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Ignite is a targeted summoner spell that deals true damage over a duration, applying Grievous Wounds icon Grievous Wounds on the target, and revealing them for the duration.

Strategy

  • Ignite Ignite provides players an offensive utility and damage spell that scales with level. Throughout Season 2 and Season 3, the spell was nearly ubiquitous in all lanes, as the extra kill pressure was highly valued. The changes to Heal Heal and Exhaust Exhaust in Season 4 provided powerful tools to defend against all-ins, causing Ignite Ignite to fall out of favor among all but the most aggressive roles and weakening aggressive champions and strategies overall. In Season 9 Ignite Ignite regained its original lower cooldown and is now heavily favored among supports and 1v1 kill lanes.
  • A well-placed healing reduction debuff from Ignite Ignite can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like Soraka Soraka, Vladimir Vladimir, Volibear Volibear, and Warwick Warwick. It is considered a direct counter to Dr Dr. Mundo, Soraka Soraka, and Swain Swain because they are reliant on their healing-based abilities and ultimates. The healing reduction debuff also applies to life steal and spell vamp effects from items and abilities such as The Bloodthirster The Bloodthirster and Morgana's Morgana's Soul Siphon Soul Siphon.
  • It should be noted that Ignite Ignite deals true damage and therefore cannot be mitigated by any form of damage reduction, although shields and invulnerability will absorb the damage.

Effectiveness comparison

The following table compares the effectiveness of Barrier Barrier vs Heal Heal on a target affected by Ignite Ignite.

  • Barrier Barrier will always negate 40% of Ignite's Ignite's damage if it is activated while under the effect of Ignite Ignite for at least 2 seconds.
  • Heal Heal will always negates more damage than Barrier Barrier.

Notes

  • Ignite's damage scales with the user's level.
  • Cleanse Cleanse removes the damage-over-time component of Ignite Ignite, but not the healing reduction.
  • Ignite's Ignite's healing debuff does not reduce shields or health boosts like Janna's Janna's Eye of the Storm Eye of the Storm or Lulu's Lulu's Wild Growth Wild Growth.
  • Multiple uses of Ignite Ignite on the same target will refresh its duration and does not provide a stacking effect.
  • Ignite Ignite does not stack with any other abilities that apply Grievous Wounds icon Grievous Wounds, such as Varus' Varus' Hail of Arrows Hail of Arrows.
  • Taking damage from Ignite interrupts Recall as of patch V5.3; other channeled abilities are unaffected.
  • The cooldown of this spell can be reduced by summoner spell cooldown reduction.
Summoner spell haste
Summoner's Rift icon Summoner's Rift
Base cooldown ▶ 360s
(Teleport)
300s
(Flash)
240s
(ClarityHealUnleashed Teleport)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
90s
(Smite)
20s
(Hexflash)
Cooldown reduction icon Haste
12 (Ionian Boots of Lucidity item) 321.43s 267.86s 214.29s 187.5s 160.71s 80.36s 17.86s
18 (Cosmic Insight rune/Dawncore item) 305.08s 254.24s 203.39s 177.97s 152.54s 76.27s 16.95s
30 (Cosmic Insight rune/Dawncore item Ionian Boots of Lucidity item) 276.92s 230.77s 184.62s 161.54s 138.46s 69.23s 15.38s
36 (Cosmic Insight rune Dawncore item) 264.71s 220.59s 176.47s 154.41s 132.35s 66.18s 14.71s
48 (Cosmic Insight rune Ionian Boots of Lucidity item Dawncore item) 243.24s 202.7s 162.16s 141.89s 121.62s 60.81s 13.51s
Howling Abyss icon Howling Abyss
Base cooldown ▶ 300s
(Flash)
240s
(ClarityHeal)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
80s
(Mark)
20s
(Hexflash)
Cooldown reduction icon Haste
70 (Howling Abyss aura) 176.47s 141.18s 123.53s 105.88s 47.06s 11.76s
82 (Howling Abyss auraIonian Boots of Lucidity item) 164.84s 131.87s 115.38s 98.9s 43.96s 10.99s
88 (Howling Abyss auraCosmic Insight rune/Dawncore item) 159.57s 127.66s 111.7s 95.74s 42.55s 10.64s
100 (Howling Abyss auraCosmic Insight rune/Dawncore itemIonian Boots of Lucidity item) 150s 120s 105s 90s 40s 10s
106 (Howling Abyss auraCosmic Insight runeDawncore item) 145.63s 116.5s 101.94s 87.38s 38.83s 9.71s
118 (Howling Abyss auraCosmic Insight runeDawncore itemIonian Boots of Lucidity item) 137.61s 110.09s 96.33s 82.57s 36.7s 9.17s

Trivia

  • The icon for Ignite Ignite shows great resemblance to Annie's Annie's Pyromania Pyromania since they are both icons of a hand holding a flame.
  • Ignite Ignite and Chilling Smite Chilling Smite (and Mark Mark on Howling Abyss) are the only summoner spells that deal direct damage to enemy champions.

Media

Patch History

V9.2
  • Total true damage reduced to 70 − 410 (based on level) from 80 − 505 (based on level).
  • Cooldown reduced to 180 seconds from 210.
V8.6
  • Total true damage increased to 80 − 505 (based on level) from 70 − 410 (based on level).
V8.2
  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Level requirement reduced to 9 from 10.
V6.9
V5.22
  • Grievous Wounds icon Grievous Wounds
    • Reduced to 40% healing reduction from 50% healing reduction.
    • Grievous Wounds now only affects self-healing instead of all healing.
V5.3
  • Ignite now interrupts champions who attempt to recall while Ignited.
V4.5
  • Reveals target for the duration. Doesn't reveal stealth.
    • Bug: Stealthed targets are revealed.
V4.4
  • New particles.
V1.0.0.152
  • Cooldown increased to 210 seconds from 180.
V1.0.0.151
  • Now only usable on enemy champions.
V1.0.0.142
  • No longer usable on minions (still usable on jungle monsters).
V1.0.0.139
  • Now removes stealth when used.
V1.0.0.129
  • The damage over time can now be removed by Cleanse Cleanse.
V1.0.0.126
  • Fixed a bug where its visual effect would sometimes persist far beyond the actual duration.
V1.0.0.97
  • Now removes stealth when used.
  • Fixed a bug where itcould be cast while in stasis from Zhonya's Ring Zhonya's Ring.
V1.0.0.96
  • Damage per level reduced to 20 from 25.
  • Can no longer be removed by Cleanse Cleanse.
V1.0.0.94
  • Fixed a bug with the tooltip cooldown value that made it seem shorter than it actually is.
V1.0.0.72
V1.0.0.70
  • Now also reduces the target’s healing and regeneration by 50%.
V1.0.0.52
  • Fixed an issue that prevented Ignite Ignite from being cast while silenced.
V0.9.25.34
  • Range increased to 600 from 550.
V0.9.25.24 Added
  • Deals 50 damage plus 25 damage per level over 5 seconds. This damage is not lowered by armor or magic resistance.
  • Burning Embers (mastery): While your Ignite Ignite spell is on cooldown, your champion has an additional 10 ability power.

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