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Ignite is a targeted summoner spell. It deals a moderate amount of true damage over 5 seconds, and reduces healing and regeneration effects by 50%.


Ignite Ignite affords players an offensive damage and utility spell that scales with level. Throughout Season 2 and Season 3, it has been a popular spell among summoners for its focused and aggressive nature.

A well-placed healing reduction debuff from Ignite Ignite can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like Soraka Soraka, Vladimir Vladimir, and Warwick Warwick.

Furthermore, Ignite's Ignite's true damage pierces fully through armor and magic resist. This makes Ignite Ignite an effective counter to mitigation-based items and abilities like Guardian Angel Guardian Angel and Rammus' Rammus' Defensive Ball Curl Defensive Ball Curl.


  • This spell's damage can be increased through spells that increase damage from all sources such as Reckoning Reckoning, Diplomatic Immunity Diplomatic Immunity, and Cutthroat Cutthroat.
  • Cleanse Cleanse removes the damage over time component of Ignite Ignite, but not the healing reduction.
  • The healing debuff from Ignite Ignite does not reduce the amount of temporary health gained from shields like Barrier Barrier and Janna's Janna's Eye of the Storm Eye of the Storm.
  • Multiple uses of Ignite Ignite on the same target will not stack.
    • A second application of Ignite Ignite on the target will refresh the duration of its effect, but will not provide any added damage or healing reduction.
  • The healing debuff from Ignite Ignite does not stack with any other abilities that apply a healing debuff, such as Miss Fortune's Miss Fortune's Impure Shots Impure Shots.
  • Casting ignite does not interupt channeling spells, i.e. Malzahar's Malzahar's Nether Grasp Nether Grasp.


  • The icon for Ignite Ignite shows a great resemblance to Annie's Annie's Pyromania Pyromania since they are both icons of a hand holding a flame.

Table of damage increase

Level Total True Damage Damage per second
1 70 14
2 90 18
3 110 22
4 130 26
5 150 30
6 170 34
7 190 38
8 210 42
9 230 46
10 250 50
11 270 54
12 290 58
13 310 62
14 330 66
15 350 70
16 370 74
17 390 78
18 410 82

Patch History


  • Cooldown increased to 210 seconds from 180.


  • Now only usable on enemy champions.


  • No longer usable on minions (still usable on jungle monsters).


  • Now removes stealth when used.


  • The damage over time can now be removed by Cleanse Cleanse.


  • Fixed a bug where Ignite's Ignite's visual effect would sometimes persist far beyond the actual duration.


  • Now removes stealth when used.
  • Fixed a bug where Ignite Ignite could be cast while in stasis from Zhonya's Ring Zhonya's Ring.


  • Damage per level reduced to 20 from 25.
  • Can no longer be removed by Cleanse Cleanse.


  • Fixed a bug with ignite ignite's tooltip cooldown value that made it seem shorter than it actually is.



  • Now also reduces the target’s healing and regeneration by 50%.


  • Fixed an issue that prevented Ignite Ignite from being cast while silenced.


  • Range increased to 600 from 550.

V0.9.25.24: Added

  • Deals 50 damage plus 25 damage per level over 5 seconds. This damage is not lowered by armor or magic resistance.
  • Burning Embers (mastery): While your Ignite Ignite spell is on cooldown, your champion has an additional 10 ability power.


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