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{{Cost Analysis
 
{{Cost Analysis
 
|description=
 
|description=
  +
{{gold value}}
{{gold value|Gold Value (while in the [[Jungling|jungle]] only)|nolink=}}
 
* 150% base [[mana regeneration]] = {{g|750}}
+
* 40 flat [[mana regeneration]] = {{g|2400}}
** '''Total Gold Value''' = {{g|750}}
+
** '''Total Gold Value''' = {{g|2400}}
   
 
{{gold efficiency}}
 
{{gold efficiency}}
* {{ii|Hunter's Talisman}} is {{gec|Hunter's Talisman|0}} gold efficient when not in the [[Jungling|jungle]], but {{gec|Hunter's Talisman|750}} gold efficient while in the jungle, without counting the bonus experience against [[monster]]s and the {{sbc|Health Drain}}.
+
* {{ii|Hunter's Talisman}} is {{gec|Hunter's Talisman|0}} gold efficient when not in the jungle or river, but up to {{gec|Hunter's Talisman|2400}} gold efficient while in the jungle or river, without its passives.
 
}}
 
}}
   
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== Notes ==
 
== Notes ==
  +
* '''Hunter's Talisman''' does not trigger on the damage dealt by {{ai|I|Diana}} and {{ai|Q|Rek'Sai}}.
 
* You can only buy this item if you have {{si|Smite}}.
 
* You can only buy this item if you have {{si|Smite}}.
  +
* Even though you are limited to one jungle item, you can also purchase {{ii|Hunter's Machete}} when you have a '''Hunter's Talisman'''.
  +
* The {{nie|Tooth}} damage does not do lethal damage to large jungle monsters with buffs (i.e. {{ui|Blue Sentinel}} and {{ui|Red Brambleback}}). This is so that the burn does not accidentally steal a buff that's being donated.
  +
  +
== Strategy ==
  +
* While the bonus mana regeneration is worthless on manaless champions, {{ii|Hunter's Talisman}} is usually the better jungle starting item for champions with an AoE damage ability, even if the champion is manaless. This is because the damage burn and lifesteal works over time, and is triggered by any kind of damage. For many champions, starting with {{ii|Hunter's Talisman}} is the only way to safely farm the {{ui|Raptor}} camp at the early levels.
   
 
== Trivia ==
 
== Trivia ==
 
* {{ii|Hunter's Talisman}}, {{ii|Hunter's Machete}}, and its upgrades are the only non-consumable items that grant no direct stats.
 
* {{ii|Hunter's Talisman}}, {{ii|Hunter's Machete}}, and its upgrades are the only non-consumable items that grant no direct stats.
 
* {{ii|Hunter's Talisman}} is an alternative to the {{ii|Hunter's Machete}} to start in the [[Jungling|jungle]].
 
* {{ii|Hunter's Talisman}} is an alternative to the {{ii|Hunter's Machete}} to start in the [[Jungling|jungle]].
  +
* {{ii|Hunter's Talisman|Tooth}} and {{ii|Hunter's Machete|Nail}} reference [http://www.dictionary.com/browse/tooth-and-nail the eponymous expression].
** The [[mana regeneration]] that the {{ii|Hunter's Talisman}} provides is more useful on [[mana]] depenant [[champion]]s such as {{ci|Fiddlesticks}}, {{ci|Fizz}}, or {{ci|Cho'Gath}}.
 
   
 
{{clr}}
 
{{clr}}
  +
 
== Patch history ==
 
== Patch history ==
 
{{Scroll box|content=
 
{{Scroll box|content=
 
;[[V9.10]]
  +
* {{sbc|New Effect:}} Passive burn effect now applies on attacks from pets.
  +
  +
;[[V9.1]]
  +
* {{sbc|New Effect:}} If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.''
  +
  +
;[[V8.23]]
  +
* {{sbc|Removed Effect - Monster Hunter:}} If you have the highest minion score on your team, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.''
  +
  +
;[[V8.15]]
  +
* {{sbc|Removed Effect:}} If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.''
  +
* {{sbc|New Effect - Monster Hunter:}} If you have the highest minion score on your team, lane minion kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.''
  +
* {{sbc|New Effect:}} The {{sbc|Monster Hunter}} gold penalty also applies to Twisted Treeline.
  +
  +
;[[V8.14]]
  +
* {{sbc|New Effect:}} If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. ''This penalty is removed upon completion of an Enchantment on a {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.''
  +
  +
;[[V8.13]]
  +
* {{sbc|New Effect:}} Tooth can now kill non-buff camp large monsters.
  +
  +
;[[V8.10]]
  +
* Magic damage over the duration increased to 60 from 45.
  +
* Health restored per second and per enemy increased to 6 from 5.
  +
* {{sbc|Removed:}} {{sbc|Kindle:}} The damage is increased to 75 if you have {{as|'''bonus''' health}} from runes or items.
  +
* {{sbc|Removed:}} +150% base mana regeneration while in the jungle.
  +
* {{sbc|New Effect:}} While in the jungle or river, regenerate {{pp|9|type='''missing''' mana|color=mana|0|1|2|3|4|5|6|7|8|0%|10%|20%|30%|40%|50%|60%|70%|80%|formula=1 per 10% missing mana. ''This is capped at 8 at 80% missing mana.''}} mana per second.
  +
* {{sbc|New Effect:}} The first large monster killed grants {{as|+120 bonus experience}}.
  +
* Now limited to (1 Jungle or Gold Income item) from (1 Jungle item).
  +
  +
;[[V8.4]]
  +
* Can no longer build into {{ii|Tracker's Knife}}, due to the item being removed from the game.
  +
 
;[[V7.22]]
 
;[[V7.22]]
 
* {{sbc|Tooth}}
 
* {{sbc|Tooth}}
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* Bonus experience upon killing large monsters increased to 50 from 15.
 
* Bonus experience upon killing large monsters increased to 50 from 15.
 
* Added +30 bonus experience on monster kill for each level higher the monster is than you.
 
* Added +30 bonus experience on monster kill for each level higher the monster is than you.
 
;[[V6.1]]
 
* Mana regeneration now also works while in the '''river'''.
 
   
 
;[[V5.23]]
 
;[[V5.23]]

Revision as of 23:45, 10 October 2019

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Template:Item data Hunter's TalismanHunter's Talisman was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Hunter's Talisman OriginalSquare.png|20xpx|border|link=Template:Item data Hunter's Talisman/LoL|Template:Item data Hunter's Talisman]] [[Template:Item data Hunter's Talisman/LoL|Template:Item data Hunter's Talisman]]. It can only be purchased if you have Smite Smite as a summoner spell.

Recipe

Template:Item data Hunter's Talisman

Cost Analysis

Gold Value

Gold efficiency

  • Hunter's Talisman Hunter's Talisman is 0% gold efficient when not in the jungle or river, but up to 685.71% gold efficient while in the jungle or river, without its passives.


Template:Builds into section

Similar Items

Notes

  • Hunter's Talisman does not trigger on the damage dealt by Moonsilver Blade Moonsilver Blade and Queen's Wrath Queen's Wrath.
  • You can only buy this item if you have Smite Smite.
  • Even though you are limited to one jungle item, you can also purchase Hunter's Machete Hunter's Machete when you have a Hunter's Talisman.
  • The Tooth damage does not do lethal damage to large jungle monsters with buffs (i.e. Blue Sentinel Blue Sentinel and Red Brambleback Red Brambleback). This is so that the burn does not accidentally steal a buff that's being donated.

Strategy

  • While the bonus mana regeneration is worthless on manaless champions, Hunter's Talisman Hunter's Talisman is usually the better jungle starting item for champions with an AoE damage ability, even if the champion is manaless. This is because the damage burn and lifesteal works over time, and is triggered by any kind of damage. For many champions, starting with Hunter's Talisman Hunter's Talisman is the only way to safely farm the Raptor Raptor camp at the early levels.

Trivia


Patch history

V9.10
  • New Effect: Passive burn effect now applies on attacks from pets.
V9.1
  • New Effect: If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
V8.23
  • Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
V8.15
  • Removed Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
  • New Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
  • New Effect: The Monster Hunter gold penalty also applies to Twisted Treeline.
V8.14
  • New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
V8.13
  • New Effect: Tooth can now kill non-buff camp large monsters.
V8.10
  • Magic damage over the duration increased to 60 from 45.
  • Health restored per second and per enemy increased to 6 from 5.
  • Removed: Kindle: The damage is increased to 75 if you have bonus health from runes or items.
  • Removed: +150% base mana regeneration while in the jungle.
  • New Effect: While in the jungle or river, regenerate Error: Parameter '3' is not accepted. mana per second.
  • New Effect: The first large monster killed grants +120 bonus experience.
  • Now limited to (1 Jungle or Gold Income item) from (1 Jungle item).
V8.4
  • Can no longer build into Tracker's Knife Tracker's Knife, due to the item being removed from the game.
V7.22
  • Tooth
    • Damage over time increased to 45 (+ 50 with bonus health from item or effect) from 25.
    • Health restored over time remains 25.
  • Special Bonus Experience
    • Removed: Bonus experience from lesser and medium sized monsters.
    • Bonus experience per level difference increased to 50 from 30.
V6.9
  • Bonus experience upon killing large monsters increased to 50 from 15.
  • Added +30 bonus experience on monster kill for each level higher the monster is than you.
V5.23
V5.22 Added
  • Item cost: 350 Gold 350
  • Grants +150% base mana regeneration while in the jungle
  • Unique Passive - Tooth: Damaging a monster applies Health Drain, which deals 20 magic damage over 5 seconds while restoring as much health.
  • Killing large monsters grants 15 bonus experience.

References

List of Items