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Hecarim
Hecarim is a champion in League of Legends.[1]
Abilities[]
- Warpath's bonus attack damage will adjust itself to any temporary movement speed buffs and debuffs Hecarim is affected by.
- Since this only affects bonus values Hecarim will not dip below his regular attack damage if he is slowed below his base movement speed.
- The amount of movement speed scaling to bonus attack damage is refreshed every 0.25 seconds.
- No additional notes.
- Ultra Rapid Fire differences edit
- Stacking cooldown reduction effect removed. *
- Base damage changed to 80 / 105 / 130 / 155 / 180.
- The healing cap against minions accounts for every single one regardless of how many are present and/or affected by Spirit of Dread at the time of cast.
- Hecarim can cast any of his abilities while dashing.
- will interrupt the dash.
- If the target does not remain nearby during the dash, Devastating Charge's effect will not be consumed.
- The bonus movement speed stacks multiplicatively with other sources of movement speed boosts.
- The bonus attack range stacks additively with .
- Devastating Charge will still apply its effects to the target even if the dash is interrupted, but not if he goes into resurrection.
- Devastating Charge's damage will apply life steal and will affect structures.
- "Distance traveled" can be simple movement as well as dashing and blinking.
- Devastating Charge's damage will not bypass block or dodge but the knock back will still be applied.
- Devastating Charge will still deal damage while blinded.
- While grounded or rooted, Hecarim loses the bonus attack range from Devastating Charge.
- Hecarim will not use the empowered attack while rooted.
- The dash does not follow targets. The target's position at the time of the enhanced attack is the direction Hecarim will leap to.
- Displacement immunity will not resist the application of the stun.
- Ultra Rapid Fire differences edit
- Cooldown begins after the empowered attack is used or times out. *
- Minimum base damage changed to 50 / 65 / 80 / 95 / 110.
- Maximum base damage changed to 100 / 130 / 160 / 190 / 220.
- Minimum bonus AD ratio changed to 60% bonus AD.
- Maximum bonus AD ratio changed to 120% bonus AD.
- The spectral rider missiles originate at Hecarim's location, 145 units behind and 100 units to either side of him, and 290 units behind and 200 units to either side. They travel 1510 units forward parallel to Hecarim from their origin each.
- Only the spectral riders deal damage to enemies they pierce, Hecarim only dashes and fears enemies at the end of it.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Hecarim (Collection).
Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.
Scott McNeil
Jeremy 'Jermu' Anninos
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Health growth increased to 106 from 99.
- Healing increased to 25% from 20%.
- Healing from ally damage increased to 12.5% from 10%.
- Duration reduced to 4 seconds from 5.
- Cooldown reduced to 14 seconds at all ranks from 16 / 15.5 / 15 / 14.5 / 14.
- Healing increased to 25% from 20%.
- Cooldown changed to 20 / 19 / 18 / 17 / 16 seconds from 18 at all ranks.
- Bug Fix: No longer sometimes critically strikes with 0% critical strike chance.
- Stats
- Attack damage growth increased to 3.7 from 3.2.
- Duration increased to 5 seconds from 4.
- Stats
- Base mana increased to 280 from 277.
- Mana growth reduced to 40 from 60.
- Base mana regeneration increased to 7 from 6.5.
- Mana regeneration growth increased to 0.8 from 0.6.
- Mana cost reduced to 28 / 26 / 24 / 22 / 20 from 30 at all ranks.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Base heal reduced to 20% from 25%.
- Removed: Healing no longer scales with 2% per 100 bonus AD.
- Base bonus resistances reduced to 5 / 10 / 15 / 20 / 25 from 15 / 20 / 25 / 30 / 35.
- General
- New splash artwork for .
- V12.23 - December 14th Hotfix
- Base damage amplification per stack reduced to 3% from 4%.
- Maximum base damage amplification reduced to 9% from 12%.
- Damage amplification bonus AD ratio per stack reduced to 4% per 100 bonus AD from 5%.
- Maximum damage amplification bonus AD ratio reduced to 12% per 100 bonus AD from 15%.
- Base damage amplification per stack reduced to 3% from 4%.
- Stats
- Base health reduced to 625 from 650.
- Damage bonus AD ratio reduced to 90% bonus AD from 95%.
- Damage amplification bonus AD ratio per stack reduced to 5% per 100 bonus AD from 6%.
- Maximum damage amplification bonus AD ratio reduced to 15% per 100 bonus AD from 18%.
- Winddown time reduced to 0 seconds from 1.
- Base heal reduced to 25% from 30%
- Heal bonus AD ratio reduced to 2% per 100 bonus AD from 2.5%.
- Stats
- Base armor reduced to 32 from 35.
- Health growth reduced to 99 from 104.
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180.
- Damage bonus AD ratio increased to 95% bonus AD from 90%.
- Number of stacks increased to 3 from 2.
- Cooldown reduction per stack reduced to 0.75 seconds from 1.
- Maximum cooldown reduction increased to 2.25 seconds from 2.
- Base damage amplification per stack increased to 4% from 2%.
- Maximum base damage amplification increased to 12% from 4%.
- Damage amplification bonus AD ratio per stack increased to 6% per 100 bonus AD from 3%.
- Maximum damage amplification bonus AD ratio increased to 18% per 100 bonus AD from 6%.
- Mana cost changed to 30 at all ranks from 28 / 31 / 34 / 37 / 40.
- Undocumented: Stack duration increased to 8 seconds from 6.
- New Effect: Stacks now expire by one every 1 second instead of all at once upon expiration.
- Cooldown increased to 16 / 15.5 / 15 / 14.5 / 14 seconds from 14 at all ranks.
- New Effect: Now grants him 15 / 20 / 25 / 30 / 35 bonus armor and bonus magic resistance while active.
- Minimum bonus AD ratio reduced to 50% bonus AD from 55%.
- Maximum bonus AD ratio reduced to 100% bonus AD from 110%.
- Knock back distance reduced to 150 − 350 (based on distance traveled) units from 250 − 450 (based on distance traveled).
- Cooldown changed to 18 seconds at all ranks from 20 / 19 / 18 / 17 / 16.
- Minimum bonus AD ratio reduced to 50% bonus AD from 55%.
- Fear duration reduced to 0.75 − 1.5 (based on distance traveled) seconds from 0.75 − 2 (based on distance traveled).
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 104 from 90.
- Armor growth increased to 5.45 from 4.25.
- Magic resistance growth increased to 2.05 from 1.25.
- Damage bonus AD ratio increased to 90% bonus AD from 85%.
- Cooldown reduced to 14 seconds from 18.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 97 / 134 / 171 / 208.
- Minimum base damage reduced to 30 / 45 / 60 / 75 / 90 from 30 / 50 / 70 / 90 / 110.
- Maximum base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220.
- Minimum base damage reduced to 30 / 45 / 60 / 75 / 90 from 30 / 50 / 70 / 90 / 110.
- New Effect: Now trigger spell effects when dealing damage.
- Cooldown reduced to 18 seconds at all ranks from 22 / 21 / 20 / 19 / 18.
- Healing cap increased to 120 / 150 / 180 / 210 / 240 from 90 / 120 / 150 / 180 / 210.
- Stats
- Base armor increased to 35 from 32.
- Damage bonus AD ratio increased to 85% bonus AD from 75%.
- Damage bonus AD ratio increased to 75% bonus AD from 70%.
- Minimum bonus AD ratio increased to 55% bonus AD from 50%.
- Maximum bonus AD ratio increased to 110% bonus AD from 100%.
- Minimum bonus AD ratio increased to 55% bonus AD from 50%.
- Stats
- Base armor reduced to 32 from 36.
- Armor growth increased to 4.25 from 4.
- Damage amplification per stack reduced to 2% from 5%.
- New Effect: Damage amplification per stack now scales with 3% per 100 bonus AD.
- New Effect: Healing now scales with 2.5% per 100 bonus AD.
- Healing from ally damage reduced to 15% from 30%.
- New Effect: Healing from ally damage now scales with 1.25% per 100 bonus AD.
- Minimum base damage reduced to 30 / 50 / 70 / 90 / 110 from 35 / 65 / 95 / 125 / 155.
- Maximum base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 130 / 190 / 250 / 310.
- Minimum base damage reduced to 30 / 50 / 70 / 90 / 110 from 35 / 65 / 95 / 125 / 155.
- Bonus movement speed reduced to 25% − 65% (based on time active) from 25% − 75% (based on time active).
- Base damage reduced to 60 / 97 / 134 / 171 / 208 from 60 / 102 / 144 / 186 / 228.
- General
- Updated visual effects.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Movement speed conversion reduced to 12% − 24% (based on level) from 15% − 30%.
- Bonus movement speed reduced to 25% − 75% (based on time active) from 25% − 85%.
- Bug Fix: No longer gains more than 25% movement speed immediately after immediately casting.
- Stats
- Mana growth increased to 60 from 40.
- Minimum base damage reduced to 35 / 65 / 95 / 125 / 155 from 45 / 75 / 105 / 135 / 165.
- Maximum base damage reduced to 70 / 130 / 190 / 250 / 310 from 90 / 150 / 210 / 270 / 330.
- Minimum base damage reduced to 35 / 65 / 95 / 125 / 155 from 45 / 75 / 105 / 135 / 165.
- Bonus movement speed reduced to 25% − 85% (based on time active) from 25% − 100% (based on time active).
- Bonus movement speed increased to 25% − 100% (based on time active) from 25% − 75% (based on time active).
- Bug Fix: Tooltip in the collection tab has been updated to accurately reflect its latest state.
- Base damage increased to 60 / 102 / 144 / 186 / 228 from 55 / 95 / 135 / 175 / 215.
- Minion damage reduced to 60% from 66.6%.
- Fear duration increased to 0.75 − 2 (based on distance traveled) seconds from 0.75 − 1.5 (based on distance traveled).
- Damage amplification per stack reduced to 5% from 10%.
- Minimum base damage reduced to 45 / 75 / 105 / 135 / 165 from 45 / 80 / 115 / 150 / 185.
- Maximum base damage reduced to 90 / 150 / 210 / 270 / 330 from 90 / 160 / 230 / 300 / 370.
- New Effect: Now deals 10% increased damage per stack.
-
- Bug Fix: Recall no longer uses the base skin's recall audio.
- Mana cost reduced to 28 / 31 / 34 / 37 / 40 from 32 / 34 / 36 / 38 / 40.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 24 / 22 / 20 / 18 / 16.
- Base damage increased to 55 / 95 / 135 / 175 / 215 from 55 / 90 / 125 / 160 / 195.
- Bonus AD ratio increased to 70% bonus AD from 60%.
- Heal increased to 30% from 20%.
- Stats
- Base attack damage increased to 66 from 58.
- Base armor increased to 36 from 26.72.
- Base damage increased to 55 / 90 / 125 / 160 / 195 from 50 / 85 / 120 / 155 / 190.
- Base damage increased to 45 / 80 / 115 / 150 / 185 from 40 / 75 / 110 / 145 / 180.
- New Effect: Duration no longer ticks down during charge.
- Flee duration changed to 0.75 / 1.5 (based on distance traveled) from 1 second at all distances.
-
- Bug Fix: VO is now more audible.
-
- Bug Fix: VFX no longer ends prematurely after receiving the second stack.
- Bug Fix: Stomp can no longer be reused if his initial target dies during the stomp animation.
- Bug Fix: Can no longer critically strike structures.
- Bug Fix: The basic attack component of Devastating Charge can now critically strike, in line with similar abilities such as .
- Stats
- Base attack damage reduced to 58 from 61.37.
- Base damage reduced to 50 / 85 / 120 / 155 / 190 from 60 / 95 / 130 / 165 / 200.
- General
- Bug Fix: Headless Hecarim's smoke effects no longer stutter.
- Bug Fix: 's spectral riders are once again visible. Still spooky, though.
- General
- Adjusted splash artwork for .
- Bonus movement speed stacking changed to multiplicative from additive.
- New Effect: Knock back distance increases with the distance traveled by Hecarim over the duration.
- Knockback distance changed to 250 - 450 from 300.
- New Effect: Buff bar displays knockback level and speed.
- Bug Fix: Fixed a bug where Devastating Charge would move Hecarim while rooted.
- General
- Bug Fix: Fixed a bug where Hecarim lost 's effects right after casting
- Stats
- Base health reduced to 580 from 599.
- Health growth reduced to 90 from 95.
- Removed Passive: ghosting.
- New Effect: Hecarim is ghosted while active.
- Stats
- Base mana reduced to 277.2 from 327.2.
- Mana growth increased to 40 from 37.
- Stats
- Base mana increased to 327.2 from 277.2.
- Mana growth reduced to 37 from 40.
- Bonus attack damage value check frequency increased to every 0.25 seconds from every 1.
- Bonus movement speed stacking changed to additive from multiplicative.
- Damage to monsters increased to 100% from 66
- Mana cost increased to 32 / 34 / 36 / 38 / 40 from 20 / 23 / 26 / 29 / 32.
- Stats
- Base health regen reduced to 7 from 9.25.
- Base mana regen reduced to 6.5 from 7.5.
- Mana cost reduced to 20 / 23 / 26 / 29 / 32 from 24 / 26 / 28 / 30 / 32.
- Healing cap against minions/monsters increased to 90 / 120 / 150 / 180 / 210 from 60 / 90 / 120 / 150 / 180.
- Bonus attack damage increased to 15 / 17.5 / 20 / 22.5 / 25 / 27.5% of bonus movement speed from 10 / 12.5 / 15 / 17.5 / 20 / 22.5%.
- Mana cost reduced to 24 / 26 / 28 / 30 / 32 from 24 / 28 / 32 / 36 / 40.
- Stats
- Base armor increased to 20 from 16.
- Bug Fix: Amount healed is now correctly 20% instead of 10 / 15 / 20 / 25 / 30%.
- Mana cost changed to 24 / 28 / 32 / 36 / 40 from 25 at all ranks.
- New Effect: If the target is beyond narrow terrain Hecarim will leap over it to reach them.
- Removed: Dealing 50 / 125 / 200 + 40% AP damage at end location.
- Spectral rider base damage increased to 150 / 250 / 350 from 100 / 200 / 300
- Spectral rider AP ratio increased to 100% AP from 40% AP.
- Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 18 / 17 / 16 / 15 / 14.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190.
- Healing changed to 20% at all ranks from 10 / 15 / 20 / 25 / 30.
- Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 14 at all ranks.
- Bug Fix: Fixed a tooltip error that displayed more damage was actually dealt.
- Stats
- Movement speed increased to 345 from 320.
- Base attack damage increased to 59 from 56.
- Attack damage per level increased to 3.2 from 3.
- Bug Fix: Fixed a bug where colliding with enemy turrets would take aggro.
- Collision updated to be more responsive when hitting enemies.
- Initial bonus movement speed increased to 25% from 0%.
- Maximum bonus movement speed and distance required unchanged.
- New Effect: Flee speed increases based on how close enemies are to Hecarim.
- Damage to minions increased to 66% from 50%.
- Travel distance for full charge reduced.
- Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
(Innate)
- Hecarim cleaves nearby enemies, dealing physical damage.
(Q)
- Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
(W)
- Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
(E)
- Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies, causing them to flee in terror.
(Ultimate)
Trivia[]
- Hecarim might have been inspired by the Four Horsemen of the Apocalypse (specifically War) and/or Assault Rider from Kingdom Hearts.
- His dance references 'Dope Zebra' by 'rhettandlink'.
- A side-by-side comparison can be seen here.
- , along with is one of the only two abilities in the game that scale with movement speed.
- Ganondorf in The Legend of Zelda: Twilight Princess.
- The spectral riders used to be members of the Iron Order Hecarim was Knight Commander of and, together with him, became undead when the Ruination of the Blessed Isles was unleashed.
might be referencing the fight with - Hecarim was deemed overpowered in Ultra Rapid Fire (2014 edition) and was ultimately disabled in non-custom games.