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Invulnerability example

Kayle OriginalSquare Kayle becoming invulnerable after casting Divine Judgment Divine Judgment on herself.

Invulnerable Health Bar

The health bar usually has this golden frame to indicate the invulnerability status.

Invulnerability is a status effect that reduces all damage taken to 0 (except the internal raw damage dealt by Nexus Obelisk Nexus Obelisk and Sion OriginalSquare Sion's Glory in Death Glory in Death's self-inflicted damage) and skips their damage events entirely. It is the only form of damage reduction that affects Hybrid penetration true damage. All units are invulnerable at the end of a match.

Life steal icon Life steal, Spell vamp icon spell vamp, Ravenous Hunter rune drain, and pre-mitigation effects (such as Death Mark Death Mark) will have no effect against units in the invulnerability state. An invulnerable champion with Thornmail item Thornmail will still reflect damage.

Invulnerability may occasionally be used to refer to:

  • Effects that prevent falling below a certain Health icon health amount, which are Kindred OriginalSquare Kindred's Lamb's Respite Lamb's Respite and Tryndamere OriginalSquare Tryndamere's Undying Rage Undying Rage. All damage taken in excess of the unit's health after the threshold is ignored, not negated / reduced. Effects that trigger from damage (e.g. Life steal icon life steal and Hybrid resistances icon shields being depleted) will still apply, and as a consequence, this is not invulnerability. Note that Lamb's Respite Lamb's Respite grants invulnerability to units that reach the threshold.
  • Fiora OriginalSquare Fiora's Riposte Riposte, Karthus OriginalSquare Karthus' Death Defied Death Defied, and Urgot OriginalSquare Urgot's Fear Beyond Death 2 Fear Beyond Death which similarly ignore damage but do not prevent effects that trigger from damage (e.g. Life steal icon life steal applies and Hybrid resistances icon shields will absorb damage before the prevention). Note that invulnerability makes the unit ignore damage before those specific events can take place. Thus, those abilities do not grant invulnerability.
  • Playful Untargetability, such as Sanguine Pool Sanguine Pool or Featherstorm Featherstorm, which is explicitly not considered invulnerability because units that are untargetable are only invalid targets to targeted effects that would normally apply damage, meaning already-applied effects that deal damage (like Blaze damage over time) will still affect them. Note that Stasis icon stasis grants both status effects.
  • Spell Shield Spell shields, which are capable of completely mitigating a hostile ability. However, this is not guaranteed, as some spells or components of an ability cannot be blocked and will apply their effects as normal. Protected units can still take damage when the specific conditions are met.
  • Counter Strike Dodging, Spirit's Refuge blocking, and Blind icon blinding effects (also known as parries), which prevent receiving damage sourced by Basic Attack basic attacks only, and as such, are not considered to grant invulnerability.


Champion abilities
Summoner Spells
  • Teleport Teleport (grants invulnerability to targeted unit, excluding turrets)
Champion summoned units

Stasis icon Stasis

Gameplay Elements
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