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Hexflash is a ground-targeted summoner spell that, after channeling, causes your champion to blink a short distance in the direction of the cursor.


  • Hexflash is a movement channel, and so will be Silence icon interrupted by Root icon root and Grounded icon ground.
  • No substitutions are made if you do not have Flash Flash.
  • When Flash Flash is used, Hexflash starts on cooldown.
  • Hexflash's cooldown (and halved cooldown for entering combat) is reduced by summoner spell cooldown reduction.


  • Hexflash can be used to cancel certain champions' ability animations for snappier combos.
  • When jungling, the short cooldown can be used to blink over walls for quicker jungle navigation and repeated ganks.
  • Engage champions such as Alistar OriginalSquare Alistar and Leona OriginalSquare Leona can use it for an element of surprise when engaging, especially effective when done from the fog of war.
  • Quickly tapping Hexflash (and thus not completing a successful channel) still activates Unflinching rune Unflinching.
Summoner spell CDR
Base cooldown ▶ 420s
Cooldown reduction icon Cooldown reduction
5% (Cosmic Insight rune) 399s 285s 228s 199.5s 171s 85.5s N/A 19s
10% (Ionian Boots of Lucidity item) 378s 270s 216s 189s 162s 81s N/A 18s
15% (Ionian Boots of Lucidity itemCosmic Insight rune) 357s 255s 204s 178.5s 153s 76.5s N/A 17s
40% (Howling Abyss aura) N/A 180s 144s 126s 108s N/A 48s 12s
43% (Howling Abyss auraCosmic Insight rune) N/A 171s 136.8s 119.7s 102.6s N/A 45.6s 11.4s
50% (Howling Abyss auraIonian Boots of Lucidity item) N/A 150s 120s 105s 90s N/A 40s 10s
52.5% (Howling Abyss auraIonian Boots of Lucidity itemCosmic Insight rune) N/A 142.5s 114s 99.75s 85.5s N/A 38s 9.5s

Patch History

  • Bug Fix: In combat cooldown is now affected by summoner spell cooldown reduction.
  • Bug Fix: Taking the rune no longer prevents you from buffering inputs when casting your normal Flash Flash.
V7.22 Added
  • Inspiration icon Inspiration Slot 1 rune.
    • Passive: While Flash Flash is on cooldown, it is replaced by Hexflash.
    • First Cast: You begin channeling, increasing Hexflash's range over the next 2.5 seconds. After at least 1 second, you can reactive the ability. Releasing the button earlier than 1 second or entering combat with a champion will put Hexflash on cooldown for 10 seconds.
    • Second Cast: You blink to the target location within range.
    • Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.
    • Cooldown: 20 seconds.
    • Range: 200 − 425 (based on channel time)


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