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== Notes == |
== Notes == |
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+ | The following calculations do not take into account the {{as|15 attack damage}}, other items, champion or team synergy. |
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− | * The average damage a champion has is {{tt|112.5%|100*0.5*0.25+100}} of their {{as|attack damage}}. This is known as the {{as|attack damage multiplier}} without items. The {{as|attack damage multiplier}} is the percent that is multiplied by the unit's {{as|physical damage|attack damage}} to give the unit's average damage. |
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− | * |
+ | * with one '''Infinity Edge''' equipped, the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100{{Times}}1.5{{Times}}0.45{{Plus}}100))}}. |
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− | ** 100 * {{as|Critical bonus damage of 0.5 + 1 for each '''Infinity Edge''' * {{as|critical chance %}} + 100 |
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+ | * Two equipped would increase the {{as|attack damage multiplier}} to {{tt|262.5%|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)}}. |
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+ | ** The increased average damage, relative to no items, would be increased to {{tt|2.33|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}. |
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− | ** Two equipped would increase the {{as|attack damage multiplier}} to {{tt|262.5%|(100*2.5*0.65+100)}}. |
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− | *** The increased average damage, relative to no items, would be increased to {{tt|2.33|(100*2.5*0.65+100))/(100*0.5*0.25+100)}} of {{as|attack damage}}. |
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Revision as of 05:14, 8 April 2020
- For the item in League of Legends, see .
Notes
The following calculations do not take into account the 15 attack damage, other items, champion or team synergy.
- with one Infinity Edge equipped, the attack damage multiplier is increased to 167.5%.
- The increased average damage, relative to no items, would be increased to 1.48 of attack damage.
- Two equipped would increase the attack damage multiplier to 262.5%.
- The increased average damage, relative to no items, would be increased to 2.33 of attack damage.
- Three equipped would increase the attack damage multiplier to 397.5%.
- The increased average damage, relative to no items, would be to 3.53 of attack damage.
Patch History
- Critical strike damage reduced to 100% from 125%.
- Critical strike damage reduced to 125% from 150%.
- New Recipe: + .
- Old Recipe: + .
- Attack damage reduced to 15 from 30.
- New Effect: Now grants 20% critical strike chance.
- Critical strike damage reduced to 150% from 200%.
- Attack damage reduced to 30 from 40.
- Critical strike damage increased to 200% from 150%.
- Bonus critical strike damage increased to 150% from 100%.
- Critical strike damage is now additive, instead of multiplicative
- V9.13 - Added
- Stats: 40 attack damage.
- Passive: Grants 100% bonus critical strike damage (multiplicative).
- Recipe: + .