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+ | <tabber> |
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− | [[File:Iceborn Gauntlet effect.png|right|thumb|268px|{{ci|Cho'Gath}} with '''Iceborn Gauntlet's''' {{sbc|Spellblade}}.]] |
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{{Cost Analysis |
{{Cost Analysis |
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{{gold efficiency}} |
{{gold efficiency}} |
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− | * {{ii|Iceborn Gauntlet}} is {{gec|Iceborn Gauntlet| |
+ | * {{ii|Iceborn Gauntlet}} is {{gec|Iceborn Gauntlet|2533.33}} gold efficient without its [[passive]]. |
− | * '''Iceborn Gauntlet's''' passive must be worth at least {{g|100}} for it to be considered gold efficient. |
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}} |
}} |
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+ | |||
+ | |-| |
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+ | Frozen Fist= |
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+ | {{Item header|Frozen Fist|Can only be forged by {{ci|Ornn}}. Limited to one {{ai|Master Craftsman|Ornn}} item.}} |
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+ | |||
+ | {{Cost Analysis |
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+ | |description = |
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+ | {{gold value math|Frozen Fist|Can only be forged by {{ci|Ornn}}. Limited to one {{ai|Master Craftsman|Ornn}} item.}} |
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+ | |||
+ | {{gold efficiency}} |
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+ | * {{ii|Frozen Fist}} is {{gec|Frozen Fist|3413.33}} gold efficient without its [[passive]]. |
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+ | * The raw stats gained from upgrading {{ii|Iceborn Gauntlet}} into {{ii|Frozen Fist}} are worth {{g|1480}} (60 armor and 200 mana). |
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+ | }} |
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+ | </tabber> |
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== Similar Items == |
== Similar Items == |
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{{column|2| |
{{column|2| |
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{{Recipe/item|Lich Bane}} |
{{Recipe/item|Lich Bane}} |
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{{Recipe/item|Trinity Force}} |
{{Recipe/item|Trinity Force}} |
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− | {{Recipe/item|Zeke's Harbinger}} |
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{{Recipe/item|Frozen Heart}} |
{{Recipe/item|Frozen Heart}} |
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}} |
}} |
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== Notes == |
== Notes == |
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+ | [[File:Iceborn Gauntlet screenshot.png|thumb|right|'''Spellblade VFX''']] |
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+ | [[File:Iceborn Gauntlet Icy Zone screenshot.png|thumb|'''Icy Zone VFX''']] |
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+ | * ''Icy Zone'' has a circular indicator around it that is color coded as {{color|green|'''green'''}} for allies and {{color|red|'''red'''}} for enemies. |
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+ | * {{nies|Spellblade}} damage will benefit from {{sti|life steal|link=true}}. |
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+ | * ''Icy Zone'' will trigger against [[structures]] normally. |
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+ | * The bonus damage does not stack with {{ii|Lich Bane}}, {{ii|Trinity Force}}, or {{ii|Sheen}} since they all have a unique passive with the same name. ''Icy Zone'' triggers regardless. |
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+ | ** Only the '''more damaging''' effect is used: |
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+ | *** 1. {{ii|Lich Bane}}: {{as|75% base AD}} + {{as|(50% AP)}} bonus magic damage. |
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+ | *** 2. {{ii|Trinity Force}}: {{as|200% base AD}} bonus physical damage. |
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+ | *** 3. {{ii|Iceborn Gauntlet}}: {{as|100% base AD}} bonus physical damage. |
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+ | *** 4. {{ii|Sheen}}: {{as|100% base AD}} bonus physical damage. |
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+ | |||
+ | == Trivia == |
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+ | [[File:Iceborn Gauntlet old screenshot.png|thumb|right|Old Item VFX.]] |
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* {{ii|Iceborn Gauntlet}} was originally named ''Frozen Fist'', and is still sometimes referred to as such. |
* {{ii|Iceborn Gauntlet}} was originally named ''Frozen Fist'', and is still sometimes referred to as such. |
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+ | ** The {{ai|Master Craftsman|Ornn}} version of the item references this. |
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− | * The main-target, non-splash {{as|100% base [[attack damage]]}} bonus procs off [[lifesteal]]. |
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+ | |||
− | * {{sbc|Icy Zone}} will trigger against [[structures]]. The area of effect damage and {{cctip|slow}} still apply around the structure as normal. As such, it might trigger [[turret]] aggro if any enemy [[champion]] nearby the turret is hit. |
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+ | [[File:Freljord Crest icon.png|link=Freljord#Trivia|100px|center]] |
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{{clr}} |
{{clr}} |
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+ | |||
== Patch history == |
== Patch history == |
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− | {{Scroll box| |
+ | {{Scroll box|content= |
− | + | ;[[V9.8]] |
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+ | |||
+ | ;[[V9.1]] |
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+ | * Added to recipe from {{ii|Frozen Fist}}. ''Can only be forged by {{ci|Ornn}}.'' |
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+ | |||
+ | ;[[V8.14]] |
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+ | * Spellblade VFX updated. |
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+ | |||
+ | ;[[V7.12]] |
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+ | ** Total cost unchanged. |
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+ | |||
+ | ;[[V6.8]] |
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* {{sbc|Unique Passive - Spellblade:}} |
* {{sbc|Unique Passive - Spellblade:}} |
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** AD ratio reduced to {{as|100% base AD}} from {{as|125% base AD}}. |
** AD ratio reduced to {{as|100% base AD}} from {{as|125% base AD}}. |
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− | + | ;[[V6.4]] |
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+ | * {{sbc|Icy Zone}} |
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− | * Base radius reduced to 180 from 190. |
+ | ** Base radius reduced to 180 from 190. |
− | * Radius |
+ | ** Radius armor ratio increased to {{as|55% armor}} from {{as|45%|armor}}. |
− | * {{sbc|New Effect:}} {{ |
+ | ** {{sbc|New Effect:}} {{tip|Slow}} no longer lingers after leaving the area-of-effect. |
− | + | ;[[V5.22]] |
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+ | ** Combine cost unchanged. |
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* Armor increased to 65 from 60. |
* Armor increased to 65 from 60. |
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* Cooldown reduction increased to 20% from 10%. |
* Cooldown reduction increased to 20% from 10%. |
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− | * Slow zone radius |
+ | * Slow zone radius changed to 190 + {{as|45% armor}} from 210 for ranged champions and 285 for melee champions. |
− | * Slow zone radius now scales with bonus armor. |
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− | + | ;[[V4.15]] |
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* Other Spellblade effects that deal more damage (Trinity Force) now correctly use their Unique passive instead of this one. The AoE field is still applied. |
* Other Spellblade effects that deal more damage (Trinity Force) now correctly use their Unique passive instead of this one. The AoE field is still applied. |
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− | + | ;[[V4.13]] |
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* Now correctly lists the Spellblade passive as having a {{fd|1.5}} second cooldown. |
* Now correctly lists the Spellblade passive as having a {{fd|1.5}} second cooldown. |
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− | + | ;[[V4.5]] |
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* Armor reduced to 60 from 70. |
* Armor reduced to 60 from 70. |
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− | + | ;[[V3.04]] |
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* Combine cost increased to {{g|700}} from {{g|640}}. |
* Combine cost increased to {{g|700}} from {{g|640}}. |
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+ | * Armor increased to 70 from 60. |
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− | + | ;[[V3.02]] |
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+ | * Total cost reduced to {{g|3250}} from {{g|3400}}. |
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+ | ** Combine cost unchanged. |
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* Cooldown reduction reduced to 10% from 15%. |
* Cooldown reduction reduced to 10% from 15%. |
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* Slow field radius for ranged champions reduced to 210 from 275. |
* Slow field radius for ranged champions reduced to 210 from 275. |
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* Slow field radius for melee champions increased to 285 from 275. |
* Slow field radius for melee champions increased to 285 from 275. |
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* Fixed a bug where the slow field was lasting longer than intended. |
* Fixed a bug where the slow field was lasting longer than intended. |
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* Fixed a bug where the slow was not being applied immediately. |
* Fixed a bug where the slow was not being applied immediately. |
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− | + | ;[[V1.0.0.154]] |
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* Duration of slow field reduced to 2 seconds from 3. |
* Duration of slow field reduced to 2 seconds from 3. |
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* Slow percentage reduced to 30% from 35%. |
* Slow percentage reduced to 30% from 35%. |
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* Slowing field now displays team color rings. |
* Slowing field now displays team color rings. |
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− | + | ;[[V1.0.0.152]] Added |
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− | * Recipe: {{ii|Sheen}} + {{ii|Glacial Shroud}} + {{g|640}} |
+ | * Recipe: {{ii|Sheen}} + {{ii|Glacial Shroud}} + {{g|640}} = {{g|3400}} |
− | * Item cost: {{g|3400}} |
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* +40 ability power |
* +40 ability power |
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* +500 mana |
* +500 mana |
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* +60 armor |
* +60 armor |
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* +15% cooldown reduction |
* +15% cooldown reduction |
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− | * {{sbc|Unique Passive – {{nie|Spellblade}}:}} After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 3 seconds that slows enemies inside by 35%. 3 seconds cooldown. |
+ | * {{sbc|Unique Passive – {{nie|Spellblade}}:}} After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field with 275 radius for 3 seconds that slows enemies inside by 35%. 3 seconds cooldown. |
}} |
}} |
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[[fr:Gantelet Givrant]] |
[[fr:Gantelet Givrant]] |
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[[pl:Lodowa Rękawica]] |
[[pl:Lodowa Rękawica]] |
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+ | [[ru:Хладорожденная рукавица]] |
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[[zh:Iceborn Gauntlet]] |
[[zh:Iceborn Gauntlet]] |
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− | [[Category:Ability power items]] |
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[[Category:Mana items]] |
[[Category:Mana items]] |
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[[Category:Armor items]] |
[[Category:Armor items]] |
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[[Category:On-hit effect items]] |
[[Category:On-hit effect items]] |
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[[Category:Slow effect items]] |
[[Category:Slow effect items]] |
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− | [[Category:Legendary items]] |
Revision as of 16:00, 18 May 2020
Recipe
Template:Item data Iceborn Gauntlet
Cost Analysis
Recipe
Template:Item data Frozen Fist
Cost Analysis
Template:Gold value math
Gold efficiency
- 131.28% gold efficient without its passive. is
- The raw stats gained from upgrading 1480 (60 armor and 200 mana). into are worth
Similar Items
Notes
- Icy Zone has a circular indicator around it that is color coded as green for allies and red for enemies.
- Icy Zone's area of effect damage does not include the damage from the actual attack itself, or any on-hit effects such as or .
- Spellblade's damage will benefit from life steal.
- Icy Zone will trigger against structures normally.
- Icy Zone has a minimum radius of 215.75 units due to Iceborn Gauntlet granting 65 armor on its own.
- The bonus damage does not stack with
- Only the more damaging effect is used:
- 1. 75% base AD + (50% AP) bonus magic damage. :
- 2. 200% base AD bonus physical damage. :
- 3. 100% base AD bonus physical damage. :
- 4. 100% base AD bonus physical damage. :
, , or since they all have a unique passive with the same name. Icy Zone triggers regardless.
- Only the more damaging effect is used:
Trivia
- The version of the item references this.
was originally named Frozen Fist, and is still sometimes referred to as such.
- Iceborn Gauntlet refers to the Freljordians who were given power by the Frozen Watchers. These people were called Iceborn, with their leader .
Patch history
- armor increased to 125 from 95.
- Added to recipe from . Can only be forged by .
- Spellblade VFX updated.
- Unique Passive - Spellblade:
- AD ratio reduced to 100% base AD from 125% base AD.
- Icy Zone
- Base radius reduced to 180 from 190.
- Radius armor ratio increased to 55% armor from 45%.
- New Effect: Slow no longer lingers after leaving the area-of-effect.
- Total cost reduced to 2700 from 2850.
- Combine cost unchanged.
- Ability power reduced to 0 from 30.
- Armor increased to 65 from 60.
- Cooldown reduction increased to 20% from 10%.
- Slow zone radius changed to 190 + 45% armor from 210 for ranged champions and 285 for melee champions.
- Other Spellblade effects that deal more damage (Trinity Force) now correctly use their Unique passive instead of this one. The AoE field is still applied.
- Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
- Combine cost increased to 700 from 640.
- Armor increased to 70 from 60.
- Ability power reduced to 30 from 40.
- Total cost reduced to 3250 from 3400.
- Combine cost unchanged.
- Cooldown reduction reduced to 10% from 15%.
- Slow field radius for ranged champions reduced to 210 from 275.
- Slow field radius for melee champions increased to 285 from 275.
- Fixed a bug where the slow field was lasting longer than intended.
- Fixed a bug where the slow was not being applied immediately.
- Duration of slow field reduced to 2 seconds from 3.
- Slow percentage reduced to 30% from 35%.
- Slowing field now displays team color rings.
- V1.0.0.152 Added
- Recipe: 640 = 3400 + +
- +40 ability power
- +500 mana
- +60 armor
- +15% cooldown reduction
- Unique Passive – Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field with 275 radius for 3 seconds that slows enemies inside by 35%. 3 seconds cooldown.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items