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Health regeneration icon.png Health regeneration (also known as HP5) is a stat similar to mana regeneration which determines the amount of health a champion regenerates over a five-second period. This happens in half-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen.

Each champion starts with a certain base rate of health regeneration, which increases by a small amount at each level-up.

Health regeneration can be further increased by a variety of items, abilities, runes and neutral buffs. Health regeneration Additive stacking icon.png stacks additively, and each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.

Gold Value ​​​

  • Flat health regeneration has a gold value of 36 Gold 36 per point.
  • Percentage base health regeneration has a gold value of 3 Gold 3 per point.
  • Health restored by potion has a gold value of 0.233 Gold 0.233 per point.

Restoring Health

Health can also be restored through others means than health regeneration: healing, life steal, and omnivamp.

Increasing health regeneration

Items

This table is automatically generated based on the data from Module:ItemData/data.

ItemCostAmountAvailability
Bulwark of the Mountain Bulwark of the Mountain400 400 Gold100%Summoner's Rift, Nexus Blitz
Crystalline Bracer Crystalline Bracer650 650 Gold50%All maps
Doran's Shield Doran's Shield450 450 Gold6Summoner's Rift, Nexus Blitz
Guardian's Horn Guardian's Horn950 950 Gold20Howling Abyss
Hullbreaker Hullbreaker2800 2800 Gold150%All maps
Knight's Vow Knight's Vow2300 2300 Gold150%All maps
Pauldrons of Whiterock Pauldrons of Whiterock400 400 Gold100%Summoner's Rift, Nexus Blitz
Rejuvenation Bead Rejuvenation Bead150 150 Gold50%All maps
Relic Shield Relic Shield400 400 Gold25%Summoner's Rift, Nexus Blitz
Runesteel Spaulders Runesteel Spaulders400 400 Gold50%Summoner's Rift, Nexus Blitz
Spirit Visage Spirit Visage2900 2900 Gold100%All maps
Steel Shoulderguards Steel Shoulderguards400 400 Gold25%Summoner's Rift, Nexus Blitz
Targon's Buckler Targon's Buckler400 400 Gold50%Summoner's Rift, Nexus Blitz
Warmog's Armor Warmog's Armor3000 3000 Gold200%All maps

Item passives

Consumables

Champion abilities

Runes

Neutral buffs

Decreasing health regeneration

Notes

Type Heal and shield power icon.png Heal and Shield Power Spirit Visage Spirit Visage Revitalize Revitalize* Grievous Wounds icon.png Grievous Wounds
Health regeneration icon.png Health regeneration No Yes No Yes
Life steal icon.png Life steal No Yes Yes Yes
Omnivamp icon.png Omnivamp Yes Yes Yes Yes
Life steal icon.png Physical vamp Yes Yes Yes Yes
Ravenous Hunter rune.png Drain effects Yes Yes Yes Yes
Self heals Yes Yes Yes Yes
Self shields Yes Yes Yes No
Incoming heals No Yes Yes Yes
Incoming shields No Yes Yes No
Outgoing heals Yes No Yes No
Outgoing shields Yes No Yes No
Health icon.png Bonus health No No No No


List of champions' health regeneration

Champions with the lowest or highest health regeneration before items, runes, or abilities
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Darius Darius
1. Vi Vi
10 hp5 1. Wukong Wukong
1. Lillia Lillia
1. Soraka Soraka
2.5 hp5
2. Illaoi Illaoi
2. Singed Singed
9.5 hp5 2. Aatrox Aatrox 3 hp5
3. Ornn Ornn
3. Pantheon Pantheon
3. Amumu Amumu
3. Sylas Sylas
3. Cho'Gath Cho'Gath
3. Nasus Nasus
3. Ekko Ekko
3. Volibear Volibear
3. Akali Akali
3. Skarner Skarner
9 hp5 3. Sivir Sivir
3. Xayah Xayah
3. Aphelios Aphelios
3. Samira Samira
3.25 hp5
4. Shaco Shaco
4. Leona Leona
4. Fiora Fiora
4. Shen Shen
4. Talon Talon
4. Evelynn Evelynn
4. Sejuani Sejuani
4. Nautilus Nautilus
4. Braum Braum
4. Shyvana Shyvana
4. Camille Camille
4. Tryndamere Tryndamere
4. Jax Jax
4. Gwen Gwen
4. Olaf Olaf
4. Irelia Irelia
4. Blitzcrank Blitzcrank
4. Riven Riven
4. Alistar Alistar
8.5 hp5 4. Varus Varus
4. Vayne Vayne
4. Kai'Sa Kai'Sa
4. Caitlyn Caitlyn
4. Senna Senna
4. Ashe Ashe
3.5 hp5
5. Jarvan IV Jarvan IV
5. Ryze Ryze
5. Graves Graves
5. Viktor Viktor
5. Poppy Poppy
5. Xin Zhao Xin Zhao
5. Renekton Renekton
5. Galio Galio
5. Kayn Kayn
5. Garen Garen
5. Dr. Mundo Dr. Mundo
5. Rammus Rammus
5. Fizz Fizz
5. Yorick Yorick
5. Rumble Rumble
5. Zac Zac
8 hp5 5. Kog'Maw Kog'Maw
5. Miss Fortune Miss Fortune
5. Tristana Tristana
5. Lucian Lucian
5. Kalista Kalista
5. Akshan Akshan
5. Jhin Jhin
5. Draven Draven
5. Twitch Twitch
5. Jinx Jinx
3.75 hp5
Level 18 1. Gnar Gnar
1. Mega Gnar Mega Gnar
34.25 hp5 1. Soraka Soraka 11 hp5
2. Vi Vi 27 hp5 2. Lillia Lillia 11.85 hp5
3. Darius Darius 26.15 hp5 3. Jinx Jinx 12.25 hp5
4. Sejuani Sejuani
4. Braum Braum
25.5 hp5 4. Morgana Morgana 12.3 hp5
5. Ekko Ekko
5. Ornn Ornn
5. Sylas Sylas
5. Akali Akali
5. Nasus Nasus
24.3 hp5 5. Aphelios Aphelios
5. Sivir Sivir
5. Samira Samira
12.6 hp5

Trivia

Last updated: July 29, 2020, patch V10.15

Without using Grasp of the Undying Grasp of the Undying, Overgrowth Overgrowth, Cho'Gath's Cho'Gath's Feast Feast, Sion's Sion's Soul Furnace Soul Furnace, Swain's Swain's Ravenous Flock Ravenous Flock, Sylas Sylas with an enemy Cho'Gath Cho'Gath (or an ally Cho'Gath Cho'Gath and an enemy Sylas Sylas) or Vladimir Vladimir with Gathering Storm Gathering Storm which potentially allow for infinite amounts of health, what may be the highest health regeneration attainable is 19329 health per 5 seconds, with Dr. Mundo's Dr. Mundo's, thanks to his passive Adrenaline Rush Adrenaline Rush, and his ultimate Sadism Sadism, which both scale with maximum health.

Note that Revitalize Revitalize and Heal and shield power icon.png Heal and Shield Power do not affect health regeneration, and that Oceanic Will Oceanic Will and Ocean Dragon Soul Ocean Dragon Soul are not considered as health regeneration effects.

  • Dr. Mundo Dr. Mundo (health):
    • Items = 800 × 3 800 × 3 + 450 450 + 300 300 = 3150 health
    • Runes = Rune shard Health.png 90 = 90 health
    • Buffs = 1633.956 1633.956 + 300 300 = 1933.956 health
    • Maximum Health Multiplier = 1 + 1 1 = 2
    • Bonus Health Multiplier = 1 + 0.15 0.15 = 1.15
      • Dr. Mundo's Dr. Mundo's health = (2095.52 + (3150 + 90 + 1933.956) × 1.15) × 2 = 16091.1388 health
  • In the same situation, Dr. Mundo Dr. Mundo is at 0.01% maximum health so he has currently about 1.6 health.
    • It would take him 4.16 seconds to recover all his missing health.


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