"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
Unique – Nail: Basic attacks
35 bonus physical damage on-hit
. Healing provided by this item is increased by 50% when below
30% maximum health
Unique – Monster Hunter:
Killing large or epic
+60 bonus experience
. Once per game, killing a large monster also grants an additional
+150 bonus experience
. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience.
This penalty is removed at 20 minutes.
Limited to 1 Jungle or Gold Income item. The bonus experience part does not stack with passive
Can only be purchased if you have
Hunter's Machete was a basic item in . It was exclusive to League of Legends Summoner's Rift. It can only be purchased if you have as a summoner spell.
* was 0% gold efficient, but 357. gold efficient against 14% monsters, without its passives.
An exception to the limitation of one jungle item is being able to purchase
or when either one is already in the inventory. The bonus on-hit damage does not benefit from . life steal
, , and its upgrades are the only non-consumable items that grant no direct stats.
is an alternative to the to start in the jungle. and reference the eponymous expression.
V10.23 - Removed
Removed from the game.
Replaced by and .
New Effect: Healing provided by this item is increased by 50% when below 30% . maximum health Minion gold penalty threshold reduced to 40% from 50%.
Penalty timer increased to 20 minutes from 14.
New Effect: Now receives 50% reduced experience from minion if your gold from minion kills is greater than half your gold from monsters. This penalty is removed at 14 minutes.
Large or epic monster bonus experience increased to 60 from 50.
First large monster bonus experience reduced to 150 from 165.
Minion farming penalty increased to 13 reduced gold from 10.
Minion farming penalty is now removed at 14 minutes, rather than upon completing an enchantment on or .
Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience. First camp bonus experience increased to 165 from 120.
New Effect: If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an enchantment on a or .
Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
Removed Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
New Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or . New Effect: The Monster Hunter gold penalty also applies to Twisted Treeline.
New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or .
On-hit physical damage increased to 35 from 25.
Removed: Basic attacks against monsters granting 15% bonus attack speed for 2 seconds.
New Effect: The first large monster killed grants +120 bonus experience. Now limited to (1 Jungle or Gold Income item) from (1 Jungle item).
Can no longer build into , due to the item being removed from the game.
New Effect: Now grants 15% for 2 seconds. bonus attack speed Special Bonus Experience
Removed: Bonus experience from lesser and medium sized monsters. Bonus experience per level difference increased to 50 from 30.
On-hit damage against monsters increased to 25 from 20.
Lifesteal against monsters increased to 10% from 8%.
Bonus experience upon killing large monsters increased to 50 from 15.
Added +30 bonus experience on monster kill for each level higher the monster is than you.
Cost reduced to
from 350 . 400 Grants +8% life steal versus monsters.
Unique Passive - Nail: Basic attacks versus monsters deal 20 bonus damage. Killing large monsters grants 15 bonus experience. Damage type matches the triggering attack and will benefit from life steal. Can no longer build into
or , due to the items being removed from the game. Now builds into .
Mana regeneration per second increased to 4 while in combat with monsters from 3.
Gold on large monster kills increased to 15 from 10.
Now grants 10 bonus gold on large monster kills.
Item cost increased to
from 400 . 325 No longer grants attack damage or damage reduction versus monsters.
New unique passive
Jungler: Deal 30 magic damage on hit to monsters over 2 seconds and gain 7 Health and 3 Mana per second while in combat with monsters. Removed from item recipe for
. Can no longer build into
or , due to the items being removed from the game. Added to recipes for , , , and .
Item cost increased to
from 325 . 300 Now grants +10 attack damage vs. monsters
Now grants +5 damage reduction vs. monsters.
Unique Passive - removed. Maim
Unique Passive - removed. Butcher Added to item recipe for .
Champion kills, assists and large monsters slain now grant .
V3.14 - November 26th Hotfix
Maim: On-hit healing increased to 5 from 3.
Revised Passive - Basic attacks against monsters deal 10 bonus magic damage and restore 3 health. Maim:
Unique Passive - changed to Rend Unique Passive - : Deals 10 bonus magic damage to monsters with every basic attack. Maim Enabled on Twisted Treeline
Enabled on Howling Abyss
Hidden update: Hunter's machete sell price reduced to 120 from 210.
V126.96.36.199 Added Item cost:
300 Added to item recipes for
Unique Passive - Damage dealt to Butcher: monsters increased by 10%. Unique Passive - Basic attacks deal 10 bonus true damage to Rend: monsters.