 For the item in League of Legends, see .
Notes
 The average damage a champion has is 112.5% of their attack damage. This is known as the attack damage multiplier without items. The attack damage multiplier is the percent that is multiplied by the unit's physical damage to give the unit's average damage.
 The formula for the attack damage multiplier is:
 100 * Critical bonus damage of 0.5 + 1 for each Infinity Edge * critical chance % + 100
 The following calculations does not take into account the 15 attack damage, other items, champion or team synergy.
 with one equipped, the attack damage multiplier is increased to 167.5%.
 The increased average damage, relative to no items, would be increased to 1.48 of attack damage.
 Two equipped would increase the attack damage multiplier to 262.5%.
 The increased average damage, relative to no items, would be increased to 2.33 of attack damage.
 Three equipped would increase the attack damage multiplier to 397.5%.
 The increased average damage, relative to no items, would be to 3.53 of attack damage.
 with one equipped, the attack damage multiplier is increased to 167.5%.
Patch History
 Critical strike damage reduced to 100% from 125%.
 Critical strike damage reduced to 125% from 150%.
 New Recipe: + .
 Old Recipe: + .
 Attack damage reduced to 15 from 30.
 New Effect: Now grants 20% critical strike chance.
 Critical strike damage reduced to 150% from 200%.
 Attack damage reduced to 30 from 40.
 Critical strike damage increased to 200% from 150%.
 Bonus critical strike damage increased to 150% from 100%.
 Critical strike damage is now additive, instead of multiplicative
 V9.13  Added

 Stats: 40 attack damage.
 Passive: Grants 100% bonus critical strike damage (multiplicative).
 Recipe: + .
Basic  

Advanced  
Consumable  
Removed  
Disabled  