League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!


League of Legends Wiki
Innervating Locket (League of Legends)Innervating Locket (League of Legends)
Innervating Locket (Teamfight Tactics)Innervating Locket (Teamfight Tactics)

Innervating Locket is a distributed item in League of Legends icon League of Legends. It is exclusive to Arena icon Arena.

Cost Analysis

Gold Value Gold efficiency

Similar items


  • Featured in the Journal of Justice (Issue 28: Alowicious Chucat Dies in Magical Fire).
  • Innervating Locket became very popular after it was used on Udyr Udyr by summoner 'Guardsman Bob' during the Ionia vs Noxus showmatch, which prompted its removal a week later (Ryan 'Morello' Scott clarified the removal had been planned before the match)
  • The changes in patch V1.0.0.101 were likely made to prevent Sona Sona from abusing the item.
    • Its eventual removal was most likely due to it becoming a source of near-infinite sustain for champions with low ability cooldowns (Udyr in particular).
  • Numerous times was Innervating Locket rumored to be reintroduced (at GamesCom 2011, before Season 2012 started) but it never did and was replaced by Locket of the Iron Solari Locket of the Iron Solari.
    • On Nexus Blitz's release, streamer Hashinshin requested via Twitter that Innervating Locket be reintroduced (his post must hit 4444 retweets to be added in). It was included when Nexus Blitz was released in V8.24.[1]


Innervating Locket item
Innervating Locket
2250 Gold 2250 (450 Gold 450)

Patch History

  • Ability haste reduced to 20 from 25.
  • Ability power reduced to 70 from 80.
V14.9 - Re-added
  • Available on Arena on May 1st, 2024.
  • Obtained from Prismatic Item Anvils Prismatic Item Anvils.
    • Sell: 2000 Gold 2000.
    • Stats: 80 ability power, 25 ability haste, 200 health.
    • Unique Passive - Fill the Soul: Gain a charge each time you or champions within 800 units cast an ability, up to 30. At maximum charges, gain a 400 − 750 (based on level) Hybrid resistances icon shield, 100 − 250 (based on level) ability power, and 15% − 25% (based on level) bonus movement speed for the rest of the round.
V13.23 - Removed
  • Removed from the game on November 27th, 2023 since Nexus Blitz is no longer available.
V13.21 - Re-added
  • Available on Nexus Blitz on October 25th, 2023.
  • Heal on-cast reduced to 3.8% missing health from 8%.
  • Second passive effect is now named Innervate.
V10.17 - Removed
  • Removed from the game on August 24th, 2020 (11:59 PM PDT) since Nexus Blitz is no longer available.
V10.15 - Re-added
  • Available on Nexus Blitz on July 22nd, 2020 (11:59 PM PDT).
V9.1 - Removed
  • Removed from the game on January 21st, 2019 since Nexus Blitz is no longer available.
V8.24 - Re-added
  • Re-added back to the game because of the experimental game mode Nexus Blitz.
  • Innervating Locket Innervating Locket
    • Recipe: Catalyst of Aeons Catalyst of Aeons + Caulfield's Warhammer Caulfield's Warhammer + 600 Gold 600 = 2800 Gold 2800.
    • Stats: 400 health, 300 mana, 30 attack damage, 10% cooldown reduction.
    • Unique Passive - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
    • Unique Passive: After using an ability, restore 8% of missing health and 3% of missing mana over 3 seconds.
    • Caption: "Cast down the Noxians" – Bobdyr, Temple Guardsman.
V1.0.0.107 - Removed
  • Removed from the game.
  • No longer grants aura while the holder is dead.
  • Remade
    • Upgrade cost reduced to 450 Gold 450 from 850 Gold 850
    • Health reduced to 430 from 475
    • Unique Aura: Nearby allies gain 20 health regeneration per 5 seconds and 9 mana regeneration per 5 seconds.
    • Unique passive: +10% cooldown reduction.
    • Unique passive: When you use an ability, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3-second cooldown and no longer affects allies.
  • Only half benefit to allies.
  • No longer heals minions.
  • Cooldown increased to 4 seconds from 3.
  • Fixed a bug where it would not proc on your first spell cast.
  • Fixed a bug where it sometimes would not proc when it should.
  • Health reduced to 475 from 500.
  • Recipe cost increased to 850 Gold 850 from 800 Gold 800.
  • No longer triggered by Blue Pill Blue Pill, toggled spells, etc.
July 10, 2009 Patch
  • Combine cost increased to 800 Gold 800 from 500 Gold 500.
June 12, 2009 Patch
  • Mana restored reduced to 20 from 25.
May 29, 2009 Patch
  • Changed functionality to leave a buff to increase health/mana over the course of 2 seconds (to lower the strength of multiple units with lockets).
May 15, 2009 Patch
  • Recipe cost reduced to 500 Gold 500 from 600 Gold 600.


List of Items