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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Hecarim OriginalCentered
Hecarim
Hecarim (Universe)Hecarim (Universe)
Hecarim (League of Legends)Hecarim (League of Legends)
Hecarim (Esports)Hecarim (Esports)
Hecarim (Teamfight Tactics)Hecarim (Teamfight Tactics)
Hecarim (Legends of Runeterra)Hecarim (Legends of Runeterra)
Hecarim (Wild Rift)Hecarim (Wild Rift)
Hecarim (Development)Hecarim (Development)
Hecarim (Trivia)Hecarim (Trivia)

Hecarim is a champion in League of Legends.[1]

Abilities[]

Edit

Warpath

Warpath

Innate: Hecarim gains Attack damage icon Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage equal to Champions killed 5s before or after using Chronobreak (R)12% − 24% (based on level) of his Movement speed icon bonus movement speed.

Info
  • Warpath's bonus attack damage will adjust itself to any temporary movement speed buffs and debuffs Hecarim is affected by.
    • Since this only affects bonus values Hecarim will not dip below his regular attack damage if he is Slow icon slowed below his base movement speed.
  • The amount of movement speed scaling to bonus attack damage is refreshed every 0.25 seconds.

Edit

Rampage

Rampage

Active: Hecarim cleaves his glaive around himself, dealing Champions killed from outside standard Attack rangephysical damage to nearby enemies, reduced to 60% against Minion icon minions.

Physical Damage:
60 / 85 / 110 / 135 / 160 Champions stunned with Pyromania (P)(+ 90% bonus AD)
Minion damage:
36 / 51 / 66 / 81 / 96 Champions stunned with Pyromania (P)(+ 54% bonus AD)

If this damages an enemy, Hecarim gains a stack of Rampage for 8 seconds, refreshing on subsequent damage and stacking up to 3 times. Each stack increases Rampage's damage by 3% Champions stunned with Pyromania (P)(+ 4% per 100 bonus AD) and reduces its Cooldown icon base cooldown by 0.75 seconds, up to a 9% Champions stunned with Pyromania (P)(+ 12% per 100 bonus AD) damage increase and a 2.25-second reduction of the base cooldown at maximum stacks. Stacks expire by one every 1 second when the duration ends.

Info
  • No additional notes.

Map-Specific Differences
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
  • Stacking cooldown reduction effect removed. *
Arena icon Arena differences edit
  • Base damage changed to 80 / 105 / 130 / 155 / 180.

Edit

Spirit of Dread

Spirit of Dread

Active: Hecarim surrounds himself with the Spirit of Dread for 4 seconds, dealing Damage mitigated with Shifting Sands (E)magic damage every second to nearby enemies.

Magic Damage Per Tick:
20 / 30 / 40 / 50 / 60 Multiple champions hit with Between Worlds (R)(+ 20% AP)
Total Magic Damage:
100 / 150 / 200 / 250 / 300 Multiple champions hit with Between Worlds (R)(+ 100% AP)

While active, Hecarim gains Attack damage icon Healing from Spirit of Dread (W)bonus armor and Attack damage icon Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance and is Heal power icon healed for 25% of the post-mitigation damage dealt to enemies within the area from all sources, halved to 12.5% for damage dealt by allies. The healing is capped against Minion icon minions and Monster icon monsters.

Bonus Resistances:
5 / 10 / 15 / 20 / 25
Capped Healing:
120 / 150 / 180 / 210 / 240

Info
  • The healing cap against minions accounts for every single one regardless of how many are present and/or affected by Spirit of Dread at the time of cast.

Map-Specific Differences
Arena icon Arena differences edit
  • Base healing changed to 35% of damage dealt.
  • Healing bonus AD ratio changed to Champions stunned with Pyromania (P)3% per 100 bonus AD.
  • Total AP ratio changed to Multiple champions hit with Between Worlds (R)120% AP.

Edit

Devastating Charge

Devastating Charge

Active: Hecarim becomes Ghost ghosted and gains Movement speed icon Champions killed 5s before or after using Chronobreak (R)25% − 65% (based on time active) bonus total movement speed for 4 seconds.

During this time, Hecarim empowers his next basic attack to gain 50 − 250 (based on distance traveled) Range icon bonus range and cause him to Dash dash in the target's direction, Reveal icon revealing them for 1 second. If the target remains nearby during the dash, the Ghost ghosting and Champions killed 5s before or after using Chronobreak (R)bonus movement speed ends prematurely and Hecarim Airborne icon knocks them back 150 − 350 (based on distance traveled) units, though not through terrain, Stun icon stuns them for 0.25 seconds, and deals them Champions killed from outside standard Attack rangemodified physical damage, increased by 0% − 100% (based on distance traveled).

Minimum Physical Damage:
30 / 45 / 60 / 75 / 90 Champions stunned with Pyromania (P)(+ 50% bonus AD)
Maximum Physical Damage:
60 / 90 / 120 / 150 / 180 Champions stunned with Pyromania (P)(+ 100% bonus AD)

Devastating Charge can Critical strike icon critically strike for Champions stunned with Pyromania (P)(75% + 40% 40%) AD Champions killed from outside standard Attack rangebonus physical damage.

Devastating Charge Bladework resets Hecarim's basic attack timer. Hecarim can cast any of his abilities during the dash. Devastating Charge's duration is paused during Onslaught of Shadows Onslaught of Shadows.

Info
  • Hecarim can cast any of his abilities while Dash dashing.
  • If the target does not remain nearby during the dash, Devastating Charge's effect will not be consumed.
  • The Champions killed 5s before or after using Chronobreak (R)bonus movement speed Multiple stacking icon stacks multiplicatively with other sources of movement speed boosts.
  • The bonus attack range stacks additively with Rapid Firecannon Rapid Firecannon.
  • Devastating Charge will still apply its effects to the target even if the Dash dash is Silence icon interrupted, but not if he goes into Revival icon resurrection.
  • Devastating Charge's damage will apply Life steal icon life steal and will affect structures.
  • "Distance traveled" can be simple movement as well as Dash dashing and Flash blinking.
  • Devastating Charge's damage will not bypass Spirit's Refuge block or Jax Counter Strike old dodge but the Airborne icon knock back will still be applied.
    • Devastating Charge will still deal damage while Blind icon blinded.
  • While Grounded icon grounded or Root icon rooted, Hecarim loses the Range icon bonus attack range from Devastating Charge.
    • Hecarim will not use the empowered attack while Root icon rooted.
  • The Dash dash does not follow targets. The target's position at the time of the enhanced attack is the direction Hecarim will leap to.
  • Unstoppable icon Displacement immunity will not resist the application of the Stun icon stun.

Map-Specific Differences
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
  • Cooldown begins after the empowered attack is used or times out. *
Arena icon Arena differences edit
  • Minimum base damage changed to 50 / 65 / 80 / 95 / 110.
  • Maximum base damage changed to 100 / 130 / 160 / 190 / 220.
  • Minimum bonus AD ratio changed to Champions stunned with Pyromania (P)60% bonus AD.
  • Maximum bonus AD ratio changed to Champions stunned with Pyromania (P)120% bonus AD.

Edit

Onslaught of Shadows

Onslaught of Shadows

Active: Hecarim Dash dashes with Unstoppable icon displacement immunity to the target location and summons 5 spectral riders in an arrow formation that charge alongside him in the target direction, dealing Damage mitigated with Shifting Sands (E)magic damage to all enemies in their path and Reveal icon revealing them for 2.5 seconds.

Magic damage:
150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 100% AP)

Upon arrival, he Flee icon fears nearby enemies for 0.75 − 1.5 (based on distance traveled) seconds and Slow icon slows them, ramping to 99% over the duration.

The wave of spectral riders travels independently of Hecarim and will always charge at the same distance. The slow's strength cannot be reduced and is increased based on how far away the affected units are from Hecarim. Onslaught of Shadows will cast at max range if cast beyond that.

Info
  • The spectral rider missiles originate at Hecarim's location, 145 units behind and 100 units to either side of him, and 290 units behind and 200 units to either side. They travel 1510 units forward parallel to Hecarim from their origin each.
  • Only the spectral riders deal damage to enemies they pierce, Hecarim only dashes and fears enemies at the end of it.

Map-Specific Differences
Arena icon Arena differences edit
  • AP ratio changed to Multiple champions hit with Between Worlds (R)130% AP.


Champion skins[]

This article section only contains champion skins. For all associated collection items, see Hecarim (Collection).
Hecarim OriginalSkin
Original
RP 880
17.04.2012
Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.
Separator
ActorScott McNeil
ArtistJeremy 'Jermu' Anninos
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.14
  • Stats
    • Health growth increased to 106 from 99.
  • Spirit of Dread Spirit of Dread
    • Healing increased to 25% from 20%.
      • Healing from ally damage increased to 12.5% from 10%.
    • Duration reduced to 4 seconds from 5.
    • Cooldown reduced to 14 seconds at all ranks from 16 / 15.5 / 15 / 14.5 / 14.
  • Devastating Charge Devastating Charge
    • Cooldown changed to 20 / 19 / 18 / 17 / 16 seconds from 18 at all ranks.
V14.1
  • Devastating Charge Devastating Charge
    • Bug Fix: No longer sometimes critically strikes with 0% critical strike chance.
V13.21
  • Stats
    • Attack damage growth increased to 3.7 from 3.2.
  • Spirit of Dread Spirit of Dread
    • Duration increased to 5 seconds from 4.
V13.17
  • Stats
    • Base mana increased to 280 from 277.
    • Mana growth reduced to 40 from 60.
    • Base mana regeneration increased to 7 from 6.5.
    • Mana regeneration growth increased to 0.8 from 0.6.
  • Rampage Rampage
    • Mana cost reduced to 28 / 26 / 24 / 22 / 20 from 30 at all ranks.
  • Spirit of Dread Spirit of Dread
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
    • Base heal reduced to 20% from 25%.
    • Removed: Healing no longer scales with Champions stunned with Pyromania (P)2% per 100 bonus AD.
V13.14
  • Spirit of Dread Spirit of Dread
    • Base bonus resistances reduced to 5 / 10 / 15 / 20 / 25 from 15 / 20 / 25 / 30 / 35.
V13.6
V12.23 - December 14th Hotfix
  • Rampage Rampage
    • Base damage amplification per stack reduced to 3% from 4%.
      • Maximum base damage amplification reduced to 9% from 12%.
    • Damage amplification bonus AD ratio per stack reduced to Champions stunned with Pyromania (P)4% per 100 bonus AD from inherit5%.
      • Maximum damage amplification bonus AD ratio reduced to Champions stunned with Pyromania (P)12% per 100 bonus AD from inherit15%.
V12.18
  • Stats
    • Base health reduced to 625 from 650.
  • Rampage Rampage
    • Damage bonus AD ratio reduced to Champions stunned with Pyromania (P)90% bonus AD from inherit95%.
    • Damage amplification bonus AD ratio per stack reduced to Champions stunned with Pyromania (P)5% per 100 bonus AD from inherit6%.
      • Maximum damage amplification bonus AD ratio reduced to Champions stunned with Pyromania (P)15% per 100 bonus AD from inherit18%.
    • Winddown time reduced to 0 seconds from 1.
  • Spirit of Dread Spirit of Dread
    • Base heal reduced to 25% from 30%
    • Heal bonus AD ratio reduced to Champions stunned with Pyromania (P)2% per 100 bonus AD from inherit2.5%.
V12.17
  • Stats
    • Base armor reduced to 32 from 35.
    • Health growth reduced to 99 from 104.
  • Rampage Rampage
    • Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180.
    • Damage bonus AD ratio increased to Champions stunned with Pyromania (P)95% bonus AD from inherit90%.
    • Number of stacks increased to 3 from 2.
    • Cooldown reduction per stack reduced to 0.75 seconds from 1.
      • Maximum cooldown reduction increased to 2.25 seconds from 2.
    • Base damage amplification per stack increased to 4% from 2%.
      • Maximum base damage amplification increased to 12% from 4%.
    • Damage amplification bonus AD ratio per stack increased to Champions stunned with Pyromania (P)6% per 100 bonus AD from inherit3%.
      • Maximum damage amplification bonus AD ratio increased to Champions stunned with Pyromania (P)18% per 100 bonus AD from inherit6%.
    • Mana cost changed to 30 at all ranks from 28 / 31 / 34 / 37 / 40.
    • Undocumented: Stack duration increased to 8 seconds from 6.
    • New Effect: Stacks now expire by one every 1 second instead of all at once upon expiration.
  • Spirit of Dread Spirit of Dread
    • Cooldown increased to 16 / 15.5 / 15 / 14.5 / 14 seconds from 14 at all ranks.
    • New Effect: Now grants him 15 / 20 / 25 / 30 / 35 Healing from Spirit of Dread (W)bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance while active.
  • Devastating Charge Devastating Charge
    • Minimum bonus AD ratio reduced to Champions stunned with Pyromania (P)50% bonus AD from inherit55%.
      • Maximum bonus AD ratio reduced to Champions stunned with Pyromania (P)100% bonus AD from inherit110%.
    • Knock back distance reduced to 150 − 350 (based on distance traveled) units from 250 − 450 (based on distance traveled).
    • Cooldown changed to 18 seconds at all ranks from 20 / 19 / 18 / 17 / 16.
  • Onslaught of Shadows Onslaught of Shadows
    • Fear duration reduced to 0.75 − 1.5 (based on distance traveled) seconds from 0.75 − 2 (based on distance traveled).
V12.10
  • Stats
    • Base health increased to 650 from 580.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 5.45 from 4.25.
    • Magic resistance growth increased to 2.05 from 1.25.
V12.9
  • Rampage Rampage
    • Damage bonus AD ratio increased to Champions stunned with Pyromania (P)90% bonus AD from inherit85%.
  • Spirit of Dread Spirit of Dread
    • Cooldown reduced to 14 seconds from 18.
V12.6
  • Rampage Rampage
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 97 / 134 / 171 / 208.
  • Devastating Charge Devastating Charge
    • Minimum base damage reduced to 30 / 45 / 60 / 75 / 90 from 30 / 50 / 70 / 90 / 110.
      • Maximum base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220.
V11.21
V11.20
  • Spirit of Dread Spirit of Dread
    • Cooldown reduced to 18 seconds at all ranks from 22 / 21 / 20 / 19 / 18.
    • Healing cap increased to 120 / 150 / 180 / 210 / 240 from 90 / 120 / 150 / 180 / 210.
V11.12
  • Stats
    • Base armor increased to 35 from 32.
  • Rampage Rampage
    • Damage bonus AD ratio increased to Champions stunned with Pyromania (P)85% bonus AD from inherit75%.
V11.11
  • Rampage Rampage
    • Damage bonus AD ratio increased to Champions stunned with Pyromania (P)75% bonus AD from inherit70%.
  • Devastating Charge Devastating Charge
    • Minimum bonus AD ratio increased to Champions stunned with Pyromania (P)55% bonus AD from inherit50%.
      • Maximum bonus AD ratio increased to Champions stunned with Pyromania (P)110% bonus AD from inherit100%.
V11.9
  • Stats
    • Base armor reduced to 32 from 36.
    • Armor growth increased to 4.25 from 4.
  • Rampage Rampage
    • Damage amplification per stack reduced to 2% from 5%.
    • New Effect: Damage amplification per stack now scales with Champions stunned with Pyromania (P)3% per 100 bonus AD.
  • Spirit of Dread Spirit of Dread
    • New Effect: Healing now scales with Champions stunned with Pyromania (P)2.5% per 100 bonus AD.
    • Healing from ally damage reduced to 15% from 30%.
    • New Effect: Healing from ally damage now scales with Champions stunned with Pyromania (P)1.25% per 100 bonus AD.
  • Devastating Charge Devastating Charge
    • Minimum base damage reduced to 30 / 50 / 70 / 90 / 110 from 35 / 65 / 95 / 125 / 155.
      • Maximum base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 130 / 190 / 250 / 310.
V11.7
  • Devastating Charge Devastating Charge
    • Bonus movement speed reduced to 25% − 65% (based on time active) from 25% − 75% (based on time active).
V11.6
  • Rampage Rampage
    • Base damage reduced to 60 / 97 / 134 / 171 / 208 from 60 / 102 / 144 / 186 / 228.
V11.5
  • General
    • Updated visual effects.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.24
  • Warpath Warpath
    • Movement speed conversion reduced to 12% − 24% (based on level) from 15% − 30%.
  • Devastating Charge Devastating Charge
    • Bonus movement speed reduced to 25% − 75% (based on time active) from 25% − 85%.
    • Bug Fix: No longer gains more than 25% movement speed immediately after immediately casting.
V10.23
  • Stats
    • Mana growth increased to 60 from 40.
V10.21
  • Devastating Charge Devastating Charge
    • Minimum base damage reduced to 35 / 65 / 95 / 125 / 155 from 45 / 75 / 105 / 135 / 165.
      • Maximum base damage reduced to 70 / 130 / 190 / 250 / 310 from 90 / 150 / 210 / 270 / 330.
V10.17
  • Devastating Charge Devastating Charge
    • Bonus movement speed reduced to 25% − 85% (based on time active) from 25% − 100% (based on time active).
V10.16
  • Devastating Charge Devastating Charge
    • Bonus movement speed increased to 25% − 100% (based on time active) from 25% − 75% (based on time active).
V10.12
  • Rampage Rampage
    • Bug Fix: Tooltip in the collection tab has been updated to accurately reflect its latest state.
V10.11
  • Rampage Rampage
    • Base damage increased to 60 / 102 / 144 / 186 / 228 from 55 / 95 / 135 / 175 / 215.
    • Minion damage reduced to 60% from 66.6%.
V10.6
  • Onslaught of Shadows Onslaught of Shadows
    • Fear duration increased to 0.75 − 2 (based on distance traveled) seconds from 0.75 − 1.5 (based on distance traveled).
V9.9
  • Rampage Rampage
    • Damage amplification per stack reduced to 5% from 10%.
  • Devastating Charge Devastating Charge
    • Minimum base damage reduced to 45 / 75 / 105 / 135 / 165 from 45 / 80 / 115 / 150 / 185.
    • Maximum base damage reduced to 90 / 150 / 210 / 270 / 330 from 90 / 160 / 230 / 300 / 370.
V9.6
  • Rampage Rampage
    • New Effect: Now deals 10% increased damage per stack.
  • Elderwood Hecarim Elderwood Hecarim
    • Bug Fix: Recall no longer uses the base skin's recall audio.
V9.4
  • Rampage Rampage
    • Mana cost reduced to 28 / 31 / 34 / 37 / 40 from 32 / 34 / 36 / 38 / 40.
  • Devastating Charge Devastating Charge
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 24 / 22 / 20 / 18 / 16.
V8.16
  • Rampage Rampage
    • Base damage increased to 55 / 95 / 135 / 175 / 215 from 55 / 90 / 125 / 160 / 195.
    • Bonus AD ratio increased to Champions stunned with Pyromania (P)70% bonus AD from inherit60%.
V8.7
V7.22
  • Stats
    • Base attack damage increased to 66 from 58.
    • Base armor increased to 36 from 26.72.
  • Rampage Rampage
    • Base damage increased to 55 / 90 / 125 / 160 / 195 from 50 / 85 / 120 / 155 / 190.
  • Devastating Charge Devastating Charge
    • Base damage increased to 45 / 80 / 115 / 150 / 185 from 40 / 75 / 110 / 145 / 180.
V7.17
V7.11
  • Devastating Charge Devastating Charge
    • Bug Fix: Stomp can no longer be reused if his initial target dies during the stomp animation.
V7.1
V6.20
V6.15
  • Stats
    • Base attack damage reduced to 58 from 61.37.
  • Rampage Rampage
    • Base damage reduced to 50 / 85 / 120 / 155 / 190 from 60 / 95 / 130 / 165 / 200.
V6.14
  • General
    • Bug Fix: Headless Hecarim's smoke effects no longer stutter.
V6.12
V6.7
V6.5
  • Devastating Charge Devastating Charge
    • Bonus movement speed stacking changed to multiplicative from additive.
    • New Effect: Airborne icon Knock back distance increases with the distance traveled by Hecarim over the duration.
      • Knockback distance changed to 250 - 450 from 300.
    • New Effect: Buff bar displays knockback level and speed.
    • Bug Fix: Fixed a bug where Devastating Charge would move Hecarim while rooted.
V6.2
V5.24
V5.23
  • Stats
    • Base mana reduced to 277.2 from 327.2.
    • Mana growth increased to 40 from 37.
V5.22
  • Stats
    • Base mana increased to 327.2 from 277.2.
    • Mana growth reduced to 37 from 40.
V5.11
  • Warpath Warpath
    • Bonus attack damage value check frequency increased to every 0.25 seconds from every 1.
  • Devastating Charge Devastating Charge
    • Bonus movement speed stacking changed to additive from multiplicative.
V5.9
  • Rampage Rampage
    • Damage to monsters increased to 100% from 66
    • Mana cost increased to 32 / 34 / 36 / 38 / 40 from 20 / 23 / 26 / 29 / 32.
V5.7
  • Stats
    • Base health regen reduced to 7 from 9.25.
    • Base mana regen reduced to 6.5 from 7.5.
V5.1
  • Rampage Rampage
    • Mana cost reduced to 20 / 23 / 26 / 29 / 32 from 24 / 26 / 28 / 30 / 32.
  • Spirit of Dread Spirit of Dread
    • Healing cap against minions/monsters increased to 90 / 120 / 150 / 180 / 210 from 60 / 90 / 120 / 150 / 180.
V4.13
  • Warpath Warpath
    • Bonus attack damage increased to 15 / 17.5 / 20 / 22.5 / 25 / 27.5% of bonus movement speed from 10 / 12.5 / 15 / 17.5 / 20 / 22.5%.
  • Rampage Rampage
    • Mana cost reduced to 24 / 26 / 28 / 30 / 32 from 24 / 28 / 32 / 36 / 40.
V4.5
  • Stats
    • Base armor increased to 20 from 16.
V4.1
  • Spirit of Dread Spirit of Dread
    • Bug Fix: Amount healed is now correctly 20% instead of 10 / 15 / 20 / 25 / 30%.
V3.9
  • Rampage Rampage
    • Mana cost changed to 24 / 28 / 32 / 36 / 40 from 25 at all ranks.
V3.8
  • Devastating Charge Devastating Charge
    • New Effect: If the target is beyond narrow terrain Hecarim will leap over it to reach them.
  • Onslaught of Shadows Onslaught of Shadows
    • Removed: Dealing 50 / 125 / 200 + Multiple champions hit with Between Worlds (R)40% AP damage at end location.
    • Spectral rider base damage increased to 150 / 250 / 350 from 100 / 200 / 300
    • Spectral rider AP ratio increased to Multiple champions hit with Between Worlds (R)100% AP from Multiple champions hit with Between Worlds (R)40% AP.
V3.5 (Balance update)
  • Spirit of Dread Spirit of Dread
    • Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 18 / 17 / 16 / 15 / 14.
V3.03
  • Rampage Rampage
    • Base damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190.
  • Spirit of Dread Spirit of Dread
    • Healing changed to 20% at all ranks from 10 / 15 / 20 / 25 / 30.
    • Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 14 at all ranks.
    • Bug Fix: Fixed a tooltip error that displayed more damage was actually dealt.
V1.0.0.152
  • Stats
    • Movement speed increased to 345 from 320.
    • Base attack damage increased to 59 from 56.
    • Attack damage per level increased to 3.2 from 3.
V1.0.0.149
  • Devastating Charge Devastating Charge
    • Bug Fix: Fixed a bug where colliding with enemy turrets would take aggro.
V1.0.0.144
  • Devastating Charge Devastating Charge
    • Collision updated to be more responsive when hitting enemies.
    • Initial bonus movement speed increased to 25% from 0%.
      • Maximum bonus movement speed and distance required unchanged.
  • Onslaught of Shadows Onslaught of Shadows
    • New Effect: Flee speed increases based on how close enemies are to Hecarim.
V1.0.0.140
V1.0.0.138
  • Warpath Warpath (Innate)
    • Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
  • Rampage Rampage (Q)
    • Hecarim cleaves nearby enemies, dealing physical damage.
  • Spirit of Dread Spirit of Dread (W)
    • Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
  • Devastating Charge Devastating Charge (E)
    • Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
  • Onslaught of Shadows Onslaught of Shadows (Ultimate)
    • Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies, causing them to flee in terror.

Trivia[]


See also[]

References[]

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