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|icon = Infinity Edge item.png
 
|icon = Infinity Edge item.png
 
|recipe = B. F. Sword, Sparring Gloves
 
|recipe = B. F. Sword, Sparring Gloves
|crit chance = 20
+
|crit chance = 100
|passive = Grants {{as|100% '''bonus''' critical strike damage}}.
+
|passive = Grants {{as|20% '''bonus''' critical strike damage}}.
  +
|unique = true
 
}}</onlyinclude>
 
}}</onlyinclude>
   
  +
<!-- OUTDATED : 10.12
 
 
== Notes ==
 
== Notes ==
  +
The following calculations do not take into account the {{as|15 attack damage}}, other items, champion or team synergy.
* The average damage a champion has is {{tt|112.5%|100*0.5*0.25+100}} of their {{as|attack damage}}. This is known as the {{as|attack damage multiplier}} without items. The {{as|attack damage multiplier}} is the percent that is multiplied by the unit's {{as|physical damage|attack damage}} to give the unit's average damage.
 
* The formula for the {{as|attack damage multiplier}} is:
+
* with one '''Infinity Edge''' equipped, the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100{{Times}}1.5{{Times}}0.45{{Plus}}100))}}.
 
** The increased average damage, relative to no items, would be increased to {{tt|1.48|(100{{Times}}1.5{{Times}}0.45{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
** 100 * {{as|Critical bonus damage}} of 0.5 + 1 for each '''Infinity Edge''' * {{as|critical chance %}} + 100
 
* The following calculations does not take into account the {{as|15 attack damage}}, other items, champion or team synergy.
+
* Two equipped would increase the {{as|attack damage multiplier}} to {{tt|262.5%|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)}}.
** with one equipped, the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100*1.5*0.45+100))}}.
+
** The increased average damage, relative to no items, would be increased to {{tt|2.33|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
 
* Three equipped would increase the {{as|attack damage multiplier}} to {{tt|397.5%|100{{Times}}3.5{{Times}}0.85{{Plus}}100)}}.
*** The increased average damage, relative to no items, would be increased to {{tt|1.48|(100*1.5*0.45+100))/(100*0.5*0.25+100)}} of {{as|attack damage}}.
 
 
** The increased average damage, relative to no items, would be to {{tt|3.53|(100{{Times}}3.5{{Times}}0.85{{Plus}}100){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
** Two equipped would increase the {{as|attack damage multiplier}} to {{tt|262.5%|(100*2.5*0.65+100)}}.
 
  +
-->
*** The increased average damage, relative to no items, would be increased to {{tt|2.33|(100*2.5*0.65+100))/(100*0.5*0.25+100)}} of {{as|attack damage}}.
 
** Three equipped would increase the {{as|attack damage multiplier}} to {{tt|397.5%|100*3.5*0.85+100)}}.
 
*** The increased average damage, relative to no items, would be to {{tt|3.53|(100*3.5*.85+100)/(100*.5*0.25+100)}} of {{as|attack damage}}.
 
   
 
{{clr}}
 
{{clr}}
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== Patch History ==
 
== Patch History ==
 
{{scroll box|content=
 
{{scroll box|content=
  +
;[[V10.13 (Teamfight Tactics)|V10.13]]
  +
* {{sbc|Bug Fix:}} Melee champions no longer have an orange glow on their weapons when equipped.
  +
  +
;[[V10.12 (Teamfight Tactics)|V10.12]]
  +
* Bonus critical strike damage reduced to 20% from 100%.
  +
* Bonus critical strike chance increased to 100% from 20%.
  +
* {{sbc|New Effect:}} Is now a {{sbc|Unique}} item.
  +
 
;[[V10.3 (Teamfight Tactics)|V10.3]]
 
;[[V10.3 (Teamfight Tactics)|V10.3]]
 
* Critical strike damage reduced to 100% from 125%.
 
* Critical strike damage reduced to 100% from 125%.

Revision as of 20:01, 23 June 2020

For the item in League of Legends, see Infinity Edge Infinity Edge.



Patch History

V10.13
  • Bug Fix: Melee champions no longer have an orange glow on their weapons when equipped.
V10.12
  • Bonus critical strike damage reduced to 20% from 100%.
  • Bonus critical strike chance increased to 100% from 20%.
  • New Effect: Is now a Unique item.
V10.3
  • Critical strike damage reduced to 100% from 125%.
V9.20
  • Critical strike damage reduced to 125% from 150%.
V9.19
V9.18
  • Attack damage reduced to 30 from 40.
V9.16
  • Critical strike damage increased to 200% from 150%.
V9.14b
  • Bonus critical strike damage increased to 150% from 100%.
  • Critical strike damage is now additive, instead of multiplicative
V9.13 - Added