Hextech Flashtraption is a rune in League of Legends.
Notes
- No substitutions are made if you do not have .
- When is used, Hexflash starts on cooldown.
- Hexflash's cooldown (and halved cooldown for entering combat) is reduced by summoner spell cooldown reduction.
Patch History
- Bug Fix: Fixed a bug where swapping to a different summoner would prevent that summoner spell from being used while in-combat.
- Bug Fix: Fixed interactions between the lockout on and ults and the Hextech Flashtraption and runes, which could cause them to lose access to and .
- Bug Fix: can no longer extend his leap range from brush via Hextech Flashtraption.
- Bug Fix: In combat cooldown is now affected by summoner spell cooldown reduction.
- Bug Fix: Taking the rune no longer prevents you from buffering inputs when casting your normal .
- V7.22 Added
- Inspiration Slot 1 rune.
- Passive: While is on cooldown, it is replaced by Hexflash.
- First Cast: You begin channeling, increasing Hexflash's range over the next 2.5 seconds. After at least 1 second, you can reactive the ability. Releasing the button earlier than 1 second or entering combat with a champion will put Hexflash on cooldown for 10 seconds.
- Second Cast: You blink to the target location within range.
- Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.
- Cooldown: 20 seconds.
- Range: Error: Parameter '3' is not accepted.