m (if the value in the calcul change, the resulte also change.) 
(→Notes) 

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+  : ''For the [[item]] in [[League of Legends]], see {{iiInfinity Edge}}.'' 

+  
<onlyinclude>{{{{{1<noinclude>TFT Data/Infobox</noinclude>}}}Infinity Edge{{{2}}}{{{3}}}{{{4}}}{{{5}}} 
<onlyinclude>{{{{{1<noinclude>TFT Data/Infobox</noinclude>}}}Infinity Edge{{{2}}}{{{3}}}{{{4}}}{{{5}}} 

set = {{cmdTFTSet}} 
set = {{cmdTFTSet}} 

Line 6:  Line 8:  
passive = Grants {{as100% '''bonus''' critical strike damage}}. 
passive = Grants {{as100% '''bonus''' critical strike damage}}. 

}}</onlyinclude> 
}}</onlyinclude> 

+  
== Notes == 
== Notes == 

−  +  The following calculations do not take into account the {{as15 attack damage}}, other items, champion or team synergy. 

+  * with one '''Infinity Edge''' equipped, the {{asattack damage multiplier}} is increased to {{tt167.5%(100{{Times}}1.5{{Times}}0.45{{Plus}}100))}}. 

−  * If there is other {{asbonus critical strike chance}} (among others from a second '''Infinity Edge'''), this is further increased (more than multiply by 1.586). 

+  ** The increased average damage, relative to no items, would be increased to {{tt1.48(100{{Times}}1.5{{Times}}0.45{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{asattack damage}}. 

+  * Two equipped would increase the {{asattack damage multiplier}} to {{tt262.5%(100{{Times}}2.5{{Times}}0.65{{Plus}}100)}}. 

+  ** The increased average damage, relative to no items, would be increased to {{tt2.33(100{{Times}}2.5{{Times}}0.65{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{asattack damage}}. 

+  * Three equipped would increase the {{asattack damage multiplier}} to {{tt397.5%100{{Times}}3.5{{Times}}0.85{{Plus}}100)}}. 

+  ** The increased average damage, relative to no items, would be to {{tt3.53(100{{Times}}3.5{{Times}}0.85{{Plus}}100){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{asattack damage}}. 

+  
{{clr}} 
{{clr}} 

+  
== Patch History == 
== Patch History == 

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{{scroll boxcontent= 
Revision as of 05:14, 8 April 2020
 For the item in League of Legends, see .
Notes
The following calculations do not take into account the 15 attack damage, other items, champion or team synergy.
 with one Infinity Edge equipped, the attack damage multiplier is increased to 167.5%.
 The increased average damage, relative to no items, would be increased to 1.48 of attack damage.
 Two equipped would increase the attack damage multiplier to 262.5%.
 The increased average damage, relative to no items, would be increased to 2.33 of attack damage.
 Three equipped would increase the attack damage multiplier to 397.5%.
 The increased average damage, relative to no items, would be to 3.53 of attack damage.
Patch History
 Critical strike damage reduced to 100% from 125%.
 Critical strike damage reduced to 125% from 150%.
 New Recipe: + .
 Old Recipe: + .
 Attack damage reduced to 15 from 30.
 New Effect: Now grants 20% critical strike chance.
 Critical strike damage reduced to 150% from 200%.
 Attack damage reduced to 30 from 40.
 Critical strike damage increased to 200% from 150%.
 Bonus critical strike damage increased to 150% from 100%.
 Critical strike damage is now additive, instead of multiplicative
 V9.13  Added
 Stats: 40 attack damage.
 Passive: Grants 100% bonus critical strike damage (multiplicative).
 Recipe: + .
Basic  

Basic (Shadow) 

Advanced  
Advanced (Shadow) 

Consumable  
Removed  
Disabled 
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