An item is a modular enhancement that the player can equip ingame, usually purchasable for gold. Items are often fashioned into objects from Runeterran lore, otherwise following the theme of the game's background setting.
Players can purchase items from the shop (remotely through ). The player's inventory can hold up to 6 items and 1 trinket at a time, making the selection of items an important factor in achieving victory. The inventory also includes the Recall button, most likely for streamlining essential functions on-screen.
- A basic item does not require any component items to be purchased.
- If an item has a specified recipe that consists of basic items and a combined cost, it is considered an advanced item.
- When purchasing an advanced item, all basic items within the advanced item's recipe are consumed when they are in the inventory.
- An advanced item can still be purchased without having all of its components in the inventory. In that case, the combined cost will be increased by the cost of the missing components.
- The same is also true for finished items, which have at least one advanced or basic item in their recipe.
It is important to note that these markers were in official use prior to Season Eleven, but the principles remain relevant.
Items are primarily distinguished in tiers of quality. This excludes Consumables and Boots.
- This item is designed as an ideal starting item, usually with some form of sustain.
- This item provides some meager benefit.
- This item provides a special effect and/or passive benefit. Some items are based on the Legendary item that they are later built into.
- This item provides a special effect and substantial passive benefits.
- This item provides substantial passive benefits along with a powerful special effect. Only one item of this tier can be carried at a time.
Most items can be upgraded by paying the cost in gold. Some, however, cannot be purchased and are obtained solely through the process of transformation - a unique effect that occurs under a specific condition, either gaining a specified amount of stacks on the item or completing explicit quests.
Most items provide buffs to champions. Some buffs improve the stats of the champion, while others provide other types of benefits.
- Stat buffs improve the champion's statistics. Most items grant some form of stat buff.
- Passive effects are constantly active when the champion has the item equipped, like champion innate abilities.
- Auras are buffs or debuffs that affect nearby friendly or enemy units, respectively. All aura effects are unique.
- The holder of an aura item is not affected by the aura and thus can still benefit from an aura. This allows auras to stack up to twice on champions who possess the aura themselves. Other allies don't benefit beyond the first aura.
- Active effects function similarly to champion abilities. They are temporary and are triggered by clicking on the item or by pressing the item's hotkey. Like champion abilities, active effects have cooldowns. Once the item has been activated, it goes on cooldown and cannot be triggered again until it has come off cooldown. The cooldown of active effects is not affected by the cooldown reduction stat.
Items and their effects may have a "unique" tag that prevents effect stacking.
- Effect limitation gives the item effect a "unique" tag that prevents the effect from stacking via a duplicate of the item. Aura items circumvent this restriction since the effect is received under different conditions.
- Named Effect limitation broadens the constraint of unique effect limitation across different items. The effects of the named effect can only be gained once, even if the two items are entirely unrelated (such as Tenacity).
- Item group limitation gives the item a "unique" tag that prohibits purchase of duplicates and other items with the same tag, excluding purchases that consume the item via upgrading.
Once a unique effect goes on cooldown, all other instances sync to the most recent cooldown even if they haven't been activated.
List of Items
- Starter items
- Potions and Consumables
- Boots items
- Basic items
- Epic items
- Legendary items
- Mythic items
- Minion and Turret items
- Special Game Mode Exclusive items
- Removed items
This information is outdated, but exists here for historic purposes.