6,894 Pages

Illaoi OriginalCentered.jpg
Illaoi
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
DevelopmentDevelopment

Illaoi is a champion in League of Legends.[1]

Abilities

Edit
Prophet of an Elder God
EFFECT RADIUS: 1000
STATIC COOLDOWN: 20 − 7.25 (based on level)
Prophet of an Elder God.png

Innate: Periodically, Illaoi spawns a Tentacle on the nearest terrain perpendicular to her location, if no other Tentacles are already nearby it. Tentacles fully spawn after a 2 second delay and are Playful.png untargetable in the meantime.

Tentacles deal 10 − 180 (based on level) (+ 120% AD) (+ 40% AP) physical damage to all enemies struck when commanded to attack by her abilities. Each Tentacle also Heal power icon.png heals Illaoi for 5% of her missing health if it hits at least one enemy Champion icon.png champion. See Pet Details for more details.

Info
  • Illaoi cannot spawn Tentacles on ally invulnerable Turret icon.png structures, in addition to neither her nor the Vessel being able to spawn them in Nexus Obelisk's attack range.
  • Terrain also includes player-made terrain and terrain that is passable by a team but not by the other (e.g. base gates).
  • The Tentacle will continue its spawn animation and be able to start an attack, after the animation ends, even if Illaoi or a Vessel are not nearby.
  • If Illaoi uses Harsh Lesson Harsh Lesson during Tentacles' spawn animation, they won't attack but the SFX of the attack will still be heard.
    • When this happens, the Tentacle's next attack after spawning will be delayed, as if the tentacle was performing an invisible attack.
    • After the tentacle spawns, there's a 0.25 second delay during which they may only be commanded to attack by a Harsh Lesson Harsh Lesson. If followed by a Test of Spirit Test of Spirit command, this attack will be slightly delayed, as per above.

Edit
Tentacle Smash
TARGET RANGE: 825
WIDTH: 210
CAST TIME: 0.75
COST: 40 / 45 / 50 / 55 / 60 Mana

Passive: Tentacle damage is increased.

Damage Increase:
10 / 15 / 20 / 25 / 30%
Tentacle Smash.png

Active: Illaoi slams down a Tentacle in the target direction, dealing physical damage.

Info
  • Tentacle Smash's hitbox is fixed in front of Illaoi, while the indicator on the ground is fixed to the targeted direction.
  • If Illaoi is not Sight icon.png visible, the slam will be seen but it will not be heard.

Edit
Harsh Lesson
CAST TIME: none
COST: 30 Mana
COOLDOWN: 4
Harsh Lesson.png

Active: Illaoi's next basic attack within 6 seconds gains Range icon.png 225 bonus range and causes her to Dash.png leap to the target's location if they're beyond her normal basic attack range.

The attack deals bonus physical damage, with a minimum threshold, and capped at 300 against non-champions, and commands all Tentacles in range to attack the target. The minimum bonus damage can also be applied against Turret icon.png turrets.

Bonus Physical Damage:
3 / 3.5 / 4 / 4.5 / 5% (+ 2% per 100 AD) of target's maximum health
Minimum Physical Damage:
20 / 30 / 40 / 50 / 60

Harsh Lesson Bladework.png resets Illaoi's basic attack timer.

Harsh Lesson can be activated during Illaoi's other abilities, other than while pulling pulling a Spirit.

Info
  • The bonus damage doesn't apply Life steal icon.png life steal but it does apply Spell vamp icon.png spell vamp.
    • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Omnivamp
  • Harsh Lesson is made of two different abilities which are decided by Illaoi's range to the target, being either Melee role.png melee or within Dash.png dash range.
  • The close range ability:
    • Has an Excessive Force 2.png uncancelable windup.
    • Can be used while Grounded icon.png grounded or Root icon.png rooted. If Illaoi attack commands and then casts Harsh Lesson, she will use the close range Harsh Lesson even if the target is beyond her melee range.
    • Starting the attack before triggering Guardian Angel's Guardian Angel's passive and hitting while she's in it will not cause the Tentacles to slam.
    • The attack will still hit if the target becomes Playful.png untargetable, but will not if it Death.png dies.
    • Does trigger Hail of Blades Hail of Blades.
    • Triggers Energized Energized effects on-hit.
    • If the empowered attack duration ends during the attack animation, the attack won't be empowered.
  • The dash range ability:
    • Does not have an uncancelable windup, meaning effects that can interrupt the dash will cancel the attack and put the ability on cooldown.
    • Can be cast but cannot be used while Grounded icon.png grounded or Root icon.png rooted because Illaoi loses the Range icon.png bonus attack range.
    • The attack will not hit if the target becomes Playful.png untargetable, but does hit if it Death.png dies.
    • Does not trigger Hail of Blades Hail of Blades.
    • Triggers Energized Energized effects during the jump.
    • Having enough attack speed will perform an unusual dunk.
    • Having increased size will increase the range of her Harsh Lesson but the indicator range will not change.
    • If the empowered attack duration ends during the dash, the buff will linger until the attack has finished.
  • Parrying the attack (Counter Strike.png dodge, Spirit's Refuge.png block, Blind icon.png blind) will not trigger Tentacle Tentacle slams, with the exception of:
    • Spirit's Refuge.png Block when using a close range Harsh Lesson.
    • Blind icon.png Blind when using a dash range Harsh Lesson.
  • If the target dies at the instant Harsh Lesson is about to hit the target, the attack will hit, be consumed, but will not make the Tentacles slam.
  • The Tentacle attacking because of Harsh Lesson is considered to be part of it, and thus will not grant additional stacks of Conqueror Conqueror, Electrocute Electrocute, Phase Rush Phase Rush and Tribute.
  • Harsh Lesson's bonus damage applies before Blade of the Ruined King's Blade of the Ruined King's damage.
  • Harsh Lesson triggers Bone Plating Bone Plating and one of its plates with the same attack.
  • Attack moving while charging Hexflash Hexflash will delay the attack.

Edit
Test of Spirit
TARGET RANGE: 900
WIDTH: 100
TETHER RADIUS: 1500
SPEED: 1900
CAST TIME: 0.25
COST: 35 / 40 / 45 / 50 / 55 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Test of Spirit.png

Active: Illaoi reaches forward with a tendril that stops at the first enemy hit, pulling their Spirit out in front of Illaoi over 0.75 seconds if they're a Champion icon.png champion. The target is Focused Resolve.png tethered to the Spirit for 7 seconds, True Sight icon.png revealing them in addition to granting Sight icon.png sight of the area around them while the tether remains.

The Spirit has the target's Health icon.png current health, Armor icon.png armor and Magic resistance icon.png magic resist, and redirects a portion of the pre-mitigation damage received to the tethered champion.

Damage Transmission:
25 / 30 / 35 / 40 / 45% (+ 8% per 100 AD)

When the Spirit is killed or the target leaves tether range, the tether is severed, marking the target as a Vessel for 10 seconds and Slow icon.png slowing them by 80% for 1.5 seconds once the tether returns back to them. Each Tentacle autonomously attacks the closest Vessel or Spirit, prioritizing the latter, once every 5.5 / 4.5 / 3.5 (based on level) seconds.

Vessel.png

Enemies made a Vessel also spawn a Tentacle near themselves every 5 / 4 / 3 (based on level) seconds. Tentacles can spawn exceptionally closer to each other than when spawned by Illaoi.

Illaoi is Lockout icon 2.png unable to act while firing the projectile and while the target's Spirit is being pulled.
Illaoi cannot re-cast the ability while the Spirit is alive.
Vessels can dispel the Malefic Visions.png debuff by Damage rating.png taking down Illaoi.

 
   "Take back your spirit."

Info
  • Spirits are classified as Command Hallucinate.png clones:
    • Spirits can only be targeted by Illaoi's team and neutral monsters. The Spirit's allies cannot target it.
    • Spirits take 50% damage from turrets and do not cause turrets to Warm Up Warm Up their attacks.
    • Spirits cannot be Heal power icon.png healed nor Hybrid resistances icon.png shielded (Summon Aery Summon Aery excluded).
    • The Spirit levels up when the Vessel does. Doing so will increase the Spirit's health, armor, and magic resist, and additionally extend its lifetime by 1 second.
  • The Spirit is Playful.png untargetable while it is being pulled.
  • Redirected damage is calculated by taking the pre-mitigation damage, applying Test of Spirit's damage modifier, and then capping it to the Spirit's current health. This damage will then be affected by damage modifiers (resistances and other effects) of the Vessel.
    • This means that the damage received by the Spirit is not representative of the damage redirected to the Vessel, as each calculates their damage taken based on their respective modifiers.
    • If the Spirit's damage modifier is lower than the Vessel's, it will cause an increase in total redirected damage, else it will cause a decrease.
    • If the Spirit's damage modifier is higher than Test of Spirit's, it will cause an increase in total redirected damage, else it will cause a decrease. The difference in damage is up to a cap.
    • Illaoi needs 937.5 / 875 / 812.5 / 750 / 687.5 total AD to reach 100% redirected damage. As per above, the damage is still dependent on the Spirit's and Vessel's damage modifiers and may not always be able to deal 100% of the target's current health as total redirected damage.
  • Spell Shield.png Spell shields may only prevent the initial spirit grab and the slow upon becoming a Vessel. Spell shields will not prevent becoming a Vessel or Tentacles from attacking.
  • The tendril can be blocked by abilities such as Yasuo's Yasuo's Wind Wall Wind Wall, but the returning tether slow cannot, even if it can otherwise be Bullet strikethrough.png destroyed by effects that can do so (i.e Playful.png untargetability).
    • The tether slow will not be fired if the target is already Playful.png untargetable when the Spirit dies.
  • The spirit pull is not considered a Stun icon.png crowd control effect and will not be blocked by Cc-immune icon.png crowd control immunity, with the exception of Morgana's Morgana's Black Shield Black Shield.*
  • If the target becomes a Vessel within range of a dormant Tentacle, that Tentacle will skip its first attack.
  • The tentacle model of the first cast is connected to Illaoi's body and will stop moving when Illaoi does (e.g Stasis icon.png stasis, Sleep icon.png sleep, Airborne icon.png airborne). However, the projectile will not, and will be able to hit enemies away from its model position. It will also not be seen by enemies if Illaoi is not Sight icon.png visible, but it will be heard if the tentacle passes through their vision.
  • Test of Spirit will fire from wherever Illaoi is at the end of the cast time towards the same pointed location.
  • Grabbing the Spirit of a champion before it goes into Revival icon.png resurrection via Chronoshift Chronoshift or Guardian Angel Guardian Angel will spawn the Spirit with 0 health, making it Cosmic Radiance.png invulnerable.
    • The same does not happen with other resurrection effects (i.e Karthus' Karthus' Death Defied Death Defied) since they leave the champion with more than 0 health.
  • Grabbing the Spirit of a champion with Flow resource.png Flow or Fury resource.png Ferocity will make the Spirit's lifetime (the white bar below the lifebar) disappear.
  • Grabbing the Spirit of an Oathsworn Oathsworn, or of a champion that is Ambush 2.png camouflaged while they are being revealed by a Control Ward Control Ward, will make the Spirit invisible.
  • Only Illaoi can see who's been Vesseled, with their model covered in watery effects. The Vessel itself will instead have its screen covered in watery effects.
  • The Vessel status effect is a debuff that doesn't persist through death.
  • If the enemy champion is Revival icon.png resurrecting when the conditions for becoming a Vessel are met, then they will not revive as a Vessel.
  • Runes consider the Spirit as a champion for their effects and stat-tracking.
    • Predator Predator only reflects double bonus damage, not taking into account actual damage done to the Spirit (e.g if Predator Predator would deal 60 bonus damage, what would get reflected is 120 damage).
  • Transferred damage will apply on-damage effects, such as Black Cleaver Black Cleaver, Morellonomicon Morellonomicon, Executioner's Calling Executioner's Calling, Riftmaker Riftmaker, Aspect of the Dragon Aspect of the Dragon burn damage.
    • The Spirit will also redirect the bonus damage dealt by Riftmaker and Aspect of the Dragon, effectively double diping their damage to the Vessel. In particular, Riftmaker also further increases its own redirected damage, granting an additional 0.81% bonus damage at full stacks, for a total of 18.81%.
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Healing from Omnivamp colored icon.png Omnivamp
    • Transferred damage will not doubly apply on-hit or on-spell effects versus the target (e.g. Liandry's Anguish Liandry's Anguish, Phase Rush Phase Rush stacks). These effects are only applied versus the Spirit.
    • Attacking the Vessel and its Spirit simultaneously will only apply one stack of Black Cleaver Black Cleaver to the Vessel.
  • Once the Spirit vanishes, whether defeated or not, Illaoi will get 1 creep score in-game (not included in the post-game counter).
  • The Spirit is immune to Stasis icon.png stasis (i.e. Bard's Bard's Tempered Fate Tempered Fate).
  • Fiora's Fiora's Riposte Riposte can be used to prevent becoming a Vessel if used before the Spirit is killed or while leaving the tether's range.
  • Sion's Sion's Spirit cannot be spawned during Glory in Death Glory in Death. Spirits created before Sion's Omen of Death.png zombie state will remain active.
  • If the target that had its Spirit pulled from them is taken into the Realm of Death Realm of Death, the tether will break, but they will not be made into a Vessel.
  • The following table refers for interactions while Illaoi is firing the projectile and while the target's Spirit is being pulled:
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death
  • Edit
    Leap of Faith
    EFFECT RADIUS: 450
    CAST TIME: 0.5
    COST: 100 Mana
    COOLDOWN: 120 / 95 / 70
    Leap of Faith.png

    Active: Illaoi gains Unstoppable icon.png displacement immunity and leaps into the air for the cast time. She then slams her idol into the ground, dealing physical damage to nearby enemies. For each enemy champion hit, a Tentacle is summoned for 8 seconds (up to a maximum of 6 summons).

    Physical Damage:
    150 / 250 / 350 (+ 50% bonus AD)

    For the duration, Harsh Lesson's Harsh Lesson's Cooldown reduction icon.png cooldown is halved, all Tentacles awakened by Illaoi are Playful.png untargetable, will not show their hitboxes, nor go dormant, and will take half the amount of time to make an attack.

     
       "There are kind and gentle gods. Mine isn't one of those."

    Info
    • Leap of Faith's effects are centered around Illaoi at the end of the cast time.
      • Flash Flash can be used during the cast time to reposition her.
    • Command Hallucinate.png Clones also count as champions for the summoning of the Tentacle Tentacle.
    • Illaoi spawns the Tentacle Tentacle 725 range away from her, unless there's a natural wall blocking the way making the Tentacle spawn on it, based on:
      • The direction she's facing.
        • She will always face at the nearest Sight icon.png visible enemy champion, in Leap of Faith's range, the instant she leaps.
        • If there's no enemy champion nearby, she faces in the direction of the cursor.
        • Flashing Flashing mid-animation will change the spawning direction to where the cursor is pointed, regardless of the nearest enemy champion.
      • How many champions she hits.
        • 1+ champions: one Tentacle Tentacle at 0 degrees. (in front of Illaoi)
        • 2+ champions: one Tentacle Tentacle at 60 degrees.
        • 3+ champions: one Tentacle Tentacle at 300 degrees.
        • 4+ champions: one Tentacle Tentacle at 120 degrees.
        • 5+ champions: one Tentacle Tentacle at 240 degrees.
        • 6+ champions: one Tentacle Tentacle at 180 degrees.
      • If there are no walls nearby, spawning the last Tentacle Tentacle will form a perfect hexagon.
    • Spell Shield.png Spell shields will block the ability's damage but will not prevent Tentacles from spawning.
    • If Illaoi Death.png dies within 0.25 seconds of dropping down, she will still spawn Tentacles, but they will not be buffed.
    • If Illaoi is near a Tentacle that is about to spawn, it will spawn buffed by Leap of Faith even if Illaoi is no longer nearby.
    • Going into Stasis icon.png stasis (i.e - by Revival icon.png resurrection) during the leap will not stop the ability from dealing damage or spawning Tentacles.
    • Using Harsh Lesson Harsh Lesson after Illaoi drops down will command Tentacles to instantly attack, regardless if they were already attacking. Their old attack will keep on going and will hit while the second attack is on its animation attack.
    • Using Harsh Lesson Harsh Lesson an instant before Leap of Faith's buff finishes will delay the Tentacle's attack.


    Pets

    Control type The Tentacle Tentacle is commanded to attack each time a target in its range gets hit by Harsh Lesson Harsh Lesson.

    The Tentacle is also able to periodically automatically attack the closest Spirit Spirit or Vessel in its range.

    Its attacks get queued up if it receives more than one attack command. The queued attacks will always have 1 attack speed, even if affected by Leap of Faith's Leap of Faith's buff.

    If a Tentacle is killed while attacking, the Tentacle will first finish its attack and then die, without being able to queue up other commands.

    Tentacles can receive attack commands 0.25 seconds after dying, and are able to queue up other commands during the timeframe.

    Tentacles will only start attacks against targets whose Range center.png center is inside the slam area, but they will also hit targets whose center is further away if their Range model.png edge is inside the area.

    Target type Ward (can be teleported teleported to).
    On-hit effects Hits through Counter Strike Counter Strike and Spirit's Refuge Spirit's Refuge.
    Spell effects Applies spell effects as Death Lotus.png area damage.
    Protection

    Tentacles that hit the same target within 0.5 seconds of each other deal 50% less damage than the previous Tentacle, up to a cap of 75% less damage than the first.

    A single Spell Shield.png spell shield can block all tentacle attacks that hit at the same time.

    Abilities

    Slam

    The Tentacle damages all non-structure enemies it hits along its length, Heal power icon.png healing Illaoi for 5% of her missing health if it hits one or more enemy champions. Healing Multiple stacking icon.png stacks multiplicatively if more Tentacles attack at the same time, calculated by this formula: (maximum health − current health) × (1 − 0.95n), with 'n' the number of Tentacle hits.

    Distress

    The Tentacle alerts Illaoi whenever it takes damage.

    Awakening

    The Tentacle remains awakened if Illaoi or a Vessel are within 2000 range and not Death.png dead. If none is nearby, the Tentacle becomes dormant, disabling its ability to start attacks and disappearing after 30 seconds of dormancy. The Tentacle instantly reactivates if Illaoi or a Vessel move back in range.

    Enrage

    The Tentacle enrages for 8 seconds after Leap of Faith Leap of Faith has been cast, becoming Playful.png untargetable, unable to show its hitbox, unable to go dormant and taking half the amount of time to make an attack.

    Vision

    All Tentacles around 1000 range of an enemy champion are Sight icon.png revealed through the fog of war.
    When about to slam slam it Sight icon.png reveals the targeted spot to allies.
    The Tentacle grants Sight icon.png sight of nearby Control Wards Control Wards.

    Notes

    If Illaoi is in a different dimension than her Tentacles (i.e Realm of Death Realm of Death), her Tentacles will continue to target units in their dimension only, but the area of damage will instead be dealt in Illaoi's dimension.


    Patch history

    For the expanded patch notes, see here.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
      • Base health increased to 586 from 585.6.
    V10.20
    • Prophet of an Elder God Prophet of an Elder God
      • Cooldown reduced to 20 − 7.25 (based on level) seconds from 20 − 12 (based on level).
    • Harsh Lesson Harsh Lesson
      • Bug Fix: No longer destroys enemies' spell shields and now always deals full damage to the targeted enemy.
    • Test of Spirit Test of Spirit
      • Bug Fix: Lulu's Lulu's team can no longer get permanent vision of an area if she is cloned by Test of Spirit and dies while Help, Pix! Help, Pix! is activated on Lulu Lulu.
    V10.9
    V10.8
    V10.6
    V10.3
    V10.1
    V9.19
    • Harsh Lesson Harsh Lesson
      • Bug Fix: Can now be cast while grounded or rooted.
      • Undocumented: Casting an attack command before casting the ability on a target beyond melee range will now use the melee version of the ability instead of the dash version.
    V9.18
    • Harsh Lesson Harsh Lesson
      • Bug Fix: Cannot be cast while grounded or rooted. If casted before, only the close version may be used, while negating the attack commands while being in dash version.
    V9.15
    V9.13
    • Prophet of an Elder God Prophet of an Elder God
      • Removed: Tentacles are no longer put on 1 health when they go dormant.
      • Undocumented: Illaoi can no longer spawn Tentacles on ally invulnerable Turret icon.png structures (the Vessel still can).
      • New Effect: Tentacles can no longer be stopped from attacking. If they're killed or they have to vanish vanish during the slam, they will instead die after finishing the slam.
      • Undocumented: Tentacles can now be commanded to attack 0.25 seconds after their death.
      • New Effect: Tentacle damage now also scales with 40% AP.
      • New Effect: Cooldown is now pingable.
      • Tentacle lifetime while dormant reduced to 30 seconds from 60.
      • Range of enemies to gain vision of tentacles reduced to 1000 units from 1400.
      • Bug Fix: Enemy champions no longer globally gain vision of tentacles that are slamming.
      • Undocumented: Commanded Tentacles now attack in the order they were commanded to. For example, doing an E-W will first do the E attack and then the W attack rather than two W attacks. This fixes some stacking mechanics like Conqueror's Conqueror's.
    • Harsh Lesson Harsh Lesson
      • New Effect: Now has a minimum base damage of 20 / 30 / 40 / 50 / 60, that can be applied on Turret icon.png turrets.
      • Undocumented: Bonus damage no longer applies lifesteal healing.
    • Test of Spirit Test of Spirit
      • Removed: Spirit duration is no longer reduced by 1.25 seconds each time the target damages Illaoi with basic attacks, by 1 second with single target spells and by 0.66 seconds with area of effect ones.
      • Spirit duration reduced to 7 seconds from 10.
      • Vessel duration reduced to 10 seconds from 12.
      • Tentacle automatic attack cooldown reduced to 5.5 / 4.5 / 3.5 (based on level) seconds from 10 seconds at all levels.
      • Undocumented: Automatic attack cooldown starts at the start of the slam rather than at the end of the slam.
      • Undocumented: Swain's Swain's Ravenous Flock Ravenous Flock takedown effect now also triggers when the Spirit dies, regardless of being allied or enemy.
      • Undocumented: Tether now breaks if the target moves to the Realm of Death Realm of Death.
      • Undocumented: Grabbing the spirit of a champion with red resource (i.e Fury resource.png rage) no longer makes the spirit not show its lifetime.
    • Leap of Faith Leap of Faith
      • Maximum tentacle summons increased to 6 from 5.
      • Undocumented If Illaoi dies immediately after using the ability, already spawned tentacles will not be empowered.
    V9.11
    • Leap of Faith Leap of Faith
      • Undocumented: Hitting the Spirit no longer spawns two tentacles.
    V9.9
    V9.8
    V9.5
    V9.2
    • Leap of Faith Leap of Faith
      • Undocumented: The animation no longer sometimes bugs out, making Illaoi not leap in the air.
    V9.1
    • Leap of Faith Leap of Faith
      • New Effect: Ability icon HUD now shows the remaining duration of the ability.
    V8.24
    • Test of Spirit Test of Spirit
      • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18 / 16 / 14 / 12.
    • Leap of Faith Leap of Faith
      • Cooldown reduced to 120 / 95 / 70 seconds from 120 / 105 / 90.
    V8.20
    V8.18
    V8.14
    V8.13
    • Tentacle Smash Tentacle Smash
      • Undocumented: No longer shows a damage increase of 5% before upgrading to rank 1.
    V8.6
    • Prophet of an Elder God Prophet of an Elder God
      • Bug Fix: Tentacles no longer count as wards for the purpose of placing and destroying them.
      • Undocumented: VFX particles upon slaming on low graphics removed.
    • Test of Spirit Test of Spirit
      • Undocumented: Illaoi and her enemies can no longer see the range which breaks Test of Spirit's tether on low graphics.
    V8.3
    • Prophet of an Elder God Prophet of an Elder God
      • Undocumented: Tentacles no longer keep their dance SFX after Illaoi stops dancing if she spammed the dance command.
    • Harsh Lesson Harsh Lesson
      • Undocumented: The attack can no longer be cancelled when attacking non-minions or non-champions.
      • Undocumented: The dashed version can now stack and trigger Guinsoo's Rageblade Guinsoo's Rageblade.
      • Undocumented: Now correctly calculates damage done based on Muramana's Muramana's bonus ad.
      • Undocumented: Now deals damage before Blade of the Ruined King's Blade of the Ruined King's one.
    V7.24
    • Test of Spirit Test of Spirit
      • Bug Fix: Pulled spirits no longer have their health bars disappear when the Illaoi player or an ally try to target it.
      • UNdocumented: Spirits now have their lifetime disappear if it was grabbed from a champion with red or white resources (i.e Fury resource.png rage, Flow resource.png flow).
    V7.23
    • Prophet of an Elder God Prophet of an Elder God
      • Bug Fix: Tentacle slams no longer fizzle if an enemy dies after being acquired as a slam target.
    • Harsh Lesson Harsh Lesson
      • Bug Fix: Any tentacles that would slam Illaoi's target now do so if her target dies during the leap animation.
      • New Effect: Empowered attack can no longer be canceled.
    • Test of Spirit Test of Spirit
      • Undocumented: Stacking Press the Attack Press the Attack on the spirit no longer permanently disables the rune.
    V7.22
    • Stats
      • Base attack damage increased to 68 from 60.
      • Base armor increased to 35 from 26.
    V7.17
    V7.11
    V7.7
    V7.6
    V6.22
    V6.15
    • Prophet of an Elder God Prophet of an Elder God
      • New Effect: Tentacles are now visible in brush to enemy champions within their normal vision range.
    V6.14
    • General
      • Tentacle indicators are now more accurate when displaying the area they're going to Slam.
    V6.11
    • General
      • Clarity: All tooltips updated.
    • Tentacle Smash Tentacle Smash
      • Passive changed to 10 / 15 / 20 / 25 / 30% increased damage from increasing the AD ratio by 0 / 10 / 20 / 30 / 40% AD.
    • Harsh Lesson Harsh Lesson
      • Damage changed to 3 / 3.5 / 4 / 4.5 / 5% (+「 2% per 100 AD 」「 1% per 50 AD 」) of target's maximum health from 15 / 35 / 55 / 75 / 95 (+ 10% AD). The new damage is capped at 300 against non-champions.
    • Test of Spirit Test of Spirit
      • Slow icon.png Slow duration reduced to 1.5 seconds from 2.
      • Removed: Slow icon.png Slow's decay.
    V6.10
    • Harsh Lesson Harsh Lesson
      • Cooldown reduced to 4 seconds at all ranks from 6 / 5.5 / 5 / 4.5 / 4 seconds.
    V6.9
    • Prophet of an Elder God Prophet of an Elder God
      • New Effect: Tentacles no longer appear in fog of war but stay revealed once first seen.
    • Test of Spirit Test of Spirit
      • Vessel Vessel duration reduced to 12 seconds from 60.
      • Tentacles Tentacles spawn interval reduced to 5 / 4 / 3 (based on level) seconds from 10.
      • Tentacles Tentacles spawned by a Vessel Vessel can now spawn closer to each other.
      • Removed: Killing 3 Tentacles Tentacles dispels the Vessel Vessel effect early.
      • Removed: Enemies being able to see Tentacles Tentacles spawning in fog of war.
      • Removed: Recall Recall prevents Tentacles Tentacles from spawning.
      • Undocumented: Vessel debuff now refreshes if applied again on the enemy.
    V6.5
    V6.4
    V6.3
    • Test of Spirit Test of Spirit
      • Mana cost reduced to 35 / 40 / 45 / 50 / 55 from 35 / 45 / 55 / 65 / 75.
      • Removed: 0.25 seconds root after missing.
        • New Effect: Illaoi can instantly move after casting.
      • New Effect: Tentacles Tentacles killed by allies within 5 seconds of being hit by a Vessel Vessel counts towards the debuff's removal.
      • Bug Fix: Fiora Fiora could Riposte Riposte the application of the Vessel Vessel debuff as it flew towards her.
    V5.23
    • Added

    See also

    References

    Community content is available under CC-BY-SA unless otherwise noted.