"I thought maybe you could love me like you used to. Even though I'm... different. But you changed too. So, here's to the new us."
In Dev Update - Champs, Lore & More, Laura 'poisonpixxi' DeYoung, Head of IP Creative for Riot Games, elaborated on their new approach to narrative cohesiveness by ironing out any inconsistencies that have sprung up over the years.
This article contains information that conflicts with this new narrative and will most likely be changed/moved in the following year(s).
Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.
Dormun[]
Dormun 1
Dormun 2
A depiction of a Mwatis
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The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.
Eka'Sul[]
Desert goats that travel in herds.
Mwatis[]
Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.
Kmiros[]
Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus.
Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.
Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.
Ralsiji[]
A Ralsiji
A Shuriman Camel 1
A Shuriman Camel 2
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Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.
Shuriman Camel[]
A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.
Sandswimmers[]
Sandswimmers
Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.
Skallashi[]
Skallashi
Skallashi in The Great Sai
Skallashi at The Zoantha Cascade
Skallashi near The Sun Disc
Skallashi in Nashramae
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The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.
A brilliant yet eccentric yordle scientist, Professor Cecil B. Heimerdinger is one of the most innovative and esteemed inventors Piltover has ever known. Relentless in his work to the point of neurotic obsession, he thrives on answering the universe's most impenetrable questions. Though his theories often appear opaque and esoteric, Heimerdinger has crafted some of Piltover's most miraculous—not to mention lethal—machinery, and constantly tinkers with his inventions to make them even more efficient.
"Impossible, you say? Nonsense. Just wait till you see my calculations!"— Heimerdinger
Heimerdinger is a skinny light skinned Yordle. His most prominent feature is his lush blond hair on his head (alternating between curly and straight), blue eyes, as well as his white mustache. He wears typical laboratory dark grey coat, gloves, as well as goggles that protect him during dangerous experimentation.
Eventually he would incorporate his D.I.N.G.R. machine, an extended third arm that is strapped on top of his head.
Personality[]
(TBA)
Abilities[]
Yordle Physiology: Heimerdinger is a Yordle, a being coming from the Spirit Realm and possesses several abilities natural of his species.
Immortality: Being spiritual beings, Yordles don't age the same way as normal humans, and they can't normally die.
Yordle Magic: Just like any Yordle, Heimerdinger is capable of performing yordle magic, which he utilizes in tandem with his skills as a scientists and inventor.
Oh, they say I'm crazy -- they say that Yordles would be easy to spot in a city such as ours, what with their fuzzy countenances and diminutive stature. But I've heard rumors that they have invented some sort of magical charms that make these abominations appear no different from you or I. But don't be fooled! No matter how adorable they may seem, these mischievous creatures will bring our city of Piltover to ruin! If I were so moved, I'd say they're an even bigger threat than those lunatic terrorists from Zaun! But I'm getting ahead of myself. Our story starts in a small pyrotechnics shop in Piltover, run by two unnervingly fuzzy gentlemen...
When Heimerdinger's latest hextech creation is stolen by Jinx, the professor sends an unfortunate apprentice on a wild goose chase through the City of Progress… and beneath it.
The Council Archives. You'd heard stories at the Academy, of course, but words could not describe the breathtaking magnitude of its contents. The entire history of your city: its glorious achievements, its sinister secrets, painstakingly documented, waiting to be read.
“Here, doodad,” she whispers to the grass. “Pretty please, with sprinkles on top! I'll let you take us somewhere you want to go next.” The doodad—or whatever it's really called—doesn't respond, but I sense it rolling away from Lulu. Well, not really rolling, as such, more making itself be where she isn't.
Santa Draven, Ambitious Elf Jinx, and Snow Fawn Poppy step up to help Santa Braum with this year’s Snowdown festivities. But with Jinx and Draven at the frontlines, the celebrations could easily snowball into shenanigans!
In the previous canon, Heimerdinger created Master Yi's Seven Lenses of Insight[2] as well as Corki's Reconnaissance Operations Front-Line Copter (ROFL Copter).