Hexflash[]
Hexflash is a ground-targeted summoner spell that, after channeling, causes your champion to blink a short distance.
Notes[]
- Hextech Flashtraption is replaced with if the user does not have .
- When is used, Hexflash starts on cooldown.
- will wait for ongoing Hexflash to complete before switching back.
- Hexflash's halved cooldown for entering combat is affected by summoner spell haste.
- Hexflash will have a duration meter that gauges cooldown.
Patch History[]
- Cooldown increased from 20 seconds to 25.
- Blink distance reduced from 200 / 200 / 250 / 300 / 350 / 400 (based on channel time) to 150 / 150 / 212.5 / 275 / 337.5 / 400 (based on channel time)
- Minimum channeled distance increased. Channeling within 1 second will not increase distance.
- Added duration meter to gauge cooldown.
- Channel time for range increase reduced from 3 seconds to 2.
- V4.3 - Added
- Type: Inspiration Slot 1 rune.
- Passive: While has a remaining cooldown greater than 2 seconds, it is replaced by .
- Active: You begin
charging for up to 6.5 seconds, increasing Hexflash's range over 3 seconds. Releasing the charge early, or entering combat with an enemy
champion will put Hexflash on
cooldown for 10 seconds.
- Recast: You
blink to the target location within range. (20 second cooldown)