League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
(9 intermediate revisions by 2 users not shown)
Line 11: Line 11:
   
 
== Notes ==
 
== Notes ==
  +
The following calculations do not take into account the {{as|15 attack damage}}, other items, champion or team synergy.
* The average damage a champion has is {{tt|112.5%|100*0.5*0.25+100}} of their {{as|attack damage}}. This is known as the {{as|attack damage multiplier}} without items. The {{as|attack damage multiplier}} is the percent that is multiplied by the unit's {{as|physical damage|attack damage}} to give the unit's average damage.
 
* The formula for the {{as|attack damage multiplier}} is:
+
* with one '''Infinity Edge''' equipped, the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100{{Times}}1.5{{Times}}0.45{{Plus}}100))}}.
 
** The increased average damage, relative to no items, would be increased to {{tt|1.48|(100{{Times}}1.5{{Times}}0.45{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
** 100 * {{as|Critical bonus damage of 0.5 + 1 for each '''Infinity Edge''' * {{as|critical chance %}} + 100
 
* The following calculations does not take into account the {{as|15 attack damage}}, other items, champion or team synergy.
+
* Two equipped would increase the {{as|attack damage multiplier}} to {{tt|262.5%|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)}}.
** with one equipped, the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100*1.5*0.45+100))}}.
+
** The increased average damage, relative to no items, would be increased to {{tt|2.33|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
 
* Three equipped would increase the {{as|attack damage multiplier}} to {{tt|397.5%|100{{Times}}3.5{{Times}}0.85{{Plus}}100)}}.
*** The increased average damage, relative to no items, would be increased to {{tt|1.48|(100*1.5*0.45+100))/(100*0.5*0.25+100)}} of {{as|attack damage}}.
 
 
** The increased average damage, relative to no items, would be to {{tt|3.53|(100{{Times}}3.5{{Times}}0.85{{Plus}}100){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
** Two equipped would increase the {{as|attack damage multiplier}} to {{tt|262.5%|(100*2.5*0.65+100)}}.
 
*** The increased average damage, relative to no items, would be increased to {{tt|2.33|(100*2.5*0.65+100))/(100*0.5*0.25+100)}} of {{as|attack damage}}.
 
** Three equipped would increase the {{as|attack damage multiplier}} to {{tt|397.5%|100*3.5*0.85+100)}}.
 
*** The increased average damage, relative to no items, would be to {{tt|3.53|(100*3.5*.85+100)/(100*.5*0.25+100)}} of {{as|attack damage}}.
 
   
 
{{clr}}
 
{{clr}}

Revision as of 05:14, 8 April 2020

For the item in League of Legends, see Infinity Edge Infinity Edge.


Notes

The following calculations do not take into account the 15 attack damage, other items, champion or team synergy.

  • with one Infinity Edge equipped, the attack damage multiplier is increased to 167.5%.
    • The increased average damage, relative to no items, would be increased to 1.48 of attack damage.
  • Two equipped would increase the attack damage multiplier to 262.5%.
    • The increased average damage, relative to no items, would be increased to 2.33 of attack damage.
  • Three equipped would increase the attack damage multiplier to 397.5%.
    • The increased average damage, relative to no items, would be to 3.53 of attack damage.


Patch History

V10.3
  • Critical strike damage reduced to 100% from 125%.
V9.20
  • Critical strike damage reduced to 125% from 150%.
V9.19
V9.18
  • Attack damage reduced to 30 from 40.
V9.16
  • Critical strike damage increased to 200% from 150%.
V9.14b
  • Bonus critical strike damage increased to 150% from 100%.
  • Critical strike damage is now additive, instead of multiplicative
V9.13 - Added