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Illaoi OriginalCentered
Illaoi
Illaoi (Universe)Illaoi (Universe)
Illaoi (League of Legends)Illaoi (League of Legends)
Illaoi (Esports)Illaoi (Esports)
Illaoi (Teamfight Tactics)Illaoi (Teamfight Tactics)
Illaoi (Legends of Runeterra)Illaoi (Legends of Runeterra)
Illaoi (Ruined King)Illaoi (Ruined King)
Illaoi (Development)Illaoi (Development)
Illaoi (Trivia)Illaoi (Trivia)

Illaoi is a champion in League of Legends.[1]

Abilities

Edit

Prophet of an Elder God

Prophet of an Elder God

Innate: Periodically, Illaoi spawns a Tentacle on the nearest terrain perpendicular to her location, if no other Tentacles are already nearby it. Tentacles fully spawn after a 2 second delay and are Untargetable icon untargetable in the meantime.

Tentacles are commanded to attack by Illaoi's abilities, dealing 9 − 162 (based on level) (+ 100% AD) (+ 40% AP) physical damage to all enemies struck, increased by 0% − 30% (based on Tentacle Smash Tentacle Smash's rank).
Enemies struck by multiple slams within 0.5 seconds of another, take 50% damage for the second and 25% damage for all other additional slams.

Each Tentacle also Heal power icon heals Illaoi for 5% of her missing health if it hits at least one enemy Champion icon champion.

See Pets for more details about Tentacles.

Info
  • Illaoi cannot spawn Tentacles on ally invulnerable Turret icon structures (bug), in addition to neither her nor the Vessel being able to spawn them in Nexus Obelisk's attack range.
    • Even after Nexus turrets have lost their invulnerability, Illaoi still has issues spawning Tentacles on them (probably because of the nearby invulnerable Nexus). (bug)
  • Tentacles will prioritize spawning on map terrain before player-made ones.
  • If multiple Tentacles hit simultaneously, the received healing is calculated iteratively based on the new amount of missing health, as per this formula: (maximum health − current health) × (1 − 0.955n), with 'n' the number of Tentacle hits.

Map-Specific Differences
Arena icon Arena differences edit
  • Heal health ratio changed to 3.5% missing health.

Edit

Tentacle Smash

Passive: Tentacle damage is increased.

Damage Increase:
10 / 15 / 20 / 25 / 30%
Tentacle Smash

Active: Illaoi slams down a Tentacle in the target direction.

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
    • Tentacle Smash's hitbox is fixed in front of Illaoi, while the indicator on the ground is fixed to the targeted direction.
  • PENDING FOR TEST: Tentacle Smash visual indicator of the hitbox is visible to enemies even when cast in the fog of war.
Type Cast time
Attacking Disabled
Abilities Test of Spirit Test of Spirit and Leap of Faith Leap of Faith are buffered. Harsh Lesson Harsh Lesson is usable.
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon Resurrection

  • Potential bug: If you hit someone with illaoi Q, while having the conquerer rune, the damage of the slam is always amplified by one bonus conquerer stack.

    Map-Specific Differences
    Arena icon Arena differences edit
    • Bonus tentacle damage changed to 5 / 10 / 15 / 20 / 25%.

    Edit

    Harsh Lesson

    Harsh Lesson

    Active: Illaoi's next basic attack within 6 seconds gains Range icon 225 bonus range and causes her to Dash leap to the target's location if they're beyond her normal basic attack range.

    The attack deals bonus physical damage, with a minimum threshold, and capped at 300 against non-champions, and commands all Tentacles in range to attack the target. The minimum bonus damage can also be applied against Turret icon turrets.

    Bonus Physical Damage:
    3 / 3.5 / 4 / 4.5 / 5% (+ 4% per 100 AD) of target's maximum health
    Minimum Physical Damage:
    20 / 30 / 40 / 50 / 60

    Harsh Lesson Bladework resets Illaoi's basic attack timer.

    Harsh Lesson can be activated during Illaoi's other abilities, other than while pulling pulling a Spirit.

    Info
    • The bonus damage doesn't apply Life steal icon life steal but it does apply Spell vamp icon spell vamp and Omnivamp.
    • Harsh Lesson is made of two different abilities which are decided by Illaoi's range to the target, being either Melee role melee or within Dash dash range.
    • The close range ability:
      • Has an Relentless Force 2 uncancellable windup.
      • Can be used while Grounded icon grounded or Root icon rooted. If Illaoi attack commands and then casts Harsh Lesson while rooted, she is able to use the close range version within its dash range. (bug)
      • Starting the attack before triggering Guardian Angel's Guardian Angel's passive and hitting while she's in it will not cause the Tentacles to slam. (bug)
      • The attack will still hit if the target becomes Untargetable icon untargetable, but will not if it Death dies. (bug)
      • Tentacles will slam if the attack is Spirit's Refuge blocked, but not if it's Jax Counter Strike old dodged or if it Blind icon misses. (bug)
      • Does trigger Hail of Blades Hail of Blades.
      • Triggers Energized Energized effects on-hit.
      • If the empowered attack duration ends during the attack animation, the attack won't be empowered. (bug)
      • After hitting the target, Illaoi can quickly cast other abilities.
      • Abilities cannot be buffered during the windup.
      • PENDING FOR TEST: The attack goes through Spell Shield spell shields.
    • The dash range ability:
      • Does not have an uncancellable windup, meaning effects that can interrupt the dash will cancel the attack and put the ability on cooldown.
      • Can be cast but cannot be used while Grounded icon grounded or Root icon rooted because Illaoi loses the Range icon bonus attack range.
      • The attack will not hit if the target becomes Untargetable icon untargetable, but does hit if it Death dies. (bug)
      • Tentacles will slam if the attack is Jax Counter Strike old dodged, Spirit's Refuge blocked or if it Blind icon misses.
      • Does not trigger Hail of Blades Hail of Blades. (bug)
      • Triggers Energized Energized effects during the jump. (bug)
      • Having enough attack speed will perform an unusual dunk. (bug)
      • If the empowered attack duration ends during the dash, the buff will linger until the attack has finished.
      • After hitting the target, Illaoi has a short delay before she can cast other abilities. (bug)
        • Abilities can be buffered during the windup.
      • The attack goes through Spell Shield spell shields, but also triggers them. (bug)
    • If the target dies at the instant Harsh Lesson is about to hit the target, the attack will hit, be consumed, but will not make the Tentacles slam. (bug)
    • The Tentacle attacking because of Harsh Lesson is considered to be of the same cast instance, and thus will not grant additional stacks of Conqueror Conqueror, Electrocute Electrocute, Phase Rush Phase Rush and Tribute. (bug)
    • Harsh Lesson triggers Bone Plating Bone Plating and one of its plates with the same attack. (bug)
      • It also triggers Arcane Comet Arcane Comet and reduces its cooldown twice.
    • While the ability is active, Tentacles are commanded to attack on-hit, interacting with Guinsoo's Rageblade Guinsoo's Rageblade without consuming the empowered attack.
    • Attack moving while charging Hexflash Hexflash will delay the attack.

    Edit

    Test of Spirit

    Test of Spirit

    Active: Illaoi launches a tendril in the target direction that stops at the first enemy hit, pulling their Spirit out in front of Illaoi over 0.75 seconds if they're a Champion icon champion. The target is Focused Resolve tethered to the Spirit for 7 seconds, True Sight icon revealing them in addition to granting Sight icon sight of the area around them while the tether remains.

    The Spirit spawns with the target's Health icon current health, Armor icon armor and Magic resistance icon magic resist, and redirects a portion of the pre-mitigation damage received to the tethered champion.

    Damage Transmission:
    25 / 30 / 35 / 40 / 45% (+ 8% per 100 AD)

    When the Spirit is killed or the target leaves tether range, the tether is severed, marking the target as a Vessel for 10 seconds and Slow icon slowing them by 80% for 1.5 seconds once the tether returns back to them. Each Tentacle autonomously attacks the closest Vessel or Spirit, prioritizing the latter, once every 5.5 / 4.5 / 3.5 (based on level) seconds.

    Vessel

    Enemies made a Vessel also spawn a Tentacle near themselves every 5 / 4 / 3 (based on level) seconds. Tentacles can spawn 250 units closer to each other than when spawned by Illaoi.

    Illaoi is Lockout icon 2 unable to act while firing the projectile and while the target's Spirit is being pulled.

    Illaoi cannot cast Test of Spirit again until the Spirit dies.

    Vessels can dispel the debuff by scoring a Damage rating takedown against Illaoi.

    ▶️   "Take back your spirit."

    Info
    • Spirits are classified as Command Hallucinate clones:
      • Spirits can only be fully targeted by Illaoi's team and neutral monsters. The Spirit's allies cannot manually select it as a valid target for spells and abilities, but they can still do so with automatically targetted effects. (bug)
      • Spirits take 50% damage from turrets. (bug)
      • Spirits cannot be Heal power icon healed nor Hybrid resistances icon shielded (Summon Aery Summon Aery excluded (bug)).
      • The Spirit levels up when the Vessel does, gaining the target's stats per level. If the target has a resource that also increases per level (i.e Mana resource mana), the Spirit's lifetime will increase instead. (bug)
    • The Spirit's destination is decided based on Illaoi's position and facing direction when the target is hit.
    • The Spirit is Untargetable icon untargetable while it is being pulled, and spawns with the tethered champion's default model and size.
      • The Spirit's lifetime is sometimes 0.25 seconds longer, while its untargetability is sometimes shorter, causing Tentacles to hit an inconsistent amount of times.
    • Redirected damage is calculated by taking the pre-mitigation damage against the Spirit, applying Test of Spirit's damage modifier, and then capping it to the Spirit's current health. This damage will then be affected by damage modifiers (resistances and other effects) of the Vessel.
      • This order of operations allows Test of Spirit to deal more or less percentage of the Vessel's health than would be expected:
        1. Because the Spirit's modifiers can be different from the Vessel's, and the damage being pre-mitigated, allowing the Spirit to have higher or lower effective health, respectively increasing or decreasing the maximum achievable damage from killing it.
        2. Because the cap is supposed to block excess damage over the Spirit's current health, which does not reliably do so or does too well, depending on whether the Spirit's damage modifier is higher than Test of Spirit's or not, respectively. This causes an increasing difference of damage when the pre-mitigated damage is between Spirit current health ÷ Spiritmod and Spirit current health ÷ Emod. (bug)
          • To fix this case, pre-mitigated damage would need to be capped at the amount that kills the Spirit, and only then have Test of Spirit's damage modifier apply.
      • Illaoi needs 937.5 / 875 / 812.5 / 750 / 687.5 total AD to reach 100% redirected damage. As per above, the damage is still dependent on the Spirit's and Vessel's damage modifiers and may not always be able to deal 100% of the target's current health as total redirected damage.
    • Spell Shield Spell shields may only prevent the initial spirit grab and the slow upon becoming a Vessel. Spell shields will not prevent becoming a Vessel or Tentacles from attacking.
    • The tendril can be blocked by abilities such as Yasuo's Yasuo's Wind Wall Wind Wall, but the returning tether slow cannot, even if it can otherwise be Bullet strikethrough destroyed by effects that can do so (i.e Untargetable icon untargetability).
      • The tether slow will not be fired if the target is already Untargetable icon untargetable when the Spirit dies.
    • The spirit pull is not considered a Stun icon crowd control effect and will not be blocked by Cc-immune icon crowd control immunity, with the exception of Morgana's Morgana's Black Shield Black Shield.(bug)
    • The projectile tentacle model is linked to Illaoi's model animation and size. However gameplay wise it is not, thus the actual hitbox being different than the position, width and length of the visible model. (bug)
      • The model will stop mid-air / vanish if Illaoi goes into Stasis icon stasis, Sleep icon sleep or Airborne icon airborne, however the actual hitbox will continue its trajectory unseen.
      • PENDING FOR TEST: The projectile is however seen by enemies if Illaoi is not Sight icon visible.
    • This ability will cast from wherever the caster is at the end of the cast time.
      • And will fire towards the same pointed location.
    • Grabbing the Spirit of a champion before it goes into Revival icon resurrection via Chronoshift Chronoshift or Guardian Angel Guardian Angel will spawn the Spirit with 0 health, making it Cosmic Radiance invulnerable. (bug)
      • The same does not happen with other resurrection effects (i.e Karthus' Karthus' Death Defied Death Defied) since they leave the champion with more than 0 health.
    • Grabbing the Spirit of Viego Viego will make the Spirit's lifetime (the white bar below the lifebar) disappear. (bug)
    • PENDING FOR TEST: Grabbing the Spirit of an Oathsworn Oathsworn will make the Spirit invisible. (bug)
    • Illaoi is the only one able to see who's been Vesseled, by adding a layer of watery effects on their model. The Vessel will also be let known it's debuffed, by having a layer of watery effects on its screen instead.
      • If the target becomes a Vessel while Hallucinate vanished, the layer on their model will fail to be added. (bug)
    • The Vessel status effect is a debuff that doesn't persist through death.
    • If the target is made a Vessel while Revival icon resurrecting, they will not revive as a Vessel.
    • Runes consider the Spirit as a champion for their effects and stat-tracking. (bug)
      • Tentacles damage with First Strike First Strike only reflects double bonus damage, not taking into account actual damage done to the Spirit (e.g if First Strike First Strike would deal 3 bonus damage, what would get reflected is 6 damage). (bug)
    • Transferred damage will apply on-damage effects, such as Black Cleaver Black Cleaver, Morellonomicon Morellonomicon, Executioner's Calling Executioner's Calling, Riftmaker Riftmaker, Aspect of the Dragon Aspect of the Dragon burn damage, and The Darkin Scythe The Darkin Scythe.
      • Redirected damage always counts as single target for the purpose of Omnivamp colored icon Omnivamp.
      • Transferred damage will not doubly apply on-hit or on-spell effects versus the target (e.g. Liandry's Torment Liandry's Torment, Phase Rush Phase Rush stacks). These effects are only applied versus the Spirit.
      • Attacking the Vessel and its Spirit simultaneously will only apply one stack of Black Cleaver Black Cleaver to the Vessel. (bug)
    • When the tether is broken (whether the Spirit's lifetime ran out or the target moved out of range), the Spirit will Hallucinate vanish and move to Illaoi's location.
      • An Relentless Force 2 uncancellable windup attack may still kill the Spirit after it vanished to grant the gold, but without making the target a Vessel.
    • The Spirit is immune to Stasis icon stasis (i.e. Bard's Bard's Tempered Fate Tempered Fate).
    • Fiora's Fiora's Riposte Riposte can be used to prevent becoming a Vessel if used before the Spirit is killed or while leaving the tether's range.
    • Sion's Sion's Spirit cannot be spawned during Glory in Death Glory in Death. Spirits created before Sion's Zombie icon zombie state will remain active.
    • If the target that had its Spirit pulled from them is taken into the Realm of Death Realm of Death, the tether will break, but they will not be made into a Vessel.
    • The following table refers for interactions while Illaoi is firing the projectile and while the target's Spirit is being pulled:
    Attacking Disabled
    Abilities Tentacle Smash Tentacle Smash and Leap of Faith Leap of Faith are buffered. Harsh Lesson Harsh Lesson is usable, but is buffered while pulling the Spirit. (bug)
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death
  • Tips & Tricks
    • Other than area of effects, since Riftmaker Riftmaker, Aspect of the Dragon Aspect of the Dragon burn damage, and The Darkin Scythe The Darkin Scythe apply on the Spirit and the Vessel individually and as separate instances of damage, their bonus damage through the redirection is effectively enhanced. In particular, Riftmaker and The Darkin Scyte will further apply on their own redirected bonus damage.
      • Note, the same does not apply for damage modifiers without a separate instance of damage (i.e Last Stand Last Stand).
      • PENDING FOR TEST: Does the above still apply for Riftmaker after its V12.23 change?

    Edit

    Leap of Faith

    Leap of Faith

    Active: Illaoi gains Unstoppable icon displacement immunity and leaps into the air for the cast time. She then slams her idol into the ground, dealing physical damage to nearby enemies. For each enemy champion hit, a Tentacle is summoned for 8 seconds (up to a maximum of 6 summons).

    Physical Damage:
    150 / 250 / 350 (+ 50% bonus AD)

    For the duration, Harsh Lesson's Harsh Lesson's Cooldown icon cooldown is halved, all Tentacles awakened by Illaoi are Untargetable icon untargetable, will not show their hitboxes, nor go dormant, and will take half the amount of time to make an attack. This however does not affect the Tentacle attack from Tentacle Smash Tentacle Smash.

    ▶️   "There are kind and gentle gods. Mine isn't one of those."

    Info
    • This ability will cast from wherever the caster is at the end of the cast time.
    • Illaoi spawns the Tentacle Tentacle 700 range away from her, unless there's a natural wall blocking the way making the Tentacle spawn on it, with an angle relative to the direction she's facing.
      • 1+ champions: one Tentacle Tentacle at 0 degrees. (towards Illaoi's facing direction)
      • 2+ champions: one Tentacle Tentacle at 60 degrees.
      • 3+ champions: one Tentacle Tentacle at 300 degrees.
      • 4+ champions: one Tentacle Tentacle at 120 degrees.
      • 5+ champions: one Tentacle Tentacle at 240 degrees.
      • 6+ champions: one Tentacle Tentacle at 180 degrees.
      • Tentacles may spawn on base barriers. If Illaoi is in the center of a base barrier, all Tentacles will spawn in the same position and stack over each other, making it appear as if there was only one Tentacle.
      • Illaoi's facing direction is decided by the position of the cursor on cast, but can also be changed mid-cast through other effects, such as Flash Flash.
      • If there are no walls nearby, spawning the last Tentacle Tentacle will form a perfect hexagon.
    • Spell Shield Spell shields will block the ability's damage but will not prevent Tentacles from spawning.
    • If Illaoi Death dies within 0.25 seconds of dropping down, she will spawn buffed Tentacles, but she won't manage in time to buff the already spawned ones. (bug)
    • If Illaoi is near a Tentacle that is about to spawn, it will spawn buffed by Leap of Faith even if Illaoi is no longer nearby.
    • Using Harsh Lesson Harsh Lesson after Illaoi drops down will command Tentacles to instantly attack, regardless if they were already attacking. Their old attack will keep on going and will hit while the second attack is on its animation attack. (bug)
      • This makes it possible for the same tentacle to reduce its own damage by having the second attack hit too fast, which is not otherwise possible.
    • Using Harsh Lesson Harsh Lesson an instant before Leap of Faith's buff finishes will delay the Tentacle's attack. (bug)


    Pets

    Control type The Tentacle Tentacle is commanded to attack each time a target in its range gets hit by Harsh Lesson Harsh Lesson.

    The Tentacle is also able to periodically automatically attack the closest Spirit Spirit or Vessel in its range.

    Its attacks get queued up if it receives more than one attack command. The queued attacks will always have 1 attack speed, even if affected by Leap of Faith's Leap of Faith's buff.

    If a Tentacle is killed while attacking, the Tentacle will first finish its attack and then die, without being able to queue up other commands.

    Tentacles can receive attack commands 0.25 seconds after dying, and are able to queue up other commands during the timeframe.

    Tentacles will only start attacks against targets whose Range center center is inside the slam area, but they will also hit targets whose center is further away if their Range model edge is inside the area.

    Target type Ward (can be teleported teleported to).
    On-hit effects Hits through Counter Strike Counter Strike and Spirit's Refuge Spirit's Refuge.
    Spell effects Applies spell effects as Death Lotus area damage.
    Protection

    Tentacles that hit the same target within 0.5 seconds of each other deal 50% less damage than the previous Tentacle, up to a cap of 75% less damage than the first.

    A single Spell Shield spell shield can block all tentacle attacks that hit at the same time.

    Abilities

    Slam

    The Tentacle damages all non-structure enemies it hits along its length, Heal power icon healing Illaoi for 5% of her missing health if it hits one or more enemy champions. Healing Multiple stacking icon stacks multiplicatively if more Tentacles attack at the same time, calculated by this formula: (maximum health − current health) × (1 − 0.95n), with 'n' the number of Tentacle hits.

    Distress

    The Tentacle alerts Illaoi whenever it takes damage.

    Awakening

    The Tentacle remains awakened if Illaoi or a Vessel are within 2000 range and not Death dead. If none is nearby, the Tentacle becomes dormant, disabling its ability to start attacks and disappearing after 30 seconds of dormancy. The Tentacle instantly reactivates if Illaoi or a Vessel move back in range.

    Enrage

    The Tentacle enrages for 8 seconds after Leap of Faith Leap of Faith has been cast, becoming Untargetable icon untargetable, unable to show its hitbox, unable to go dormant and taking half the amount of time to make an attack.

    Vision

    All Tentacles around 1000 range of an enemy champion are Sight icon revealed through the fog of war.
    When about to slam slam it Sight icon reveals the targeted spot to allies.
    The Tentacle grants Sight icon sight of nearby Control Wards Control Wards.

    Notes

    If Illaoi is in a different dimension than her Tentacles (i.e Realm of Death Realm of Death), her Tentacles will continue to target units in their dimension only, but the area of damage will instead be dealt in Illaoi's dimension.


    Patch history

    For the expanded patch notes, see here.
    V14.4
    • Prophet of an Elder God Prophet of an Elder God
      • Tentacle AD ratio reduced to 100% AD from 115% AD.
    • Test of Spirit Test of Spirit
      • Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
      • Bug Fix: Tentacle attack call range has been increased to match Harsh Lesson's Harsh Lesson's.
    V14.3
    • Prophet of an Elder God Prophet of an Elder God
      • Tentacle range increased to 925 from 800.
      • Tentacle base damage reduced to 9 − 162 (based on level) from 10 − 180 (based on level).
      • AD ratio reduced to 115% AD from 120% AD.
    • Harsh Lesson Harsh Lesson
      • Undocumented: Tentacle call range increased to 950 from 800.
      • Undocumented: The dash version of the ability now properly causes the basic attack to Critical strike icon critically strike with Sundered Sky Sundered Sky.
    • Test of Spirit Test of Spirit
      • Undocumented: Tentacle call range increased to 900 from 800.
    V14.2
    • Stats
      • Health growth increased to 115 from 109.
      • Base mana increased to 350 from 300.
      • Mana growth increased to 60 from 50.
    • Prophet of an Elder God Prophet of an Elder God
      • Heal per tentacle hit increased to 5% missing health from 4.5%.
    V13.20 - October 11th Hotfix
    • Test of Spirit Test of Spirit
      • Bug Fix: Spirits of champions without a resource now have the proper duration.
    V13.20
    • Test of Spirit Test of Spirit
      • Bug Fix: The spirit out of an enemy Briar Briar no longer instantly reaches the end of its life duration if the clone was created while she was not under the effect of her Blood Frenzy Blood Frenzy.
        • Now bugged in this same way with resourceless champions such as Riven Riven and Garen Garen instead.
      • Undocumented: Grabbing the spirit of champions with special resource bars (i.e Flow resource Flow, Fury resource Ferocity) no longer makes the spirit not show its lifetime.
    V12.15
    V12.10
    • Stats
      • Base health increased to 656 from 586.
      • Health growth increased to 109 from 95.
      • Armor growth increased to 5 from 3.8.
      • Magic resistance growth increased to 2.05 from 1.25.
    • Prophet of an Elder God Prophet of an Elder God
      • Heal per tentacle hit reduced to 4.5% missing health from 5%.
    V12.8
    • Tentacle Smash Tentacle Smash
      • Bug Fix: Buffering the ability no longer causes the caster to instantly face in the direction of the cursor.
    • Harsh Lesson Harsh Lesson
      • Bug Fix: The dashed version of the ability now correctly causes Tentacles to attack if the caster had an active Spell Shield spell shield.
    • Test of Spirit Test of Spirit
      • New Effect: Now grants assist credit if the target is killed even when the Spirit does not take any damage.
      • Bug Fix: Spirits spawned are no longer invisible if the tethered champion was camouflaged and being revealed by a Control Ward Control Ward.
      • Bug Fix: Buffering the ability no longer causes the caster to instantly face in the direction of the cursor.
      • Bug Fix: Spirits that expire are no longer automatically killed by being dealt 100% of their health by the Vessel, triggering their Damage rating takedown effects and Aatrox's Aatrox's Umbral Dash's Umbral Dash's healing.
    V12.6 - March 30th Hotfix
    • Harsh Lesson Harsh Lesson
      • Bug Fix: Fixed a bug where the dashed version of the ability would not deal bonus damage based on the target's maximum health.
    V12.6
    • General
      • Undocumented: All abilities now buffer within 0.5 seconds of being cast while on cooldown or sealed.
    • Prophet of an Elder God Prophet of an Elder God
      • Removed: Tentacles no longer spawn near base gates on Summoner's Rift for both team's bases.
      • Bug Fix: Inactive Tentacles no longer try to attack when commanded by Harsh Lesson Harsh Lesson, causing their attacks upon becoming active to be delayed.
        • New Effect: Instead the attack is now queued if the Tentacle becomes active in the next 0.5 seconds.
    • Tentacle Smash Tentacle Smash
      • Bug Fix: Visual indicator is now visible to enemy champions when cast outside of their vision.
      • Undocumented: Buffering the ability now causes the caster to instantly face in the direction of the cursor, with gameplay implications.
    • Harsh Lesson Harsh Lesson
      • New Effect: Other abilities can now be buffered during the dashed version of the attack's windup.
        • Not Functional: The same happens for the melee version.
      • Bug Fix: Visual indicator now properly displays the correct range of the empowered attack.
      • Undocumented: Active effects (such as Flash Flash) are no longer locked out from being cast during the dashed version of the ability (now works the same as the melee version).
      • Undocumented: The dashed version of the ability now deals damage and causes Tentacles to attack if it was Spirit's Refuge blocked or Jax Counter Strike old dodged.
      • Undocumented: The dashed version of the ability no longer causes Tentacles to attack if the caster had an active Spell Shield spell shield.
    • Test of Spirit Test of Spirit
      • Bug Fix: Spirits that expire are no longer automatically killed by being dealt 100% of their health by the last assisting ally, granting them creep score.
        • Undocumented: It now is so by the enemy Vessel instead, triggering their Damage rating takedown effects and Aatrox's Aatrox's Umbral Dash's Umbral Dash's healing but without granting them the creep score.
      • Bug Fix: Visual indicator is now visible to enemy champions when cast outside of their vision.
      • Undocumented: Buffering the ability now causes the caster to instantly face in the direction of the cursor, with gameplay implications.
      • Undocumented: Other spells can now be buffered during the entire portion of the ability's cast time, instead of only while pulling the Spirit.
      • Undocumented: Inactive Tentacles are no longer automatically commanded to attack the Spirit or Vessel, causing their attacks to go on cooldown without actually attacking.
    • Leap of Faith Leap of Faith
      • New Effect: Other spells can now be buffered during the ability's cast time.
      • Removed: Tentacles no longer spawn relative to the closest enemy champion on cast. They now do so only relative to the cursor position.
    V12.4
    • Stats
      • Base attack speed increased to 0.625 from 0.571.
      • Attack speed ratio increased to 0.625 from 0.571.
    • Harsh Lesson Harsh Lesson
      • AD ratio increased to 4% per 100 AD from 2% per 100 AD.
    • Test of Spirit Test of Spirit
      • New Effect: Tentacles Tentacles are now more lenient towards becoming dormant if the caster dies while pulling the Spirit, giving them slightly more time to attack their targets.
    V11.22
    V11.15
    • Tentacle Smash Tentacle Smash
      • Bug Fix: Illaoi's model animation no longer fizzles if she inputs another command right after casting the ability.
    V11.14
    • Stats
      • Base movement speed increased to 350 from 340.
    V11.12
    • Stats
      • Mana growth increased to 50 from 40.
    V11.4
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
      • Base health increased to 586 from 585.6.
    V10.23
    V10.20
    • Prophet of an Elder God Prophet of an Elder God
      • Cooldown reduced to 20 − 7.25 (based on level) seconds from 20 − 12 (based on level).
    • Harsh Lesson Harsh Lesson
      • Bug Fix: Spellshields no longer block and pop from the bonus damage of the close range part of the ability (dash range continues to pop spellshields and deal full damage).
    • Test of Spirit Test of Spirit
      • Bug Fix: Lulu's Lulu's team can no longer get permanent vision of an area if she is cloned by Test of Spirit and dies while Help, Pix! Help, Pix! is activated on Lulu Lulu.
    V10.9
    V10.8
    V10.6
    V10.3
    V10.1
    V9.19
    • Harsh Lesson Harsh Lesson
      • Bug Fix: Can now be cast while grounded or rooted.
      • Undocumented: Casting an attack command before casting the ability on a target beyond melee range will now use the melee version of the ability instead of the dash version.
    V9.18
    • Harsh Lesson Harsh Lesson
      • Bug Fix: Cannot be cast while grounded or rooted. If casted before, only the close version may be used, while negating the attack commands while being in dash version.
    V9.15
    V9.13
    • Prophet of an Elder God Prophet of an Elder God
      • Removed: Tentacles are no longer put on 1 health when they go dormant.
      • Undocumented: Illaoi can no longer spawn Tentacles on ally invulnerable Turret icon structures (the Vessel still can).
      • New Effect: Tentacles can no longer be stopped from attacking. If they're killed or they have to vanish vanish during the slam, they will instead die after finishing the slam.
      • Undocumented: Tentacles can now be commanded to attack 0.25 seconds after their death.
      • New Effect: Tentacle damage now also scales with 40% AP.
      • New Effect: Cooldown is now pingable.
      • Tentacle lifetime while dormant reduced to 30 seconds from 60.
      • Range of enemies to gain vision of tentacles reduced to 1000 units from 1400.
      • Bug Fix: Enemy champions no longer globally gain vision of tentacles that are slamming.
      • Undocumented: Commanded Tentacles now attack in the order they were commanded to. For example, doing an E-W will first do the E attack and then the W attack rather than two W attacks. This fixes some stacking mechanics like Conqueror's Conqueror's.
    • Harsh Lesson Harsh Lesson
      • New Effect: Now has a minimum base damage of 20 / 30 / 40 / 50 / 60, that can be applied on Turret icon turrets.
    • Test of Spirit Test of Spirit
      • Removed: Spirit duration is no longer reduced by 1.25 seconds each time the target damages Illaoi with basic attacks, by 1 second with single target spells and by 0.66 seconds with area of effect ones.
      • Spirit duration reduced to 7 seconds from 10.
      • Vessel duration reduced to 10 seconds from 12.
      • Tentacle automatic attack cooldown reduced to 5.5 / 4.5 / 3.5 (based on level) seconds from 10 seconds at all levels.
      • Undocumented: Swain's Swain's Ravenous Flock Ravenous Flock takedown effect now also triggers when the Spirit dies, regardless of being allied or enemy.
      • Undocumented: Tether now breaks if the target moves to the Realm of Death Realm of Death.
      • Undocumented: Grabbing the spirit of a champion with red resource (i.e Fury resource rage) no longer makes the spirit not show its lifetime.
    • Leap of Faith Leap of Faith
      • Maximum tentacle summons increased to 6 from 5.
      • Undocumented If Illaoi dies immediately after using the ability, already spawned tentacles will not be empowered.
    V9.11
    • Leap of Faith Leap of Faith
      • Undocumented: Hitting the Spirit no longer spawns two tentacles.
    V9.9
    V9.8
    V9.5
    V9.2
    • Leap of Faith Leap of Faith
      • Undocumented: The animation no longer sometimes bugs out, making Illaoi not leap in the air.
    V9.1
    • Leap of Faith Leap of Faith
      • New Effect: Ability icon HUD now shows the remaining duration of the ability.
    V8.24
    • Test of Spirit Test of Spirit
      • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18 / 16 / 14 / 12.
    • Leap of Faith Leap of Faith
      • Cooldown reduced to 120 / 95 / 70 seconds from 120 / 105 / 90.
    V8.20
    V8.18
    V8.14
    V8.13
    • Tentacle Smash Tentacle Smash
      • Undocumented: No longer shows a damage increase of 5% before upgrading to rank 1.
    V8.6
    • Prophet of an Elder God Prophet of an Elder God
      • Bug Fix: Tentacles no longer count as wards for the purpose of placing and destroying them.
      • Undocumented: VFX particles upon slaming on low graphics removed.
    • Test of Spirit Test of Spirit
      • Undocumented: Illaoi and her enemies can no longer see the range which breaks Test of Spirit's tether on low graphics.
    V8.3
    • Prophet of an Elder God Prophet of an Elder God
      • Undocumented: Tentacles no longer keep their dance SFX after Illaoi stops dancing if she spammed the dance command.
    • Harsh Lesson Harsh Lesson
      • Undocumented: The attack can no longer be cancelled when attacking non-minions or non-champions.
      • Undocumented: The dashed version can now stack and trigger Guinsoo's Rageblade Guinsoo's Rageblade.
      • Undocumented: Now correctly calculates damage done based on Muramana's Muramana's bonus ad.
      • Undocumented: The bonus damage is now dealt before Blade of the Ruined King's Blade of the Ruined King's one.
    V7.24
    • Test of Spirit Test of Spirit
      • Bug Fix: Pulled spirits no longer have their health bars disappear when the Illaoi player or an ally try to target it.
      • UNdocumented: Spirits now have their lifetime disappear if it was grabbed from a champion with red or white resources (i.e Fury resource rage, Flow resource flow).
    V7.23
    • Prophet of an Elder God Prophet of an Elder God
      • Bug Fix: Tentacle slams no longer fizzle if an enemy dies after being acquired as a slam target.
    • Harsh Lesson Harsh Lesson
      • Bug Fix: Any tentacles that would slam Illaoi's target now do so if her target dies during the leap animation.
      • New Effect: Empowered attack can no longer be canceled.
    • Test of Spirit Test of Spirit
      • Undocumented: Stacking Press the Attack Press the Attack on the spirit no longer permanently disables the rune.
    V7.22
    • Stats
      • Base attack damage increased to 68 from 60.
      • Base armor increased to 35 from 26.
    V7.17
    V7.11
    V7.7
    V7.6
    V6.22
    V6.15
    • Prophet of an Elder God Prophet of an Elder God
      • New Effect: Tentacles are now visible in brush to enemy champions within their normal vision range.
    V6.14
    • General
      • Tentacle indicators are now more accurate when displaying the area they're going to Slam.
    V6.11
    • General
      • Clarity: All tooltips updated.
    • Tentacle Smash Tentacle Smash
      • Passive changed to 10 / 15 / 20 / 25 / 30% increased damage from increasing the AD ratio by 0 / 10 / 20 / 30 / 40% AD.
    • Harsh Lesson Harsh Lesson
      • Damage changed to 3 / 3.5 / 4 / 4.5 / 5% (+「 2% per 100 AD 」「 1% per 50 AD 」) of target's maximum health from 15 / 35 / 55 / 75 / 95 (+ 10% AD). The new damage is capped at 300 against non-champions.
    • Test of Spirit Test of Spirit
      • Slow icon Slow duration reduced to 1.5 seconds from 2.
      • Removed: Slow icon Slow's decay.
    V6.10
    • Harsh Lesson Harsh Lesson
      • Cooldown reduced to 4 seconds at all ranks from 6 / 5.5 / 5 / 4.5 / 4 seconds.
    V6.9
    • Prophet of an Elder God Prophet of an Elder God
      • New Effect: Tentacles no longer appear in fog of war but stay revealed once first seen.
    • Test of Spirit Test of Spirit
      • Vessel Vessel duration reduced to 12 seconds from 60.
      • Tentacles Tentacles spawn interval reduced to 5 / 4 / 3 (based on level) seconds from 10.
      • Tentacles Tentacles spawned by a Vessel Vessel can now spawn closer to each other.
      • Removed: Killing 3 Tentacles Tentacles dispels the Vessel Vessel effect early.
      • Removed: Enemies being able to see Tentacles Tentacles spawning in fog of war.
      • Removed: Recall Recall prevents Tentacles Tentacles from spawning.
      • Undocumented: Vessel debuff now refreshes if applied again on the enemy.
    V6.5
    V6.4
    V6.3
    • Test of Spirit Test of Spirit
      • Mana cost reduced to 35 / 40 / 45 / 50 / 55 from 35 / 45 / 55 / 65 / 75.
      • Removed: 0.25 seconds root after missing.
        • New Effect: Illaoi can instantly move after casting.
      • New Effect: Tentacles Tentacles killed by allies within 5 seconds of being hit by a Vessel Vessel counts towards the debuff's removal.
      • Bug Fix: Fiora Fiora could Riposte Riposte the application of the Vessel Vessel debuff as it flew towards her.
    V5.23
    • Added

    See also

    References

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