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Notes

Trivia

The Hextech synergy disables enemy items at the start of a match for a few seconds. With two Hextech champions, it can disable a maximum of 7 hex tiles. With four Hextech champions, it can disable a maximum of 13 hex tiles.

Strategy

The area of effect for the pulse bomb.

  • Some champions heavily rely on their items to become strong, disabling them for 5 seconds can be the difference between winning or losing.
  • Since Hextech makes the enemy spread out their units, Assassin's Assassin's are a great partner for Hextech. The opponent will have to chose between losing many items for 6 seconds or allowing the Assassins to jump in and surround their strongest champions.
  • Hextech is particularly strong against Guardian Guardian, as they prefer to be grouped together to maximize the utility of the Guardian synergy.
  • In a similar manner, Kindred Kindred and Twisted Fate Twisted Fate like to be surrounded by allies, allowing Hextech to exploit that aspect of them.

Items

  • Disrupting a Zeke's Herald Zeke's Herald or Locket of the Iron Solari Locket of the Iron Solari will almost render them completely useless, because when they are re-enabled they will apply their effect as they should have at the start, usually only buffing a portion of the champions that it could have.
  • Zephyr Zephyr, when combined with the Hextech synergy, is strange. Zephyr either helps the allied team, or helps the enemy team. If the Zephyr targets a champion that isn't effected by the initial pulse bomb, then at least two enemies will be significantly disabled for the start of the round. However, if the Zephyr effects the same target as the pulse bomb, the effected unit becomes invincible for the duration their items are disabled. The odds are in favor of the item helping the allied hextech team, since most people will spread out their units in an attempt to weaken the hextech ability.

Counters

By placing champions like this, it's possible to make sure at least 3 champions with items don't get hit with the bomb.

  • If a champion heavily relies on the items they have equipped, don't place another champion with item near them.
  • Place units far enough apart to dodge the radius of the pulse bomb. Ideally, no champion with an item should be placed in the middle row. See image to the right for best layout.
  • Placing Force of Nature Force of Nature on champions far away from the champions with good items can sometimes bait the pulse bomb on them, resulting in no negative side effect for the fight.
  • To a lesser degree, it's possible to bait the pulse bomb with items that activate later in the fight, like Redemption Redemption, Spear of Shojin Spear of Shojin, Seraph's Embrace Seraph's Embrace, and Guardian Angel Guardian Angel.

Notes

  • Items that are Jammed icon.png Jammed! by Hextech are replaced by a red cross and have their description and name replaced with:
    • Jammed!: Item temporarily disabled.
  • Items can not be equipped to a Jammed champion and will just bounce off and return to the item bench.

Trivia

  • In the beta version, a bug existed that could delete items from the enemy champions.
  • Zeke's Herald Zeke's Herald and Locket of the Iron Solari Locket of the Iron Solari used to effect the opposing team when re-enabled after being disabled by the Hextech synergy.

Patch History

V12.10
  • Base shield increased to 100 / 175 / 300 / 425 (based on number of Hextechs) from 100 / 150 / 275 / 375.
V12.9
  • Bonus magic damage increased to 15 / 30 / 55 / 90 (based on number of Hextechs) from 15 / 25 / 45 / 75.
V12.8
  • Base shield increased to 100 / 150 / 275 / 375 (based on number of Hextechs) from 100 / 135 / 250 / 350.
V12.6 - April 5th Hotfix
  • Base shield reduced to 100 / 135 / 250 / 350 (based on number of Hextechs) from 100 / 150 / 300 / 400.
  • Bonus magic damage reduced to 15 / 25 / 45 / 75 (based on number of Hextechs) from 15 / 25 / 50 / 80.
V12.6
  • New Effect: Bonus magic damage and shield are now increased by 20% per augment.
  • Base shield reduced to 100 / 150 / 300 / 400 (based on number of Hextechs) from 120 / 170 / 340 / 600.
  • Bonus magic damage reduced to 15 / 25 / 50 / 80 (based on number of Hextechs) from 15 / 30 / 60 / 120.
V12.5
  • Shield increased to 120 / 170 / 340 / 600 (based on number of Hextechs) from 100 / 150 / 300 / 600.
V12.4 - February 22nd Hotfix
  • Shield reduced to 100 / 150 / 300 / 600 (based on number of Hextechs) from 140 / 180 / 400 / 600.
  • Bonus magic damage reduced to 15 / 30 / 60 / 120 (based on number of Hextechs) from 20 / 50 / 100 / 170.
V12.4 - Returning
  • Synergy: At the start of combat and every 6 seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds. While the shield is active, their basic attacks deal bonus magic damage on-hit. This shield does not stack.
    • 2 Hextech units: 140 shield, 20 on-hit damage
    • 4 Hextech units: 180 shield, 50 on-hit damage
    • 6 Hextech units: 400 shield, 100 on-hit damage
    • 8 Hextech units: 600 shield, 170 on-hit damage
  • Champions: Alistar Alistar, Jarvan IV Jarvan IV, Lucian Lucian, Nocturne Nocturne, Sejuani Sejuani, Sivir Sivir, Swain Swain.
  • Item: Hextech Emblem Hextech Emblem.
V9.22 - Disabled
  • Disabled due to Set 2.
V9.21
  • Item disable duration reduced to 5 seconds from 7.
V9.17
  • Item disable duration reduced to 7 seconds from 8.
  • Bug Fix: Fixed a disabled Infinity Edge Infinity Edge losing more crit damage than it should.
  • Bug Fix: Fixed a disabled Ionic Spark Ionic Spark not re-enabling its effect.
  • Bug Fix: Fixed a disabled Zeke's Herald Zeke's Herald not re-enabling its effect.
  • Bug Fix: Fixed a disabled Locket of the Iron Solari Locket of the Iron Solari not re-enabling its effect.
V9.16b
  • Bug Fix: The trait now disables Ionic Spark Ionic Spark for the appropriate 8 seconds instead of a whole round.
V9.16 - Added
  • Synergy: At the start of combat, throws a bomb at an enemy unit with an item, and disables all nearby items for 8 seconds.
    • 2 Hextech: within a 1 hex radius
    • 4 Hextech: within a 2 hex radius
  • Champions: Camille Camille, Jayce Jayce, Jinx Jinx, Vi Vi.
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