- For information about the boyband, see Riot Records/HEARTSTEEL.
- For the removed item, see .
Heartsteel is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 900 health = 2400
- 100% base health regeneration = 300
- Total Gold Value = 2700
Gold efficiency
- 90% gold efficient. base stats are
Similar items
Notes
- Colossal Consumption deals proc damage and basic damage, and thus will not trigger spell effects.
- Colossal Consumption is an auto-targeted effect.
- Colossal Consumption's stacks linger for 3 seconds after no longer being in range of the target.
- Colossal Consumption applies life steal at 100% effectiveness.
Map-Specific Differences
- Howling Abyss differences edit
- Permanent bonus health changed to 5% of damage amount.
- Ultra Rapid Fire differences edit
- Per-target cooldown changed to 40 seconds from 30.
- Health changed to 700.
- Colossal Consumption base damage changed to 125.
Trivia
- This item had a placeholder icon and its name on PBE for the initial Preseason 2023 cycle was Leviathan.
- This name was later changed to its Masterwork item.
- A removed item of the same name and icon exists as .
- Colossal Consumption's effect is similar to .
Media
Sound Effects
- Applying Stack
- Applying Final Stack
- Passive Triggered
Patch History
- Bug Fix: The bonus stats provided to the item by applying a Masterwork upgrade now correctly contribute to Colossal Consumption.
- Can no longer be upgraded to .
- Colossal Consumption base damage reduced to 80 from 100.
- Colossal Consumption health ratio increased to 12% bonus health from items from 10%.
- Bug Fix: no longer incorrectly grants 25 ability haste.
- Bug Fix: No longer is listed under the Ability Haste menu of the Shop.
- V14.1 - January 12th Hotfix
- Health increased to 900 from 800.
- health increased to 1150 from 1050.
- New:
- Recipe: + + + 900 = 3000.
- Stats: 800 health, 200% base health regeneration.
- Unique Passive - Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 100 (+ 10% bonus health from items) bonus physical damage on-hit and grant you permanent bonus health equal to「 12% of that amount 」「 12 (+ 1.2% bonus health from items) 」 (30 second cooldown per target).
- Unique Passive - Goliath: For each 1000 maximum health, gain 3% increased size, up to 30%.
- Limited to 1 Heartsteel.
- Stats: 1050 health, 300% base health regeneration.
item: .
- Old:
- Recipe: + + + 700 = 3200.
- Stats: 800 health, 200% base health regeneration, 20 ability haste.
- Unique Passive - Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 125 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 12.5 (+ 0.6% maximum health) 」 (30 second cooldown per target).
- Mythic Passive: Empowers each of your other Legendary items with (1% maximum health) bonus health and 6% increased size.
- Limited to 1 Mythic item.
- Stats: 1050 health, 300% base health regeneration, 25 ability haste.
item: .
- Bug Fix: On-target cooldown is no longer reset upon the user's death.
- Bug Fix: Colossal Consumption's readied effect no longer grants increased health on-hit if the attack was parried by , as it does not consume the buff on the target.
- Undocumented/Bug Fix: On-target cooldown is now properly reduced by .
- V12.22 - Added
- Recipe: + + + 700 = 3200.
- Stats: 800 health, 200% base health regeneration, 20 ability haste.
- Unique Passive - Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 125 (+ 6% maximum health) bonus physical damage and grant you permanent bonus health equal to 12.5 (+ 0.6% maximum health) (30 second cooldown per target).
- Mythic Passive: Empowers other Legendary items with 1% bonus health and 6% increased size.
- Limited to 1 Mythic item.
- Stats: 1050 health, 300% base health regeneration, 25 ability haste.
item: .
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items