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|passive = Grants {{as|100% '''bonus''' critical strike damage}}.
 
|passive = Grants {{as|100% '''bonus''' critical strike damage}}.
 
}}</onlyinclude>
 
}}</onlyinclude>
 
 
 
 
 
 
 
   
   
 
== Notes ==
 
== Notes ==
 
The following calculations do not take into account the {{as|15 attack damage}}, other items, champion or team synergy.
* Without '''Infinity Edge''' the extra average damage a champion has is {{tt|112.5%|100+(.5*25)}} of their {{as| attack damage}}.
 
 
* with one '''Infinity Edge''' equipped, the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100{{Times}}1.5{{Times}}0.45{{Plus}}100))}}.
* The following calculations do not take into account the {{as|15 attack damage}}, other items, champion or team synergy.
 
** with one equipped, the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100*1.5*.45+100))}}.
+
** The increased average damage, relative to no items, would be increased to {{tt|1.48|(100{{Times}}1.5{{Times}}0.45{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
 
* Two equipped would increase the {{as|attack damage multiplier}} to {{tt|262.5%|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)}}.
*** The increased average damage, relative to no items, would be increased to {{tt|1.48|(100*1.5*.45+100))/(100*.5*.25+100)}} of {{tip|physical damage|attack damage}}.
+
** The increased average damage, relative to no items, would be increased to {{tt|2.33|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
** Two equipped would increase the {{as|attack damage multiplier}} to {{tt|262.5%|(100*2.5*.65+100)}}.
 
  +
* Three equipped would increase the {{as|attack damage multiplier}} to {{tt|397.5%|100{{Times}}3.5{{Times}}0.85{{Plus}}100)}}.
*** The increased average damage, relative to no items, would be increased to {{tt|2.33|(100*2.5*.65+100))/(100*.5*.25+100)}}. of {{tip|physical damage|attack damage}}.
+
** The increased average damage, relative to no items, would be to {{tt|3.53|(100{{Times}}3.5{{Times}}0.85{{Plus}}100){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
** Three equipped would increase the {{as|attack damage multiplier}} to {{tt|397.5%|100*3.5*.85+100)}}.
 
***The increased average damage, relative to no items, would be to {{tt|3.53|(100*3.5*.85+100)/(100*.5*.25+100)}} of {{tip|physical damage|attack damage}}.
 
   
 
{{clr}}
 
{{clr}}

Revision as of 05:14, 8 April 2020

For the item in League of Legends, see Infinity Edge Infinity Edge.


Notes

The following calculations do not take into account the 15 attack damage, other items, champion or team synergy.

  • with one Infinity Edge equipped, the attack damage multiplier is increased to 167.5%.
    • The increased average damage, relative to no items, would be increased to 1.48 of attack damage.
  • Two equipped would increase the attack damage multiplier to 262.5%.
    • The increased average damage, relative to no items, would be increased to 2.33 of attack damage.
  • Three equipped would increase the attack damage multiplier to 397.5%.
    • The increased average damage, relative to no items, would be to 3.53 of attack damage.


Patch History

V10.3
  • Critical strike damage reduced to 100% from 125%.
V9.20
  • Critical strike damage reduced to 125% from 150%.
V9.19
V9.18
  • Attack damage reduced to 30 from 40.
V9.16
  • Critical strike damage increased to 200% from 150%.
V9.14b
  • Bonus critical strike damage increased to 150% from 100%.
  • Critical strike damage is now additive, instead of multiplicative
V9.13 - Added
  • Infinity Edge Infinity Edge
    • Stats: 40 attack damage.
    • Passive: Grants 100% bonus critical strike damage (multiplicative).
    • Recipe: B. F. Sword B. F. Sword + B. F. Sword B. F. Sword.
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