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Heimerdinger OriginalCentered.jpg
Heimerdinger
Heimerdinger (Universe)Heimerdinger (Universe)
Heimerdinger (League of Legends)Heimerdinger (League of Legends)
Heimerdinger (Teamfight Tactics)Heimerdinger (Teamfight Tactics)
Heimerdinger (Legends of Runeterra)Heimerdinger (Legends of Runeterra)
Heimerdinger (Development)Heimerdinger (Development)

Heimerdinger is a champion in League of Legends.[1]

Abilities

Edit

Hextech Affinity

Heimerdinger Hextech Affinity.png

Innate: Heimerdinger gains Movement speed icon.png 20% bonus movement speed while near an allied Turret icon.png turret or a H-28G Evolution Turret H-28G Evolution Turret or H-28Q Apex Turret H-28Q Apex Turret deployed by him.

Info
  • No additional details.

Edit

H-28G Evolution Turret

Passive: Heimerdinger periodically stocks a Turret Kit, up to a maximum of 3.

Heimerdinger H-28G Evolution Turret.png

Active: Heimerdinger deploys a H-28G Evolution Turret at the target location, which lasts until destroyed.

Up to 3 H-28G Evolution Turrets can be deployed at a time, and deploying a fourth destroys the oldest one.

Edit

H-28Q Apex Turret

Heimerdinger H-28Q Apex Turret.png

UPGRADE!!! UPGRADE!!! - Active: Heimerdinger deploys a H-28Q Apex Turret at the target location, which lasts for 8 seconds.

H-28Q Apex Turret scales with UPGRADE!!!'s UPGRADE!!!'s rank.

Notes
  • Deals Annie Disintegrate.png spell damage on basic attacks and Katarina Death Lotus.png area damage on the beam.
  • H-28G Evolution Turret's stats are determined on cast, and do not update with ranking up the ability or gaining or losing AP or levels.
  • The Turret Kit stockpile is displayed by a buff, represented as small metal nuts orbiting Heimerdinger.
  • The Turret Kit buff will visually represent the recharge rate cooldown, and how many H-28G Evolution Turret's that Heimerdinger has stored. This is visible to both allies and enemies.
  • The recharge rate of H-28G Evolution Turret is affected by ability haste.
  • The H-28G Evolution Turret has a Sight icon.png sight radius of 585 while active and 227.5 while dormant.
    • The -10% sight range modifier is applied only on the first stat update after the H-28G Evolution Turret is spawned, because of this it will have its full 650 sight range for up-to 0.25 seconds upon being spawned.(bug)

Notes
  • The H-28Q Apex Turret has a Sight icon.png sight radius of 900.
    • The -10% sight range modifier is applied only on the first stat update after the H-28Q Apex Turret is spawned, because of this it will have its full 1000 sight range for up-to 0.25 seconds upon being spawned.(bug)

Edit

Hextech Micro-Rockets

Heimerdinger Hextech Micro-Rockets.png

Active: Heimerdinger unleashes a wave of 5 rockets that converge to the target location and fan beyond it up to a maximum range, with each rocket dealing magic damage to the first enemy it hits. Every rocket hitting an enemy Champion icon.png champion grants 20% beam charge to all Heimerdinger H-28G Evolution Turret.png turrets turrets within 1000 range, up to a maximum of 100% beam charge when hitting 5 rockets on an enemy champion.

Initial Rocket Magic Damage:
50 / 75 / 100 / 125 / 150 (+ 45% AP)

Enemies can be hit by multiple rockets, with each one beyond the first dealing reduced damage, and Minion icon.png minions taking increased additional damage.

Additional Damage:
10 / 15 / 20 / 25 / 30 (+ 12% AP)
Total Damage:
90 / 135 / 180 / 225 / 270 (+ 93% AP)
Additional Minion Damage:
30 / 45 / 60 / 75 / 90 (+ 35.75% AP)
Total Minion Damage:
170 / 255 / 340 / 425 / 510 (+ 188% AP)
Edit

Hextech Rocket Swarm

Heimerdinger Hextech Rocket Swarm.png

UPGRADE!!! UPGRADE!!! - Active: Heimerdinger launches 4 waves of rockets in quick succession to the target location, each rocket dealing magic damage. Enemy Champion icon.png champions and Monster icon.png monsters are dealt reduced damage from rockets beyond the first, and further reduced beyond the fifth. Minion icon.png Minions take increased damage.

Initial Rocket Magic Damage:
135 / 180 / 225 (+ 45% AP)
2-5 Rocket Magic Damage:
32 / 45 / 58 (+ 12% AP)
6-20 Rocket Magic Damage:
16 / 22.5 / 29 (+ 6% AP)
Total Magic Damage:
503 / 697.5 / 892 (+ 183% AP)
Total Minion Magic Damage:
2700 / 3600 / 4500 (+ 900% AP)

Hextech Rocket Swarm scales with UPGRADE!!!'s UPGRADE!!!'s rank.

Notes
  • Hextech Micro-Rockets' direction-targeting allows for custom spread.
  • Hextech Micro-Rockets will cast from wherever Heimerdinger is at the end of the cast time.

Notes
  • Hextech Rocket Swarm's direction-targeting allows for custom spread.
  • Heimerdinger can move once Hextech Rocket Swarm has been cast, even if the projectiles are still spawning or haven't even started to move yet.
  • Hextech Micro-Rockets will cast from wherever Heimerdinger is at the end of the cast time.

Edit

CH-2 Electron Storm Grenade

Heimerdinger CH-2 Electron Storm Grenade.png

Active: Heimerdinger hurls a grenade at the target location, detonating upon impact to deal magic damage to enemies within the area and Slow icon.png slow them by 35% for 2 seconds. If the grenade hits an enemy Champion icon.png champion, all Heimerdinger H-28G Evolution Turret.png turrets turrets within 1000 range of the impact gain 100% beam charge.

Magic Damage:
60 / 100 / 140 / 180 / 220 (+ 60% AP)

Enemies hit at the center of the grenade's impact are also Stun icon.png stunned for 1.5 seconds.

Edit

CH-3X Lightning Grenade

Heimerdinger CH-3X Lightning Grenade.png

UPGRADE!!! UPGRADE!!! - Active: Heimerdinger hurls a massive grenade at the target location that bounces a fixed distance 3 times, exploding each time at twice the radius.

Magic Damage:
100 / 200 / 300 (+ 60% AP)

Enemy champions can only be damaged once per cast, but can be Slow icon.png slowed and Stun icon.png stunned multiple times if circumstances permit.

CH-3X Lightning Grenade scales with UPGRADE!!!'s UPGRADE!!!'s rank.

Notes
  • No additional details.

Notes
  • No additional details.

Edit

UPGRADE!!!

Heimerdinger UPGRADE!!!.png

Active: Heimerdinger empowers his next basic ability, placing it on the same Cooldown reduction icon.png cooldown as its basic form, modifying its damage and making it free to cast. UPGRADE!!! can be recast after 3 seconds while it is ready to empower.

Recast: Heimerdinger ends UPGRADE!!! and puts it on a 3-second cooldown.

UPGRADE!!! can be used while affected by Silence icon.png cast-inhibiting crowd control.

Info
  • Toggle abilities do not count as ability activations for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
    • Consuming the buff for an empowered basic ability does.
  • No compensations for Mana icon.png mana are made if UPGRADE!!! is recast.

Pets

Control type Heimerdinger's basic attacks and abilities apply a refreshing, high-priority mark for 3 seconds that the H-28G Evolution Turret will attack. Enemy champion who attack Heimerdinger will be targeted secondarily, and the H-28G Evolution Turret will otherwise attack the closest target to itself.
Target type Minion icon.png Minion, does not count towards the minion kill tracking score
On-hit effects Attacks can be mitigated by Counter Strike Counter Strike, Spirit's Refuge Spirit's Refuge, and Blind icon.png Blind, as well as stopped by Disarm icon.png Disarm.
Spell effects Basic attacks and beam apply spell effects as Katarina Death Lotus.png area damage.

Abilities

Beam Attack

The H-28G Evolution Turret spawns with 0% charge, displayed below its health bar and generates 1.11‾% charge per second. At 100% charge, if there are targets within 900 units range, H-28G Evolution Turret fires a beam in their direction after a short wind-up, prioritizing enemy champions, and dealing 40 / 60 / 80 / 100 / 120 (+ 55% AP) magic damage to all enemies it passes through.

Deactivation

The H-28G Evolution Turret initiates an 8-second timer while Heimerdinger is out of range. If the timer completes, it deactivates, loses all current charge, and has its Sight icon.png sight range reduced from 585 to 227.5 units. H-28G Evolution Turret instantly reactivates once Heimerdinger moves back into range.

Control type Always prioritizes attacking enemy champions if possible.
Target type Minion icon.png Minion
On-hit effects Attacks cannot be mitigated by Counter Strike Counter Strike or Spirit's Refuge Spirit's Refuge.
Spell effects Basic attacks and beam apply spell effects as Katarina Death Lotus.png area damage.

Abilities

Apex Shots

H-28Q Apex Turret's basic attacks deal damage to nearby enemies around its target and Slow icon.png slows affected targets by 25% for 1 second.

Apex Beam

H-28Q Apex Turret spawns with 0% charge, displayed below its health bar, generates 12.5% charge per second, and an additional 20% per basic attack. At 100% charge, if there are targets in range, H-28Q Apex Turret fires a beam in their direction after a short wind-up, prioritizing enemy champions, and dealing 100 / 140 / 180 (+ 70% AP) magic damage to all enemies it passes through.

Patch history

For the expanded patch notes, see here.
V11.9
  • Hextech Micro-Rockets Hextech Micro-Rockets
    • Initial rocket base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
      • Additional rocket base damage reduced to 10 / 15 / 20 / 25 / 30 from 10 / 16 / 22 / 28 / 34.
      • Maximum base damage reduced to 90 / 135 / 180 / 225 / 270 from 90 / 144 / 198 / 252 / 306.
V11.1
  • Stats
    • Base attack damage increased to 56 from 55.536.
    • Base armor reduced to 19 from 19.04.
V10.15
V10.14
V9.24b
  • Hextech Micro-Rockets Hextech Micro-Rockets
    • Initial rocket base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
  • CH-3X Lightning Grenade CH-3X Lightning Grenade
    • Base damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
    • AP ratio reduced to 60% AP from 75% AP.
V9.21
V9.19
V9.6
  • Turrets Turrets
    • New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). Turret lasers, ult turrets shots, and ult turret lasers are classified as AoE effects, too.
V9.1
  • H-28G Evolution Turret H-28G Evolution Turret
    • New Effect: Can now ping the number of turrets available or time until next turret if none are available.
V8.24 - December 5th Hotfix
V8.24
  • H-28G Evolution Turret H-28G Evolution Turret
    • Turret beam attack cooldown now actually scales with cooldown reduction.
    • Turret stats have been moved into the expanded tooltip (hold SHIFT). Expanded tooltip now indicates that turret health scales off Heimerdinger's ability power.
  • Hextech Micro-Rockets Hextech Micro-Rockets
    • Now states the actual damage rockets deal to minions instead of "60%" (which was lower than actual damage dealt due to additional AP scaling).
  • Hextech Rocket Swarm Hextech Rocket Swarm
    • Maximum base damage increased to 503 / 697.5 / 892 from 499 / 687 / 862.
    • Missiles 2 to 5 base damage increased to 32 / 45 / 58 from 28 / 39 / 49.
    • Missiles 6 to 20 base damage reduced to 16 / 22.5 / 29 from 16.8 / 23.4 / 29.4.
V8.22
V8.9
  • Stats
    • Base mana increased to 385 from 307.2.
    • Mana growth reduced to 20 from 40.
    • Base mana regeneration increased to 8 from 6.
V8.1
V7.22
  • Stats
    • Base health increased to 488 from 476.
    • Health growth increased to 87 from 75.
V7.16
  • H-28Q Apex Turret H-28Q Apex Turret
    • Bug Fix: Beam attack no longer breaks for the rest of its duration if its target walks out of range during the beam attack's wind-up.
V7.15
V7.12
  • General
    • Bug Fix: Must now actually fire a basic attack to command turrets to focus a target. Issuing an attack command and immediately cancelling it no longer triggers the redirect.
  • CH-2 Electron Storm Grenade CH-2 Electron Storm Grenade
    • Bug Fix: Now properly charges nearby turret beam attacks even if it kills an enemy.
V7.11
V7.10
  • Stats
    • Base health regeneration reduced to 7 from 11.008.
    • Health regeneration growth reduced to 0.55 from 1.75.
  • Hextech Affinity Hextech Affinity
    • Renamed to Hextech Affinity from Techmaturgical Repair Bots.
    • New Effect: Grants 20% bonus movement speed while near allied turrets (his own own and the map's) (300 range).
    • Removed: Heimerdinger grants nearby allied champions and his turrets turrets 10 / 15 / 20 / 25 / 30 (based on level) health regeneration, persisting for 5 seconds after they move out of range or his death (1000 range).
  • H-28G Evolution Turret H-28G Evolution Turret
    • Amount of turrets held increased to 3 at all ranks from 1 / 2 / 2 / 3 / 3.
    • Cooldown reduced to 20 seconds at all ranks from 24 / 23 / 22 / 21 / 20.
    • Base damage reduced to 6 / 9 / 12 / 15 / 18 from 12 / 18 / 24 / 30 / 36.
    • AP ratio increased to 30% AP from 15% AP.
    • Beam attack base damage reduced to 40 / 60 / 80 / 100 / 120 from 60 / 80 / 100 / 120 / 140.
    • Removed: Turrets no longer prioritize nearby enemy champions or champions that attack them.
    • Removed: Turrets no longer briefly remain active after Heimerdinger leaves the area.
    • Beam attack generation rate per second reduced to 1.11% from 6.25%.
      • Beam attack charge time increased to 90 seconds from 16.
    • Removed: Turrets no longer gain 1 / 2 / 3 / 4 / 5% beam charge for each of their basic attacks.
    • Removed: Turrets no longer spawn with 70% beam charge.
    • New Effect: The charge bar is now white instead of dark blue.
  • Hextech Micro-Rockets Hextech Micro-Rockets
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 80 / 90 / 100 / 120.
    • Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 11 at all ranks.
    • New Effect: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage, up to a maximum of 100% if all five rockets hit.
  • CH-2 Electron Storm Grenade CH-2 Electron Storm Grenade
    • Cooldown changed to 12 seconds at all ranks from 18 / 16 / 14 / 12 / 10.
    • Grenade hitbox increased to 250 from 210. Stun hitbox is still 135.
    • New Effect: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge.
    • New Effect: Heimerdinger can now lob the grenade onto himself.
  • CH-3X Lightning Grenade CH-3X Lightning Grenade
    • Base damage increased to 150 / 250 / 350 from 150 / 200 / 250.
    • AP ratio increased to 75% AP from 60% AP.

See also

References

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