Patch History
- Undocumented: , , and takedown effects no longer trigger on the Spirit.
- Undocumented: Damage received from is no longer capped as if it was considered a monster.
- Bug Fix: If has no points in , Test of Spirit will now properly extrude his vessel.
- Bug Fix: Can no longer pull spirits of targets protected by .
- Bug Fix: Can now be cast while grounded or rooted.
- Undocumented: Casting an attack command before casting the ability on a target beyond melee range will now use the melee version of the ability instead of the dash version.
- Bug Fix: Cannot be cast while grounded or rooted. If casted before, only the close version may be used, while negating the attack commands while being in dash version.
- Undocumented: takedown effect no longer triggers on the Spirit.
- Removed: Tentacles are no longer put on 1 health when they go dormant.
- Undocumented: Can no longer spawn Tentacles on ally invulnerable structures.
- New Effect: Tentacles can no longer be stopped from attacking. If they're killed or they have to during the slam, they will instead die after finishing the slam.
- Undocumented: Tentacles can now be commanded to attack 0.25 seconds after their death.
- New Effect: Tentacle damage now also scales with 40% AP.
- New Effect: Cooldown is now pingable.
- Tentacle lifetime while dormant reduced to 30 seconds from 60.
- Range of enemies to gain vision of tentacles reduced to 1000 units from 1400.
- Bug Fix: Enemy champions no longer globally gain vision of tentacles that are slamming.
- Undocumented: Commanded Tentacles now attack in the order they were commanded to. For example, doing an E-W will first do the E attack and then the W attack rather than two W attacks. This fixes some stacking mechanics like .
- New Effect: Now has a minimum base damage of 20 / 30 / 40 / 50 / 60, that can be applied on turrets.
- Undocumented: Bonus damage no longer applies lifesteal healing.
- Removed: Spirit duration is no longer reduced by 1.25 seconds each time the target damages Illaoi with basic attacks, by 1 second with single target spells and by 0.66 seconds with area of effect ones.
- Spirit duration reduced to 7 seconds from 10.
- Vessel duration reduced to 10 seconds from 12.
- Tentacle automatic attack cooldown reduced to Error: Parameter '3' is not accepted. seconds from 10 seconds at all levels.
- Undocumented: Automatic attack cooldown starts at the start of the slam rather than at the end of the slam.
- Undocumented: takedown effect now also triggers when the Spirit dies, regardless of being allied or enemy.
- Undocumented: Tether now breaks if the target moves to the .
- Undocumented: Grabbing the spirit of a champion with red resource (i.e rage) no longer makes the spirit not show its lifetime.
- Maximum tentacle summons increased to 6 from 5.
- Undocumented If Illaoi dies immediately after using the ability, already spawned tentacles will not be empowered.
- Undocumented: Hitting the Spirit no longer spawns two tentacles.
- Undocumented: Spell shields now block tentacle slams. A single spell shield can block multiple slams.
- Undocumented: Can no longer issue an attack command after casting the ability to dash while rooted. Can still dash if the attack command is issued before casting the ability.
- Undocumented: Can now grab the Spirit of other decoys.
- Undocumented: no longer triggers when killing the Spirit.
- Undocumented: , and takedown effects now trigger on the Spirit.
- Undocumented: No longer blocks from using her while the Spirit is nearby.
- Undocumented: The Spirit can no longer be targeted by .
- Undocumented: Now spawns tentacles by hitting decoys other than the Spirit.
- Undocumented: Hitting the Spirit now spawns two tentacles instead of one.
- Undocumented: Can now grab a spirit through .
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18 / 16 / 14 / 12.
- Cooldown reduced to 120 / 95 / 70 seconds from 120 / 105 / 90.
- Bug Fix: now correctly stacks on the spirit.
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- Bug Fix: Fixed an FPS hitching issue that occurred when she sucessfully while her Harsh Lesson attack buff was active.
- Bug Fix: The Spirit now correctly takes true damage from .
- Undocumented: No longer shows a damage increase of 5% before upgrading to rank 1.
- Bug Fix: Tentacles no longer count as wards for the purpose of placing and destroying them.
- Undocumented: VFX particles upon slaming on low graphics removed.
- Undocumented: Illaoi and her enemies can no longer see the range which breaks Test of Spirit's tether on low graphics.
- Undocumented: Tentacles no longer keep their dance SFX after Illaoi stops dancing if she spammed the dance command.
- Bug Fix: Tentacle slams no longer fizzle if an enemy dies after being acquired as a slam target.
- Bug Fix: Any tentacles that would slam Illaoi's target now do so if her target dies during the leap animation.
- Undocumented: The dashed version can now stack and trigger .
- Undocumented: Now correctly calculates damage done based on bonus ad.
- Undocumented: Now correctly deals damage after one.
- New Effect: Empowered attack can no longer be canceled.
- Undocumented: Stacking on the spirit no longer permanently disables the rune.
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 35 from 26.
- Bug Fix: No longer does additional damage on crits when she dashes.
- Removed: Tentacles killed increasing the minion killed stat.
- Bug Fix: Lifesteal no longer applies when hiting tentacles.
- Bug Fix: Can no longer spam Harsh Lesson to ignore the cast time of .
- General
- Bug Fix: Illaoi's tentacles now normally swing at champions under the effects of or .
- New Effect: Tentacles are now visible in brush to enemy champions within their normal vision range.
- General
- Tentacle indicators are now more accurate when displaying the area they're going to Slam.
- General
- Clarity: All tooltips updated.
- Passive changed to 10 / 15 / 20 / 25 / 30% increased damage from increasing the AD ratio by 0 / 10 / 20 / 30 / 40% AD.
- Damage changed to 3 / 3.5 / 4 / 4.5 / 5% (+「 2% per 100 AD 」「 1% per 50 AD 」) of target's maximum health from 15 / 35 / 55 / 75 / 95 (+ 10% AD). The new damage is capped at 300 against non-champions.
- Cooldown reduced to 4 seconds at all ranks from 6 / 5.5 / 5 / 4.5 / 4 seconds.
- New Effect: Tentacles no longer appear in fog of war but stay revealed once first seen.
- duration reduced to 12 seconds from 60.
- spawn interval reduced to Error: Parameter '3' is not accepted. seconds from 10.
- spawned by a can now spawn closer to each other.
- Removed: Killing 3 dispels the effect early.
- Removed: Enemies being able to see spawning in fog of war.
- Removed: prevents from spawning.
- Undocumented: Vessel debuff now refreshes if applied again on the enemy.
- Bug Fix: spawned no longer fail to attack targets the moment before expiring.
- New Effect: Illaoi is immune to being displaced while casting.
- Mana cost reduced to 35 / 40 / 45 / 50 / 55 from 35 / 45 / 55 / 65 / 75.
- Removed: 0.25 seconds root after missing.
- New Effect: Illaoi can instantly move after casting.
- New Effect: killed by allies within 5 seconds of being hit by a counts towards the debuff's removal.
- Bug Fix: could the application of the debuff as it flew towards her.
- Added