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|icon = Infinity Edge item.png |
|icon = Infinity Edge item.png |
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|recipe = B. F. Sword, Sparring Gloves |
|recipe = B. F. Sword, Sparring Gloves |
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− | |crit chance = |
+ | |crit chance = 100 |
− | |passive = Grants {{as| |
+ | |passive = Grants {{as|20% '''bonus''' critical strike damage}}. |
+ | |unique = true |
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}}</onlyinclude> |
}}</onlyinclude> |
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+ | <!-- OUTDATED : 10.12 |
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− | |||
== Notes == |
== Notes == |
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+ | The following calculations do not take into account the {{as|15 attack damage}}, other items, champion or team synergy. |
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− | * The average damage a champion has is {{tt|112.5%|100*0.5*0.25+100}} of their {{as|attack damage}}. This is known as the {{as|attack damage multiplier}} without items. The {{as|attack damage multiplier}} is the percent that is multiplied by the unit's {{as|physical damage|attack damage}} to give the unit's average damage. |
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− | * |
+ | * with one '''Infinity Edge''' equipped, the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100{{Times}}1.5{{Times}}0.45{{Plus}}100))}}. |
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− | ** 100 * {{as|Critical bonus damage}} of 0.5 + 1 for each '''Infinity Edge''' * {{as|critical chance %}} + 100 |
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− | * |
+ | * Two equipped would increase the {{as|attack damage multiplier}} to {{tt|262.5%|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)}}. |
− | ** |
+ | ** The increased average damage, relative to no items, would be increased to {{tt|2.33|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}. |
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− | ** Two equipped would increase the {{as|attack damage multiplier}} to {{tt|262.5%|(100*2.5*0.65+100)}}. |
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+ | --> |
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− | *** The increased average damage, relative to no items, would be increased to {{tt|2.33|(100*2.5*0.65+100))/(100*0.5*0.25+100)}} of {{as|attack damage}}. |
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{{clr}} |
{{clr}} |
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== Patch History == |
== Patch History == |
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{{scroll box|content= |
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+ | ;[[V10.13 (Teamfight Tactics)|V10.13]] |
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+ | * {{sbc|Bug Fix:}} Melee champions no longer have an orange glow on their weapons when equipped. |
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+ | |||
+ | ;[[V10.12 (Teamfight Tactics)|V10.12]] |
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+ | * Bonus critical strike damage reduced to 20% from 100%. |
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+ | * Bonus critical strike chance increased to 100% from 20%. |
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+ | * {{sbc|New Effect:}} Is now a {{sbc|Unique}} item. |
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+ | |||
;[[V10.3 (Teamfight Tactics)|V10.3]] |
;[[V10.3 (Teamfight Tactics)|V10.3]] |
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* Critical strike damage reduced to 100% from 125%. |
* Critical strike damage reduced to 100% from 125%. |
Revision as of 20:01, 23 June 2020
- For the item in League of Legends, see .
Patch History
- Bug Fix: Melee champions no longer have an orange glow on their weapons when equipped.
- Bonus critical strike damage reduced to 20% from 100%.
- Bonus critical strike chance increased to 100% from 20%.
- New Effect: Is now a Unique item.
- Critical strike damage reduced to 100% from 125%.
- Critical strike damage reduced to 125% from 150%.
- New Recipe: + .
- Old Recipe: + .
- Attack damage reduced to 15 from 30.
- New Effect: Now grants 20% critical strike chance.
- Critical strike damage reduced to 150% from 200%.
- Attack damage reduced to 30 from 40.
- Critical strike damage increased to 200% from 150%.
- Bonus critical strike damage increased to 150% from 100%.
- Critical strike damage is now additive, instead of multiplicative
- V9.13 - Added
- Stats: 40 attack damage.
- Passive: Grants 100% bonus critical strike damage (multiplicative).
- Recipe: + .