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Summoner's Rift Shopkeepers with Season 2021 items.

An item is a modular enhancement that the player can equip ingame, usually purchasable for gold Gold gold. Items are often fashioned into objects from Runeterran lore, otherwise following the theme of the game's background setting.


Obtaining Items

The inventory has key bindings for active effects, such as #3.

Players can purchase items from the shop (remotely through Ornn's Ornn's Living Forge Living Forge). The player's inventory can hold up to 6 items and 1 trinket at a time, making the selection of items an important factor in achieving victory. The inventory also includes the Recall Recall button, most likely for streamlining essential functions on-screen.

The item shop interface.

Classification

Upgrade Types

Items that are a part of an upgrade tree can be divided into three types: basic, advanced, and finished.

  • A basic item does not require any component items to be purchased.
  • If an item has a specified recipe that consists of basic items and a combined cost, it is considered an advanced item.
    • When purchasing an advanced item, all basic items within the advanced item's recipe are consumed when they are in the inventory.
    • An advanced item can still be purchased without having all of its components in the inventory. In that case, the combined cost will be increased by the cost of the missing components.
      • The same is also true for finished items, which have at least one advanced or basic item in their recipe.

It is important to note that these markers were in official use prior to Season Eleven, but the principles remain relevant.

Quality Tiers

Items are primarily distinguished in tiers of quality. This excludes Consumables and Boots.

Starter
This item is designed as an ideal starting item, usually with some form of sustain.
Basic
This item provides some meager benefit.
Epic
This item provides a special effect and/or passive benefit. Some items are based on the Legendary item that they are later built into.
Legendary
This item provides a special effect and substantial passive benefits.
Mythic
This item provides substantial passive benefits along with a powerful special effect. Only one item of this tier can be carried at a time.

Transformations

Most items can be upgraded by paying the cost in gold. Some, however, cannot be purchased and are obtained solely through the process of transformation - a unique effect that occurs under a specific condition, either gaining a specified amount of stacks on the item or completing explicit quests.


Effects

Items and gold.

Most items provide buffs to champions. Some buffs improve the stats of the champion, while others provide other types of benefits.

  • Stat buffs improve the champion's statistics. Most items grant some form of stat buff.
  • Passive effects are constantly active when the champion has the item equipped, like champion innate abilities.
  • Auras are buffs or debuffs that affect nearby friendly or enemy units, respectively. All aura effects are unique.
    • The holder of an aura item is not affected by the aura and thus can still benefit from an aura. This allows auras to stack up to twice on champions who possess the aura themselves. Other allies don't benefit beyond the first aura.
  • Active effects function similarly to champion abilities. They are temporary and are triggered by clicking on the item or by pressing the item's hotkey. Like champion abilities, active effects have cooldowns. Once the item has been activated, it goes on cooldown and cannot be triggered again until it has come off cooldown. The cooldown of active effects is not affected by the cooldown reduction stat.
    • Some items−such as Consumable−can contain charges that limit the amount of activations. These charges may be restocked either automatically, or require repurchase. In the case of repurchased charges, the item will be destroyed when charges are depleted.

Unique tag

Items and their effects may have a "unique" tag that prevents effect stacking.

  • Effect limitation gives the item effect a "unique" tag that prevents the effect from stacking via a duplicate of the item. Aura items circumvent this restriction since the effect is received under different conditions.
  • Named Effect limitation broadens the constraint of unique effect limitation across different items. The effects of the named effect can only be gained once, even if the two items are entirely unrelated (such as Tenacity).
  • Item group limitation gives the item a "unique" tag that prohibits purchase of duplicates and other items with the same tag, excluding purchases that consume the item via upgrading.

Once a unique effect goes on cooldown, all other instances sync to the most recent cooldown even if they haven't been activated.

List of Items

Retired Categories

This information is outdated, but exists here for historic purposes.

Enchantments

Removed in V10.23

Enchantments are a special group of item upgrades that apply the same additional effect to several different items. Currently, there are enchantments available for Tier 2 jungle items.

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