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(Abilities)
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* '''Cooldown:''' 14 seconds
 
* '''Cooldown:''' 14 seconds
 
|secondlevel = {{level up|Cost|mana|50|60|70|80|90}}
 
|secondlevel = {{level up|Cost|mana|50|60|70|80|90}}
{{level up|Maximum Magic Damage|(+0.8 per ability power)|80|125|170|215|260}}
+
{{level up|Magic Damage Per Second|(+0.2 per ability power)|20|31.25|42.5|53.75|65}}
{{level up|Drain Amount|%|10|15|20|25|30}}
+
{{level up|Damage to Heal Ratio|%|10|15|20|25|30}}
{{level up|Healing Cap||60|90|120|150|180}}
+
{{level up|Minion Healing Cap||60|90|120|150|180}}
   
 
|thirdname = Devastating Charge
 
|thirdname = Devastating Charge
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* '''Cost:''' 100 mana
 
* '''Cost:''' 100 mana
 
|ultilevel = {{level up|Cooldown|seconds|140|120|100}}
 
|ultilevel = {{level up|Cooldown|seconds|140|120|100}}
{{level up|Rider Damage|(+0.8 per ability power)|100|200|300}}
+
{{level up|Initial Magic Damage|(+0.8 per ability power)|100|200|300}}
 
{{level up|Shockwave Damage|(+0.4 per ability power)|50|125|200}}
 
{{level up|Shockwave Damage|(+0.4 per ability power)|50|125|200}}
 
}}
 
}}

Revision as of 20:42, April 7, 2012

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Hecarim, the Shadow of War is an upcoming champion in League of Legends. [1]

Abilities

Patch V1.0.0.137
ChampionSquare.png
Warpath
(Innate): Hecarim ignores unit collision and gains attack damage equal to 12.5 / 17.5 / 20 / 22.5 / 25 (based on level)% of his bonus movement speed.


Ability Description Leveling up
ChampionSquare.png
Rampage
(Active): Hecarim cleaves nearby enemies, dealing physical damage. (50% damage to minions and monsters)

If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.

  • Cost: 25 mana
  • Cooldown: 4 seconds

Physical Damage: 50 / 80 / 110 / 140 / 170 (+0.6 per bonus attack damage)

ChampionSquare.png
Spirit of Dread
(Active): Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within its reach. Additionally, Hecarim is healed for a percentage of the damage enemies within the area take from any source. Healing from damage dealt to minions is capped per casting of this skill.
  • Cooldown: 14 seconds

Cost: 50 / 60 / 70 / 80 / 90 mana

Magic Damage Per Second: 20 / 31.25 / 42.5 / 53.75 / 65 (+0.2 per ability power)

Damage to Heal Ratio: 10 / 15 / 20 / 25 / 30 %

Minion Healing Cap: 60 / 90 / 120 / 150 / 180

ChampionSquare.png
Devastating Charge
(Active): Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back, dealing physical damage based on how far Hecarim has traveled during Devastating Charge's duration.
  • Cost: 60 mana

Cooldown: 24 / 22 / 20 / 18 / 16 seconds

Minimum Damage: 40 / 75 / 110 / 145 / 180 (+0.5 per bonus attack damage)

Maximum Damage: 80 / 150 / 220 / 290 / 360 (+1.0 per bonus attack damage)

ChampionSquare.png
Onslaught of Shadows
(Active): Hecarim summons spectral riders and charges forward, dealing magic damage to anyone they strike.

Hecarim releases a shockwave when he finishes his charge, dealing additional magic damage and causing nearby enemies to flee in terror for 1 second.

  • Cost: 100 mana

Cooldown: 140 / 120 / 100 seconds

Initial Magic Damage: 100 / 200 / 300 (+0.8 per ability power)

Shockwave Damage: 50 / 125 / 200 (+0.4 per ability power)

References

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