Hextech Flashtraption is a rune in League of Legends.
Hexflash[]
Hexflash is a ground-targeted summoner spell that, after channeling, causes your champion to blink a short distance in the direction of the cursor.
Notes[]
- Hexflash is disabled while grounded, rooted, or unable to cast.
- Hextech Flashtraption is replaced with if the user does not have .
- When is used, Hexflash starts on cooldown.
- If Hexflash is being channeled and cooldown ends, the user may still recast despite losing Hexflash, and doing so will still incur the cooldown afterwards.
- Hexflash's cooldown (and halved cooldown for entering combat) is reduced by summoner spell haste.
- Hexflash has no cast time, like most charged channels.
Interactions[]
The following table refers for interactions while the user is channeling Hexflash:
Strategy[]
- Hexflash can be used to cancel certain champions' ability cast times for snappier combinations.
- When jungling, the short cooldown can be used to blink over walls for quicker jungle navigation and repeated ganks.
- Engage champions such as fog of war. and can use it for an element of surprise when engaging, especially effective when done from the
Sound Effects[]
- Charge up
- Charge completion
Patch History[]
- Bug Fix: If the user does not have equipped upon the start of the game, it is swapped to (a rune in the same, row 1), instead of illegally swapping to which is a rune in a different row.
- Undocumented/Bug Fix: Unique cast indicator visuals restored.
- Bug Fix: no longer becomes disabled permanently if the user had the rune and the summoner spell's cooldown would end slightly before exiting a gate.
- Bug Fix: Fixed interactions between the lockout on and and the Hextech Flashtraption and runes, which could cause them to lose access to and .
- Bug Fix: can no longer extend his leap range from brush via Hextech Flashtraption.
- Bug Fix: In combat cooldown is now affected by summoner spell cooldown reduction.
- Bug Fix: Taking the rune no longer prevents you from buffering inputs when casting your normal .
- V7.22 Added
- Inspiration Slot 1 rune.
- Passive: While is on cooldown, it is replaced by Hexflash.
- First Cast: You begin channeling, increasing Hexflash's range over the next 2.5 seconds. After at least 1 second, you can reactive the ability. Releasing the button earlier than 1 second or entering combat with a champion will put Hexflash on cooldown for 10 seconds.
- Second Cast: You blink to the target location within range.
- Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.
- Cooldown: 20 seconds.
- Range: 200 − 425 (based on channel time)