Health regeneration (also known as HP5) is a stat similar to mana regeneration which determines the amount of health a champion regenerates over a five-second period. This happens in half-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen.
Each champion starts with a certain base rate of health regeneration, which increases by a small amount at each level-up.
Health regeneration can be further increased by a variety of items, abilities, runes and neutral buffs. Health regeneration stacks additively, and each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.
Gold Value
- Flat health regeneration has a gold value of
36 per point.
- Percentage base health regeneration has a gold value of
3 per point.
- Health restored by potion has a gold value of
0.233 per point.
Restoring Health
- Health can also be restored through others means than health regeneration: healing, life steal, and omnivamp.
Increasing health regeneration
Items
This table is automatically generated based on the data from Module:ItemData/data.
Item | Cost | Amount | Availability |
---|---|---|---|
400 ![]() | 100% | Summoner's Rift, Nexus Blitz | |
3300 ![]() | 250% | All maps | |
650 ![]() | 50% | All maps | |
3300 ![]() | 150% | All maps | |
950 ![]() | 20 | Howling Abyss | |
2300 ![]() | 300% | All maps | |
400 ![]() | 100% | Summoner's Rift, Nexus Blitz | |
150 ![]() | 50% | All maps | |
400 ![]() | 25% | Summoner's Rift, Nexus Blitz | |
400 ![]() | 50% | Summoner's Rift, Nexus Blitz | |
2900 ![]() | 100% | All maps | |
400 ![]() | 25% | Summoner's Rift, Nexus Blitz | |
400 ![]() | 50% | Summoner's Rift, Nexus Blitz | |
3000 ![]() | 200% | All maps |
Item passives
Consumables
Champion abilities
- and
Runes
Neutral buffs
Decreasing health regeneration
- Health regeneration can be reduced through healing reduction. See healing reduction.
Notes
Type | ![]() |
* | ![]() | |
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Self heals | ||||
Self shields | ||||
Incoming heals | ||||
Incoming shields | ||||
Outgoing heals | ||||
Outgoing shields | ||||
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List of champions' health regeneration
Champion Level | Top 5 champions | Bottom 5 champions | ||
---|---|---|---|---|
Level 1 | 1. 1. |
10 hp5 | 1. | 2.5 hp5 |
2. 2. |
9.5 hp5 | 2. | 3 hp5 | |
3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. |
9 hp5 | 3. 3. 3. 3. |
3.25 hp5 | |
4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. |
8.5 hp5 | 4. 4. 4. 4. 4. 4. |
3.5 hp5 | |
5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. |
8 hp5 | 5. 5. 5. 5. 5. 5. 5. 5. 5. |
3.75 hp5 | |
Level 18 | 1. 1. |
34.25 hp5 | 1. | 11 hp5 |
2. | 27 hp5 | 2. | 12.25 hp5 | |
3. | 26.15 hp5 | 3. | 12.3 hp5 | |
4. 4. |
25.5 hp5 | 4. 4. 4. |
12.6 hp5 | |
5. 5. 5. 5. 5. |
24.3 hp5 | 5. 5. 5. 5. 5. 5. |
12.85 hp5 |
Trivia
Last updated: July 29, 2020, patch V10.15
Without using 19329 health per 5 seconds, with , thanks to his passive , and his ultimate , which both scale with maximum health.
, , , , , with an enemy (or an ally and an enemy ) or with which potentially allow for infinite amounts of health, what may be the highest health regeneration attainable isNote that Heal and Shield Power do not affect health regeneration, and that and are not considered as health regeneration effects.
- Base stats: 2095.52 health and 20.75 health regeneration
- Runes:
- Items:
- 3 ×
- 1 ×
- 1 ×
- 1 ×
- 1 × (consumed)
- Other Buffs:
- 0.01% of his maximum health is at
- (consumed)
- (with the maximum amount of ability power, with a )
- Tooth and Nail /
- An additional potion ( ) cannot be consumed because inventory is full.
- Items = 896.55 AP
- 136.55 AP AP = 50 + ( + + ) × 0.03 =
+ + + + = - Runes =
9 × 2 = 128.4 AP
+ + + - Buffs = 150 AP + + =
- AP Multiplier = 1 +
- 896.55 + 128.4 + 150) × 1.76 = 2067.912 AP AP = (
- 1633.956 health bonus health = 600 + 0.5 × 2067.912 =
+ + = 1.76
:
- Items = 896.55 AP
- Items = 3150 health + + =
- Runes =
90 = 90 health
- Buffs = 1933.956 health + =
- Maximum Health Multiplier = 1 + = 2
- Bonus Health Multiplier = 1 +
- 2095.52 + (3150 + 90 + 1933.956) × 1.15) × 2 = 16091.1388 health health = (
= 1.15
(health):
- Base = 20.75
- Items = 25% max health + 700% base HP5 + + =
- Buffs = 66.1653% max health HP5 + 33 flat HP5 + + + + + + =
- Health Regen Multiplier = 1 +
- 20.75 × (1 + 7) + 33 + (16091.1388 × 0.911653)) × 1.3 = 19329.09544856732 health regeneration
- Or 3866 health per second.
Health Regeneration = (
= 1.3
- 20.75 × (1 + 7) + 33 + (16091.1388 × 0.911653)) × 1.3 = 19329.09544856732 health regeneration
(health regeneration):
- In the same situation, 0.01% maximum health so he has currently about 1.6 health.
- It would take him 4.16 seconds to recover all his missing health.
is at
Offensive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Defensive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Utility | ![]() ![]() ![]() ![]() ![]() |
Other | ![]() ![]() ![]() ![]() |