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Irelia
Irelia is a champion in Wild Rift.[1]
Abilities[]
- Bladesurge will be buffered and cast when the cooldown ends or is reset if the player attempts to cast it within 0.5 seconds of the cooldown ending/resetting.
- Bladesurge deals basic damage, but also triggers spell effects by dealing an additional 0 spell damage.
- PENDING FOR TEST: If the target dies during Bladesurge's dash, Irelia may cast her other abilities during the dash.
- If the target dies to Bladesurge and was also marked, the cooldown is still refunded.
- Bladesurge deals its damage and consumes marks when Irelia collides with the target, or at the end of the dash if the target moves away.
- Enemies around Irelia will be dealt the damage immediately, while enemies within the line are dealt the damage via a missile that reaches the furthest targets after a 0.066 seconds delay after the recast's cast time.
- Defiant Dance will also recast automatically upon entering resurrection.
- This ability will cast from wherever the caster is at the end of the cast time.
- This refers to the recast.
- Quick-casting the recast will place the blade forward at maximum range, or aligned with the quick-cast target.
- Both casts count as an ability activation for the purposes of on-cast effects such as Spellblade and triggering Template:WRas passive.
- PENDING FOR TEST:: Flawless Duet will recast automatically during despite being disabled.
- Flawless Duet will also recast automatically upon entering resurrection.
- The outgoing blades will stop flight upon touching projectile blocking effects. The converging blades will instead be destroyed upon contact with such effects.
- The blades will not stun nor deal damage if they fail to converge (i.e ).
- Both casts will be buffered if the player attempts to cast each within 0.3 seconds of their cooldown end.
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Armor growth increased from 3.9 to 4.5.
- Wall base damage increased from 100 / 150 / 200 to 100 / 175 / 250.
- Bonus damage increased from 30 − 100 (based on level) to 30 − 120 (based on level).
- Bonus damage AD ratio increased from 25% bonus AD to 30%.
- Cooldown reduced from 13 / 12 / 11 / 10 seconds to 12 / 11 / 10 / 9.
- Base damage increased from 10 / 30 / 50 / 70 to 20 / 35 / 50 / 65.
- Damage reduction increased from 50% to 60%.
- Stats
- Base movement speed increased from 340 to 350.
- Stats
- Base attack damage reduced from 64 to 58.
- Bonus attack speed per stack reduced from 5% − 20% (based on level) to 3% − 17% (based on level).
- Base damage increased from 14 − 70 (based on level) to 30 − 100 (based on level).
- Bug fix: Applied change from V3.5. Dash now travels to the target's last location instead of current location.
- Removed: No longer deals damage against monsters.
- Base damage increased from 10 − 66 (based on level) to 14 − 70 (based on level).
- Removed: Dash now travels to the target's last location instead of current location.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Base damage reduced from 100 / 150 / 200 / 250 to 80 / 130 / 180 / 230.
- Slow duration reduced from 1.5 seconds to 1.
- Damage against monsters reduced from 100% to 50%.
- Bonus attack speed per stack changed from 8% − 15% (based on level) to 5% − 20% (based on level).
- Cooldown reduced from 11 / 10 / 9 / 8 seconds to 9 / 8 / 7 / 6.
- On-hit damage reduced from 14 − 70 (based on level) to 10 − 66 (based on level).
- Bug Fix: Fixed a bug in tooltip where the wall duration was increasing with ability rank. It has always been constant at 3 seconds.
- Stats
- Base mana regeneration increased from 15 to 18.
- Base damage increased from 10 / 40 / 70 / 100 to 15 / 45 / 75 / 105.
- Heal AD ratio increased from 14 / 16 / 18 / 20% AD to 19 / 21 / 23 / 25%.
- Base damage increased from 70 / 120 / 170 / 220 to 100 / 150 / 200 / 250.
- Barrage base damage increased from 125 / 225 / 325 to 125 / 250 / 375.
- Bladewall base damage increased from 75 / 125 / 175 to 100 / 150 / 200.
- V2.3 - Added
- Released June 3, 2021 (00:01 UTC).