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== Hexflash == |
== Hexflash == |
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− | {{Infobox spell|Hexflash}}'''Hexflash''' is a [[ground-targeted]] [[summoner spell]] that, after [[channel |
+ | {{Infobox spell|Hexflash}}'''Hexflash''' is a [[ground-targeted]] [[summoner spell]] that, after [[channel]]ing, causes your [[champion]] to [[blink]] a short distance in the direction of the cursor. |
== Notes == |
== Notes == |
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+ | * '''Hexflash''' cannot be used while {{tip|mute|muted}}, {{tip|immobilize|immobilized}}, or {{tip|ground|grounded}}. |
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* No substitutions are made if you do not have {{si|Flash}}. |
* No substitutions are made if you do not have {{si|Flash}}. |
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* When {{si|Flash}} is used, '''Hexflash''' starts on cooldown. |
* When {{si|Flash}} is used, '''Hexflash''' starts on cooldown. |
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* '''Hexflash's''' cooldown (and halved cooldown for entering combat) is reduced by summoner spell cooldown reduction. |
* '''Hexflash's''' cooldown (and halved cooldown for entering combat) is reduced by summoner spell cooldown reduction. |
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+ | == Strategy == |
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+ | * Hexflash can be used to cancel certain champions' ability animations for snappier combos. |
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+ | * When [[jungling]], the short cooldown can be used to blink over walls for quicker jungle navigation and repeated ganks. |
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+ | * Engage champions such as {{ci|Alistar}} and {{ci|Leona}} can use it for an element of surprise when engaging, especially effective when done from the [[sight|fog of war]]. |
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+ | * Quickly tapping '''Hexflash''' (and thus not completing a successful channel) still activates {{ri|Unflinching}}. |
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+ | |||
+ | {{Summoner spell cooldown table}} |
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{{clr}} |
{{clr}} |
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− | ==Patch History== |
+ | == Patch History == |
{{Scroll box|content= |
{{Scroll box|content= |
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;[[V8.1]] |
;[[V8.1]] |
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− | * {{sbc|Bug Fix:}} Fixed interactions between the {{si|Flash}} lockout on {{ |
+ | * {{sbc|Bug Fix:}} Fixed interactions between the {{si|Flash}} lockout on {{cai|Impale|Skarner}} and {{cai|Crowstorm|Fiddlesticks}} and the '''Hextech Flashtraption''' and {{ri|Unsealed Spellbook}} runes, which could cause them to lose access to {{si|Flash}} and {{si|Hexflash}}. |
* {{sbc|Bug Fix:}} {{ci|Rengar}} can no longer extend his leap range from brush via '''Hextech Flashtraption'''. |
* {{sbc|Bug Fix:}} {{ci|Rengar}} can no longer extend his leap range from brush via '''Hextech Flashtraption'''. |
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Revision as of 09:06, 23 May 2020
Hextech Flashtraption is a rune in League of Legends.
Hexflash
Hexflash is a ground-targeted summoner spell that, after channeling, causes your champion to blink a short distance in the direction of the cursor.
Notes
- Hexflash cannot be used while [[File:Template:Tip data/Mute|20px|link=Template:Tip data/Mute]][[File:Template:Tip data/Mute|20px|link=Template:Tip data/Mute]][[File:Template:Tip data/Mute|20px|link=Template:Tip data/Mute]] [[:Template:Tip data/Mute|muted]], immobilized, or grounded.
- No substitutions are made if you do not have .
- When is used, Hexflash starts on cooldown.
- Hexflash's cooldown (and halved cooldown for entering combat) is reduced by summoner spell cooldown reduction.
Strategy
- Hexflash can be used to cancel certain champions' ability animations for snappier combos.
- When jungling, the short cooldown can be used to blink over walls for quicker jungle navigation and repeated ganks.
- Engage champions such as fog of war. and can use it for an element of surprise when engaging, especially effective when done from the
- Quickly tapping Hexflash (and thus not completing a successful channel) still activates .
Patch History
- Bug Fix: Fixed interactions between the lockout on and and the Hextech Flashtraption and runes, which could cause them to lose access to and .
- Bug Fix: can no longer extend his leap range from brush via Hextech Flashtraption.
- Bug Fix: In combat cooldown is now affected by summoner spell cooldown reduction.
- Bug Fix: Taking the rune no longer prevents you from buffering inputs when casting your normal .
- V7.22 Added
- Inspiration Slot 1 rune.
- Passive: While is on cooldown, it is replaced by Hexflash.
- First Cast: You begin channeling, increasing Hexflash's range over the next 2.5 seconds. After at least 1 second, you can reactive the ability. Releasing the button earlier than 1 second or entering combat with a champion will put Hexflash on cooldown for 10 seconds.
- Second Cast: You blink to the target location within range.
- Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.
- Cooldown: 20 seconds.
- Range: Error: Parameter '3' is not accepted.