watch 02:39
The Loop (Games)
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Hecarim
Abilities
- Notes
- Warpath's bonus attack damage will adjust itself to any temporary movement speed buffs and debuffs Hecarim is affected by ( , , , , ).
- Since this only affects bonus values Hecarim will not dip below his regular attack damage if he is
slowed below his base movement speed.
- Since this only affects bonus values Hecarim will not dip below his regular attack damage if he is
- The amount of movement speed scaling to bonus attack damage is refreshed every 0.25 seconds.
- Notes
- No additional notes.
Ultra Rapid Fire differences edit
- Stacking cooldown reduction effect removed. *
- Notes
- The only restriction Spirit of Dread has for
healing Hecarim is that the source must not be an enemy (damage from neutral monsters will count) and that enemies spending their own health to use abilities will not count.
- The healing cap against minions accounts for every single one regardless of how many are present and/or affected by Spirit of Dread at the time of cast.
- Notes
- Hecarim can cast any of his abilities while
dashing.
- will interrupt the dash.
- The bonus movement speed
stacks multiplicatively with other sources.
- The bonus attack range stacks additively with .
- Devastating Charge will still apply its effects to the target even if the
dash is
interrupted, but not if he goes into
resurrection.
- Devastating Charge's damage will apply
life steal and will affect structures.
- "Distance traveled" can be simple movement as well as
dashing and
blinking.
- Devastating Charge's damage will not bypass
block or
dodge but the
knock back will still be applied.
- Devastating Charge will still deal damage while
blinded.
- Devastating Charge will still deal damage while
- While
grounded or
rooted, Hecarim loses the
bonus attack range from Devastating Charge.
- Hecarim will not use the empowered attack while
rooted.
- Hecarim will not use the empowered attack while
- The
dash does not follow targets. The target's position at the time of the enhanced attack is the direction Hecarim will leap to.
Ultra Rapid Fire differences edit
- Cooldown begins after the empowered attack is used or times out. *
- Notes
- No additional details.
Patch history
- See here for the complete patch history.
- General
- Updated visual effects.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Movement speed conversion reduced to 12% − 24% (based on level) from 15% − 30%.
- Bonus movement speed reduced to 25% − 75% (based on time active) from 25% − 85%.
- Bug Fix: No longer gains more than 25% movement speed immediately after immediately casting.
- Stats
- Mana growth increased to 60 from 40.
- Minimum base damage reduced to 35 / 65 / 95 / 125 / 155 from 45 / 75 / 105 / 135 / 165.
- Maximum base damage reduced to 70 / 130 / 190 / 250 / 310 from 90 / 150 / 210 / 270 / 330.
- Minimum base damage reduced to 35 / 65 / 95 / 125 / 155 from 45 / 75 / 105 / 135 / 165.
- Bonus movement speed reduced to 25% − 85% (based on time active) from 25% − 100% (based on time active).
- Bonus movement speed increased to 25% − 100% (based on time active) from 25% − 75% (based on time active).
- Bug Fix: Tooltip in the collection tab has been updated to accurately reflect its latest state.
- Base damage increased to 60 / 102 / 144 / 186 / 228 from 55 / 95 / 135 / 175 / 215.
- Minion damage reduced to 60% from 66.6%.
- Fear duration increased to 0.75 − 2 (based on distance traveled) seconds from 0.75 − 1.5 (based on distance traveled).
- Damage amplification per stack reduced to 5% from 10%.
- Minimum base damage reduced to 45 / 75 / 105 / 135 / 165 from 45 / 80 / 115 / 150 / 185.
- Maximum base damage reduced to 90 / 150 / 210 / 270 / 330 from 90 / 160 / 230 / 300 / 370.
- New Effect: Now deals 10% increased damage per stack.
-
- Bug Fix: Recall no longer uses the base skin's recall audio.
- Mana cost reduced to 28 / 31 / 34 / 37 / 40 from 32 / 34 / 36 / 38 / 40.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 24 / 22 / 20 / 18 / 16.
- Base damage increased to 55 / 95 / 135 / 175 / 215 from 55 / 90 / 125 / 160 / 195.
- Bonus AD ratio increased to 70% bonus AD from 60%.
- Heal increased to 30% from 20%.
- Stats
- Base attack damage increased to 66 from 58.
- Base armor increased to 36 from 26.72.
- Base damage increased to 55 / 90 / 125 / 160 / 195 from 50 / 85 / 120 / 155 / 190.
- Base damage increased to 45 / 80 / 115 / 150 / 185 from 40 / 75 / 110 / 145 / 180.
- New Effect: Duration no longer ticks down during charge.
- Flee duration changed to 0.75 / 1.5 (based on distance traveled) from 1 second at all distances.
-
- Bug Fix: VO is now more audible.
-
- Bug Fix: VFX no longer ends prematurely after receiving the second stack.
- Bug Fix: Stomp can no longer be reused if his initial target dies during the stomp animation.
- Bug Fix: Can no longer critically strike structures.
- Bug Fix: The basic attack component of Devastating Charge can now critically strike, in line with similar abilities such as .
- Stats
- Base attack damage reduced to 58 from 61.37.
- Base damage reduced to 50 / 85 / 120 / 155 / 190 from 60 / 95 / 130 / 165 / 200.
- General
- Bug Fix: Headless Hecarim's smoke effects no longer stutter.
- Bug Fix: 's spectral riders are once again visible. Still spooky, though.
- General
- Adjusted splash artwork for .
- Bonus movement speed stacking changed to multiplicative from additive.
- New Effect:
Knock back distance increases with the distance traveled by Hecarim over the duration.
- Knockback distance changed to 250 - 450 from 300.
- New Effect: Buff bar displays knockback level and speed.
- Bug Fix: Fixed a bug where Devastating Charge would move Hecarim while rooted.
- General
- Bug Fix: Fixed a bug where Hecarim lost 's effects right after casting
- Stats
- Base health reduced to 580 from 599.
- Health growth reduced to 90 from 95.
- Removed Passive:
ghosting.
- Removed Passive:
- New Effect: Hecarim is
ghosted while active.
- New Effect: Hecarim is
- Stats
- Base mana reduced to 277.2 from 327.2.
- Mana growth increased to 40 from 37.
- Stats
- Base mana increased to 327.2 from 277.2.
- Mana growth reduced to 37 from 40.
- Bonus attack damage value check frequency increased to every 0.25 seconds from every 1.
- Bonus movement speed stacking changed to additive from multiplicative.
- Damage to monsters increased to 100% from 66
- Mana cost increased to 32 / 34 / 36 / 38 / 40 from 20 / 23 / 26 / 29 / 32.
- Stats
- Base health regen reduced to 7 from 9.25.
- Base mana regen reduced to 6.5 from 7.5.
- Mana cost reduced to 20 / 23 / 26 / 29 / 32 from 24 / 26 / 28 / 30 / 32.
- Healing cap against minions/monsters increased to 90 / 120 / 150 / 180 / 210 from 60 / 90 / 120 / 150 / 180.
- Bonus attack damage increased to 15 / 17.5 / 20 / 22.5 / 25 / 27.5% of bonus movement speed from 10 / 12.5 / 15 / 17.5 / 20 / 22.5%.
- Mana cost reduced to 24 / 26 / 28 / 30 / 32 from 24 / 28 / 32 / 36 / 40.
- Stats
- Base armor increased to 20 from 16.
- Bug Fix: Amount healed is now correctly 20% instead of 10 / 15 / 20 / 25 / 30%.
- Mana cost changed to 24 / 28 / 32 / 36 / 40 from 25 at all ranks.
- New Effect: If the target is beyond narrow terrain Hecarim will leap over it to reach them.
- Removed: Dealing 50 / 125 / 200 + 40% AP damage at end location.
- Spectral rider base damage increased to 150 / 250 / 350 from 100 / 200 / 300
- Spectral rider AP ratio increased to 100% AP from 40% AP.
- Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 18 / 17 / 16 / 15 / 14.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190.
- Healing changed to 20% at all ranks from 10 / 15 / 20 / 25 / 30.
- Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 14 at all ranks.
- Bug Fix: Fixed a tooltip error that displayed more damage was actually dealt.
- Stats
- Movement speed increased to 345 from 320.
- Base attack damage increased to 59 from 56.
- Attack damage per level increased to 3.2 from 3.
- Bug Fix: Fixed a bug where colliding with enemy turrets would take aggro.
- Collision updated to be more responsive when hitting enemies.
- Initial bonus movement speed increased to 25% from 0%.
- Maximum bonus movement speed and distance required unchanged.
- New Effect: Flee speed increases based on how close enemies are to Hecarim.
- Damage to minions increased to 66% from 50%.
- Travel distance for full charge reduced.
- Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
(Innate)
- Hecarim cleaves nearby enemies, dealing physical damage.
(Q)
- Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
(W)
- Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
(E)
- Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies, causing them to flee in terror.
(Ultimate)
See also
Cancelled Champions |
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References
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