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{{FandomVideo}}
{{C-top}}{{Champion info|{{PAGENAME}}}}
 
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{{Champion header|Hecarim}}
 
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{{Champion tabview}}
== Abilities ==
 
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{{Champions}}
{{Ability|I
 
|name=Warpath
 
|icon=Warpath.jpg
 
|description= {{sbc|Innate:}} '''Hecarim''' gains {{pp|7|15%|17.5%|20%|22.5%|25%|27.5%|30%|1|3|6|9|12|15|18|formula=15% plus 2.5% every 3 levels}} of his bonus [[movement speed]] as {{as|bonus attack damage}}.
 
|targeting='''Warpath''' is a [[buff|self-buff]].
 
|damagetype=
 
|spelleffects=
 
|onhiteffects=
 
|spellshield=
 
|additional=
 
* ''Warpath's'' attack damage bonus will adjust itself to any temporary movement speed buffs Hecarim receives, such as those from {{ii|Talisman of Ascension}}, {{cai|Song of Celerity|Sona}}, {{si|Ghost}} or [[Speed Shrine]] in [[Dominion]]. This also can be detrimental - ''Warpath'' will be adversely affected by [[slow]]ing effects, such as from {{ii|Randuin's Omen}} or {{cai|Wither|Nasus}}. However, Hecarim will not dip below his regular attack damage if he is slowed below his base movement speed, as Warpath only counts his bonus movement speed.
 
* The amount of bonus attack damage granted is checked every 0.25 seconds
 
|video=
 
}}
 
{{Ability|Q
 
|name=Rampage
 
|icon=Rampage.jpg
 
|description = {{sbc|Active:}} '''Hecarim''' cleaves nearby enemies, dealing physical damage. [[Minion]]s take 66% damage.
 
|description2 = If '''Hecarim''' damages at least one enemy with ''Rampage'', he reduces its cooldown on subsequent casts by 1 second for 8 seconds, stacking up to twice.
 
|leveling={{ft|{{lc|Physical Damage|nolist=}} {{ap|60|95|130|165|200}} {{as|(+ 60% bonus AD)}}|{{lc|Damage To Minions|nolist=}} {{ap|40|63.3|86.7|110|133.3}} {{as|(+ 40% bonus AD)}} }}
 
|range=350
 
|cooldown=4
 
|cost={{ap|32|34|36|38|40}}
 
|costtype=Mana
 
|targeting=Rampage is a [[area of effect|point blank area of effect]] ability.
 
|damagetype=physical
 
|spelleffects=area
 
|onhiteffects=
 
|spellshield=will block the damage.
 
|additional=
 
*''Rampage'' has no cast time and does not interrupt Hecarim's previous orders.
 
*''Rampage'' stacks reduce the ability's '''base''' cooldown, distinct from the usual flat cooldown reduction of abilities such as {{ai|Undertow|Olaf}} and {{ai|Arcane Mastery|Ryze}}. This means cooldown reduction from items, runes or masteries is applied after the reduction from any ''Rampage'' stacks. This makes Rampage's minimum cooldown 1.2 seconds at 40% cooldown reduction and 2 ''Rampage'' stacks, instead of 0.4 seconds. (There is a bug known as of patch 5.22 where the Q is not reducing the base cooldown by 2 seconds and is reducing the total cooldown by 2 seconds. This means rampage has a theoretical cooldown of .2 seconds with 45% CDR.) The discovery of this bug is given credit to the popular streamer Sickmotion.
 
|video=Hecarim QVideo
 
}}
 
{{Ability|W
 
|name=Spirit of Dread
 
|icon=SpiritofDread.jpg
 
|description = {{sbc|Active:}} '''Hecarim''' surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within its reach.
 
|description2 = While ''Spirit of Dread'' is active, '''Hecarim''' is [[heal]]ed for 20% of the damage taken by enemies from any source within the area, capped from [[minions]] and monsters.
 
|leveling={{ft|{{lc|Magic Damage Per Second|nolist=}} {{ap|20|30|40|50|60}} {{as|(+ 20% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|80|120|160|200|240}} {{as|(+ 80% AP)}}}}
 
|leveling2={{lc|Healing Cap}} {{ap|90|120|150|180|210}}
 
|range=525
 
|cooldown={{ap|22|21|20|19|18}}
 
|cost={{ap|50|60|70|80|90}}
 
|costtype=Mana
 
|targeting='''Spirit of Dread''' is a [[area of effect|point blank area of effect]] ability.
 
|damagetype=magic
 
|spelleffects=area
 
|onhiteffects=
 
|spellshield=will not block the ability.
 
|additional=
 
*''Spirit of Dread'' has no cast time and does not interrupt Hecarim's previous orders.
 
*''Spirit of Dread'' will heal Hecarim for damage from any source from any enemy whatsoever, including [[basic attack]]s, [[abilities]], [[items]], and [[summoner spells]] sourced from himself, allied champions, allied structures, [[minions]] and even neutral [[monsters]].
 
**The sole exception to this is for abilities that cost health - Hecarim will not heal if an enemy expends health to cast a spell within Spirit of Dread's radius.
 
*''Spirit of Dread's'' minion healing cap is based on total healing from all minions. This means that Hecarim can only be healed for up to {{ap|60|90|120|150|180}} health regardless of how many minions are affected by the spell.
 
|video=Hecarim WVideo
 
}}
 
{{Ability|E
 
|name=Devastating Charge
 
|icon=DevastatingCharge.jpg
 
|description = {{sbc|Active:}} '''Hecarim''' is temporarily {{cctip|ghosted}} and gains bonus movement speed for 4 seconds, beginning at 25% and increasing to 75% over 3 seconds.
 
|description2 = While '''Hecarim''' is charging, his next [[basic attack]] gains bonus range, {{cctip|airborne|knocks back}} his target, and deals physical damage based on how far '''Hecarim''' traveled during ''Devastating Charge's'' duration, ending its effects in the process.
 
|description3 = If '''Hecarim's''' target is beyond narrow terrain, Hecarim [[dash]]es over it to reach his target.
 
|leveling2={{ft|{{lc|Minimum Physical Damage|nolist=}} {{ap|40|75|110|145|180}} {{as|(+ 50% bonus AD)}}|{{lc|Maximum Physical Damage|nolist=}} {{ap|80|150|220|290|360}} {{as|(+ 100% bonus AD)}}}}
 
|cooldown={{ap|24|22|20|18|16}}
 
|cost=60
 
|costtype=Mana
 
|range={{ft|{{tt|325|Total Range}}|{{tt|150|Bonus Range}}}}
 
|targeting='''Devastating Charge''' is a [[buff|self-buff]] [[on-hit effect|autoattack modifier]] ability.
 
|damagetype=physical
 
|spelleffects=
 
|onhiteffects=The triggering attack will apply other [[on-hit effects]] as normal but cannot critically strike.
 
**The bonus damage from ''Devastating Charge'' will apply [[life steal]].
 
**''Devastating Charge's'' bonus damage will affect structures.
 
**''Devastating Charge's'' bonus damage will not go through [[blind]], {{ai|Aegis Protection|Pantheon|block}}, {{ai|Counter Strike|Jax|dodge}} and {{ai|Riposte|Fiora|parry}} but the knockback will still be applied.
 
|spellshield=will block the enhanced autoattack.
 
|additional=
 
*''Devastating Charge'' has no cast time and does not interrupt Hecarim's previous orders.
 
*''Devastating Charge'' resets Hecarim's autoattack timer on cast.
 
*''Devastating Charge's'' cooldown begins on cast, not when the buff expires.
 
*The percentage movement speed bonuses provided by Devastating Charge are applied additively.
 
**For example, the ability in tandem with a {{ii|Trinity Force}}, {{si|Ghost}} and no other modifiers will result in a net movement speed modifier of 8%{{plus}}27%{{plus}}175%{{equals}}'''210%'''.
 
|video=Hecarim EVideo
 
}}
 
{{Ability|R
 
|name=Onslaught of Shadows
 
|icon=OnslaughtofShadows.jpg
 
|description = {{sbc|Active:}} '''Hecarim''' summons spectral riders and dashes forth with them in a line, becoming immune to [[crowd control]] while charging and dealing magic damage to all enemies in their path. Enemies within range of where '''Hecarim''' stops also {{cctip|flee}} from him for 1 second.
 
|description2 = The wave of spectral riders travels through ''Onslaught of Shadows's'' full length, regardless of where '''Hecarim''' himself stops.
 
|leveling={{lc|Magic damage}} {{ap|150|250|350}} {{as|(+ 100% AP)}}
 
|range=1000
 
|cooldown={{ap|140|120|100}}
 
|cost=100
 
|costtype=Mana
 
|targeting='''Onslaught of Shadows''' is a [[area of effect|ground target area of effect]] [[dash]] with a [[skill shot|linear pass through skillshot]] component.
 
|damagetype=magic
 
|spelleffects=area
 
|onhiteffects=
 
|spellshield=will block the fear, but do not block the riders' damage.
 
|additional=
 
*''Onslaught of Shadows''' flee will only be applied to enemies near Hecarim when he finishes his charge. It is not applied to enemies that are only hit by the riders. This is not conversely true - enemies who are feared by Hecarim will always receive the damage as well.
 
*''Onslaught of Shadows''' flee is distinct from the usual [[fear]] in that affected units will always travel '''away''' from Hecarim for its duration, and it has a different Loss of Control Indicator icon to show this. The flee is dynamic, meaning that the affected target will continue running away from Hecarim, even as he continues to move himself, allowing some degree of control over where affected units will run.
 
|video=Hecarim RVideo
 
}}
 
 
== References ==
 
{{Reflist}}
 
{{C-bot}}
 
   
 
[[cs:Hecarim]]
 
[[cs:Hecarim]]
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[[pl:Hecarim]]
 
[[pl:Hecarim]]
 
[[pt-br:Hecarim]]
 
[[pt-br:Hecarim]]
[[ru:Hecarim]]
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[[ru:Гекарим]]
 
[[zh:赫卡里姆]]
 
[[zh:赫卡里姆]]
 
[[Category:Season Two release]]
 
[[Category:Season Two release]]
[[Category:2012 release]]
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[[Category:Dash champion]]
[[Category:Released champion]]
 
[[Category:Tank champion]]
 
[[Category:Fighter champion]]
 
 
[[Category:Flee champion]]
 
[[Category:Flee champion]]
[[Category:Melee champion]]
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[[Category:Haste champion]]
 
[[Category:Knockback champion]]
 
[[Category:Self Heal champion]]
 
[[Category:Self Heal champion]]
[[Category:6300 IP champion]]
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[[Category:Spirit]]
[[Category:975 RP champion]]
 
[[Category:Haste champion]]
 
[[Category:Dash champion]]
 
[[Category:4800 IP champion]]
 
[[Category:880 RP champion]]
 

Revision as of 19:06, 22 April 2020

Hecarim OriginalCentered
Hecarim OriginalSquare
Hecarim
the Shadow of War
Role(s):
Fighter icon Diver
Secondary attributes:
Mana resource Mana | Melee role Melee | Rune shard Adaptive Force Physical
Price:
BE icon 4800 | RP icon 880
Release Date:
2012-04-18 [1]
Last Changed:
V14.1

Template:Champion tabview