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Hexflash is a ground-targeted summoner spell that, after channeling, causes your champion to blink a short distance in the direction of the cursor.


  • Hexflash is a movement channel, and so will be disabled and Silence icon interrupted by Root icon root and Grounded icon ground. It is disabled while Silence icon silenced.
  • No substitutions are made if you do not have Flash Flash.
  • When Flash Flash is used, Hexflash starts on cooldown.
  • Hexflash's cooldown (and halved cooldown for entering combat) is reduced by summoner spell cooldown reduction.
  • Hexflash has no cast time.


  • Hexflash can be used to cancel certain champions' ability animations for snappier combos.
  • When jungling, the short cooldown can be used to blink over walls for quicker jungle navigation and repeated ganks.
  • Engage champions such as Alistar OriginalSquare Alistar and Leona OriginalSquare Leona can use it for an element of surprise when engaging, especially effective when done from the fog of war.
Summoner spell CDR
Base cooldown ▶ 420s
Cooldown reduction icon Cooldown reduction
5% (Cosmic Insight rune) 399s 285s 228s 199.5s 171s 85.5s N/A 19s
10% (Ionian Boots of Lucidity item) 378s 270s 216s 189s 162s 81s N/A 18s
15% (Ionian Boots of Lucidity itemCosmic Insight rune) 357s 255s 204s 178.5s 153s 76.5s N/A 17s
40% (Howling Abyss aura) N/A 180s 144s 126s 108s N/A 48s 12s
43% (Howling Abyss auraCosmic Insight rune) N/A 171s 136.8s 119.7s 102.6s N/A 45.6s 11.4s
50% (Howling Abyss auraIonian Boots of Lucidity item) N/A 150s 120s 105s 90s N/A 40s 10s
52.5% (Howling Abyss auraIonian Boots of Lucidity itemCosmic Insight rune) N/A 142.5s 114s 99.75s 85.5s N/A 38s 9.5s

Patch History

  • Bug Fix: In combat cooldown is now affected by summoner spell cooldown reduction.
  • Bug Fix: Taking the rune no longer prevents you from buffering inputs when casting your normal Flash Flash.
V7.22 Added
  • Inspiration icon Inspiration Slot 1 rune.
    • Passive: While Flash Flash is on cooldown, it is replaced by Hexflash.
    • First Cast: You begin channeling, increasing Hexflash's range over the next 2.5 seconds. After at least 1 second, you can reactive the ability. Releasing the button earlier than 1 second or entering combat with a champion will put Hexflash on cooldown for 10 seconds.
    • Second Cast: You blink to the target location within range.
    • Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.
    • Cooldown: 20 seconds.
    • Range: 200 − 425 (based on channel time)


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