League of Legends Wiki
League of Legends Wiki

Ignite is a unit-targeted summoner spell that deals Hybrid penetration.png true damage over the duration and applies Grievous Wounds icon.png healing reduction as well as granting Sight icon.png sight of the targeted enemy Champion icon.png champion.


Effectiveness comparison

The following table compares the effectiveness of Barrier Barrier vs Heal Heal on a target affected by Ignite Ignite.

  • Barrier Barrier will always negate 40% of Ignite's Ignite's damage if it is activated while under the effect of Ignite Ignite for at least 2 seconds.
  • Heal Heal negates more damage than Barrier Barrier at earlier levels, but less damage afterwards.


  • Ignite provides players an offensive utility and damage spell that scales with level. Throughout Season 2 and Season 3, the spell was nearly ubiquitous in all lanes, as the extra kill pressure was highly valued. The changes to Heal Heal and Exhaust Exhaust in Season 4 provided powerful tools to defend against all-ins, causing Ignite to fall out of favor among all but the most aggressive roles and weakening aggressive champions and strategies overall. In Season 9, Ignite regained its original lower cooldown and is now heavily favored among supports and 1v1 kill lanes.
  • A well-placed healing reduction debuff from Ignite can severely limit the effectiveness of enemy healing items, as well as Heal power icon.png healing abilities from champions like Soraka Soraka, Aatrox Aatrox, Vladimir Vladimir, Volibear Volibear, and Warwick Warwick. It is considered a direct counter to Dr. Mundo Dr. Mundo, Soraka Soraka, Aatrox Aatrox and Swain Swain because they are reliant on their healing-based abilities. The healing reduction debuff also applies to Life steal icon.png life steal, Spell vamp icon.png spell vamp, and Ravenous Hunter rune.png drain effects from items and abilities such as Death's Dance Death's Dance and Aatrox's Aatrox's World Ender World Ender.
Summoner spell haste
Base cooldown ▶ 420s
Cooldown reduction icon.png Haste
12 (Ionian Boots of Lucidity item.png) 375s 267.86s 214.29s 187.5s 160.71s 80.36s N/A 17.86s
18 (Cosmic Insight rune.png) 355.93s 254.24s 203.39s 177.97s 152.54s 76.27s N/A 16.95s
30 (Cosmic Insight rune.png Ionian Boots of Lucidity item.png) 323.08s 230.77s 184.62s 161.54s 138.46s 69.23s N/A 15.38s
70 (Howling Abyss aura.png) N/A 176.47s 141.18s 123.53s 105.88s N/A 47.06s 11.76s
82 (Howling Abyss aura.pngIonian Boots of Lucidity item.png) N/A 164.84s 131.87s 115.38s 98.9s N/A 43.96s 10.99s
88 (Howling Abyss aura.pngCosmic Insight rune.png) N/A 159.57s 127.66s 111.7s 95.74s N/A 42.55s 10.64s
100 (Howling Abyss aura.pngCosmic Insight rune.pngIonian Boots of Lucidity item.png) N/A 150s 120s 105s 90s N/A 40s 10s



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Patch History

  • Updated visual effects.
  • Reduced overall noise while increasing clarity and timing.
  • Total true damage reduced to 70 − 410 (based on level) from 80 − 505 (based on level).
  • Cooldown reduced to 180 seconds from 210.
  • Total true damage increased to 80 − 505 (based on level) from 70 − 410 (based on level).
  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Level requirement reduced to 9 from 10.
  • Grievous Wounds icon.png Grievous Wounds
    • Reduced to 40% healing reduction from 50% healing reduction.
    • Grievous Wounds now only affects self-healing instead of all healing.
  • Ignite now interrupts champions who attempt to recall while Ignited.
  • Reveals target for the duration. Doesn't reveal stealth.
    • Bug: Stealthed targets are revealed.
  • New particles.
  • Cooldown increased to 210 seconds from 180.
  • Now only usable on enemy champions.
  • No longer usable on minions (still usable on jungle monsters).
  • Now removes stealth when used.
  • The damage over time can now be removed by Cleanse Cleanse.
  • Fixed a bug where its visual effect would sometimes persist far beyond the actual duration.
  • Now removes stealth when used.
  • Fixed a bug where itcould be cast while in stasis from Zhonya's Ring Zhonya's Ring.
  • Damage per level reduced to 20 from 25.
  • Can no longer be removed by Cleanse Cleanse.
  • Fixed a bug with the tooltip cooldown value that made it seem shorter than it actually is.
  • Now also reduces the target’s healing and regeneration by 50%.
  • Fixed an issue that prevented Ignite Ignite from being cast while silenced.
  • Range increased to 600 from 550.
V0.9.25.24 Added
  • Deals 50 damage plus 25 damage per level over 5 seconds. This damage is not lowered by armor or magic resistance.
  • Burning Embers (mastery): While your Ignite Ignite spell is on cooldown, your champion has an additional 10 ability power.