4,133 Pages

Innervating Locket was a finished item in League of Legends. It was exclusive to Nexus Blitz.[1]

Recipe

Innervating Locket item
Innervating Locket
Gold 2800 (Gold 600)
Catalyst of Aeons item
Gold 1100 (Gold 350)

Cost Analysis

Gold Value

Gold Efficiency*

  • Innervating Locket item Innervating Locket is 100.12% gold efficient without its passives.


Similar Items

Trivia

  • Featured in the Journal of Justice (Issue 28: Alowicious Chucat Dies in Magical Fire).
  • Innervating Locket became very popular after it was used on Udyr OriginalSquare Udyr by summoner 'Guardsman Bob' during the Ionia vs Noxus showmatch, which prompted its removal a week later (Ryan 'Morello' Scott clarified the removal had been planned before the match)
  • The changes in patch V1.0.0.101 were likely made to prevent Sona OriginalSquare Sona from abusing the item.
    • Its eventual removal was most likely due to it becoming a source of near-infinite sustain for champions with low ability cooldowns (Udyr in particular).
  • Numerous times was Innervating Locket rumored to be reintroduced (at GamesCom 2011, before Season 2012 started) but it never did and was replaced by Locket of the Iron Solari item Locket of the Iron Solari.
    • On Nexus Blitz's release, streamer Hashinshin requested via Twitter that Innervating Locket be reintroduced (his post must hit 4444 retweets to be added in). It was included when Nexus Blitz was released in V8.24.[2]

Season 1 Version

Recipe
Innervating Locket item
Innervating Locket
Gold 2250 (Gold 450)

Patch History

V9.1 - January 21, 2019
  • Removed from the game since Nexus Blitz is no longer available for play-testing.
V8.24 - Re-added
  • Re-added back to the game because of the experimental game mode Nexus Blitz.
  • Innervating Locket item Innervating Locket
    • Recipe: Catalyst of Aeons item Catalyst of Aeons + Caulfield's Warhammer item Caulfield's Warhammer + Gold 600 = Gold 2800.
    • Stats: 400 health, 300 mana, 30 attack damage, 10% cooldown reduction.
    • Unique Passive - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
    • Unique Passive: After using an ability, restore 8% of missing health and 3% of missing mana over 3 seconds.
    • Caption: "Cast down the Noxians" – Bobdyr, Temple Guardsman.
V1.0.0.107 - Removed
  • Removed from the game.
V1.0.0.106
  • No longer grants aura while the holder is dead.
V1.0.0.101
  • Remade
    • Upgrade cost reduced to Gold 450 from Gold 850
    • Health reduced to 430 from 475
    • Unique Aura: Nearby allies gain 20 health regeneration per 5 seconds and 9 mana regeneration per 5 seconds.
    • Unique passive: +10% cooldown reduction.
    • Unique passive: When you use an ability, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3-second cooldown and no longer affects allies.
V1.0.0.94(b)
  • Only half benefit to allies.
V1.0.0.94
  • No longer heals minions.
V1.0.0.87
  • Cooldown increased to 4 seconds from 3.
V1.0.0.63
  • Fixed a bug where it would not proc on your first spell cast.
  • Fixed a bug where it sometimes would not proc when it should.
V0.9.25.21
  • Health reduced to 475 from 500.
V0.9.22.16
  • Recipe cost increased to Gold 850 from Gold 800.
V0.8.22.115
  • No longer triggered by Blue Pill item Blue Pill, toggled spells, etc.
July 10, 2009 Patch
  • Combine cost increased to Gold 800 from Gold 500.
June 12, 2009 Patch
  • Mana restored reduced to 20 from 25.
May 29, 2009 Patch
  • Changed functionality to leave a buff to increase health/mana over the course of 2 seconds (to lower the strength of multiple units with lockets).
May 15, 2009 Patch
  • Recipe cost reduced to Gold 500 from Gold 600.

List of Items

References

Community content is available under CC-BY-SA unless otherwise noted.