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(V8.6)
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{{Infobox spell}}'''Ignite''' is a [[unit-targeted]] [[summoner spell]] that deals [[true damage]] over the duration and applies healing reduction as well as granting [[sight]] of the targeted enemy [[champion]].
{{Infobox spell}}
 
   
'''Ignite''' is a targeted [[summoner spell]] that deals a moderate amount of [[true damage]] over 5 seconds and reduces healing on the target by 40% for the duration, revealing them for the duration.
 
== Overview ==
 
{{si|Ignite}} provides players an offensive utility and damage spell that scales with level. Throughout Season 2 and Season 3, it was a popular spell for creating a greater margin for a kill in an all-in attack, particularly useful on burst-centric champions such as mages or assassins, where a kill combo typically treads the boundary of finishing a full-health or nearly full-health opponent. In the second half of Season 3, it began to see increasing use in the support role for playstyles prone to aggressive all-ins. The changes to {{si|Heal}} and {{si|Exhaust}} in Season 4 have provided powerful tools to defend against all-ins, causing {{si|Ignite}} to fall out of favor among all but the most aggressive roles and weakening aggressive champions and strategies overall.
 
   
A well-placed healing reduction debuff from {{si|Ignite}} can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like {{Ci|Soraka|Champion = Soraka}}, {{ci|Vladimir}}, {{Ci|Volibear}}, and {{ci|Warwick}}. It is considered a direct counter to {{Ci|Dr. Mundo}}, {{Ci|Soraka|Champion = Soraka}}, and {{ci|Swain}} because they are reliant on their healing-based abilities and ultimates. The healing reduction debuff also applies to [[life steal]] and [[spell vamp]] effects from items and abilities such as {{ii|The Bloodthirster}} and {{cai|Soul Siphon|Morgana}}.
 
   
  +
== Notes ==
It should be noted that {{si|Ignite}} deals [[true damage]] and therefore cannot be mitigated by any form of [[damage reduction]], although [[shields]] will take priority over [[health]] for absorbing the damage.
 
  +
* {{si|Cleanse}} removes the [[damage over time]] and {{tip|sight|reveal}} components of '''Ignite''', but not the healing reduction.
  +
* '''Ignite's''' healing debuff does not reduce shields or maximum health gains like {{cai|Dominus|Renekton}} or {{cai|Wild Growth|Lulu}}.
  +
* '''Ignite''' cannot reveal {{tip|stealth|stealthed}} targets as it does not apply {{tip|true sight}}.
  +
* Applying another cast will overwrite the existing debuff.
  +
* '''Ignite''' grants two stacks of {{ri|Conqueror}}, and one of {{ri|Electrocute}} and {{ri|Phase Rush}} upon activation.
  +
* '''Ignite''' deals {{tip|true damage}} and therefore cannot be mitigated by any form of [[damage reduction]], although {{tip|shield|shields}} and {{tip|invulnerability}} effects will absorb the damage.
  +
* The cooldown of this spell can be reduced by summoner spell cooldown reduction.
  +
  +
{{clr}}
   
 
== Effectiveness comparison ==
 
== Effectiveness comparison ==
  +
{{Summoner spell comparison table}}
The following table compares the effectiveness of {{si|Barrier}} vs {{si|Heal}} on a target affected by {{si|Ignite}}.
 
{| class="wikitable collapsible collapsed" style="text-align: center; width: 400px; color:white;"
 
|-
 
! colspan="3" style="color:white; background: none" align="center" | {{si|Ignite}}
 
! colspan="4" style="color:white; background: none" align="center" | {{si|Barrier}}
 
! colspan="5" style="color:white; background: none" align="center" | {{si|Heal}}
 
|-
 
! scope="col" style="color:white;" | Level
 
! scope="col" style="color:white;" | Total damage
 
! scope="col" style="color:white;" | Damage per second
 
! scope="col" style="color:white;" | Absorbed damage
 
! scope="col" style="color:white;" | Absorbed damage in 2 seconds
 
! scope="col" style="color:white;" | Received Damage
 
! scope="col" style="color:white;" | Percentage of Damage Negated
 
! scope="col" style="color:white;" | Healing
 
! scope="col" style="color:white;" | Reduced healing ({{tip|Grievous Wounds|GW}})
 
! scope="col" style="color:white;" | Received Damage
 
! scope="col" style="color:white;" | Percentage of Damage Negated
 
|-
 
! scope="row" style="color:white;" | 1
 
| '''70'''
 
| 14
 
| 115
 
| 28
 
| '''42'''{{a|no}}
 
| 40%
 
| 90
 
| 54
 
| '''16'''{{a|yes}}
 
| {{fd|77.1}}%
 
|-
 
! scope="row" style="color:white;" | 2
 
| '''90'''
 
| 18
 
| 135
 
| 36
 
| '''54'''{{a|no}}
 
| 40%
 
| 105
 
| 63
 
| '''27'''{{a|yes}}
 
| 70%
 
|-
 
! scope="row" style="color:white;" | 3
 
| '''110'''
 
| 22
 
| 155
 
| 44
 
| '''66'''{{a|no}}
 
| 40%
 
| 120
 
| 72
 
| '''38'''{{a|yes}}
 
| {{fd|65.5}}%
 
|-
 
! scope="row" style="color:white;" | 4
 
| '''130'''
 
| 26
 
| 175
 
| 52
 
| '''78'''{{a|no}}
 
| 40%
 
| 135
 
| 81
 
| '''49'''{{a|yes}}
 
| {{fd|62.3}}%
 
|-
 
! scope="row" style="color:white;" | 5
 
| '''150'''
 
| 30
 
| 195
 
| 60
 
| '''90'''{{a|no}}
 
| 40%
 
| 150
 
| 90
 
| '''60'''{{a|yes}}
 
| 60%
 
|-
 
! scope="row" style="color:white;" | 6
 
| '''170'''
 
| 34
 
| 215
 
| 68
 
| '''102'''{{a|no}}
 
| 40%
 
| 165
 
| 99
 
| '''71'''{{a|yes}}
 
| {{fd|58.2}}%
 
|-
 
! scope="row" style="color:white;" | 7
 
| '''190'''
 
| 38
 
| 235
 
| 76
 
| '''114'''{{a|no}}
 
| 40%
 
| 180
 
| 108
 
| '''82'''{{a|yes}}
 
| {{fd|56.8}}%
 
|-
 
! scope="row" style="color:white;" | 8
 
| '''210'''
 
| 42
 
| 255
 
| 84
 
| '''126'''{{a|no}}
 
| 40%
 
| 195
 
| 117
 
| '''93'''{{a|yes}}
 
| {{fd|55.7}}%
 
|-
 
! scope="row" style="color:white;" | 9
 
| '''230'''
 
| 46
 
| 275
 
| 92
 
| '''138'''{{a|no}}
 
| 40%
 
| 210
 
| 126
 
| '''104'''{{a|yes}}
 
| {{fd|54.8}}%
 
|-
 
! scope="row" style="color:white;" | 10
 
| '''250'''
 
| 50
 
| 295
 
| 100
 
| '''150'''{{a|no}}
 
| 40%
 
| 225
 
| 135
 
| '''115'''{{a|yes}}
 
| 54%
 
|-
 
! scope="row" style="color:white;" | 11
 
| '''270'''
 
| 54
 
| 315
 
| 108
 
| '''162'''{{a|no}}
 
| 40%
 
| 240
 
| 144
 
| '''126'''{{a|yes}}
 
| {{fd|53.3}}%
 
|-
 
! scope="row" style="color:white;" | 12
 
| '''290'''
 
| 58
 
| 335
 
| 116
 
| '''174'''{{a|no}}
 
| 40%
 
| 255
 
| 153
 
| '''137'''{{a|yes}}
 
| {{fd|52.8}}%
 
|-
 
! scope="row" style="color:white;" | 13
 
| '''310'''
 
| 62
 
| 355
 
| 124
 
| '''186'''{{a|no}}
 
| 40%
 
| 270
 
| 162
 
| '''148'''{{a|yes}}
 
| {{fd|52.3}}%
 
|-
 
! scope="row" style="color:white;" | 14
 
| '''330'''
 
| 66
 
| 375
 
| 132
 
| '''198'''{{a|no}}
 
| 40%
 
| 285
 
| 171
 
| '''159'''{{a|yes}}
 
| {{fd|51.8}}%
 
|-
 
! scope="row" style="color:white;" | 15
 
| '''350'''
 
| 70
 
| 395
 
| 140
 
| '''210'''{{a|no}}
 
| 40%
 
| 300
 
| 180
 
| '''170'''{{a|yes}}
 
| {{fd|51.4}}%
 
|-
 
! scope="row" style="color:white;" | 16
 
| '''370'''
 
| 74
 
| 415
 
| 148
 
| '''222'''{{a|no}}
 
| 40%
 
| 315
 
| 189
 
| '''181'''{{a|yes}}
 
| {{fd|51.1}}%
 
|-
 
! scope="row" style="color:white;" | 17
 
| '''390'''
 
| 78
 
| 435
 
| 156
 
| '''234'''{{a|no}}
 
| 40%
 
| 330
 
| 198
 
| '''192'''{{a|yes}}
 
| {{fd|50.8}}%
 
|-
 
! scope="row" style="color:white;" | 18
 
| '''410'''
 
| 82
 
| 455
 
| 164
 
| '''246'''{{a|no}}
 
| 40%
 
| 345
 
| 207
 
| '''203'''{{a|yes}}
 
| {{fd|50.5}}%
 
|}
 
   
  +
== Strategy ==
{{si|Barrier}} will always negate 40% of {{sis|Ignite}} damage if it is activated while under the effect of {{si|Ignite}} for at least 2 seconds. {{si|Heal}} will always negate more damage than {{si|Barrier}}. Note that {{si|Heal}} will absorb a larger portion of {{sis|Ignite}} damage at lower levels.
 
  +
* '''Ignite''' provides players an offensive utility and damage spell that scales with level. Throughout [[Season 2]] and [[Season 3]], the spell was nearly ubiquitous in all lanes, as the extra kill pressure was highly valued. The changes to {{si|Heal}} and {{si|Exhaust}} in [[Season 4]] provided powerful tools to defend against all-ins, causing '''Ignite''' to fall out of favor among all but the most aggressive roles and weakening aggressive champions and strategies overall. In [[Season Nine|Season 9]], '''Ignite''' regained its original lower cooldown and is now heavily favored among supports and 1v1 kill lanes.
  +
* A well-placed healing reduction debuff from '''Ignite''' can severely limit the effectiveness of enemy healing items, as well as {{tip|healing}} abilities from champions like {{ci|Soraka}}, {{Ci|Aatrox}}, {{ci|Vladimir}}, {{Ci|Volibear}}, and {{ci|Warwick}}. It is considered a direct counter to {{ci|Dr. Mundo}}, {{ci|Soraka}}, {{Ci|Aatrox}} and {{ci|Swain}} because they are reliant on their healing-based abilities. The healing reduction debuff also applies to {{stil|life steal}}, {{stil|spell vamp}}, and {{tip|drain}} effects from items and abilities such as {{ii|Death's Dance}} and {{cai|World Ender|Aatrox}}.
   
  +
{{Summoner spell cooldown table}}
== Notes ==
 
* {{si|Cleanse}} removes the damage-over-time component of {{si|Ignite}}, but not the healing reduction.
 
* {{sis|Ignite}} healing debuff does not reduce shields or health boosts like {{cai|Eye of the Storm|Janna}} or {{cai|Wild Growth|Lulu}}.
 
* Multiple uses of {{si|Ignite}} on the same target will refresh its duration and does not provide a stacking effect.
 
* {{si|Ignite}} does not stack with any other abilities that apply {{tip|Grievous Wounds}}, such as {{cai|Hail of Arrows|Varus}}.
 
* Taking Damage from ignite interrupts [[Recall]] as of patch [[V5.3]]; other channeled abilities are unaffected.
 
* The [[cooldown]] of this spell can be reduced by the {{ri|Cosmic Insight}} mastery or by {{ii|Ionian Boots of Lucidity}}.
 
{{Summoner Spell Cooldown table}}
 
   
 
== Trivia ==
 
== Trivia ==
 
* The icon for {{si|Ignite}} shows great resemblance to {{cai|Pyromania|Annie}} since they are both icons of a hand holding a flame.
 
* The icon for {{si|Ignite}} shows great resemblance to {{cai|Pyromania|Annie}} since they are both icons of a hand holding a flame.
* {{si|Ignite}} and {{Si|Chilling Smite}} are the only 2 summoner spells that can deal direct damage to enemy champions.
+
* '''Ignite''' and {{Si|Chilling Smite}} (and {{si|Mark}} on Howling Abyss) are the only summoner spells that deal direct damage to enemy champions.
  +
* The first icon for {{si|Ignite|variant=old}} was reused for the Season [[Season One|2011]] mastery {{mi1|Burning Embers}}.
  +
* [[Music skins/Pentakill|Pentakill's]] first volume, [[Smite and Ignite]], was named after {{si|Smite}} and '''Ignite'''.
   
  +
== Media ==
  +
<tabber>
  +
Videos=
  +
[[File:Ignite client showcase|center|640 px]]
  +
|-|
  +
Old Icons=
  +
<gallery captionalign="center" navigation=true>
  +
Ignite old.png‎|Ignite
  +
Ignite old2.png‎|Ignite
  +
</gallery>
  +
</tabber>
 
{{clr}}
 
{{clr}}
 
== Patch History ==
 
== Patch History ==
 
{{Scroll box|content=
 
{{Scroll box|content=
  +
;[[V9.2]]
  +
* Total true damage reduced to {{passive progression/deprecated version|70 to 410}} from {{passive progression/deprecated version|80 to 505}}.
  +
* Cooldown reduced to 180 seconds from 210.
  +
 
;[[V8.6]]
 
;[[V8.6]]
  +
* Total true damage increased to {{passive progression/deprecated version|80 to 505}} from {{passive progression/deprecated version|70 to 410}}.
* Total true damage increased to {{pp18|80|105|130|155|180|205|230|255|280|305|330|355|380|405|430|455|480|550|formula=55{{plus}}(25{{times}}level)}} from {{pp18|70|90|110|130|150|170|190|210|230|250|270|290|310|330|350|370|390|410|formula=50{{plus}}(20{{times}}level)}}.
 
   
 
;[[V8.2]]
 
;[[V8.2]]
Line 337: Line 120:
 
* Burning Embers (mastery): While your {{si|Ignite}} spell is on cooldown, your champion has an additional 10 ability power.
 
* Burning Embers (mastery): While your {{si|Ignite}} spell is on cooldown, your champion has an additional 10 ability power.
 
}}
 
}}
 
 
{{Summoner spell footer}}
 
{{Summoner spell footer}}
   
Line 345: Line 127:
 
[[fr:Embrasement]]
 
[[fr:Embrasement]]
 
[[pl:Podpalenie]]
 
[[pl:Podpalenie]]
[[ru:Воспламенение]]
+
[[ru:Воспламенение (Заклинание)]]
 
[[zh:Ignite]]
 
[[zh:Ignite]]

Revision as of 22:26, 31 July 2020

Ignite is a unit-targeted summoner spell that deals true damage over the duration and applies healing reduction as well as granting sight of the targeted enemy champion.


Notes


Effectiveness comparison

The following table compares the effectiveness of Barrier Barrier vs Heal Heal on a target affected by Ignite Ignite.

  • Barrier Barrier will always negate 40% of Ignite's Ignite's damage if it is activated while under the effect of Ignite Ignite for at least 2 seconds.
  • Heal Heal will always negates more damage than Barrier Barrier.

Strategy

  • Ignite provides players an offensive utility and damage spell that scales with level. Throughout Season 2 and Season 3, the spell was nearly ubiquitous in all lanes, as the extra kill pressure was highly valued. The changes to Heal Heal and Exhaust Exhaust in Season 4 provided powerful tools to defend against all-ins, causing Ignite to fall out of favor among all but the most aggressive roles and weakening aggressive champions and strategies overall. In Season 9, Ignite regained its original lower cooldown and is now heavily favored among supports and 1v1 kill lanes.
  • A well-placed healing reduction debuff from Ignite can severely limit the effectiveness of enemy healing items, as well as Heal power icon healing abilities from champions like Soraka Soraka, Aatrox Aatrox, Vladimir Vladimir, Volibear Volibear, and Warwick Warwick. It is considered a direct counter to Dr Dr. Mundo, Soraka Soraka, Aatrox Aatrox and Swain Swain because they are reliant on their healing-based abilities. The healing reduction debuff also applies to Life steal icon life steal, Spell vamp icon spell vamp, and Ravenous Hunter rune drain effects from items and abilities such as Death's Dance Death's Dance and Aatrox's Aatrox's World Ender World Ender.
Summoner spell haste
Summoner's Rift icon Summoner's Rift
Base cooldown ▶ 360s
(Teleport)
300s
(Flash)
240s
(ClarityHealUnleashed Teleport)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
90s
(Smite)
20s
(Hexflash)
Cooldown reduction icon Haste
12 (Ionian Boots of Lucidity item) 321.43s 267.86s 214.29s 187.5s 160.71s 80.36s 17.86s
18 (Cosmic Insight rune/Dawncore item) 305.08s 254.24s 203.39s 177.97s 152.54s 76.27s 16.95s
30 (Cosmic Insight rune/Dawncore item Ionian Boots of Lucidity item) 276.92s 230.77s 184.62s 161.54s 138.46s 69.23s 15.38s
36 (Cosmic Insight rune Dawncore item) 264.71s 220.59s 176.47s 154.41s 132.35s 66.18s 14.71s
48 (Cosmic Insight rune Ionian Boots of Lucidity item Dawncore item) 243.24s 202.7s 162.16s 141.89s 121.62s 60.81s 13.51s
Howling Abyss icon Howling Abyss
Base cooldown ▶ 300s
(Flash)
240s
(ClarityHeal)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
80s
(Mark)
20s
(Hexflash)
Cooldown reduction icon Haste
70 (Howling Abyss aura) 176.47s 141.18s 123.53s 105.88s 47.06s 11.76s
82 (Howling Abyss auraIonian Boots of Lucidity item) 164.84s 131.87s 115.38s 98.9s 43.96s 10.99s
88 (Howling Abyss auraCosmic Insight rune/Dawncore item) 159.57s 127.66s 111.7s 95.74s 42.55s 10.64s
100 (Howling Abyss auraCosmic Insight rune/Dawncore itemIonian Boots of Lucidity item) 150s 120s 105s 90s 40s 10s
106 (Howling Abyss auraCosmic Insight runeDawncore item) 145.63s 116.5s 101.94s 87.38s 38.83s 9.71s
118 (Howling Abyss auraCosmic Insight runeDawncore itemIonian Boots of Lucidity item) 137.61s 110.09s 96.33s 82.57s 36.7s 9.17s

Trivia

  • The icon for Ignite Ignite shows great resemblance to Annie's Annie's Pyromania Pyromania since they are both icons of a hand holding a flame.
  • Ignite and Chilling Smite Chilling Smite (and Mark Mark on Howling Abyss) are the only summoner spells that deal direct damage to enemy champions.
  • The first icon for Ignite Ignite was reused for the Season 2011 mastery Burning Embers mastery 2011 Burning Embers.
  • Pentakill's first volume, Smite and Ignite, was named after Smite Smite and Ignite.

Media

Patch History

V9.2
  • Total true damage reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
  • Cooldown reduced to 180 seconds from 210.
V8.6
  • Total true damage increased to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
V8.2
  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Level requirement reduced to 9 from 10.
V6.9
V5.22
  • Grievous Wounds icon Grievous Wounds
    • Reduced to 40% healing reduction from 50% healing reduction.
    • Grievous Wounds now only affects self-healing instead of all healing.
V5.3
  • Ignite now interrupts champions who attempt to recall while Ignited.
V4.5
  • Reveals target for the duration. Doesn't reveal stealth.
    • Bug: Stealthed targets are revealed.
V4.4
  • New particles.
V1.0.0.152
  • Cooldown increased to 210 seconds from 180.
V1.0.0.151
  • Now only usable on enemy champions.
V1.0.0.142
  • No longer usable on minions (still usable on jungle monsters).
V1.0.0.139
  • Now removes stealth when used.
V1.0.0.129
  • The damage over time can now be removed by Cleanse Cleanse.
V1.0.0.126
  • Fixed a bug where its visual effect would sometimes persist far beyond the actual duration.
V1.0.0.97
  • Now removes stealth when used.
  • Fixed a bug where itcould be cast while in stasis from Zhonya's Ring Zhonya's Ring.
V1.0.0.96
  • Damage per level reduced to 20 from 25.
  • Can no longer be removed by Cleanse Cleanse.
V1.0.0.94
  • Fixed a bug with the tooltip cooldown value that made it seem shorter than it actually is.
V1.0.0.72
V1.0.0.70
  • Now also reduces the target’s healing and regeneration by 50%.
V1.0.0.52
  • Fixed an issue that prevented Ignite Ignite from being cast while silenced.
V0.9.25.34
  • Range increased to 600 from 550.
V0.9.25.24 Added
  • Deals 50 damage plus 25 damage per level over 5 seconds. This damage is not lowered by armor or magic resistance.
  • Burning Embers (mastery): While your Ignite Ignite spell is on cooldown, your champion has an additional 10 ability power.

Template:Summoner spell footer