watch 02:19 The Loop (Games) Do you like this video? For the item in League of Legends, see Ionic Spark. Patch History V10.19 Spell power reduced to 15 from 20. V10.14 Magic resistance reduction reduced to 40% from 50%. V10.6 New Effect: Now also passively reduces the magic resistance of enemies within 2 hexes by 50% (does not stack). Range reduced to 2 from 3. V10.3 Damage ratio increased to 225% of their maximum mana from 200%. V10.1 - January 8th Hotfix Bug Fix: Equipping two or more Ionic Sparks on one champion caused them to do more damage than intended. V10.1 New Effect: Enemies within 3 hexes that cast their Special Ability are zapped, taking magic damage equal to 200% of their maximum mana. Old Effect: Whenever an enemy casts their Special Ability, they take 90 true damage. V9.23 Damage reduced to 90 from 100. V9.22 Damage reduced to 100 from 125. Magic resistance increased to 25 from 20. V9.16 Damage reduced to 125 from 150. Bug Fix: Now properly stacks. V9.15 - July 31st Hotfix Bug Fix: Now works against assassins as intended. V9.15 Damage reduced to 150 from 200. V9.14 Now deals true damage instead of magic damage. Bug Fix: Fixed a bug where it was applying 75 damage instead of 200. V9.13 - June 30th Hotfix No longer triggers Morellonomicon. V9.13 - Added Ionic Spark Stats: 20 ability power and 20 magic resistance. Passive: Enemies take 200 magic damage whenever they cast their Special Ability. Recipe: Needlessly Large Rod + Negatron Cloak. Teamfight Tactics: Items Basic Advanced Consumable Removed Disabled Retrieved from "https://leagueoflegends.fandom.com/wiki/Ionic_Spark_(Teamfight_Tactics)?oldid=3121930" Categories: TFT items Community content is available under CC-BY-SA unless otherwise noted.