Ignite is a targeted summoner spell that deals true damage over a duration, applying Grievous Wounds on the target, and revealing them for the duration.
Strategy
- Season 2 and Season 3, the spell was nearly ubiquitous in all lanes, as the extra kill pressure was highly valued. The changes to and in Season 4 provided powerful tools to defend against all-ins, causing to fall out of favor among all but the most aggressive roles and weakening aggressive champions and strategies overall. In Season 9 regained its original lower cooldown and is now heavily favored among supports and 1v1 kill lanes. provides players an offensive utility and damage spell that scales with level. Throughout
- A well-placed healing reduction debuff from life steal and spell vamp effects from items and abilities such as and . can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like , , , and . It is considered a direct counter to , , and because they are reliant on their healing-based abilities and ultimates. The healing reduction debuff also applies to
- It should be noted that true damage and therefore cannot be mitigated by any form of damage reduction, although shields and invulnerability will absorb the damage. deals
Effectiveness comparison
The following table compares the effectiveness of
vs on a target affected by .Level | Total damage | Damage per second | Absorbed damage | Absorbed damage in 2 seconds | Received Damage | Percentage of Damage Negated | Healing | Reduced healing ( GW) | Received Damage | Percentage of Damage Negated | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 70 | 14 | 105 | 28 | 42 | 40% | 80 | 48 | 22 | 68.6% | |
2 | 90 | 18 | 123 | 36 | 54 | 40% | 94 | 56.4 | 33.6 | 62.7% | |
3 | 110 | 22 | 141 | 44 | 66 | 40% | 108 | 64.8 | 45.2 | 58.9% | |
4 | 130 | 26 | 159 | 52 | 78 | 40% | 122 | 73.2 | 56.8 | 56.3% | |
5 | 150 | 30 | 177 | 60 | 90 | 40% | 136 | 81.6 | 68.4 | 54.4% | |
6 | 170 | 34 | 195 | 68 | 102 | 40% | 150 | 90 | 80 | 52.9% | |
7 | 190 | 38 | 213 | 76 | 114 | 40% | 164 | 98.4 | 91.6 | 51.8% | |
8 | 210 | 42 | 231 | 84 | 126 | 40% | 178 | 106.8 | 103.2 | 50.9% | |
9 | 230 | 46 | 249 | 92 | 138 | 40% | 192 | 115.2 | 114.8 | 50.1% | |
10 | 250 | 50 | 267 | 100 | 150 | 40% | 206 | 123.6 | 126.4 | 49.4% | |
11 | 270 | 54 | 285 | 108 | 162 | 40% | 220 | 132 | 138 | 48.9% | |
12 | 290 | 58 | 303 | 116 | 174 | 40% | 234 | 140.4 | 149.6 | 48.4% | |
13 | 310 | 62 | 321 | 124 | 186 | 40% | 248 | 148.8 | 161.2 | 48% | |
14 | 330 | 66 | 339 | 132 | 198 | 40% | 262 | 157.2 | 172.8 | 47.6% | |
15 | 350 | 70 | 357 | 140 | 210 | 40% | 276 | 165.6 | 184.4 | 47.3% | |
16 | 370 | 74 | 375 | 148 | 222 | 40% | 290 | 174 | 196 | 47% | |
17 | 390 | 78 | 393 | 156 | 234 | 40% | 304 | 182.4 | 207.6 | 46.8% | |
18 | 410 | 82 | 411 | 164 | 246 | 40% | 318 | 190.8 | 219.2 | 46.5% |
- will always negate 40% of damage if it is activated while under the effect of for at least 2 seconds.
- will always negates more damage than .
Notes
- Ignite's damage scales with the user's level.
- removes the damage-over-time component of , but not the healing reduction.
- healing debuff does not reduce shields or health boosts like or .
- Multiple uses of on the same target will refresh its duration and does not provide a stacking effect.
- Grievous Wounds, such as . does not stack with any other abilities that apply
- Taking damage from Ignite interrupts Recall as of patch V5.3; other channeled abilities are unaffected.
- The cooldown of this spell can be reduced by summoner spell cooldown reduction.
Trivia
- The icon for shows great resemblance to since they are both icons of a hand holding a flame.
- and (and on Howling Abyss) are the only summoner spells that deal direct damage to enemy champions.
Media
Patch History
- Total true damage reduced to 70 − 410 (based on level) from 80 − 505 (based on level).
- Cooldown reduced to 180 seconds from 210.
- Total true damage increased to 80 − 505 (based on level) from 70 − 410 (based on level).
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Level requirement reduced to 9 from 10.
- Grievous Wounds
- Reduces all healing received by 40%.(Previous change from V5.22 reverted.)
- Grievous Wounds
- Reduced to 40% healing reduction from 50% healing reduction.
- Grievous Wounds now only affects self-healing instead of all healing.
- Ignite now interrupts champions who attempt to recall while Ignited.
- Reveals target for the duration.
Doesn't reveal stealth.- Bug: Stealthed targets are revealed.
- New particles.
- Cooldown increased to 210 seconds from 180.
- Now only usable on enemy champions.
- No longer usable on minions (still usable on jungle monsters).
- Now removes stealth when used.
- The damage over time can now be removed by .
- Fixed a bug where its visual effect would sometimes persist far beyond the actual duration.
- Now removes stealth when used.
- Fixed a bug where itcould be cast while in stasis from .
- Damage per level reduced to 20 from 25.
- Can no longer be removed by .
- Fixed a bug with the tooltip cooldown value that made it seem shorter than it actually is.
- Can now be removed by .
- Now also reduces the target’s healing and regeneration by 50%.
- Fixed an issue that prevented from being cast while silenced.
- Range increased to 600 from 550.
- V0.9.25.24 Added
- Deals 50 damage plus 25 damage per level over 5 seconds. This damage is not lowered by armor or magic resistance.
- Burning Embers (mastery): While your spell is on cooldown, your champion has an additional 10 ability power.
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