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Kayle Kayle becoming invulnerable after casting Divine Judgment Divine Judgment on herself.

The health bar usually has this golden frame to indicate the invulnerability status.

Invulnerability is a status effect that reduces all damage taken to 0 (except the internal raw damage dealt by Nexus Obelisk.png Nexus Obelisk and Sion's Sion's Glory in Death's Glory in Death's self-inflicted damage) and skips their damage events entirely. It is the only form of damage reduction that affects Hybrid penetration.png true damage. All units are invulnerable at the end of a match.

Life steal icon.png Life steal, Spell vamp icon.png spell vamp, Ravenous Hunter rune.png drain, and pre-mitigation effects (such as Death Mark Death Mark) will have no effect against units in the invulnerability state. An invulnerable champion with Thornmail Thornmail will still reflect damage.

Invulnerability may occasionally be used to refer to:

  • Effects that prevent falling below a certain Health icon.png health amount, which are Kindred's Kindred's Lamb's Respite Lamb's Respite and Tryndamere's Tryndamere's Undying Rage Undying Rage. All damage taken in excess of the unit's health after the threshold is ignored, not negated / reduced. Effects that trigger from damage (e.g. Life steal icon.png life steal and Hybrid resistances icon.png shields being depleted) will still apply, and as a consequence, this is not invulnerability. Note that Lamb's Respite Lamb's Respite grants invulnerability to units that reach the threshold.
  • Fiora's Fiora's Riposte Riposte, Karthus' Karthus' Death Defied Death Defied, Urgot's Urgot's Fear Beyond Death Fear Beyond Death, and Zac's Zac's Cell Division Cell Division and Stretching Strikes Stretching Strikes which similarly ignore damage but do not prevent effects that trigger from damage (e.g. Life steal icon.png life steal applies and Hybrid resistances icon.png shields will absorb damage before the prevention). Note that invulnerability makes the unit ignore damage before those specific events can take place. Thus, those abilities do not grant invulnerability.
  • Untargetable icon.png Untargetability, such as Sanguine Pool Sanguine Pool or Featherstorm Featherstorm, which is explicitly not considered invulnerability because units that are untargetable are only invalid targets to targeted effects that would normally apply damage, meaning already-applied effects that deal damage (like Blaze.png damage over time) will still affect them. Note that Stasis icon.png stasis grants both status effects.
  • Spell Shield.png Spell shields, which are capable of completely mitigating a hostile ability. However, this is not guaranteed, as some spells or components of an ability cannot be blocked and will apply their effects as normal.
  • Counter Strike.png Dodging, Spirit's Refuge.png blocking, and Blind icon.png blinding effects (also known as parries), which are separate mechanics that only prevent the instance of damage dealt by basic attacks and on-hit effects (with a few exceptional cases).


Champion abilities
Summoner Spells
  • Teleport Teleport (grants invulnerability to targeted unit, excluding turrets)
Champion summoned units

Stasis icon.png Stasis

A unit that enters stasis becomes Cosmic Radiance.png invulnerable and Untargetable icon.png untargetable, but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.