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m (if the value in the calcul change, the resulte also change.)
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: ''For the [[item]] in [[League of Legends]], see {{ii|Infinity Edge}}.''
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<onlyinclude>{{{{{1<noinclude>|TFT Data/Infobox</noinclude>}}}|Infinity Edge|{{{2|}}}|{{{3|}}}|{{{4|}}}|{{{5|}}}
 
<onlyinclude>{{{{{1<noinclude>|TFT Data/Infobox</noinclude>}}}|Infinity Edge|{{{2|}}}|{{{3|}}}|{{{4|}}}|{{{5|}}}
 
|set = {{cmd|TFTSet}}
 
|set = {{cmd|TFTSet}}
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|passive = Grants {{as|100% '''bonus''' critical strike damage}}.
 
|passive = Grants {{as|100% '''bonus''' critical strike damage}}.
 
}}</onlyinclude>
 
}}</onlyinclude>
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== Notes ==
 
== Notes ==
* '''Infinity Edge''', with the {{as|100% bonus critical strike damage}} and {{as|20% critical strike chance}}, and without considering the {{as|15 attack damage}} or other items, champion, or team synergy, increases the expected damage from basic attack of {{tt|48.9%|((0.55*100+0.45*250)-(0.75*100+0.25*150))/(0.75*100+0.25*150)}}.
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The following calculations do not take into account the {{as|15 attack damage}}, other items, champion or team synergy.
* If there is other {{as|bonus critical strike chance}} (among others from a second '''Infinity Edge'''), this is further increased (more than multiply by 1.586).
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* with one '''Infinity Edge''' equipped, the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100{{Times}}1.5{{Times}}0.45{{Plus}}100))}}.
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** The increased average damage, relative to no items, would be increased to {{tt|1.48|(100{{Times}}1.5{{Times}}0.45{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
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* Two equipped would increase the {{as|attack damage multiplier}} to {{tt|262.5%|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)}}.
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** The increased average damage, relative to no items, would be increased to {{tt|2.33|(100{{Times}}2.5{{Times}}0.65{{Plus}}100)){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
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* Three equipped would increase the {{as|attack damage multiplier}} to {{tt|397.5%|100{{Times}}3.5{{Times}}0.85{{Plus}}100)}}.
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** The increased average damage, relative to no items, would be to {{tt|3.53|(100{{Times}}3.5{{Times}}0.85{{Plus}}100){{Divided by}}(100{{Times}}0.5{{Times}}0.25{{Plus}}100)}} of {{as|attack damage}}.
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{{clr}}
 
{{clr}}
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== Patch History ==
 
== Patch History ==
 
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Revision as of 05:14, April 8, 2020

For the item in League of Legends, see Infinity Edge item Infinity Edge.


Notes

The following calculations do not take into account the 15 attack damage, other items, champion or team synergy.

  • with one Infinity Edge equipped, the attack damage multiplier is increased to 167.5%.
    • The increased average damage, relative to no items, would be increased to 1.48 of attack damage.
  • Two equipped would increase the attack damage multiplier to 262.5%.
    • The increased average damage, relative to no items, would be increased to 2.33 of attack damage.
  • Three equipped would increase the attack damage multiplier to 397.5%.
    • The increased average damage, relative to no items, would be to 3.53 of attack damage.


Patch History

V10.3
  • Critical strike damage reduced to 100% from 125%.
V9.20
  • Critical strike damage reduced to 125% from 150%.
V9.19
V9.18
  • Attack damage reduced to 30 from 40.
V9.16
  • Critical strike damage increased to 200% from 150%.
V9.14b
  • Bonus critical strike damage increased to 150% from 100%.
  • Critical strike damage is now additive, instead of multiplicative
V9.13 - Added
  • Infinity Edge item Infinity Edge
    • Stats: 40 attack damage.
    • Passive: Grants 100% bonus critical strike damage (multiplicative).
    • Recipe: B. F. Sword item B. F. Sword + B. F. Sword item B. F. Sword.
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