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(Notes)
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|passive = Grants {{as|100% '''bonus''' critical strike damage}}.
 
|passive = Grants {{as|100% '''bonus''' critical strike damage}}.
 
}}</onlyinclude>
 
}}</onlyinclude>
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== Notes ==
 
== Notes ==
 
* Without '''Infinity Edge''' the extra average damage a champion has is {{tt|112.5%|100+(.5*25)}} of their {{as| attack damage}}.
 
* Without '''Infinity Edge''' the extra average damage a champion has is {{tt|112.5%|100+(.5*25)}} of their {{as| attack damage}}.
* The following calculations do not take into account the ​15 attack damage​, other items, champion or team synergy.
+
* The following calculations do not take into account the {{as|15 attack damage}}, other items, champion or team synergy.
** with one equipped, the ​attack damage multiplier​ is increased to ​167.5%.
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** with one equipped, the {{as|attack damage multiplier}} is increased to {{tt|167.5%|(100*1.5*.45+100))}}.
*** The increased average damage, relative to no items, would be increased to ​1.48​ of {{tip|physical damage|attack damage}}.
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*** The increased average damage, relative to no items, would be increased to {{tt|1.48|(100*1.5*.45+100))/(100*.5*.25+100)}} of {{tip|physical damage|attack damage}}.
** Two equipped would increase the ​attack damage multiplier​ to ​262.5%.
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** Two equipped would increase the {{as|attack damage multiplier}} to {{tt|262.5%|(100*2.5*.65+100)}}.
*** The increased average damage, relative to no items, would be increased to ​2.33​. of {{tip|physical damage|attack damage}}.
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*** The increased average damage, relative to no items, would be increased to {{tt|2.33|(100*2.5*.65+100))/(100*.5*.25+100)}}. of {{tip|physical damage|attack damage}}.
** Three equipped would increase the ​attack damage multiplier​ to ​397.5%.
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** Three equipped would increase the {{as|attack damage multiplier}} to {{tt|397.5%|100*3.5*.85+100)}}.
***The increased average damage, relative to no items, would be to ​3.53​ of {{tip|physical damage|attack damage}}.
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***The increased average damage, relative to no items, would be to {{tt|3.53|(100*3.5*.85+100)/(100*.5*.25+100)}} of {{tip|physical damage|attack damage}}.
   
 
{{clr}}
 
{{clr}}

Revision as of 05:12, April 7, 2020

For the item in League of Legends, see Infinity Edge item Infinity Edge.






Notes

  • Without Infinity Edge the extra average damage a champion has is 112.5% of their attack damage.
  • The following calculations do not take into account the 15 attack damage, other items, champion or team synergy.
    • with one equipped, the attack damage multiplier is increased to 167.5%.
      • The increased average damage, relative to no items, would be increased to 1.48 of Attack damage attack damage.
    • Two equipped would increase the attack damage multiplier to 262.5%.
      • The increased average damage, relative to no items, would be increased to 2.33. of Attack damage attack damage.
    • Three equipped would increase the attack damage multiplier to 397.5%.
      • The increased average damage, relative to no items, would be to 3.53 of Attack damage attack damage.


Patch History

V10.3
  • Critical strike damage reduced to 100% from 125%.
V9.20
  • Critical strike damage reduced to 125% from 150%.
V9.19
V9.18
  • Attack damage reduced to 30 from 40.
V9.16
  • Critical strike damage increased to 200% from 150%.
V9.14b
  • Bonus critical strike damage increased to 150% from 100%.
  • Critical strike damage is now additive, instead of multiplicative
V9.13 - Added
  • Infinity Edge item Infinity Edge
    • Stats: 40 attack damage.
    • Passive: Grants 100% bonus critical strike damage (multiplicative).
    • Recipe: B. F. Sword item B. F. Sword + B. F. Sword item B. F. Sword.
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