Ignite is a unit-targeted summoner spell that deals true damage over the duration and applies healing reduction as well as granting sight of the targeted enemy champion.
- removes the damage-over-time component of Ignite, but not the healing reduction.
- Ignite's healing debuff does not reduce shields or maximum health gains like or .
- Ignite cannot reveal stealthed targets as it does not apply true sight.
- Applying another cast will overwrite the existing debuff.
- Ignite grants two stacks of , and one of , and upon activation.
- Ignite deals true damage and therefore cannot be mitigated by any form of damage reduction, although shields and invulnerability effects will absorb the damage.
- The cooldown of this spell can be reduced by summoner spell cooldown reduction.
The following table compares the effectiveness ofvs on a target affected by .
|Level||Total damage||Damage per second||Absorbed damage||Absorbed damage in 2 seconds||Received Damage||Percentage of Damage Negated||Healing||Reduced healing ( GW)||Received Damage||Percentage of Damage Negated|
- will always negate 40% of damage if it is activated while under the effect of for at least 2 seconds.
- will always negate more damage than . Note that will absorb a larger portion of damage at lower levels.
- Ignite provides players an offensive utility and damage spell that scales with level. Throughout Season 2 and Season 3, the spell was nearly ubiquitous in all lanes, as the extra kill pressure was highly valued. The changes to and in Season 4 provided powerful tools to defend against all-ins, causing Ignite to fall out of favor among all but the most aggressive roles and weakening aggressive champions and strategies overall. In Season 9, Ignite regained its original lower cooldown and is now heavily favored among supports and 1v1 kill lanes.
- A well-placed healing reduction debuff from Ignite can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like , , , , and . It is considered a direct counter to , , and because they are reliant on their healing-based abilities. The healing reduction debuff also applies to life steal, spell vamp, and drain effects from items and abilities such as and .
- The icon for shows great resemblance to since they are both icons of a hand holding a flame.
- Ignite and (and on Howling Abyss) are the only summoner spells that deal direct damage to enemy champions.
- The first icon for 2011 mastery Burning Embers. was reused for the Season
- Pentakill's first volume, Smite and Ignite, was named after and Ignite.
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