Innate:Irelia generates a stack of Ionian Fervor for each enemy champion hit by her abilities, or if she hits at least one non-champion. Ionian Fervor lasts for 6 seconds, refreshing with basic attacks and ability hits against enemy champions and large monsters, and stacking up to 4 times.
Ionian Fervor: For each stack, Irelia gains 7.5% − 20% (based on level)bonus attack speed, up to a maximum of 30% − 80% (based on level). At maximum stacks, Irelia'sbasic attacks deal 10 − 61 (based on level)(+ 20% bonus AD)bonus magic damageon-hit.
Active:Ireliadashes 100 units through the target enemy's location, and upon collision or dash completion, she deals physical damage, applies on-hit effects, and heals herself. Bladesurge deals 55 − 259 (based on level)bonus damage to minions.
5 / 25 / 45 / 65 / 85 (+ 60% AD)
7 / 8 / 9 / 10 / 11% AD
Bladesurge's cooldown is reduced to 0.2 seconds upon collision of targets marked as Unsteady, and is reset if the target dies to or during Bladesurge's dash.
Active:Ireliacharges for up to 1.5 seconds, during which she increases Defiant Dance's damage over the first 0.75 seconds of the channel and reduces incoming physical damage by 40% − 70% (based on level)(+ 7% per 100 AP) and incoming magic damage by 20% − 35% (based on level)(+ 3.5% per 100 AP).
Defiant Dance can be recast within the duration, and does so automatically afterwards. Defiant Dance's charge cannot be interrupted by crowd control.
Recast:Irelia swipes her blades in the target direction, dealing physical damage to enemies around her and within a line, increased by 0% − 200% (based on channel time). She also retains the damage reduction for 0.5 seconds.
10 / 25 / 40 / 55 / 70 (+ 40% AD)(+ 40% AP)
30 / 75 / 120 / 165 / 210 (+ 120% AD)(+ 120% AP)
Defiant Dance's recast can be used while affected by cast-inhibiting crowd control. If Ionian Fervor would expire during the charge, it will instead refresh every 0.25 seconds for the remaining charge and be retained for 0.5 seconds after the recast is initiated.
Enemies around Irelia will be dealt the damage once the recast's cast time ends, while enemies within the line are dealt the damage via a missile that reaches the furthest targets after a 0.066 seconds delay after the recast's cast time.
Quick Casting utilizes hold-and-release for the two casts.
Defiant Dance reaches 100% physical damage reduction at 857.14 − 428.57 (based on level) AP.
Defiant Dance reaches 100% magic damage reduction at 2285.71 − 1857.14 (based on level) AP.
Defiant Dance will also recast automatically upon entering resurrection.
This ability will cast from wherever the caster is at the end of the cast time.
This refers to the recast.
The following table refers for interactions while Irelia is channeling:
Active:Irelia sends a blade to the target location for 3.5 seconds. Flawless Duet can be recast after 0.15 seconds while the blade is active, and does so automatically at the end of its duration, though not if she is unable to cast abilities.
Recast:Irelia sends a second blade to the target location, or to her current position if Flawless Duet was recast automatically.
Once both blades have been placed, they fly toward each other regardless of distance and converge over 0.25 seconds, afterwards dealing magic damage to all enemies within a line between them and stunning them for 0.75 seconds, during which they are revealed.
80 / 125 / 170 / 215 / 260 (+ 80% AP)
Flawless Duet's recast can be used during Bladesurge and the cast time of Vanguard's Edge. Each of the blades' travel times are 0.264 seconds. Flawless Duet will cast at max range if cast beyond that.
Active:Irelia launches a barrage of blades in the target direction, expanding outward upon hitting an enemy champion, dealing magic damage to all enemies hit and revealing them for 1 second.
125 / 250 / 375 (+ 70% AP)
After expanding, the blades drop on the ground, knocking all enemy units away from them, though not rendering them airborne, and forming a spade-shaped perimeter around the enemy champion hit for 2.5 seconds that grants sight of its surroundings. Enemies that pass through the blades for the first time are dealt magic damage and are slowed by 90% for 1.5 seconds.
125 / 250 / 375 (+ 70% AP)
The perimeter will point at the same angle Irelia casted it from, but based on the target's center.
The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practised movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland.
Few war pilots were as skilled as Irelia, whose flashy dogfighting earned her a place among the greatest soldiers in history. After the war she continued to fly fighter planes, never once losing her spark.
Using technologically superior cracking devices and hard-light blades, Irelia's nefarious activity is surprisingly hard to follow. She's responsible for a string of heists and high-profile espionage missions.
An ice sprite hailing from the mythical Winterlands, Irelia's demeanor is surprisingly stoic considering her mischievous brethren. Despite this, she aspires to one day serve in the court of the Poro King.
A chance encounter with the Order of the Lotus changed Irelia's life forever, as she opened her mind to the cosmic cycles of death and rebirth over many human lifetimes. She is still a fierce warrior, but now fights knowing her soul can never truly die.
Long ago, the demigoddess Irelia challenged a headstrong dragon king to a duel, defeating him before all the members of his assembled court. In his hubris, he lashed out at her, and in return she sealed his power within her sacred blade, so that he might find humility among humankind.
A PROJECT castoff who found sanctuary in the lawless wastes, Irelia has led other outcasts like her as they attempt to survive corporate assassins, murderous old-world technology, and widespread ecological collapse. Knowing Warwick could destroy everything she holds dear, she joins the attack on the City to end PROJECT once and for all.
There are moments when Irelia and the other outcasts remember who they once were, before PROJECT exiled them into a wasteland filled with sand-blasted monuments to corporate greed. These memories are fleeting, the last flickering images of a long-compromised humanity.
A fallen angel who escaped the destruction of Heaven, now tainted by ineffable darkness. Irelia has spent years in hiding, thus her return alongside a newly resurrected Senna attests to the presence of powers who would see the heavenly kingdom restored… perhaps for the continued benefit of man, or perhaps for their final damnation.
After the fall of the Ionian Grand Temple, Irelia could not stand idly by while her home was ravaged by the Black Mist. Deputized by the Sentinels, she fights the Ruination as one of their comrades: a natural-born leader who understands the threat that Ruined Karma poses, she will stop at nothing to save the Spirit of Ionia.
New Effect:Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 5 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions and large and epic monsters refreshing the duration. Irelia gains 8 / 10 / 12% (based on level)bonus attack speed per stack, up to 40 / 50 / 60% (based on level). At maximum stacks, Irelia's basic attacks deal 15 − 66 (based on level)(+ 25% bonus AD)bonus magic damage on-hit.
Old Effect:Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 4 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions and large and epic monsters refreshing the duration. Irelia's basic attacks deal 4 − 17 (based on level)(+ 4% bonus AD)bonus magic damage per stack, up to 16 − 68 (based on level)(+ 16% bonus AD). At maximum stacks, Irelia gains 30 / 40 / 50% (based on level)bonus attack speed.
Innate:Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 4 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions refreshing the duration.
Ionian Fervor:Irelia's basic attacks deal 2.5 − 16.5 (based on level)(+ 2% − 4% (based on level) AD)bonus magic damage per stack. At maximum stacks, Irelia gains 20% / 30% / 40% (based on level)bonus attack speed and deals an additional 20 − 132 (based on level)(+ 16% − 32% (based on level) AD) magic damage against shields.
First Cast:Irelia aligns her blades around her, gaining 1 Ionian Fervor stack and channelling for X seconds, during which she reduces incoming damage by 45 / 50 / 55 / 60 / 65% (+ 10% per 100 AP). Defiant Dance cannot be interrupted.
Second Cast:Irelia swipes with her blades in the target direction, dealing 10 / 30 / 50 / 70 / 90 (+ 60% AD)(+ 40% AP) physical damage to all enemies around her and in a line, increased by 0% − 100% (based on channel time), up to 20 / 60 / 100 / 140 / 180 (+ 120% AD)(+ 80% AP).
The Second Cast activates automatically toward the cursor's direction at the end of the duration.
Active:Irelia sends a blade to the target location for 3.5 seconds. While active, Irelia may re-activate Flawless Duet to send another blade toward another location.
Once both blades have been placed and after a X-second delay, they fly toward each other, dealing 80 / 120 / 160 / 200 / 240 (+ 80% AP) magic damage and stunning enemies caught in the crossfire for 0.8 / 0.9 / 1 / 1.1 / 1.2 seconds. Monsters receive 50% reduced damage.
If Irelia does not re-activate Flawless Duet the second blade will automatically be placed at her current location unless she is affected by crowd control.
Irelia launches a barrage of blades through a wide line in the target direction, exploding outwards upon hitting a champion, dealing 150 / 275 / 400 (+ 70% AP) magic damage to all enemies struck.
The blades form into a spade-shaped perimeter around the explosion for a 2.5 / 3 / 3.5 seconds, knocking aside all enemies. Enemies that pass the blades are dealt 125 / 200 / 275 (+ 70% AP) magic damage, and are disarmed while being slowed by 60% for 2 seconds.