Heimerdinger is a champion in League of Legends.[1]
Abilities[]
- Notes
- Deals spell damage on basic attacks and area damage on the beam.
- The H-28G Evolution Turret's stats update every second to reflect rank ups, level ups, and changes in Heimerdinger's ability power.
- The Turret Kit buff will visually represent the recharge rate cooldown, and how many H-28G Evolution Turret's that Heimerdinger has stored. This is visible to both allies and enemies.
- The recharge rate of H-28G Evolution Turret is affected by ability haste.
- The H-28G Evolution Turret has a sight radius of 585 while active and 227.5 while dormant.
- The amount of Turret Kit charges Heimerdinger has is indicated by small nuts orbiting him.
- Notes
- The H-28Q Apex Turret has a sight radius of 900.
- The H-28Q Apex Turret's stats update every second to reflect rank ups, level ups, and changes in Heimerdinger's ability power.
- Notes
- Hextech Micro-Rockets' direction-targeting allows for custom spread.
- This ability will cast from wherever the caster is at the end of the cast time.
- Notes
- Hextech Rocket Swarm's direction-targeting allows for custom spread.
- Heimerdinger can move once Hextech Rocket Swarm has been cast, even if the projectiles are still spawning or haven't even started to move yet.
- Hextech Micro-Rockets will cast from wherever Heimerdinger is at the end of the cast time.
- Notes
- This ability will cast from wherever the caster is at the end of the cast time.
- Notes
- No additional details.
- Toggle abilities do not count as ability activations for the purposes of on-cast effects such as Spellblade and triggering passive.
- Consuming the buff for an empowered basic ability does.
- No compensations for mana are made if UPGRADE!!! is recast.
Pets[]
Control type | Heimerdinger's basic attacks and abilities apply a refreshing, high-priority mark for 3 seconds that the H-28G Evolution Turret will attack. Enemy champions who attack Heimerdinger will be targeted secondarily, and the H-28G Evolution Turret will otherwise attack the closest target to itself. H-28G Evolution Turrets are static. |
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Target type | Minion, does not count towards the minion kill tracking score |
On-hit effects | Attacks can be mitigated by block, dodge, and blind, as well as stopped by Disarm. |
Spell effects | Basic attacks deal spell damage and the beams deal area damage. |
Abilities
The H-28G Evolution Turret spawns with 0% charge, displayed below its health bar and generates 1.11‾% charge per second. At 100% charge, if there are targets within 900 units range, H-28G Evolution Turret fires a beam in their direction after a short wind-up, prioritizing enemy champions, and dealing 40 / 60 / 80 / 100 / 120 (+ 55% AP) magic damage to all enemies it passes through.
The H-28G Evolution Turret initiates an 8-second timer while Heimerdinger is out of range. If the timer completes, it deactivates, loses all current charge, and has its sight range reduced from 585 to 227.5 units. H-28G Evolution Turret instantly reactivates once Heimerdinger moves back into range.
Damage dealt to the H-28G Evolution Turret does not benefit from life steal nor spell vamp.
The H-28G Evolution Turret updates its stats every second to reflect changes in gameplay. |
Control type | H-28Q Apex Turrets prioritize attacking enemy champions whenever possible. They are static. |
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Target type | Minion |
On-hit effects | Attacks cannot be mitigated by block or dodge. |
Spell effects | Basic attacks and beam apply spell effects as area damage. |
Abilities
H-28Q Apex Turret's basic attacks deal damage to nearby enemies around its target and slows affected targets by 25% for 1 second.
H-28Q Apex Turret spawns with 0% charge, displayed below its health bar, generates 12.5% charge per second, and an additional 20% per basic attack. At 100% charge, if there are targets in range, H-28Q Apex Turret fires a beam in their direction after a short wind-up, prioritizing enemy champions, and dealing 100 / 140 / 180 (+ 70% AP) magic damage to all enemies it passes through.
Damage dealt to the H-28Q Apex Turret does not benefit from life steal nor spell vamp.
The H-28Q Apex Turret updates its stats every second to reflect changes in gameplay. |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Heimerdinger (Collection).
Patch history[]
- For the expanded patch notes, see here.
- Bug Fix: Ability is no longer sometimes locked out even when charges were available, because of the recharge cooldown being desynced from the ability's charge count as they are used.
- Undocumented: Heimerdinger no longer has a buff that tracks his charges and the recharge timer. This buff was also previously desynced from his actual charge count.
- Bug Fix: The floating charge count on his VFX around his model is now synced with the actual amount of available charges on the ability.
- New Effect: Now updates its stats every 1 second in order to reflect level ups, rank ups, and the caster's changes in ability power.
- Bug Fix: and no longer improperly slow their attack speed.
- New Effect: Now updates its stats every 1 second in order to reflect level ups, rank ups, and the caster's changes in ability power.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Attack windup reduced to 20% from 20.078125%.
- Base health changed to 725 − 1525 (based on level) from 850 − 1450 (based on level).
- Health AP ratio changed to 50% AP at all levels from 25% − 200% (based on level) AP.
- Armor increased to 30 − 90 (based on level) from 10 − 80 (based on level).
- Magic resistance increased to 30 − 90 (based on level) from 25 − 65 (based on level).
- Undocumented: Now begins the game with one charge available instead of three.
- Known Bug: Spawning or respawning will cause the buff to not correctly track his charges, showing three charges available instead of one. This is further de-synced as turrets are placed and destroyed (and only syncs up when he has no turrets deployed and three charges actually available).
- Reminder that the count on his VFX around his model is synced up with the count on the buff bar, not on his Q.
- Undocumented/Bug Fix: No longer automatically refreshes the cooldowns of or when cast (including when the ability is canceled).
- Turret base health reduced to 130 − 640 (based on level) from 175 − 700 (based on level).
- Turret health AP ratio increased to 5% − 45% (based on level) AP from 5% − 40% (based on level) AP.
- Initial rocket base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 75 / 100 / 125 / 150.
- Initial rocket AP ratio increased to 55% AP from 45% AP.
- V12.21 - November 2nd Hotfix
- Bug Fix: Casting the ability no longer improperly resets the cooldowns of and if they were already on cooldown.
- Turret base damage increased to 7 / 11 / 15 / 19 / 23 from 6 / 9 / 12 / 15 / 18.
- Turret base health increased to 175 − 700 (based on level) from 150 − 575 (based on level).
- Cooldown reduced to 11 seconds from 12.
- Stats
- Base health increased to 558 from 488.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Bug Fix: Deactivation sound effects have been restored for several of his skins.
- Bug Fix: Explosion sound effects no longer play multiple times upon hitting an enemy.
- Initial rocket base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
- Additional rocket base damage reduced to 10 / 15 / 20 / 25 / 30 from 10 / 16 / 22 / 28 / 34.
- Maximum base damage reduced to 90 / 135 / 180 / 225 / 270 from 90 / 144 / 198 / 252 / 306.
- Initial rocket base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
- Stats
- Base attack damage increased to 56 from 55.536.
- Base armor reduced to 19 from 19.04.
- Bug Fix: Turret now properly triggers .
- Bug Fix: Approaching and triggering his turrets no longer triggers .
- Initial rocket base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
- Base damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
- AP ratio reduced to 60% AP from 75% AP.
- Bug Fix: Tooltip no longer mentions that his slow is improved to 80%.
- Turret basic attack AP ratio increased to 35% AP from 30% AP.
- Turret basic attack AP ratio increased to 35% AP from 30% AP.
- Stun duration increased to 1.5 seconds from 1.25.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). Turret lasers, ult turrets shots, and ult turret lasers are classified as AoE effects, too.
- New Effect: Can now ping the number of turrets available or time until next turret if none are available.
- V8.24 - December 5th Hotfix
- Bug Fix: Dying while third turret charge is stockpiling no longer allows him to get a fourth charge.
- Bug Fix: Once again shares a cooldown with .
- Bug Fix: Stun duration has been fixed.
- Bug Fix: Stun duration has been fixed.
- Bug Fix: Can no longer cast it immediately after if timed exactly.
- Turret beam attack cooldown now actually scales with cooldown reduction.
- Turret stats have been moved into the expanded tooltip (hold SHIFT). Expanded tooltip now indicates that turret health scales off Heimerdinger's ability power.
- Now states the actual damage rockets deal to minions instead of "60%" (which was lower than actual damage dealt due to additional AP scaling).
- Maximum base damage increased to 503 / 697.5 / 892 from 499 / 687 / 862.
- Missiles 2 to 5 base damage increased to 32 / 45 / 58 from 28 / 39 / 49.
- Missiles 6 to 20 base damage reduced to 16 / 22.5 / 29 from 16.8 / 23.4 / 29.4.
-
- Bug Fix: No longer has redundant death SFX.
- Bug Fix: Is no longer missing dance SFX.
- Stats
- Base mana increased to 385 from 307.2.
- Mana growth reduced to 20 from 40.
- Base mana regeneration increased to 8 from 6.
- Beam base damage reduced to 100 / 140 / 180 from 200 / 270 / 340.
- Stats
- Base health increased to 488 from 476.
- Health growth increased to 87 from 75.
- Bug Fix: Beam attack no longer breaks for the rest of its duration if its target walks out of range during the beam attack's wind-up.
- Bug Fix: Now correctly do reduced damage after the first hit to .
- Bug Fix: Sweeping a ward no longer plays the sound effects to it when he is in the game.
- Bug Fix: No longer has the old AP ratio of 60% for the second and third bounces.
- General
- Bug Fix: Must now actually fire a basic attack to command turrets to focus a target. Issuing an attack command and immediately cancelling it no longer triggers the redirect.
- Bug Fix: Now properly charges nearby turret beam attacks even if it kills an enemy.
- Removed: Turrets killed increasing the minion killed stat. still increases the creep score.
- Stats
- Base health regeneration reduced to 7 from 11.008.
- Health regeneration growth reduced to 0.55 from 1.75.
- Renamed to Hextech Affinity from Techmaturgical Repair Bots.
- New Effect: Grants 20% bonus movement speed while near allied turrets (his and the map's) (300 range).
- Removed: Heimerdinger grants nearby allied champions and his 10 / 15 / 20 / 25 / 30 (based on level) health regeneration, persisting for 5 seconds after they move out of range or his death (1000 range).
- Amount of turrets held increased to 3 at all ranks from 1 / 2 / 2 / 3 / 3.
- Cooldown reduced to 20 seconds at all ranks from 24 / 23 / 22 / 21 / 20.
- Base damage reduced to 6 / 9 / 12 / 15 / 18 from 12 / 18 / 24 / 30 / 36.
- AP ratio increased to 30% AP from 15% AP.
- Beam attack base damage reduced to 40 / 60 / 80 / 100 / 120 from 60 / 80 / 100 / 120 / 140.
- Removed: Turrets no longer prioritize nearby enemy champions or champions that attack them.
- Removed: Turrets no longer briefly remain active after Heimerdinger leaves the area.
- Beam attack generation rate per second reduced to 1.11% from 6.25%.
- Beam attack charge time increased to 90 seconds from 16.
- Removed: Turrets no longer gain 1 / 2 / 3 / 4 / 5% beam charge for each of their basic attacks.
- Removed: Turrets no longer spawn with 70% beam charge.
- New Effect: The charge bar is now white instead of dark blue.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 80 / 90 / 100 / 120.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 11 at all ranks.
- New Effect: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage, up to a maximum of 100% if all five rockets hit.
- Cooldown changed to 12 seconds at all ranks from 18 / 16 / 14 / 12 / 10.
- Grenade hitbox increased to 250 from 210. Stun hitbox is still 135.
- New Effect: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge.
- New Effect: Heimerdinger can now lob the grenade onto himself.
- Base damage increased to 150 / 250 / 350 from 150 / 200 / 250.
- AP ratio increased to 75% AP from 60% AP.
Trivia[]
- Heimerdinger is a portmanteau of J. Robert Oppenheimer and Erwin Schrödinger's last names.
- His given name Cecil comes from Caecilius, a Roman surname, from caecus "one-eyed > blind".[2]
- His dance references the Headspin, a breakdance move.
- A side-by-side comparison can be seen here.
- Heimerdinger's alternate/old walk is referred to as 'derpy'.
- Using any Emotes, or activating Heimerdinger's passive will make Heimerdinger alternate between his regular walk and his 'derpy' walk.
- While 'Harder, Better, Faster, Stronger'. is active, Heimerdinger gains a cosmetic buff that reads
- If Heimerdinger scores a Pentakill, he will gain the cosmetic buff
- This buff references Archimedes' sudden revelation, only in Heimerdinger's case his own came after the mass murder of the enemy team.
- Heimerdinger is the sixth champion to have more than four abilities, the others being , , , , , and .
- The icon for Teamfight Tactics item . is reused for the
- In the now-removed official League of Legends forums, the original icon of was used to represent the "Help & Support" section.
See also[]
References[]
- ↑ Heimerdinger's profile page at LeagueOfLegends.com
- ↑ DeVaan, > Etymological Dictionary of Latin & other Italic languages, p. 79