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|icon = Infinity Edge item.png
 
|icon = Infinity Edge item.png
 
|recipe = B. F. Sword, Sparring Gloves
 
|recipe = B. F. Sword, Sparring Gloves
|crit chance = 20
+
|crit chance = 100
|passive = Grants {{as|100% '''bonus''' critical strike damage}}.
+
|passive = Grants {{as|20% '''bonus''' critical strike damage}}.
  +
|unique = true
 
}}</onlyinclude>
 
}}</onlyinclude>
   
  +
<!-- OUTDATED : 10.12
 
 
 
 
 
== Notes ==
 
== Notes ==
 
The following calculations do not take into account the {{as|15 attack damage}}, other items, champion or team synergy.
* Without '''Infinity Edge''' the extra average damage a champion has is {{tt|112.5%|100+(.5*25)}} of their {{as| attack damage}}.
 
 
* with one '''Infinity Edge''' equipped, the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100{{Times}}1.5{{Times}}0.45{{Plus}}100))}}.
* The following calculations do not take into account the {{as|15 attack damage}}, other items, champion or team synergy.
 
  +
** The increased average damage, relative to no items, would be increased to {{tt|1.48|(100{{Times}}1.5{{Times}}0.45{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
** with '''Infinity Edge''' the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100+(1.5*45))}}.
 
** Two '''Infinity Edge'''s will increase the bonus to {{tt|262.5%|(100+(2.5*65))}}.
+
* Two equipped would increase the {{as|attack damage multiplier}} to {{tt|262.5%|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)}}.
  +
** The increased average damage, relative to no items, would be increased to {{tt|2.33|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
** Three '''Infinity Edge'''s will increase the bonus to {{tt|397.5%|(100+(3.5*85))}}.
 
  +
* Three equipped would increase the {{as|attack damage multiplier}} to {{tt|397.5%|100{{Times}}3.5{{Times}}0.85{{Plus}}100)}}.
** '''Infinity Edge''', with the {{as|100% bonus critical strike damage}} and {{as|20% critical strike chance}}, and without considering the {{as|15 attack damage}} or other items, champion, or team synergy, increases the expected damage from basic attack by {{tt|48.9%|((100+(1.5*45))/(100+(.5*25)}}.
 
  +
** The increased average damage, relative to no items, would be to {{tt|3.53|(100{{Times}}3.5{{Times}}0.85{{Plus}}100){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
* If there is other {{as|bonus critical strike chance}} (among others from a second '''Infinity Edge'''), this is further increased (more than multiply by 1.586).
 
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-->
   
 
{{clr}}
 
{{clr}}
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== Patch History ==
 
== Patch History ==
 
{{scroll box|content=
 
{{scroll box|content=
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;[[V10.13 (Teamfight Tactics)|V10.13]]
  +
* {{sbc|Bug Fix:}} Melee champions no longer have an orange glow on their weapons when equipped.
  +
  +
;[[V10.12 (Teamfight Tactics)|V10.12]]
  +
* Bonus critical strike damage reduced to 20% from 100%.
  +
* Bonus critical strike chance increased to 100% from 20%.
  +
* {{sbc|New Effect:}} Is now a {{sbc|Unique}} item.
  +
 
;[[V10.3 (Teamfight Tactics)|V10.3]]
 
;[[V10.3 (Teamfight Tactics)|V10.3]]
 
* Critical strike damage reduced to 100% from 125%.
 
* Critical strike damage reduced to 100% from 125%.

Revision as of 20:01, 23 June 2020

For the item in League of Legends, see Infinity Edge Infinity Edge.



Patch History

V10.13
  • Bug Fix: Melee champions no longer have an orange glow on their weapons when equipped.
V10.12
  • Bonus critical strike damage reduced to 20% from 100%.
  • Bonus critical strike chance increased to 100% from 20%.
  • New Effect: Is now a Unique item.
V10.3
  • Critical strike damage reduced to 100% from 125%.
V9.20
  • Critical strike damage reduced to 125% from 150%.
V9.19
V9.18
  • Attack damage reduced to 30 from 40.
V9.16
  • Critical strike damage increased to 200% from 150%.
V9.14b
  • Bonus critical strike damage increased to 150% from 100%.
  • Critical strike damage is now additive, instead of multiplicative
V9.13 - Added