watch 03:03
The Loop (Games)
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Hecarim
Abilities
- Notes
- Warpath's bonus attack damage will adjust itself to any temporary movement speed buffs and debuffs Hecarim is affected by ( , ,
Ghost, , ).
- Since this only affects bonus values Hecarim will not dip below his regular attack damage if he is
slowed below his base movement speed.
- Since this only affects bonus values Hecarim will not dip below his regular attack damage if he is
- The amount of movement speed scaling to bonus attack damage is refreshed every 0.25 seconds.
- Notes
- No additional notes.
Ultra Rapid Fire differences
- Stacking cooldown reduction effect removed. *
- Notes
- The only restriction Spirit of Dread has for
healing Hecarim is that the source must not be an enemy (damage from neutral monsters will count) and that enemies spending their own health to use abilities will not count.
- The healing cap against minions accounts for every single one regardless of how many are present and/or affected by Spirit of Dread at the time of cast.
- Notes
- Hecarim can cast any of his abilities while
dashing.
- will interrupt the dash.
- The bonus movement speed
stacks multiplicatively with other sources.
- The bonus attack range stacks additively with .
- Devastating Charge will still apply its effects to the target even if the
dash is
interrupted, but not if he goes into
resurrection.
- Devastating Charge's damage will apply
life steal and will affect structures.
- "Distance traveled" can be simple movement as well as
dashing and
blinking.
- Devastating Charge's damage will not bypass
block or
dodge but the
knock back will still be applied.
- Devastating Charge will still deal damage while
blinded.
- Devastating Charge will still deal damage while
- While
grounded or
rooted, Hecarim loses the
bonus attack range from Devastating Charge.
- Hecarim will not use the empowered attack while
rooted.
- Hecarim will not use the empowered attack while
- The
dash does not follow targets. The target's position at the time of the enhanced attack is the direction Hecarim will leap to.
Ultra Rapid Fire differences
- Cooldown begins after the empowered attack is used or times out. *
- Notes
- No additional details.
References
- Map specific balancing
- Champions with map-specific balancing
- FANDOM Video
- Hecarim
- Melee champion
- 4800 BE champion
- 880 RP champion
- 2012 release
- Released champion
- Diver champion
- Fighter champion (Legacy)
- Tank champion (Legacy)
- Jungle champion
- Top champion
- LoL Champion gameplays
- LoL Champions
- Dash champion
- Flee champion
- Haste champion
- Knockback champion
- Self Heal champion
- Undead
- Immune champion
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