Passive: While is on cooldown, it is replaced by .
for up to 2.
range over the duration. After at least 1 second, you can reactivate the spell, which is automatically done so when the charge completes without reactivation. Releasing the charge earlier than 1 second or entering combat with an enemy
for 10 seconds.
to the target location within range.
Uses Quick Casting by default, which requires the Active to be held and the Recast to occur on release.
200 − 400 (based on channel time)
Hexflash is a ground-targeted summoner spell that, after channeling, causes your champion to blink a short distance in the direction of the cursor.
Hexflash is disabled while , grounded , or unable to cast. rooted
Hextech Flashtraption is replaced with if the user does not have . When
is used, Hexflash starts on cooldown.
Hexflash's cooldown (and halved cooldown for entering combat) is reduced by summoner spell haste. Hexflash has no cast time, like most charged channels.
Summoner spell haste
Base cooldown ▶
90s ( )
20s ( )
The following table refers for interactions while the user is
Allowed, but is set to 0.
All item-actives not specified above interrupt
Damaging effects Death Grounding effects Immobilizing effects Cast-inhibiting effects
Hexflash can be used to cancel certain champions' ability cast times for snappier combinations.
jungling, the short cooldown can be used to blink over walls for quicker jungle navigation and repeated ganks. Engage champions such as and can use it for an element of surprise when engaging, especially effective when done from the fog of war.
Bug Fix: Fixed interactions between the lockout on and and the Hextech Flashtraption and runes, which could cause them to lose access to and . Bug Fix: can no longer extend his leap range from brush via Hextech Flashtraption.
Bug Fix: In combat cooldown is now affected by summoner spell cooldown reduction.
Bug Fix: Taking the rune no longer prevents you from buffering inputs when casting your normal .
V7.22 Added Inspiration Slot 1 rune.
Passive: While is on cooldown, it is replaced by Hexflash.
First Cast: You begin channeling, increasing Hexflash's range over the next 2. 5 seconds. After at least 1 second, you can reactive the ability. Releasing the button earlier than 1 second or entering combat with a champion will put Hexflash on cooldown for 10 seconds.
Second Cast: You blink to the target location within range.
Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.
Cooldown: 20 seconds. Range: 200 − 425 (based on channel time)