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(→‎File Location for Keybindings: corrected information on how to manually change settings as of patch 6.13. The list is cut and paste from a support ticket email, after the steps were verified to work, and I've included a caveat from my exp...)
Tags: Visual edit apiedit
m (→‎Switching primary and secondary mouse buttons: An error mixed [Button 1] with [B 2] in many of their mentions in this section. This likely came from matching to the default values rather than the switched values Fixed item name errors)
Tags: Visual edit apiedit
Line 251: Line 251:
 
# Start new Custom Game to verify changes
 
# Start new Custom Game to verify changes
 
# If this does not work, repeat the process; except before exiting the game, in the imput.ini file's preferences, mark it as read only to prevent any errors (this may be undone later).
 
# If this does not work, repeat the process; except before exiting the game, in the imput.ini file's preferences, mark it as read only to prevent any errors (this may be undone later).
This list means calls for the edits must be carried out in a custom game. Person's editing setting this way should be aware that if connectivity drops; the game kicks you for afk; or the game client crashes while modding the input.ini, any saved changes to the input.ini file will not be overwritten, but they will not be properly transcribed to the PersistedSettings.JSON file where they need to be in order to take affect on the next launch. You will have to start from the beginning of the process, including opening and saving the input.ini (even if no further changes need made).
+
This list means calls for the edits must be carried out in a custom game. Persons editing setting this way should be aware that if connectivity drops; the game kicks you for afk; or the game client crashes while modifying the input.ini, any saved changes to the input.ini file will not be overwritten, but they will not be properly transcribed to the PersistedSettings.JSON file where they need to be in order to take affect on the next launch. You will have to start from the beginning of the process, including opening and saving the input.ini (even if no further changes need made).
   
 
Below is a list of the items that can be changed. '''Be aware that the header shown in bold MUST be present. '''Also, it is not necessary to include all items, just the ones you want to change. So for example if you want to switch around the smartcast and normal cast keybindings, you just use the ''evtCastSpell1 ''through ''evtCastAvatarSpell2 ''section and the ''evtSmartCastSpell1 ''through the ''evtSmartCastAvatarSpell2 ''section. Any items not explicitly mentioned use the default values listed above.
 
Below is a list of the items that can be changed. '''Be aware that the header shown in bold MUST be present. '''Also, it is not necessary to include all items, just the ones you want to change. So for example if you want to switch around the smartcast and normal cast keybindings, you just use the ''evtCastSpell1 ''through ''evtCastAvatarSpell2 ''section and the ''evtSmartCastSpell1 ''through the ''evtSmartCastAvatarSpell2 ''section. Any items not explicitly mentioned use the default values listed above.
Line 260: Line 260:
 
| style="padding: 0px;" |
 
| style="padding: 0px;" |
 
'''[GameEvents]'''
 
'''[GameEvents]'''
  +
 
evtCastSpell1=[q]
 
evtCastSpell1=[q]
 
evtCastSpell2=[w]
 
evtCastSpell2=[w]
Line 266: Line 267:
 
evtCastAvatarSpell1=[d]
 
evtCastAvatarSpell1=[d]
 
evtCastAvatarSpell2=[f]
 
evtCastAvatarSpell2=[f]
  +
 
evtLevelSpell1=[Ctrl][q]
 
evtLevelSpell1=[Ctrl][q]
 
evtLevelSpell2=[Ctrl][w]
 
evtLevelSpell2=[Ctrl][w]
 
evtLevelSpell3=[Ctrl][e]
 
evtLevelSpell3=[Ctrl][e]
 
evtLevelSpell4=[Ctrl][r]
 
evtLevelSpell4=[Ctrl][r]
  +
 
evtSelfCastSpell1=[Alt][q]
 
evtSelfCastSpell1=[Alt][q]
 
evtSelfCastSpell2=[Alt][w]
 
evtSelfCastSpell2=[Alt][w]
 
evtSelfCastSpell3=[Alt][e]
 
evtSelfCastSpell3=[Alt][e]
 
evtSelfCastSpell4=[Alt][r]
 
evtSelfCastSpell4=[Alt][r]
  +
evtSelfCastAvatarSpell1=[Alt][d]
 
evtSelfCastAvatarSpell2=[Alt][f]
 
 
evtSmartCastSpell1=[Shift][q]
 
evtSmartCastSpell1=[Shift][q]
 
evtSmartCastSpell2=[Shift][w]
 
evtSmartCastSpell2=[Shift][w]
Line 282: Line 284:
 
evtSmartCastAvatarSpell1=[Shift][d]
 
evtSmartCastAvatarSpell1=[Shift][d]
 
evtSmartCastAvatarSpell2=[Shift][f]
 
evtSmartCastAvatarSpell2=[Shift][f]
  +
 
evtUseItem1=[1]
 
evtUseItem1=[1]
 
evtUseItem2=[2]
 
evtUseItem2=[2]
 
evtUseItem3=[3]
 
evtUseItem3=[3]
evtUseItem4=[4]
+
evtUseVisionItem=[4]
evtUseItem5=[5]
+
evtUseItem4=[5]
evtUseItem6=[6]
+
evtUseItem5=[6]
evtUseItem7=[7]
+
evtUseItem6=[7]
  +
evtUseItem7=[b]
  +
 
evtSmartCastItem1=[Shift][1]
 
evtSmartCastItem1=[Shift][1]
 
evtSmartCastItem2=[Shift][2]
 
evtSmartCastItem2=[Shift][2]
 
evtSmartCastItem3=[Shift][3]
 
evtSmartCastItem3=[Shift][3]
evtSmartCastItem4=[Shift][4]
+
evtSmartCastItem4=[Shift][5]
evtSmartCastItem5=[Shift][5]
+
evtSmartCastItem5=[Shift][6]
evtSmartCastItem6=[Shift][6]
+
evtSmartCastItem6=[Shift][7]
  +
evtShowCharacterMenu=[c]
 
 
evntPlayerPingCursor=[g]
evtShowScoreBoard=[o]
 
 
evntPlayerPingCursorDanger=[v]
evtOpenShop=[p]
 
  +
evtShowConsole = [Return],[NumEnter]
 
 
evtPlayerStopPosition=[s]
evtShowAllConsole = [Shift] [Return], [Shift] [NumEnter]
 
 
evtPlayerHoldPosition=[h]
evtChatHistory=[z]
 
 
evtPlayerAttackMove=[a],[x]
  +
  +
evtPlayerSelectClick=[Button 1]
 
evtPlayerMoveClick=[Button 2]
  +
 
evntPlayerPing=[alt][Button 1]
 
evntPlayerPingDanger=[ctrl][Button 1]
 
evtPlayerAttackMoveClick=[Shift] [Button 2]
 
evtPetMoveClick = [Alt] [Button 2]
 
evtPetReturn = [Alt] [Button 1]
  +
  +
 
evtCameraLockToggle=[y]
 
evtCameraLockToggle=[y]
 
evtCameraSnap=[Space]
 
evtCameraSnap=[Space]
Line 308: Line 325:
 
evtSelectAlly3=[F4]
 
evtSelectAlly3=[F4]
 
evtSelectAlly4=[F5]
 
evtSelectAlly4=[F5]
evntPlayerPingCursor=[g]
 
evntPlayerPing=[alt][Button 1]
 
evntPlayerPingCursorDanger=[v]
 
evntPlayerPingDanger=[ctrl][Button 1]
 
evtPlayerAttackMoveClick=[Shift] [Button 2]
 
evtPlayerAttackMove=[a],[x]
 
evtPlayerHoldPosition=[h]
 
evtPlayerStopPosition=[s]
 
evtPetMoveClick = [Alt] [Button 2]
 
evtPetReturn = [Alt] [Button 1]
 
evtPlayerMoveClick=[Button 2]
 
 
evtOnUIMouse4Pan=[Button 3]
 
evtOnUIMouse4Pan=[Button 3]
  +
evtEmoteJoke=[Ctrl] [1]
 
 
evtShowCharacterMenu=[c]
evtEmoteTaunt=[Ctrl] [2]
 
 
evtShowScoreBoard=[o]
evtEmoteDance=[Ctrl] [3]
 
 
evtOpenShop=[p]
evtEmoteLaugh=[Ctrl] [4]
 
 
evtShowConsole = [Return],[NumEnter]
 
evtShowAllConsole = [Shift] [Return], [Shift] [NumEnter]
 
evtChatHistory=[z]
  +
 
evtDrawHud=[F5]
 
evtShowSummonerNames=[Shift] [k]
 
evtShowHealthBars=[Shift] [l]
 
evtShowHealthBars=[Shift] [l]
 
evtToggleMinionHealthBars=[Ctrl] [l]
 
evtToggleMinionHealthBars=[Ctrl] [l]
  +
evtShowSummonerNames=[Shift] [k]
 
  +
evtDrawHud=[F5]
 
 
evtScrollUp=[Up Arrow]
 
evtScrollUp=[Up Arrow]
 
evtScrollDown=[Down Arrow]
 
evtScrollDown=[Down Arrow]
 
evtScrollLeft=[Left Arrow]
 
evtScrollLeft=[Left Arrow]
 
evtScrollRight=[Right Arrow]
 
evtScrollRight=[Right Arrow]
  +
 
evtEmoteJoke=[Ctrl] [1]
 
evtEmoteTaunt=[Ctrl] [2]
 
evtEmoteDance=[Ctrl] [3]
 
evtEmoteLaugh=[Ctrl] [4]
   
 
[MouseSettings]
 
[MouseSettings]
Line 399: Line 416:
 
== Switching primary and secondary mouse buttons ==
 
== Switching primary and secondary mouse buttons ==
   
LoL does not support the setting within operating systems that switch primary and secondary buttons, nor does it allow the changing of these within the in-game client. To switch these buttons you must use the following input.ini (which includes settings omitted from the previous example).
+
LoL does not support the setting within operating systems that switch primary and secondary buttons, nor does it allow the changing of these within the in-game client. To switch these buttons you must use the following steps for modding the input.ini.
   
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
Line 407: Line 424:
 
| style="padding: 0px;" |
 
| style="padding: 0px;" |
 
[GameEvents]
 
[GameEvents]
evtPlayerSelectClick = [Button 2]
+
evtPlayerSelectClick = [Button 1]
evtPlayerMoveClick = [Button 1]
+
evtPlayerMoveClick = [Button 2]
  +
evtPlayerAttackMoveClick = [Shift] [Button 1]
 
evtPetMoveClick = [Alt] [Button 1]
+
evntPlayerPing=[alt][Button 2]
  +
evntPlayerPingDanger=[ctrl][Button 2]
 
evtPlayerAttackMoveClick=[Shift] [Button 1]
  +
evtPetMoveClick = [Alt] [Button 1]
 
evtPetReturn = [Alt] [Button 2]
 
evtPetReturn = [Alt] [Button 2]
  +
 
[HUDEvents]
 
[HUDEvents]
 
evtOnUIMouse1 = [Button 2]
 
evtOnUIMouse1 = [Button 2]
 
evtOnUIMouse2 = [Button 1]
 
evtOnUIMouse2 = [Button 1]
 
evtOnUIMouse3 = [Button 3]
 
evtOnUIMouse3 = [Button 3]
evntHudMoveableSelect = [Button 2]
+
evntHudMoveableSelect = [Button 1]
 
evtOrbitCamera = [Ctrl][Button 2]
 
evtOrbitCamera = [Ctrl][Button 2]
 
|}
 
|}

Revision as of 07:44, 6 July 2016

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Hotkeys are keys or key combinations for use within a match in which when pressed provide quick access to certain aspects of the game. Commands can be typed into the chat console either within a match, or in other PVP.net chat windows, though some (such as champion laughter, jokes, and dances) will only have the specified effect within a match.

Hotkeys

Note: The Hotkeys listed here bound on their standard keys on the QWERTY keyboard. For other keyboards, default hotkeys are bound to the keys which are in the positions occupied by the following keys on the QWERTY keyboard (e.g., ' is bound to a champion's 1st ability on the Dvorak keyboard).

Key Description
Q Use champion's 1st ability. For abilities that target a champion, you must follow this by either left-clicking the champion or pressing F1-F5 to target a team member. Same for W, E, and R.
W Use champion's 2nd ability.
E Use champion's 3rd ability.
R Use champion's ultimate or 4th ability.
Ctrl+Q Add an ability point to the champion's 1st ability.
Ctrl+W Add an ability point to the champion's 2nd ability.
Ctrl+E Add an ability point to the champion's 3rd ability.
Ctrl+R Add an ability point to the champion's ultimate ability.
Alt+Q or Q+F1 Cast champion's 1st ability on self (must be a support spell).
Alt+W or W+F1 Cast champion's 2nd ability on self (must be a support spell).
Alt+E or E+F1 Cast champion's 3rd ability on self (must be a support spell).
Alt+R or R+F1 Cast champion's ultimate ability on self (must be a support spell).
Shift+Q Smart cast champion's 1st ability.
Shift+W Smart cast champion's 2nd ability.
Shift+E Smart cast champion's 3rd ability.
Shift+R Smart cast champion's 4th ability.
A or X or Shift+right click Attack Move (Champion moves to point, stopping to attack any enemies along the way).
Alt+right click Command Pet (E.g Tibbers Tibbers).
S Stop Command (Champion stops their current course of action).
H Hold Command (Hold works like Stop, but is toggled while held down).
D Cast 1st Summoner spell.
F Cast 2nd Summoner spell.
Numbers (1 to 3 and 5 to 7) Use consumable Item in corresponding inventory slot.
1-3 and 5-7 Use designated Active Ability Items.
4 Use Trinket.
B Recall.
Esc Close current window, such as the shop.
M Open Map for the current Field of Justice.
C Open champion statistics page.
G Toggle alert ping cursor.
Y Lock camera on champion.
Space Center camera on champion (holding Space will hold the camera on the champion until released).
O Open match stats page/leaderboard.
Tab Open match stats page/leaderboard (unlike O, the screen will disappear when the Tab button is released).
V Toggle retreat ping cursor. Clicking with this hotkey on an allied champion (or their icon in the upper left area of the screen) will show an alert telling that specific champion to fall back.
Ctrl+L Cycle through minion health bar views.
Shift+L Turn off champion health bars.
Shift+K Turn off summoner names above champion health bars.
P Open item shop.
Arrow keys Scroll camera in the corresponding direction.
Alt+left click Ping location/Open Radial Menu.
Ctrl+left click Retreat Ping location/Open Radial Menu.
F2-F5 Move camera to corresponding ally champion (camera must be unlocked).
F12 Take a screenshot.
Alt + Removes HUD
Enter Create chat cursor.
Shift+Enter Open chat with "/all" already written.
Ctrl+F Toggle the numeric frames-per-second and latency display.
Z Open chat history.
~ (tilde key) Allows you to select only champions when using champion abilities or summoner spells.
Many more hotkeys were listed by Rioter "HoHums" here, although many are for internal use only: http://na.leagueoflegends.com/board/showthread.php?p=15644321#15644321

Commands

League of Legends in-game chat gives the possibility to perform some actions during the game:

Command Description
/help Lists / commands and provides descriptions.
/surrender or /ff Starts vote for team surrender.
/remake Starts vote for a team with one or more afk (under certain conditions) to remake a game.
/joke, /j or Ctrl+1 Plays Champion's joke.
/taunt, /t or Ctrl+2 Plays Champion's taunt.
/dance, /d or Ctrl+3 Starts the Champion dance sequence.
/laugh, /l or Ctrl+4 Plays Champion's laugh.
Ctrl+5 Toggles the effect for your Champion if applicable.
Ctrl+6 Displays your Mastery Emote.

PvP.net provides players with the ability to chat with friends who are currently in an active session of League of Legends. For players in the AIR client, this process is as simple as opening a chat window through your buddy list. Players in-game will be able to send messages to players in the PvP.net client, or even in other games of League of Legends by making use of the following chat commands, followed by a message:

Command Description
/w or /msg "summoner name" Will send a message to another player. Summoner names are case sensitive.
/r or /reply Will send a message to the last player who sent you a message. Note that it will automatically add the recipient after /r.
/all Will send a message to all players in the current match (useful if you forgot to press shift + enter).

PvP.net provides players with the ability to block unwanted messages from other players through the use of the following commands:

Command Description
/mute "summoner name" Will mute all text from a player for the duration of your current game session.
/mute all Will mute text from all players for the duration of your current game session.
/ignore "summoner name" Will mute a player during this game session and all subsequent game sessions.
/ignore all Will mute all players during this game session and all subsequent game sessions.

File Location for Keybindings

Please read this section completely if you want to change this file.
It can mess up your keybindings if not done properly and it is wise to test the changes in a tutorial game before using them in a real game...

ALWAYS BACK UP THE FILE!

The file that holds the keybindings can be found here:

*\League of Legends\Config\input.ini

Some people have trouble changing the keybindings through the in-game interface. Editing this file is an alternate way of changing your keybindings. In particular, the game UI forbids assigning Shift modified key-bindings to the basic champion abilities, so editing the file is the only way to achieve this. If the file does not exist it means that you have not changed your keybindings yet. If so, you can make a new file in the aforementioned folder and name it "input.ini", although it is recommended that you go into a practice game and modify some keybindings instead so you can be sure you're editing the correct file.

Another thing to note is that Riot often changes the method for changing these settings. According to Riot support, current to patch 6.13, these are the steps required to modify keybindings through the imput.ini file.

  1. Launch League and Login
  2. Start a Custom Game
  3. Minimize the game and Navigate to C:\Riot Games\League of Legends\Config
  4. Delete PersistedSettings.json
  5. Open and edit the lines you need to in game.cfg (this file contain most non-imput settings) or input.ini in Notepad
  6. Quit Custom Game
  7. Start new Custom Game to verify changes
  8. If this does not work, repeat the process; except before exiting the game, in the imput.ini file's preferences, mark it as read only to prevent any errors (this may be undone later).

This list means calls for the edits must be carried out in a custom game. Persons editing setting this way should be aware that if connectivity drops; the game kicks you for afk; or the game client crashes while modifying the input.ini, any saved changes to the input.ini file will not be overwritten, but they will not be properly transcribed to the PersistedSettings.JSON file where they need to be in order to take affect on the next launch. You will have to start from the beginning of the process, including opening and saving the input.ini (even if no further changes need made).

Below is a list of the items that can be changed. Be aware that the header shown in bold MUST be present. Also, it is not necessary to include all items, just the ones you want to change. So for example if you want to switch around the smartcast and normal cast keybindings, you just use the evtCastSpell1 through evtCastAvatarSpell2 section and the evtSmartCastSpell1 through the evtSmartCastAvatarSpell2 section. Any items not explicitly mentioned use the default values listed above.

Code
[GameEvents]

evtCastSpell1=[q]
evtCastSpell2=[w]
evtCastSpell3=[e]
evtCastSpell4=[r]
evtCastAvatarSpell1=[d]
evtCastAvatarSpell2=[f]

evtLevelSpell1=[Ctrl][q]
evtLevelSpell2=[Ctrl][w]
evtLevelSpell3=[Ctrl][e]
evtLevelSpell4=[Ctrl][r]

evtSelfCastSpell1=[Alt][q]
evtSelfCastSpell2=[Alt][w]
evtSelfCastSpell3=[Alt][e]
evtSelfCastSpell4=[Alt][r]

evtSmartCastSpell1=[Shift][q]
evtSmartCastSpell2=[Shift][w]
evtSmartCastSpell3=[Shift][e]
evtSmartCastSpell4=[Shift][r]
evtSmartCastAvatarSpell1=[Shift][d]
evtSmartCastAvatarSpell2=[Shift][f]

evtUseItem1=[1]
evtUseItem2=[2]
evtUseItem3=[3]
evtUseVisionItem=[4]
evtUseItem4=[5]
evtUseItem5=[6]
evtUseItem6=[7]
evtUseItem7=[b]

evtSmartCastItem1=[Shift][1]
evtSmartCastItem2=[Shift][2]
evtSmartCastItem3=[Shift][3]
evtSmartCastItem4=[Shift][5]
evtSmartCastItem5=[Shift][6]
evtSmartCastItem6=[Shift][7]

evntPlayerPingCursor=[g]
evntPlayerPingCursorDanger=[v]

evtPlayerStopPosition=[s]
evtPlayerHoldPosition=[h]
evtPlayerAttackMove=[a],[x]

evtPlayerSelectClick=[Button 1]
evtPlayerMoveClick=[Button 2]

evntPlayerPing=[alt][Button 1]
evntPlayerPingDanger=[ctrl][Button 1]
evtPlayerAttackMoveClick=[Shift] [Button 2]
evtPetMoveClick = [Alt] [Button 2]
evtPetReturn = [Alt] [Button 1]


evtCameraLockToggle=[y]
evtCameraSnap=[Space]
evtSelectSelf=[F1]
evtSelectAlly1=[F2]
evtSelectAlly2=[F3]
evtSelectAlly3=[F4]
evtSelectAlly4=[F5]
evtOnUIMouse4Pan=[Button 3]

evtShowCharacterMenu=[c]
evtShowScoreBoard=[o]
evtOpenShop=[p]
evtShowConsole = [Return],[NumEnter]
evtShowAllConsole = [Shift] [Return], [Shift] [NumEnter]
evtChatHistory=[z]

evtDrawHud=[F5]
evtShowSummonerNames=[Shift] [k]
evtShowHealthBars=[Shift] [l]
evtToggleMinionHealthBars=[Ctrl] [l]


evtScrollUp=[Up Arrow]
evtScrollDown=[Down Arrow]
evtScrollLeft=[Left Arrow]
evtScrollRight=[Right Arrow]

evtEmoteJoke=[Ctrl] [1]
evtEmoteTaunt=[Ctrl] [2]
evtEmoteDance=[Ctrl] [3]
evtEmoteLaugh=[Ctrl] [4]
[MouseSettings]
PointerSpeed = 2
RollerButtonSpeed = 1
 
[HUDEvents]
evtToggleFPSAndLatency=[Ctrl] [f]

Below is an example file that only switches the smartcast and normal cast keys.

Code
[GameEvents] 
evtSmartCastSpell1  = [q]
evtSmartCastSpell2  = [w]
evtSmartCastSpell3  = [e]
evtSmartCastSpell4  = [r]
evtSmartCastAvatarSpell1  = [d]
evtSmartCastAvatarSpell2  = [f]
evtSmartCastItem1=[1]
evtSmartCastItem2=[2]
evtSmartCastItem3=[3]
evtSmartCastItem4=[4]
evtSmartCastItem5=[5]
evtSmartCastItem6=[6]

evtCastSpell4 = [Shift][r]
evtCastSpell3 = [Shift][e]
evtCastSpell2 = [Shift][w]
evtCastSpell1 = [Shift][q]
evtCastAvatarSpell1 = [Shift][d]
evtCastAvatarSpell2 = [Shift][f]
evtUseItem1 = [Shift][1]
evtUseItem2 = [Shift][2]
evtUseItem3  =[Shift][3]
evtUseItem4 = [Shift][4]
evtUseItem5 = [Shift][5]
evtUseItem6 = [Shift][6]

As of the Skarner patch (V1.0.0.123), there is now a new keybinding available: Smart + Self Cast. This new setup is nearly identical to the old smartcast except in one regard: spells that you can target on yourself you can now cast to yourself by pressing the key with the mouse over any invalid target. For example, with this setup you can apply Morgana's Black Shield to yourself by pressing the self + smartcast key and having your mouse over anything that is not an allied champion. For those of you who want to edit the input.ini file, here is an example of self + smartcast applied to the standard keys:

Code
[GameEvents] 
evtSmartPlusSelfCastSpell4 = [r]
evtSmartPlusSelfCastSpell3 = [e]
evtSmartPlusSelfCastSpell2 = [w]
evtSmartPlusSelfCastSpell1 = [q]
evtSmartPlusSelfCastAvatarSpell1 = [d]
evtSmartPlusSelfCastAvatarSpell2 = [f]

evtCastSpell4 = [r][Shift]
evtCastSpell3 = [e][Shift]
evtCastSpell2 = [w][Shift]
evtCastSpell1 = [q][Shift]
evtCastAvatarSpell1 = [d][Shift]
evtCastAvatarSpell2 = [f][Shift]

Switching primary and secondary mouse buttons

LoL does not support the setting within operating systems that switch primary and secondary buttons, nor does it allow the changing of these within the in-game client. To switch these buttons you must use the following steps for modding the input.ini.

Code
[GameEvents] 
evtPlayerSelectClick = [Button 1] 
evtPlayerMoveClick = [Button 2]

evntPlayerPing=[alt][Button 2]
evntPlayerPingDanger=[ctrl][Button 2]
evtPlayerAttackMoveClick=[Shift] [Button 1]
evtPetMoveClick = [Alt] [Button 1]
evtPetReturn = [Alt] [Button 2] 

[HUDEvents] 
evtOnUIMouse1 = [Button 2] 
evtOnUIMouse2 = [Button 1] 
evtOnUIMouse3 = [Button 3] 
evntHudMoveableSelect = [Button 1] 
evtOrbitCamera = [Ctrl][Button 2]

Patch History

V1.0.0.145:

  • Default hotkeys for joke, taunt, dance, and laugh have been changed.
    • Joke changed to Ctrl+1 from Shift+1.
    • Taunt changed to Ctrl+2 from Shift+2.
    • Dance changed to Ctrl+3 from Shift+3.
    • Laugh changed to Ctrl+4 from Shift+4.

V1.0.0.138:

  • Minion health bar toggle is now bound to Ctrl+L by default, instead of L.

V1.0.0.136:

  • Fixed a bug where Ctrl+F didn't display a Ping/FPS overlay.

V1.0.0.126:

  • Fixed a bug in which the Show/Hide HUD keybinding would always be F5, despite the selection in the options menu.

V1.0.0.124:

  • Added a new ping functionality: you can now ping to signal your teammates to fall back.

V1.0.0.123:

  • Added new keybindings for "Self+Smart cast" for abilities and Summoner Spells. Casting with these binds will first try to smart cast the ability; if there is no target or an invalid target under the cursor, it will attempt to self-cast the ability.

V1.0.0.99:

  • Added two ignore options: "/ignore ally" for ignoring the allied team, and "/ignore enemy" for ignoring the enemy team.

V1.0.0.98:

  • Smart cast now defaults to Shift and self cast now defaults to Alt. These can be changed in the keybinding menu.

V1.0.0.97:

  • Mouse wheel scrolling on the minimap is now disabled by default.

V1.0.0.86:

  • Right-clicking an allied portrait will no longer move you in the direction of your ally.
  • Ignoring or muting a user will now also ignore their minimap pings.

V1.0.0.83:

  • The HUD can now be hidden using Alt+[-].
  • Responding using the "/r" function will now correctly respond to the most recent person that whispered you.
  • The mouse wheel can now be used to scroll up and down in the shop.

V1.0.0.79:

  • The level up spell hotkey has been changed to holding down Ctrl while pressing the spell hotkey (Q, W, E, R). It is no longer Alt. This can be changed in the keybinding menu.
  • Holding down Alt and pressing a spell hotkey will now cast the spell on yourself if it is self-castable, or cast the spell under your mouse cursor if applicable. This is referred to as "Smart Casting" and can be rebound in the keybinding menu.
  • F1-F5 keys can now be used to cast spells on yourself or your allies. Click the spell, then use one of the F1 (self) through F5 buttons (allies).
    • F1-F5 keys can now be clicked or held down to center the camera on yourself or allies.

V1.0.0.75:

  • Pressing Esc should now deselect a controlled pet.

V1.0.0.74:

  • "/help" can now also be accessed with "/?".
  • "/surrender" can now also be accessed with "/ff".
  • "/nosurrender" can now also be accessed with "/noff".
  • "/w" can now also be accessed with "/msg".
  • Fixed an issue that was causing "/r" to incorrectly remember the last person who whispered you.

V1.0.0.138:

  • Minion health bar toggle is now bound to Ctrl+L by default instead of L.

V1.0.0.123:

  • Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability.

V1.0.0.52:

V1.0.0.32:

  • Added chat commands:
    • "/r" replies to the last person who whispered you.
    • "/mute <player>" will block all in-game chat from that player.

V0.9.25.24:

  • Added "stop command" and bound it to V.
    • Holding down H works like the stop command until the key is released.

V0.9.22.16:

  • Added "Chat history toggle" and bound it to Z.

July 10, 2009 Patch:

  • Holding down the tilde key (~) will now allow you to select only champions.

June 26, 2009 Patch:

  • Added Alt+Enter command for full screen/windowed mode toggling.

May 29, 2009 Patch:

  • Scoreboard can now be activated by holding down the Tab key.

May 9, 2009 Patch:

  • Shop can now be toggled with P.

April 25, 2009 Patch:

  • Holding down the Spacebar will now lock your camera to your champion until you release it.

April 18, 2009 Patch:

  • Removed the "click to upgrade" button for ability level-ups.
    • You can now level up skills using Alt+Q, Alt+W, Alt+E, and Alt+R.

Alpha Week 7:

  • Added "Minion health bar toggle" and bound it to L.
  • All health bars toggle now bound to Shift+L.

Alpha Week 6:

  • Esc now closes the chat box and erases any text in it.

Alpha Week 5:

  • Pressing Esc now works to close all menus.
  • Health bar toggle is now bound to L instead of F.
  • Added hold position/stop key and bound it to H.
  • Added an attack move command and bound it to X.
  • Scoreboard toggle now bound to O instead of T.
  • Teleport Home Teleport Home is now bound to B and has been added as a button in the HUD.