Previous Abilities
- Reworked in V3.13.
- Turrets will attempt to prioritize enemies hit by Heimerdinger's basic attacks or by CH-1 Concussion Grenade (introduced in V3.01).
- Destroying turrets grants 12 gold.
- Deals 50% damage against structures (100% before V1.0.0.94(b)).
- Before the introduction of the stock system in V1.0.0.109, the cooldown was 26 / 23 / 20 / 17 / 14 seconds ( 24 / 22 / 20 / 18 / 16 seconds before V1.0.0.99).
- Turrets were reworked in V1.0.0.81.
- The more experience the turrets gain, the more attack damage they possess.
- Turrets start with Level 1 and can be leveled up by Heimerdinger's ultimate ability.
- Destroying turrets grants 12 gold (15 gold before V1.0.0.63).
- Even before V1.0.0.32 turrets possessed magic resistance, yet they took full magic damage.
- From his release in V0.9.25.34 till V1.0.0.32 Heimerdinger's turrets stayed even if he died.
Previous Champion Spotlight
Previous Quotes
- Upon Selection
- Attacking
- Movement
- Taunt
- Joke
- Laugh