The following calculations do not take into account the {{as|15 attack damage}}, other items, champion or team synergy.

The following calculations do not take into account the {{as|15 attack damage}}, other items, champion or team synergy.

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* Three equipped would increase the {{as|attack damage multiplier}} to {{tt|397.5%|100{{Times}}3.5{{Times}}0.85{{Plus}}100)}}.

* Three equipped would increase the {{as|attack damage multiplier}} to {{tt|397.5%|100{{Times}}3.5{{Times}}0.85{{Plus}}100)}}.

** The increased average damage, relative to no items, would be to {{tt|3.53|(100{{Times}}3.5{{Times}}0.85{{Plus}}100){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.

** The increased average damage, relative to no items, would be to {{tt|3.53|(100{{Times}}3.5{{Times}}0.85{{Plus}}100){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.

+

-->

{{clr}}

{{clr}}

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== Patch History ==

== Patch History ==

{{scroll box|content=

{{scroll box|content=

+

;[[V10.12 (Teamfight Tactics)|V10.12]]

+

* Bonus critical strike damage reduced to 20% from 100%.

+

* Bonus critical strike chance increased to 100% from 20%.

+

* {{sbc|New Effect:}} Is now a {{sbc|Unique}} item.

+

;[[V10.3 (Teamfight Tactics)|V10.3]]

;[[V10.3 (Teamfight Tactics)|V10.3]]

* Critical strike damage reduced to 100% from 125%.

* Critical strike damage reduced to 100% from 125%.