* The average damage a champion has is {{tt|112.5%|100*0.5*0.25+100}} of their {{as|attack damage}}. This is known as the {{as|attack damage multiplier}} without items. The {{as|attack damage multiplier}} is the percent that is multiplied by the unit's {{as|physical damage|attack damage}} to give the unit's average damage.
* The average damage a champion has is {{tt|112.5%|100*0.5*0.25+100}} of their {{as|attack damage}}. This is known as the {{as|attack damage multiplier}} without items. The {{as|attack damage multiplier}} is the percent that is multiplied by the unit's {{as|physical damage|attack damage}} to give the unit's average damage.
* The formula for the {{as|attack damage multiplier}} is:
* The formula for the {{as|attack damage multiplier}} is:
−
** 100 * {{as|Critical bonus damage of 0.5 + 1 for each {{TFTi|Infinity Edge}}}} * {{as|critical chance %}} + 100
+
** 100 * {{as|Critical bonus damage of 0.5 + 1 for each '''Infinity Edge''' * {{as|critical chance %}} + 100
* The following calculations does not take into account the {{as|15 attack damage}}, other items, champion or team synergy.
* The following calculations does not take into account the {{as|15 attack damage}}, other items, champion or team synergy.
** with one equipped, the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100*1.5*0.45+100))}}.
** with one equipped, the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100*1.5*0.45+100))}}.
The average damage a champion has is 112.5% of their attack damage. This is known as the attack damage multiplier without items. The attack damage multiplier is the percent that is multiplied by the unit's physical damage to give the unit's average damage.
The formula for the attack damage multiplier is:
100 * {{as|Critical bonus damage of 0.5 + 1 for each Infinity Edge * critical chance % + 100
The following calculations does not take into account the 15 attack damage, other items, champion or team synergy.
with one equipped, the attack damage multiplier is increased to 167.5%.
The increased average damage, relative to no items, would be increased to 1.48 of attack damage.
Two equipped would increase the attack damage multiplier to 262.5%.
The increased average damage, relative to no items, would be increased to 2.33 of attack damage.
Three equipped would increase the attack damage multiplier to 397.5%.
The increased average damage, relative to no items, would be to 3.53 of attack damage.