(V8.10) |
(Rioter confirmed its a mistake in patch notes https://www.reddit.com/r/leagueoflegends/comments/8jno96/patch_810_notes/dz1d98v/?context=3) |
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==Patch History== |
==Patch History== |
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− | ;[[V8.10]] |
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− | * {{si|Hexflash}} in-combat lockout duration reduced to 2 seconds from 10. |
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− | * {{sbc|Bug Fix:}} Fixed a bug where swapping {{si|Hexflash}} to a different summoner would prevent that summoner spell from being used while in-combat. |
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;[[V8.1]] |
;[[V8.1]] |
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* {{sbc|Bug Fix:}} Fixed interactions between the {{si|Flash}} lockout on {{cis|Skarner}} and {{cis|Fiddlesticks}} ults and the '''Hextech Flashtraption''' and {{ri|Unsealed Spellbook}} runes, which could cause them to lose access to {{si|Flash}} and {{si|Hexflash}}. |
* {{sbc|Bug Fix:}} Fixed interactions between the {{si|Flash}} lockout on {{cis|Skarner}} and {{cis|Fiddlesticks}} ults and the '''Hextech Flashtraption''' and {{ri|Unsealed Spellbook}} runes, which could cause them to lose access to {{si|Flash}} and {{si|Hexflash}}. |
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** {{sbc|Range:}} {{pp|type=channel time|6|200|245|290|335|380|425|1|1.3|1.6|1.9|2.2|2.5|formula=200{{plus}}45 every 0.3 seconds.}} |
** {{sbc|Range:}} {{pp|type=channel time|6|200|245|290|335|380|425|1|1.3|1.6|1.9|2.2|2.5|formula=200{{plus}}45 every 0.3 seconds.}} |
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{{Rune footer}} |
{{Rune footer}} |
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Revision as of 22:04, 15 May 2018
Hextech Flashtraption is a rune in League of Legends.
Notes
- No substitutions are made if you do not have .
- When is used, Hexflash starts on cooldown.
- Hexflash's cooldown (and halved cooldown for entering combat) is reduced by summoner spell cooldown reduction.
Patch History
- Bug Fix: Fixed interactions between the lockout on and ults and the Hextech Flashtraption and runes, which could cause them to lose access to and .
- Bug Fix: can no longer extend his leap range from brush via Hextech Flashtraption.
- Bug Fix: In combat cooldown is now affected by summoner spell cooldown reduction.
- Bug Fix: Taking the rune no longer prevents you from buffering inputs when casting your normal .
- V7.22 Added
- Inspiration Slot 1 rune.
- Passive: While is on cooldown, it is replaced by Hexflash.
- First Cast: You begin channeling, increasing Hexflash's range over the next 2.5 seconds. After at least 1 second, you can reactive the ability. Releasing the button earlier than 1 second or entering combat with a champion will put Hexflash on cooldown for 10 seconds.
- Second Cast: You blink to the target location within range.
- Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.
- Cooldown: 20 seconds.
- Range: Error: Parameter '3' is not accepted.