The Honor system is used to incentivize positive behavior among the League of Legends community by identifying and rewarding players who positively influence the gameplay experience of others in their games.
Honoring players
After the game ends, before entering the post-game lobby, each player is given 40 seconds to recognize one other ally player in one of three categories. Players can only honor other players in matchmade games (including Co-op vs AI), and cannot honor themselves or opponents.
Stayed Cool
- Tilt-proof, chill.
Stayed cool is the Honor meant for a teammate who stayed calm and was a provider of a positive playing experience.
Great Shotcalling
- Leadership, strategy.
Great Shotcalling is the Honor meant for a teammate who had good leadership and was able to lead your team to a triumphant win or a gracious defeat.
GG <3
- Team player, friendly.
GG <3 is the Honor meant for a teammate who was Honor worthy but didn't fit into a neat and tidy box of what they did to earn it.
Honor Progression
- All players begin with honor level two.
- Individuals can advance up to level five through receiving honors and playing matchmade games. Progression is not explicitly tied to an absolute number of honors received.
- Each honor level has three checkpoints, and reaching each checkpoint rewards the player, leveling up also rewards the player.
- Individuals punished for their behavior will get demoted and will temporarily not be able to level up, based on how grave the penalty is:
- Bad behavior, but not worth for a chat restriction: Slows experience gain.
- Chat restriction: One level demote.
- 14-Day Ban: Demote to level 0.
Honor rewards
Key fragments
Key fragments are exclusive to Honor and used in Hextech Crafting, they are periodically distributed to Honorable players (Honor 2 or above).
Honor Capsules
Upon leveling up to level 3, 4 and 5 players receive a Honor Capsule. Honor Capsules do not require a key to open and contain key fragments, ward skins, emotes, champion shards, and Honor-exclusive skins (see below).
Honor Orbs
Upon reaching checkpoints at level 3, 4 and 5 players receive a Honor Orb. Honor Orbs do not require a key to open, and contain key fragments and champion shards (see below).
Loading screen flair
Once hitting honor level three, player is eligible for temporary loading screen flairs. Unlock the flair by earning Honor from a teammate. If you receive two Honors from premade teammates, or just one from a non-premade teammate, you'll bring a loading screen flair to your next game. The flair lasts for one game. So shoot for a streak of honors to consistently keep your flair. As you move to levels four and five, your loading screen flair levels up with you.
Leveling up and checkpoints
- With patch V8.1 honor rewards were updated to grant rewards upon reaching checkpoints and honor levels.[1]
Honor level | Rewards | |||
---|---|---|---|---|
Level up | Checkpoint | |||
Level 1 |
|
|||
Level 2 |
|
| ||
Level 3 |
Level 3 Capsule which contains: | Level 3 Orb which contains: | ||
Level 4 |
Level 4 Capsule which contains: | Level 4 Orb which contains: | ||
Level 5 |
Level 5 Capsule which contains: |
Level 5 Orb which contains: |
The Honor-exclusive skins ( and ), are automatically added to your collection and unlocks the respective champion if you don't already own them.[2]
End of Season
Honor grants exclusive rewards at season's end for those who put the work in. The renewed Honor will be a pillar for League of Legends long after you first get to play with it.
Honor Reset
On patch V8.1, the honor level of every player was reset to a lower level, based on their previous honor level:
- Level 5 resets to level 2, checkpoint 3.
- Level 4 resets to level 2, checkpoint 2.
- Level 3 resets to level 2, checkpoint 1.
- Level 2 resets to level 2, no checkpoints.
- Level 1 and below do not reset.
Honor Levels
Trivia
- Honor was first introduced on October 1, 2012, and relaunched with patch V7.13.
- Key fragments originally dropped randomly after wins.
Old Honor System
- Main article: Honor/HistoricalThe old honor system allowed players to honor others in four categories, as well as opponents. Especially honorable individuals were recognized with a ribbon, and the top 10% of players in each category were given a summoner icon for their troubles.[3]