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FGM Hunt of the Blood Moon

Hunt of the Blood Moon

Hunt of the Blood Moon was a Featured Game Mode for League of Legends that accompanies the Blood Seal profileicon Blood Moon festival. Two teams of Slayer icon Assassins compete, sacrificing the opposition in an attempt to secure the Blood Moon's blessing and briefly gain the power of a demon. The team most successful in gaining said favor wins. Hunt of the Blood Moon is the first game mode to incorporate a limited champion pool.

The game mode was available two different times in Season Seven:

  • 10–14 February 2017 and 17–21 February 2017, in patch V7.3, in celebration of the first Blood Moon skins.
  • 25–29 August 2017 and 31 August–5 September 2017, in patch V7.17, for the last time in rotation.

Gameplay[]

Map: Summoner's Rift 5v5
Draft type: Blind pick, with restricted champion pool
Mode: Team deathmatch
Champion Pool

Only the following champions are available in Hunt of the Blood Moon:

10 of these champions were also be added to the Free to Play rotation.

Mechanics
  • All champions start at level 3 and will be affected by the Blood Pact, granting 50% cooldown reduction on active items and summoner's spells, and while out-of-combat, also grants increased movement speed, mana regeneration, and ultimates cooling down faster.
  • The game begins with no outer turrets. At the 6 minute mark, the inner turrets will collapse as well.
  • Lane minion spawns have been disabled, and turrets are invulnerable.
  • Gold and experience are flatlined, and respawn timers are reduced across the board.
  • Passive gold generation is about 221 Gold 221 per 10 seconds and only starts at 1:00.
  • Passive experience earned is about Champions killed with Trueshot Barrage (R)18 experience per second, starts at the beginning of the game.
  • Champion kills grant no additional experience.
  • Most defensive items have been removed from the shop.
  • First team to obtain 350 points wins. There are 3 ways to earn points:
    • Killing an enemy champion grants 5 points.
    • Killing an enemy Spirit will grant 3 points. Spirits of the Blood Moon will passively filter into both teams jungles. Damaging spirits causes them to Flee icon flee from you.
      • Minimap indicators in both teams' jungles will light up to indicate the number of spirits in that half of the jungle. A maximum of 8 will spawn at a time.
    • Demon Heralds will periodically spawn in both sides (Baron Baron and Dragon Dragon pit). Killing a Demon Herald grants 25 points.
  • You gain a stack each time you kill an enemy champion or spirit, up to 3 stacks. Returning to base or dying removes all stacks. Upon reaching 3 stacks, being out of combat for 4 seconds consumes all stacks to render you Cosmic Radiance invulnerable and unable to cast abilities for 1 second, as well as Untargetable icon untargetable for the remaining 0.75 seconds. After 0.6 seconds into the duration, you Heal power icon heal for Champions killed with Comeuppance (R)100% maximum health and gain the Demon Brand buff, which grants Twilight Shroud old2 invisibility, increased movement speed, and empowers your next basic attack to deal Champions killed with Comeuppance (R)20% of the first target's maximum health Skillshots dodged with Void Surge (Q) bonus true damage. Lasts for 45 seconds or until your next basic attack or ability cast.

Trivia[]

Media[]

Related Music
Champion Select

References[]

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