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{{rune header|Hextech Flashtraption}}
 
{{rune header|Hextech Flashtraption}}
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{{clr}}
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== Hexflash ==
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{{Infobox spell|Hexflash}}'''Hexflash''' is a [[ground-targeted]] [[summoner spell]] that, after [[channel]]ing, causes your [[champion]] to [[blink]] a short distance in the direction of the cursor.
   
 
== Notes ==
 
== Notes ==
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* '''Hexflash''' cannot be used while {{tip|mute|muted}}, {{tip|immobilize|immobilized}}, or {{tip|ground|grounded}}.
 
* No substitutions are made if you do not have {{si|Flash}}.
 
* No substitutions are made if you do not have {{si|Flash}}.
  +
* When {{si|Flash}} is used, '''Hexflash''' starts on cooldown.
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* '''Hexflash's''' cooldown (and halved cooldown for entering combat) is reduced by summoner spell cooldown reduction.
   
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== Strategy ==
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* Hexflash can be used to cancel certain champions' ability animations for snappier combos.
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* When [[jungling]], the short cooldown can be used to blink over walls for quicker jungle navigation and repeated ganks.
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* Engage champions such as {{ci|Alistar}} and {{ci|Leona}} can use it for an element of surprise when engaging, especially effective when done from the [[sight|fog of war]].
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* Quickly tapping '''Hexflash''' (and thus not completing a successful channel) still activates {{ri|Unflinching}}.
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{{Summoner spell cooldown table}}
 
{{clr}}
 
{{clr}}
   
==Patch History==
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== Patch History ==
 
{{Scroll box|content=
 
{{Scroll box|content=
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;[[V8.1]]
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* {{sbc|Bug Fix:}} Fixed interactions between the {{si|Flash}} lockout on {{cai|Impale|Skarner}} and {{cai|Crowstorm|Fiddlesticks}} and the '''Hextech Flashtraption''' and {{ri|Unsealed Spellbook}} runes, which could cause them to lose access to {{si|Flash}} and {{si|Hexflash}}.
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* {{sbc|Bug Fix:}} {{ci|Rengar}} can no longer extend his leap range from brush via '''Hextech Flashtraption'''.
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;[[V7.24]]
 
;[[V7.24]]
 
* {{sbc|Bug Fix:}} In combat cooldown is now affected by summoner spell cooldown reduction.
 
* {{sbc|Bug Fix:}} In combat cooldown is now affected by summoner spell cooldown reduction.
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** ''Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.''
 
** ''Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.''
 
** {{sbc|Cooldown:}} 20 seconds.
 
** {{sbc|Cooldown:}} 20 seconds.
** {{sbc|Range:}} {{pp|type=channel time|6|200|245|290|335|380|425|1|1.3|1.6|1.9|2.2|2.5|formula=200{{plus}}45 every 0.3 seconds.}}
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** {{sbc|Range:}} {{pp|type=channel time|6|200|245|290|335|380|425|1|1.3|1.6|1.9|2.2|2.5|formula=200{{plus}}45 every 0.3 seconds.}}}}
}}
 
 
 
{{Rune footer}}
 
{{Rune footer}}
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[[de:Hextech-Blitzfalle]]
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[[Category:Hextech]]

Revision as of 09:06, 23 May 2020

Hextech Flashtraption is a rune in League of Legends icon League of Legends.



Hexflash

Hexflash is a ground-targeted summoner spell that, after channeling, causes your champion to blink a short distance in the direction of the cursor.

Notes

  • Hexflash cannot be used while [[File:Template:Tip data/Mute|20px|link=Template:Tip data/Mute]][[File:Template:Tip data/Mute|20px|link=Template:Tip data/Mute]][[File:Template:Tip data/Mute|20px|link=Template:Tip data/Mute]] [[:Template:Tip data/Mute|muted]], Stun icon immobilized, or Grounded icon grounded.
  • No substitutions are made if you do not have Flash Flash.
  • When Flash Flash is used, Hexflash starts on cooldown.
  • Hexflash's cooldown (and halved cooldown for entering combat) is reduced by summoner spell cooldown reduction.

Strategy

  • Hexflash can be used to cancel certain champions' ability animations for snappier combos.
  • When jungling, the short cooldown can be used to blink over walls for quicker jungle navigation and repeated ganks.
  • Engage champions such as Alistar Alistar and Leona Leona can use it for an element of surprise when engaging, especially effective when done from the fog of war.
  • Quickly tapping Hexflash (and thus not completing a successful channel) still activates Unflinching Unflinching.
Summoner spell haste
Summoner's Rift icon Summoner's Rift
Base cooldown ▶ 360s
(Teleport)
300s
(Flash)
240s
(ClarityHealUnleashed Teleport)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
90s
(Smite)
20s
(Hexflash)
Cooldown reduction icon Haste
12 (Ionian Boots of Lucidity item) 321.43s 267.86s 214.29s 187.5s 160.71s 80.36s 17.86s
18 (Cosmic Insight rune/Dawncore item) 305.08s 254.24s 203.39s 177.97s 152.54s 76.27s 16.95s
30 (Cosmic Insight rune/Dawncore item Ionian Boots of Lucidity item) 276.92s 230.77s 184.62s 161.54s 138.46s 69.23s 15.38s
36 (Cosmic Insight rune Dawncore item) 264.71s 220.59s 176.47s 154.41s 132.35s 66.18s 14.71s
48 (Cosmic Insight rune Ionian Boots of Lucidity item Dawncore item) 243.24s 202.7s 162.16s 141.89s 121.62s 60.81s 13.51s
Howling Abyss icon Howling Abyss
Base cooldown ▶ 300s
(Flash)
240s
(ClarityHeal)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
80s
(Mark)
20s
(Hexflash)
Cooldown reduction icon Haste
70 (Howling Abyss aura) 176.47s 141.18s 123.53s 105.88s 47.06s 11.76s
82 (Howling Abyss auraIonian Boots of Lucidity item) 164.84s 131.87s 115.38s 98.9s 43.96s 10.99s
88 (Howling Abyss auraCosmic Insight rune/Dawncore item) 159.57s 127.66s 111.7s 95.74s 42.55s 10.64s
100 (Howling Abyss auraCosmic Insight rune/Dawncore itemIonian Boots of Lucidity item) 150s 120s 105s 90s 40s 10s
106 (Howling Abyss auraCosmic Insight runeDawncore item) 145.63s 116.5s 101.94s 87.38s 38.83s 9.71s
118 (Howling Abyss auraCosmic Insight runeDawncore itemIonian Boots of Lucidity item) 137.61s 110.09s 96.33s 82.57s 36.7s 9.17s


Patch History

V8.1
V7.24
  • Bug Fix: In combat cooldown is now affected by summoner spell cooldown reduction.
V7.23
  • Bug Fix: Taking the rune no longer prevents you from buffering inputs when casting your normal Flash Flash.
V7.22 Added
  • Inspiration icon Inspiration Slot 1 rune.
    • Passive: While Flash Flash is on cooldown, it is replaced by Hexflash.
    • First Cast: You begin channeling, increasing Hexflash's range over the next 2.5 seconds. After at least 1 second, you can reactive the ability. Releasing the button earlier than 1 second or entering combat with a champion will put Hexflash on cooldown for 10 seconds.
    • Second Cast: You blink to the target location within range.
    • Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.
    • Cooldown: 20 seconds.
    • Range: Error: Parameter '3' is not accepted.

References