Passive: While is on cooldown, it is replaced by .
range over the next 2.
seconds. After at least 1 second, you can reactivate the spell. Releasing the button earlier than 1 second or entering combat with a enemy
for 10 seconds.
to the target location within range.
Uses Quick Casting by default, which requires the Active to be held and the Recast to occur on release.
200 − 400 (based on channel time)
ground-targeted summoner spell
, causes your
a short distance in the direction of the cursor.
Hexflash cannot be used while , muted , or immobilized .
grounded No substitutions are made if you do not have .
When is used, Hexflash starts on cooldown.
Hexflash's cooldown (and halved cooldown for entering combat) is reduced by summoner spell cooldown reduction.
Hexflash can be used to cancel certain champions' ability animations for snappier combos.
When jungling, the short cooldown can be used to blink over walls for quicker jungle navigation and repeated ganks.
Engage champions such as and can use it for an element of surprise when engaging, especially effective when done from the fog of war.
Quickly tapping Hexflash (and thus not completing a successful channel) still activates .
Summoner spell CDR
Base cooldown ▶
420s ( )
300s ( )
240s ( )
210s ( )
180s ( )
90s ( )
80s ( )
20s ( )
40% ( )
43% ( )
50% ( )
52. 5% ( )
Bug Fix: Fixed interactions between the lockout on and and the Hextech Flashtraption and runes, which could cause them to lose access to and .
Bug Fix: can no longer extend his leap range from brush via Hextech Flashtraption.
Bug Fix: In combat cooldown is now affected by summoner spell cooldown reduction.
Bug Fix: Taking the rune no longer prevents you from buffering inputs when casting your normal .
Inspiration Slot 1 rune.
Passive: While is on cooldown, it is replaced by Hexflash.
First Cast: You begin channeling, increasing Hexflash's range over the next 2. 5 seconds. After at least 1 second, you can reactive the ability. Releasing the button earlier than 1 second or entering combat with a champion will put Hexflash on cooldown for 10 seconds.
Second Cast: You blink to the target location within range.
Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.
Cooldown: 20 seconds.
Range: 200 − 425 (based on channel time)