Ignite is a targeted summoner spell. It deals a moderate amount of true damage over 5 seconds, and reduces healing and regeneration effects by 50%.
Strategy
Throughout Season 2 and Season 3,
has been a popular spell among summoners for its power in duels, affording players an extra damage spell that scales with level. It is often used in aggressive builds and strategies.A well-placed healing reduction debuff from
can severely limit the effectiveness of enemy healing items (such as health potions,) as well as healing abilities from champions such as , , and .Furthermore, true damage pierces through armor and magic resist fully and without penalty. This makes an effective counter to mitigation-based items and abilities like and .
Notes
- This spell's damage can be increased through spells that increase damage from all sources such as , , and .
- removes the damage over time component of , but not the healing reduction.
- The healing debuff from does not reduce the amount of temporary health gained from shields like and .
- Multiple uses of
- A second application of on the target will refresh the duration of its effect, but will not provide any added damage or healing reduction.
on the same target will not stack.
- The healing debuff from does not stack with any other abilities that apply a healing debuff, such as .
- Casting ignite does not interupt channeling spells, i.e. .
Trivia
- The icon for shows a great resemblance to since they are both icons of a hand holding a flame.
Table of damage increase
Level | Total True Damage | Damage per second |
---|---|---|
1 | 70 | 14 |
2 | 90 | 18 |
3 | 110 | 22 |
4 | 130 | 26 |
5 | 150 | 30 |
6 | 170 | 34 |
7 | 190 | 38 |
8 | 210 | 42 |
9 | 230 | 46 |
10 | 250 | 50 |
11 | 270 | 54 |
12 | 290 | 58 |
13 | 310 | 62 |
14 | 330 | 66 |
15 | 350 | 70 |
16 | 370 | 74 |
17 | 390 | 78 |
18 | 410 | 82 |
Patch History
- Cooldown increased to 210 seconds from 180.
- Now only usable on enemy champions.
- No longer usable on minions (still usable on jungle monsters).
- Now removes stealth when used.
- The damage over time can now be removed by .
- Fixed a bug where visual effect would sometimes persist far beyond the actual duration.
- Now removes stealth when used.
- Fixed a bug where could be cast while in stasis from .
- Damage per level reduced to 20 from 25.
- Can no longer be removed by .
- Fixed a bug with 's tooltip cooldown value that made it seem shorter than it actually is.
- Can now be removed by .
- Now also reduces the target’s healing and regeneration by 50%.
- Fixed an issue that prevented from being cast while silenced.
- Range increased to 600 from 550.
V0.9.25.24: Added
- Deals 50 damage plus 25 damage per level over 5 seconds. This damage is not lowered by armor or magic resistance.
- Burning Embers (mastery): While your spell is on cooldown, your champion has an additional 10 ability power.
Template:Spells