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Heimerdinger OriginalCentered.jpg
Heimerdinger
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Abilities

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Hextech Affinity
EFFECT RADIUS: 300
Hextech Affinity.png

Innate: Heimerdinger gains Movement speed icon.png 20% bonus movement speed while near allied Turret icon.png turrets or his H-28G Evolution Turret.png H-28Q Apex Turret.png own.

Info
Notes
  • No additional details.

Edit
H-28G Evolution Turret
TARGET RANGE: 350
CAST TIME: 0.25
COST: 20 Mana + 1 Turret Kit
COOLDOWN: 1
RECHARGE: 20
H-28G Evolution Turret.png

Passive: Heimerdinger periodically stocks a Turret Kit, up to a maximum of 3.

Active: Heimerdinger deploys a H-28G Evolution Turret at the target location, which lasts until destroyed.

Up to 3 H-28G Evolution Turrets can be deployed at a time, and deploying a fourth destroys the oldest one.

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H-28Q Apex Turret
TARGET RANGE: 450
CAST TIME: 0.25
COOLDOWN: 1
H-28Q Apex Turret.png

UPGRADE!!! UPGRADE!!! - Active: Heimerdinger deploys a H-28Q Apex Turret at the target location, which lasts for 8 seconds.

H-28Q Apex Turret scales with UPGRADE!!!'s UPGRADE!!!'s rank.

Notes
  • Deals Disintegrate.png spell damage on basic attacks and Death Lotus.png area damage on the beam.
  • H-28G Evolution Turret's stats are determined on cast, and do not update when Heimerdinger ranks up the ability.
  • The Turret Kit stockpile is displayed by a buff, represented as small metal nuts orbiting Heimerdinger.
  • The Turret Kit buff will visually represent the recharge rate cooldown, and how many H-28G Evolution Turret's that Heimerdinger has stored. This is visible to both allies and enemies.
  • The recharge rate of H-28G Evolution Turret is affected by cooldown reduction.

Notes
  • No additional details.

Edit
Hextech Micro-Rockets
TARGET RANGE: 1325
CAST TIME: 0.25
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Hextech Micro-Rockets.png

Active: Heimerdinger unleashes a wave of 5 rockets that converge to the target location and fan beyond it up to a maximum range, with each rocket dealing magic damage to the first enemy it hits. Every rocket hitting an enemy Champion icon.png champion grants 20% beam charge to all H-28G Evolution Turret.png turrets turrets within 1000 range, up to a maximum of 100% beam charge when hitting 5 rockets on an enemy champion.

Initial Rocket Magic Damage:
50 / 80 / 110 / 140 / 170 (+ 45% AP)

Enemies can be hit by multiple rockets, with each one beyond the first dealing reduced damage, and Minion icon.png minions taking increased additional damage.

Additional Damage:
10 / 16 / 22 / 28 / 34 (+ 12% AP)
Total Damage:
90 / 144 / 198 / 252 / 306 (+ 93% AP)
Additional Minion Damage:
30 / 48 / 66 / 84 / 102 (+ 35.75% AP)
Total Minion Damage:
170 / 272 / 374 / 476 / 578 (+ 188% AP)
Edit
Hextech Rocket Swarm
TARGET RANGE: 1325
CAST TIME: 0.25
COOLDOWN: 11 / 10 / 9 / 8 / 7
Hextech Rocket Swarm.png

UPGRADE!!! UPGRADE!!! - Active: Heimerdinger launches 4 waves of rockets in quick succession to the target location, each rocket dealing magic damage. Enemy Champion icon.png champions and Monster icon.png monsters are dealt reduced damage from rockets beyond the first, and further reduced beyond the fifth. Minion icon.png Minions take increased damage.

Initial Rocket Magic Damage:
135 / 180 / 225 (+ 45% AP)
2-5 Rocket Magic Damage:
32 / 45 / 58 (+ 12% AP)
6-20 Rocket Magic Damage:
16 / 22.5 / 29 (+ 6% AP)
Total Magic Damage:
503 / 697.5 / 892 (+ 183% AP)
Total Minion Magic Damage:
2700 / 3600 / 4500 (+ 900% AP)

Hextech Rocket Swarm scales with UPGRADE!!!'s UPGRADE!!!'s rank.

Notes
  • Hextech Micro-Rockets' direction-targeting allows for custom spread.
  • Hextech Micro-Rockets will cast from wherever Heimerdinger is at the end of the cast time.

Notes
  • Hextech Rocket Swarm's direction-targeting allows for custom spread.
  • Heimerdinger can move once Hextech Rocket Swarm has been cast, even if the projectiles are still spawning or haven't even started to move yet.
  • Hextech Micro-Rockets will cast from wherever Heimerdinger is at the end of the cast time.

Edit
CH-2 Electron Storm Grenade
TARGET RANGE: 970
EFFECT RADIUS: 250
INNER RADIUS: 135
SPEED: 1200
CAST TIME: 0.25
COST: 85 Mana
COOLDOWN: 12
CH-2 Electron Storm Grenade.png

Active: Heimerdinger hurls a grenade at the target location, dealing magic damage upon impact to all nearby enemies and Slow icon.png slowing them by 35% for 2 seconds. If the grenade hits an enemy Champion icon.png champion, all H-28G Evolution Turret.png turrets turrets within 1000 range of the impact gain 100% beam charge.

Magic Damage:
60 / 100 / 140 / 180 / 220 (+ 60% AP)

Enemies at the center of the grenade's impact are also Stun icon.png stunned for 1.5 seconds.

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CH-3X Lightning Grenade
TARGET RANGE: 970
EFFECT RADIUS: 250
INNER RADIUS: 135
SPEED: 1200
CAST TIME: 0.25
COOLDOWN: 12
CH-3X Lightning Grenade.png

UPGRADE!!! UPGRADE!!! - Active: Heimerdinger hurls a massive grenade at the target location that bounces a fixed distance 3 times, exploding each time at twice the radius.

Magic Damage:
100 / 200 / 300 (+ 60% AP)

Enemy champions can only be damaged once per cast, but can be Slow icon.png slowed and Stun icon.png stunned multiple times if circumstances permit.

CH-3X Lightning Grenade scales with UPGRADE!!!'s UPGRADE!!!'s rank.

Notes
  • No additional details.

Notes
  • No additional details.

Edit
UPGRADE!!!
CAST TIME: none
COST: 100 Mana
COOLDOWN: 100 / 85 / 70
UPGRADE!!!.png

Active: Heimerdinger empowers his next basic ability, placing it on the same Cooldown reduction icon.png cooldown as its basic form, modifying its damage and making it free to cast. UPGRADE!!! can be recast after 3 seconds.

Recast: Heimerdinger ends UPGRADE!!! and puts it on a 3-second cooldown.

UPGRADE!!! can be used while affected by Stun icon.png crowd control.

Info
Notes
  • Toggle abilities do not count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
    • Consuming the buff for an empowered basic ability does.
  • No compensations for Mana icon.png mana are made if UPGRADE!!! is recast.

Pets

Control type Heimerdinger's basic attacks apply a refreshing, high-priority mark for 3 seconds, and the H-28G Evolution Turret will otherwise try to focus the same target as its counterparts if they are in range.
Target type Minion icon.png Minion, does not count towards the minion kill tracking score
On-hit effects Attacks can be mitigated by Counter Strike Counter Strike, Spirit's Refuge Spirit's Refuge, and Blind icon.png Blind, as well as stopped by Disarm icon.png Disarm.
Spell effects Basic attacks and beam apply spell effects as Death Lotus.png area damage.

Abilities

Beam Attack

The H-28G Evolution Turret spawns with 0% charge, displayed below its health bar and generates 1.11‾% charge per second. At 100% charge, if there are targets in range, H-28G Evolution Turret fires a beam in their direction after a short wind-up, prioritizing enemy champions, and dealing 40 / 60 / 80 / 100 / 120 (+ 55% AP) magic damage to all enemies it passes through.

Deactivation

The H-28G Evolution Turret initiates an 8-second timer while Heimerdinger is out of range. If the timer completes, it deactivates, loses all current charge, and has its Sight icon.png sight range reduced. H-28G Evolution Turret instantly reactivates once Heimerdinger moves back into range.

Control type Always prioritizes attacking enemy champions if possible.
Target type Minion icon.png Minion
On-hit effects Attacks cannot be mitigated by Counter Strike Counter Strike or Spirit's Refuge Spirit's Refuge.
Spell effects Basic attacks and beam apply spell effects as Death Lotus.png area damage.

Abilities

Apex Shots

H-28Q Apex Turret's basic attacks deal damage to nearby enemies around its target and Slow icon.png slows affected targets by 25% for 1 second.

Apex Beam

H-28Q Apex Turret spawns with 0% charge, displayed below its health bar, generates 12.5% charge per second, and an additional 20% per basic attack. At 100% charge, if there are targets in range, H-28Q Apex Turret fires a beam in their direction after a short wind-up, prioritizing enemy champions, and dealing 100 / 140 / 180 (+ 70% AP) magic damage to all enemies it passes through.


References

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