"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
+ + 750
Hextech Gunblade was a finished item in . League of Legends
* was 121. gold efficient, without its 03% active, and the rest of its passive.
Hextech Gunblade's healing is a effect and is considered drain . omnivamp
Lightning Bolt is not considered a . projectile
Hextech Gunblade's passive heal is the same effect as , and with it, granting 30% healing on all damage. stacks additively
Hextech Gunblade's will heal from damaging item actives as well, including its own active, synergizing with itself.
Hextech Gunblade active is distinct from , and has different cast range ( to 550 ), increased base damage and scales with champion level and 700 .
ability power The changed range is an upgrade when the combined size of the user and target are below 150 units, and a downgrade when above 150 units There is no cast time on Lightning Bolt and it will not interrupt previous orders while within range, but it will cause the user to turn toward the target when not compelled by other orders.
This counts for direction-facing effects such as and .
Old Item VFX
The is a recurring weapon in the Gunblade Final Fantasy franchise. the Hextech Gunblade most closely resembles the , Lion Heart 's ultimate weapon in Squall Leonhart and Final Fantasy VIII , though the Dissidia Final Fantasy Hextech Gunblade has a larger and more greenish blade as opposed to the Lion Heart's blue. In an added FFVIII reference, the , which is needed to fuse the Hextech Gunblade, takes its name from Squall's initial weapon.
V10.23 - Removed
Combine cost reduced to from 750 .
Bug Fix: Omni-vamp now properly grant reduced healing from pets.
New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Active base damage increased to 175 − 253 (based on level) from 175 − 250 (based on level).
Active Lightning Bolt base damage reduced to 175 − 250 (based on level) from 250 at all levels.
Combine cost increased to from 700 .
Lightning Bolt. Active base damage increased to changed to 250 from 150.
Active AP scaling reduced to
30% AP from 40% AP.
New effect: Damage is now dealt instantaneously instead of as a projectile. New effect: Cooldown is shared with other Hextech items.
Combine cost reduced to
from 550 .
Removed: 10% life steal.
Removed: 20% spell vamp. New Unique Passive - Omnivore: Now heals for 15% of all damage dealt (33% effective for AoE).
Removed Unique Passive: Your basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds.
Attack damage reduced to 40 from 45.
Ability power increased to 80 from 65.
Life steal reduced to 10% from 12%.
Combine cost increased to
from 800 .
275 Life steal increased to 12% from 10%.
New effect: Spell vamp is now Unique.
Item cost reduced to
from 3400 .
3625 Combine cost reduced to from 275 . 600 Attack damage increased to 45 from 40.
Ability power reduced to 65 from 70.
Life steal reduced to 10% from 15%.
Removed: Spell vamp is no longer Unique. Active base magic damage changed to 150 from 300.
New effect: Active now scales with 40% AP. Active slow reduced to 40% from 50%.
Slow duration reduced to 2 seconds from 3.
New Unique Passive: Your basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds.
Attack damage reduced to 40 from 60.
Ability power reduced to 70 from 75.
Life steal reduced to 15% from 20%.
Spell vamp reduced to 20% from 25%.
New effect: Spell vamp is now Unique.
Spell vamp increased to 25% from 20%.
Spell vamp increased to 20% from 13%.
Life steal increased to 20% from 15%.
Attack damage increased to 60 from 45.
Ability power increased to 75 from 55.
Spell vamp increased to 13% from 12%.
Fixed a bug where the active effect stacked with active.
+ + = 600 3625 +45 attack damage.
+55 ability power.
+15% life steal.
+12% spell vamp.
Unique active: Deals 300 magic damage and slows the target champion by 50% for 3 seconds (700 range). 60 second cooldown.