Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.
Dormun[]
Dormun 1
Dormun 2
A depiction of a Mwatis
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The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.
Eka'Sul[]
Desert goats that travel in herds.
Mwatis[]
Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.
Kmiros[]
Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus.
Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.
Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.
Ralsiji[]
A Ralsiji
A Shuriman Camel 1
A Shuriman Camel 2
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Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.
Shuriman Camel[]
A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.
Sandswimmers[]
Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.
Skallashi[]
Skallashi
Skallashi in The Great Sai
Skallashi at The Zoantha Cascade
Skallashi near The Sun Disc
Skallashi in Nashramae
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The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.
Updating a champion like Heimerdinger requires all the rigor of the scientific method. Given his upcoming PBE launch, more and more evidence from the experimentation is surfacing.[1]
The first major discovery proved the mass previously known as Heimerdinger's brain is actually hair. After what must have been days of cutting, styling and shaping, Heimerdinger returned to his lab to experiment with his new do.
With his hair density significantly reduced, Heimer implemented a long languishing invention: the D.I.N.G.R., a neural-engaged robotic arm. This schematic shows the arm of the D.I.N.G.R. lying in wait for Heimerdinger's supercharged grey matter to raise the apparatus and launch a bevy of rockets and grenades at the enemies of science and progress.
A good long tinker with the 'Dinger yielded some epic upgrades to his turrets, rockets, and grenades. Now the updated Heimerdinger struts out of the lab and onto the Rift. Because the diminutive inventor isn't all explosions, a spiffy new do adds some style to the dangerous substances.
The Art of Heimerdinger[]
We knew that the 'dinger was an Einstein-esque mad scientist, but his original design made it unclear whether he was a yordle or just a short hairy dude. Reworking Heimerdinger helped us understand what we wanted the rest of the yordles to be. Using Heimer as a model, the loosely-related collection of unkempt critters became a proper species with clearly-defined proportions (jumbo heads, slender limbs) and fur/hair absolutely everywhere.[3]
Heimerdinger's Japanese voice actor is Natsuki Hanae, whom also voices him in the Japanese dub of Arcane as well as Japanese Veigar and Japanese Ziggs.[5]