Health regeneration, or HP5, is a stat that determines the rate that a unit's current health passively regenerates, measured per 5 seconds as a stat and displayed per 1 second on the HUD. Health regeneration occurs in 0.5-second intervals and is disabled when the unit's current health exactly equals its maximum health.
- Health regeneration stacks additively, and each point acquired directly adds to the statistic (1:1). This is true for both flat values and percentage values.
Every champion has a certain amount of base health regeneration (excluding growth per level. Effects may consider base health regeneration or bonus health regeneration. Bonus health regeneration can be gained from any source other than levels, for example from abilities, buffs, items, runes, and others.
) that increases throughHealth regeneration is considered to be a form of healing only for the purposes of healing modifiers, and for the sake of tracking "Healing Done" at the end-of-game screen.
Gold Value
- Percentage base health regeneration has a gold value of 3 per point.
- Health restored by potion has a gold value of 0.233 per point.
Restoring Health[]
- Health can also be restored through other means than health regeneration: healing, life steal, and vamp.
Increasing health regeneration[]
Items[]
This table is automatically generated based on the data from Module:ItemData/data.
This table is automatically generated based on the data from Module:ItemData/data.
Item | Cost | Amount | Availability |
---|---|---|---|
450 | 4 | Nexus Blitz, Classic Summoner's Rift 5v5 | |
950 | 20 | Arena, All Random All Mid |
Item passives[]
Consumables[]
Champion abilities[]
- and
Runes[]
Neutral buffs[]
Decreasing health regeneration[]
- Health regeneration can be reduced through healing reduction. See healing reduction.
Notes[]
Type | Heal and Shield Power | * | Grievous Wounds | ||
---|---|---|---|---|---|
Health regeneration | |||||
Life steal | |||||
Omnivamp | |||||
Physical vamp | |||||
Spell vamp | |||||
Drain effects | |||||
Self heals | |||||
Self shields | |||||
Incoming heals | |||||
Incoming shields | |||||
Outgoing heals | |||||
Outgoing shields | |||||
Bonus health |
List of champions' health regeneration[]
- Main article: List of champions' health regeneration
Champion Level | Top 5 champions | Bottom 5 champions | ||
---|---|---|---|---|
Level 1 | 1. 1. |
10 hp5 | 1. | 0 hp5 |
2. 2. 2. |
9.5 hp5 | 2. 2. 2. 2. |
2.5 hp5 | |
3. 3. 3. 3. 3. 3. 3. 3. 3. 3. |
9 hp5 | 3. | 3 hp5 | |
4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. 4. |
8.5 hp5 | 4. 4. 4. 4. 4. |
3.25 hp5 | |
5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. |
8 hp5 | 5. 5. 5. 5. 5. 5. 5. |
3.5 hp5 | |
Level 18 | 1. | 27 hp5 | 1. | 0 hp5 |
2. | 26.5 hp5 | 2. 2. |
11 hp5 | |
3. | 26.15 hp5 | 3. | 11.5 hp5 | |
4. 4. |
25.75 hp5 | 4. | 11.85 hp5 | |
5. 5. |
25.5 hp5 | 5. | 12.25 hp5 |
Trivia[]
Last updated: July 29, 2020, patch V10.15
Without using 19329 health per 5 seconds, with , thanks to his passive , and his ultimate , which both scale with maximum health.
, , , , , with an enemy (or an ally and an enemy ) or with which potentially allow for infinite amounts of health, what may be the highest health regeneration attainable isNote that Heal and Shield Power do not affect health regeneration, and that and are not considered as health regeneration effects.
and- Base stats: 2095.52 health and 20.75 health regeneration
- Runes:
- Items:
- 3 ×
- 1 ×
- 1 ×
- 1 ×
- 1 × (consumed)
- Other Buffs:
- 0.01% of his maximum health is at
- (consumed)
- (with the maximum amount of ability power, with a )
- Tooth and Nail /
- An additional potion ( ) cannot be consumed because inventory is full.
- Items = 896.55 AP
- 136.55 AP AP = 50 + ( + + ) × 0.03 =
+ + + + = - Runes = 9 × 2 = 128.4 AP + + +
- Buffs = 150 AP + + =
- AP Multiplier = 1 +
- 896.55 + 128.4 + 150) × 1.76 = 2067.912 AP AP = (
- 1633.956 health bonus health = 600 + 0.5 × 2067.912 =
+ + = 1.76
:
- Items = 896.55 AP
- Items = 3150 health + + =
- Runes = 90 = 90 health
- Buffs = 1933.956 health + =
- Maximum Health Multiplier = 1 + = 2
- Bonus Health Multiplier = 1 +
- 2095.52 + (3150 + 90 + 1933.956) × 1.15) × 2 = 16091.1388 health health = (
= 1.15
(health):
- Base = 20.75
- Items = 25% max health + 700% base HP5 + + =
- Buffs = 66.1653% max health HP5 + 33 flat HP5 + + + + + + =
- Health Regen Multiplier = 1 +
- 20.75 × (1 + 7) + 33 + (16091.1388 × 0.911653)) × 1.3 = 19329.09544856732 health regeneration
- Or 3866 health per second.
Health Regeneration = (
= 1.3
- 20.75 × (1 + 7) + 33 + (16091.1388 × 0.911653)) × 1.3 = 19329.09544856732 health regeneration
(health regeneration):
- In the same situation, 0.01% maximum health so he has currently about 1.6 health.
- It would take him 4.16 seconds to recover all his missing health.
is at