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{{Cost Analysis |
{{Cost Analysis |
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|description= |
|description= |
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+ | {{gold value}} |
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− | {{gold value|Gold Value (while in the [[Jungling|jungle]] only)|nolink=}} |
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− | * |
+ | * 40 flat [[mana regeneration]] = {{g|2400}} |
− | ** '''Total Gold Value''' = {{g| |
+ | ** '''Total Gold Value''' = {{g|2400}} |
{{gold efficiency}} |
{{gold efficiency}} |
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− | * {{ii|Hunter's Talisman}} is {{gec|Hunter's Talisman|0}} gold efficient when not in the |
+ | * {{ii|Hunter's Talisman}} is {{gec|Hunter's Talisman|0}} gold efficient when not in the jungle or river, but up to {{gec|Hunter's Talisman|2400}} gold efficient while in the jungle or river, without its passives. |
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}} |
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== Notes == |
== Notes == |
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+ | * '''Hunter's Talisman''' does not trigger on the damage dealt by {{ai|I|Diana}} and {{ai|Q|Rek'Sai}}. |
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* You can only buy this item if you have {{si|Smite}}. |
* You can only buy this item if you have {{si|Smite}}. |
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+ | * Even though you are limited to one jungle item, you can also purchase {{ii|Hunter's Machete}} when you have a '''Hunter's Talisman'''. |
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+ | * The {{nie|Tooth}} damage does not do lethal damage to large jungle monsters with buffs (i.e. {{ui|Blue Sentinel}} and {{ui|Red Brambleback}}). This is so that the burn does not accidentally steal a buff that's being donated. |
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== Strategy == |
== Strategy == |
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* While the bonus mana regeneration is worthless on manaless champions, {{ii|Hunter's Talisman}} is usually the better jungle starting item for champions with an AoE damage ability, even if the champion is manaless. This is because the damage burn and lifesteal works over time, and is triggered by any kind of damage. For many champions, starting with {{ii|Hunter's Talisman}} is the only way to safely farm the {{ui|Raptor}} camp at the early levels. |
* While the bonus mana regeneration is worthless on manaless champions, {{ii|Hunter's Talisman}} is usually the better jungle starting item for champions with an AoE damage ability, even if the champion is manaless. This is because the damage burn and lifesteal works over time, and is triggered by any kind of damage. For many champions, starting with {{ii|Hunter's Talisman}} is the only way to safely farm the {{ui|Raptor}} camp at the early levels. |
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== Trivia == |
== Trivia == |
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== Patch history == |
== Patch history == |
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{{Scroll box|content= |
{{Scroll box|content= |
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+ | ;[[V9.10]] |
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+ | * {{sbc|New Effect:}} Passive burn effect now applies on attacks from pets. |
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+ | |||
+ | ;[[V9.1]] |
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+ | * {{sbc|New Effect:}} If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
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+ | |||
+ | ;[[V8.23]] |
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+ | * {{sbc|Removed Effect - Monster Hunter:}} If you have the highest minion score on your team, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
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+ | |||
+ | ;[[V8.15]] |
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+ | * {{sbc|Removed Effect:}} If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
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+ | * {{sbc|New Effect - Monster Hunter:}} If you have the highest minion score on your team, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
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+ | * {{sbc|New Effect:}} The {{sbc|Monster Hunter}} gold penalty also applies to Twisted Treeline. |
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+ | |||
+ | ;[[V8.14]] |
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+ | * {{sbc|New Effect:}} If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.'' |
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+ | |||
+ | ;[[V8.13]] |
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+ | * {{sbc|New Effect:}} Tooth can now kill non-buff camp large monsters. |
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+ | |||
+ | ;[[V8.10]] |
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+ | * Magic damage over the duration increased to 60 from 45. |
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+ | * Health restored per second and per enemy increased to 6 from 5. |
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+ | * {{sbc|Removed:}} {{sbc|Kindle:}} The damage is increased to 75 if you have {{as|'''bonus''' health}} from runes or items. |
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+ | * {{sbc|Removed:}} +150% base mana regeneration while in the jungle. |
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+ | * {{sbc|New Effect:}} While in the jungle or river, regenerate {{pp|9|type='''missing''' mana|color=mana|0|1|2|3|4|5|6|7|8|0%|10%|20%|30%|40%|50%|60%|70%|80%|formula=1 per 10% missing mana. ''This is capped at 8 at 80% missing mana.''}} mana per second. |
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+ | * {{sbc|New Effect:}} The first large monster killed grants {{as|+120 bonus experience}}. |
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+ | * Now limited to (1 Jungle or Gold Income item) from (1 Jungle item). |
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+ | |||
;[[V8.4]] |
;[[V8.4]] |
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* Can no longer build into {{ii|Tracker's Knife}}, due to the item being removed from the game. |
* Can no longer build into {{ii|Tracker's Knife}}, due to the item being removed from the game. |
Revision as of 23:45, 10 October 2019
Template:Item data Hunter's TalismanHunter's Talisman was an advanced item in League of Legends for . It can only be purchased if you have as a summoner spell.
Recipe
Template:Item data Hunter's Talisman
Cost Analysis
Gold Value
- 40 flat mana regeneration = 2400
Gold efficiency
- 0% gold efficient when not in the jungle or river, but up to 685.71% gold efficient while in the jungle or river, without its passives. is
Template:Builds into section
Similar Items
Notes
- Hunter's Talisman does not trigger on the damage dealt by and .
- You can only buy this item if you have .
- Even though you are limited to one jungle item, you can also purchase when you have a Hunter's Talisman.
- The Tooth damage does not do lethal damage to large jungle monsters with buffs (i.e. and ). This is so that the burn does not accidentally steal a buff that's being donated.
Strategy
- While the bonus mana regeneration is worthless on manaless champions, is usually the better jungle starting item for champions with an AoE damage ability, even if the champion is manaless. This is because the damage burn and lifesteal works over time, and is triggered by any kind of damage. For many champions, starting with is the only way to safely farm the camp at the early levels.
Trivia
- , , and its upgrades are the only non-consumable items that grant no direct stats.
- jungle. is an alternative to the to start in the
- the eponymous expression. and reference
Patch history
- New Effect: Passive burn effect now applies on attacks from pets.
- New Effect: If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an enchantment on a or .
- Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- Removed Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect: The Monster Hunter gold penalty also applies to Twisted Treeline.
- New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
- New Effect: Tooth can now kill non-buff camp large monsters.
- Magic damage over the duration increased to 60 from 45.
- Health restored per second and per enemy increased to 6 from 5.
- Removed: Kindle: The damage is increased to 75 if you have bonus health from runes or items.
- Removed: +150% base mana regeneration while in the jungle.
- New Effect: While in the jungle or river, regenerate Error: Parameter '3' is not accepted. mana per second.
- New Effect: The first large monster killed grants +120 bonus experience.
- Now limited to (1 Jungle or Gold Income item) from (1 Jungle item).
- Can no longer build into , due to the item being removed from the game.
- Tooth
- Damage over time increased to 45 (+ 50 with bonus health from item or effect) from 25.
- Health restored over time remains 25.
- Special Bonus Experience
- Removed: Bonus experience from lesser and medium sized monsters.
- Bonus experience per level difference increased to 50 from 30.
- Bonus experience upon killing large monsters increased to 50 from 15.
- Added +30 bonus experience on monster kill for each level higher the monster is than you.
- Health Drain: Deals magic damage and heals 25 from 20.
- V5.22 Added
- Item cost: 350
- Grants +150% base mana regeneration while in the jungle
- Unique Passive - Tooth: Damaging a monster applies Health Drain, which deals 20 magic damage over 5 seconds while restoring as much health.
- Killing large monsters grants 15 bonus experience.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items