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(Created page with "{{{{{1<noinclude>|TFT Data</noinclude>}}}|Infinity Edge|{{{2|}}}|{{{3|}}}|{{{4|}}}|{{{5|}}} |icon = Infinity Edge item.png |stats = |effects = |recipe = }}")
 
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: ''For the [[item]] in [[League of Legends]], see {{ii|Infinity Edge}}.''
{{{{{1<noinclude>|TFT Data</noinclude>}}}|Infinity Edge|{{{2|}}}|{{{3|}}}|{{{4|}}}|{{{5|}}}
 
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<onlyinclude>{{{{{1<noinclude>|TFT Data/Infobox</noinclude>}}}|Infinity Edge|{{{2|}}}|{{{3|}}}|{{{4|}}}|{{{5|}}}
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|set = {{cmd|TFTSet}}
 
|icon = Infinity Edge item.png
 
|icon = Infinity Edge item.png
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|recipe = B. F. Sword, Sparring Gloves
−
|stats =
 
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|crit chance = 100
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|effects =
 
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|passive = Grants {{as|20% '''bonus''' critical strike damage}}.
−
|recipe =
 
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|unique = true
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}}</onlyinclude>
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<!-- OUTDATED : 10.12
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== Notes ==
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The following calculations do not take into account the {{as|15 attack damage}}, other items, champion or team synergy.
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* with one '''Infinity Edge''' equipped, the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100{{Times}}1.5{{Times}}0.45{{Plus}}100))}}.
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** The increased average damage, relative to no items, would be increased to {{tt|1.48|(100{{Times}}1.5{{Times}}0.45{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
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* Two equipped would increase the {{as|attack damage multiplier}} to {{tt|262.5%|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)}}.
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** The increased average damage, relative to no items, would be increased to {{tt|2.33|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
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* Three equipped would increase the {{as|attack damage multiplier}} to {{tt|397.5%|100{{Times}}3.5{{Times}}0.85{{Plus}}100)}}.
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** The increased average damage, relative to no items, would be to {{tt|3.53|(100{{Times}}3.5{{Times}}0.85{{Plus}}100){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
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-->
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{{clr}}
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== Patch History ==
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{{scroll box|content=
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;[[V10.13 (Teamfight Tactics)|V10.13]]
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* {{sbc|Bug Fix:}} Melee champions no longer have an orange glow on their weapons when equipped.
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;[[V10.12 (Teamfight Tactics)|V10.12]]
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* Bonus critical strike damage reduced to 20% from 100%.
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* Bonus critical strike chance increased to 100% from 20%.
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* {{sbc|New Effect:}} Is now a {{sbc|Unique}} item.
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;[[V10.3 (Teamfight Tactics)|V10.3]]
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* Critical strike damage reduced to 100% from 125%.
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;[[V9.20 (Teamfight Tactics)|V9.20]]
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* Critical strike damage reduced to 125% from 150%.
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;[[V9.19 (Teamfight Tactics)|V9.19]]
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* {{sbc|New Recipe:}} {{TFTi|Sparring Gloves}} + {{TFTi|B. F. Sword}}.
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** {{sbc|Old Recipe:}} {{TFTi|B. F. Sword}} + {{TFTi|B. F. Sword}}.
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* Attack damage reduced to 15 from 30.
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* {{sbc|New Effect:}} Now grants 20% critical strike chance.
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* Critical strike damage reduced to 150% from 200%.
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;[[V9.18 (Teamfight Tactics)|V9.18]]
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* Attack damage reduced to 30 from 40.
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;[[V9.16 (Teamfight Tactics)|V9.16]]
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* Critical strike damage increased to 200% from 150%.
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;[[V9.14b (Teamfight Tactics)|V9.14b]]
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* Bonus critical strike damage increased to 150% from 100%.
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* Critical strike damage is now additive, instead of multiplicative
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;[[V9.13 (Teamfight Tactics)|V9.13]] - Added
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* {{TFTi|Infinity Edge}}
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** {{sbc|Stats:}} 40 attack damage.
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** {{sbc|Passive:}} Grants {{as|100% '''bonus''' critical strike damage}} (multiplicative).
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** {{sbc|Recipe:}} {{TFTi|B. F. Sword}} + {{TFTi|B. F. Sword}}.
 
}}
 
}}
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{{Teamfight Tactics/Items}}
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[[Category:TFT items]]

Revision as of 20:01, 23 June 2020

For the item in League of Legends, see Infinity Edge Infinity Edge.



Patch History

V10.13
  • Bug Fix: Melee champions no longer have an orange glow on their weapons when equipped.
V10.12
  • Bonus critical strike damage reduced to 20% from 100%.
  • Bonus critical strike chance increased to 100% from 20%.
  • New Effect: Is now a Unique item.
V10.3
  • Critical strike damage reduced to 100% from 125%.
V9.20
  • Critical strike damage reduced to 125% from 150%.
V9.19
V9.18
  • Attack damage reduced to 30 from 40.
V9.16
  • Critical strike damage increased to 200% from 150%.
V9.14b
  • Bonus critical strike damage increased to 150% from 100%.
  • Critical strike damage is now additive, instead of multiplicative
V9.13 - Added