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League of Legends Wiki

Champions killed with Comeuppance (R) Health regeneration, or Champions stunned with Trample (E)HP5, is a stat that determines the rate that a unit's current health passively regenerates, measured per 5 seconds as a stat and displayed per 1 second on the HUD. Health regeneration occurs in 0.5-second intervals and is disabled when the unit's current health exactly equals its maximum health.

  • Health regeneration stacks additively, and each point acquired directly adds to the statistic (1:1). This is true for both flat values and percentage values.

Every champion has a certain amount of base health regeneration (excluding Briar Briar) that increases through growth per level. Effects may consider base health regeneration or bonus health regeneration. Bonus health regeneration can be gained from any source other than levels, for example from abilities, buffs, items, runes, and others.

Health regeneration is considered to be a form of healing only for the purposes of healing modifiers, and for the sake of tracking "Healing Done" at the end-of-game screen.

Gold Value ​​​

  • Percentage base health regeneration has a gold value of 3 Gold 3 per point.
  • Health restored by potion has a gold value of 0.233 Gold 0.233 per point.


Restoring Health[]

Health can also be restored through other means than health regeneration: healing, life steal, and vamp.

Increasing health regeneration[]

Items[]

This table is automatically generated based on the data from Module:ItemData/data.

ItemCostAmountAvailability
Black Hole Gauntlet Black Hole Gauntlet0 0 Gold200%Arena
Bloodsong Bloodsong400 400 Gold75%Classic Summoner's Rift 5v5
Bounty of Worlds Bounty of Worlds400 400 Gold75%Classic Summoner's Rift 5v5
Celestial Opposition Celestial Opposition400 400 Gold75%Classic Summoner's Rift 5v5
Crystalline Bracer Crystalline Bracer800 800 Gold100%Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Dream Maker Dream Maker400 400 Gold75%Classic Summoner's Rift 5v5
Heartsteel Heartsteel3000 3000 Gold100%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Hollow Radiance Hollow Radiance2800 2800 Gold100%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Kaenic Rookern Kaenic Rookern2900 2900 Gold100%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Knight's Vow Knight's Vow2300 2300 Gold100%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Rejuvenation Bead Rejuvenation Bead300 300 Gold100%Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Runic Compass Runic Compass400 400 Gold50%Classic Summoner's Rift 5v5
Solstice Sleigh Solstice Sleigh400 400 Gold75%Classic Summoner's Rift 5v5
Spectre's Cowl Spectre's Cowl1250 1250 Gold100%Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Spirit Visage Spirit Visage2700 2700 Gold100%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Talisman of Ascension Talisman of Ascension0 0 Gold0%Arena
The Golden Spatula The Golden Spatula0 0 Gold200%Arena
Warmog's Armor Warmog's Armor3300 3300 Gold100%Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
World Atlas World Atlas400 400 Gold25%Classic Summoner's Rift 5v5
Zaz'Zak's Realmspike Zaz'Zak's Realmspike400 400 Gold75%Classic Summoner's Rift 5v5

This table is automatically generated based on the data from Module:ItemData/data.

ItemCostAmountAvailability
Doran's Shield Doran's Shield450 450 Gold4Nexus Blitz, Classic Summoner's Rift 5v5
Guardian's Horn Guardian's Horn950 950 Gold20Arena, All Random All Mid

Item passives[]

Consumables[]

Champion abilities[]

Runes[]

Neutral buffs[]

Decreasing health regeneration[]

Notes[]

Type  Heal and Shield Power Spirit Visage Spirit Visage Revitalize Revitalize* Grievous Wounds Serpent's Fang Serpent's Fang
 Health regeneration No Yes No Yes No
 Life steal No Yes Yes Yes No
 Omnivamp No Yes Yes Yes No
 Physical vamp No Yes Yes Yes No
 Spell vamp No Yes Yes Yes No
Drain effects Yes Yes Yes Yes No
Self heals Yes Yes Yes Yes No
Self shields Yes Yes Yes No Yes
Incoming heals No Yes Yes Yes No
Incoming shields No Yes Yes No Yes
Outgoing heals Yes No Yes No No
Outgoing shields Yes No Yes No No
 Bonus health No No No No No


List of champions' health regeneration[]

Champions with the lowest or highest health regeneration before items, runes, or abilities
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Darius Darius
1. Vi Vi
10 hp5 1. Briar Briar 0 hp5
2. K'Sante K'Sante
2. Singed Singed
2. Illaoi Illaoi
9.5 hp5 2. Ambessa Ambessa
2. Ahri Ahri
2. Lillia Lillia
2. Rek'Sai Rek'Sai
2. Mel Mel
2. Soraka Soraka
2.5 hp5
3. Sylas Sylas
3. Ekko Ekko
3. Cho'Gath Cho'Gath
3. Amumu Amumu
3. Nasus Nasus
3. Ornn Ornn
3. Akali Akali
3. Gwen Gwen
3. Volibear Volibear
3. Naafiri Naafiri
9 hp5 3. Aatrox Aatrox
3. Swain Swain
3 hp5
4. Evelynn Evelynn
4. Sejuani Sejuani
4. Fiora Fiora
4. Braum Braum
4. Camille Camille
4. Riven Riven
4. Talon Talon
4. Shaco Shaco
4. Shen Shen
4. Jax Jax
4. Nautilus Nautilus
4. Alistar Alistar
4. Leona Leona
4. Shyvana Shyvana
4. Tryndamere Tryndamere
8.5 hp5 4. Samira Samira
4. Sivir Sivir
4. Zeri Zeri
4. Xayah Xayah
4. Aphelios Aphelios
3.25 hp5
5. Fizz Fizz
5. Kayn Kayn
5. Ryze Ryze
5. Yorick Yorick
5. Qiyana Qiyana
5. Graves Graves
5. Viktor Viktor
5. Jarvan IV Jarvan IV
5. Renekton Renekton
5. Xin Zhao Xin Zhao
5. Rammus Rammus
5. Galio Galio
5. Garen Garen
5. Poppy Poppy
8 hp5 5. Varus Varus
5. Wukong Wukong
5. Vayne Vayne
5. Ashe Ashe
5. Senna Senna
5. Kai'Sa Kai'Sa
5. Caitlyn Caitlyn
3.5 hp5
Level 18 1. Vi Vi 27 hp5 1. Briar Briar 0 hp5
2. K'Sante K'Sante 26.5 hp5 2. Soraka Soraka
2. Rek'Sai Rek'Sai
11 hp5
3. Darius Darius 26.15 hp5 3. Swain Swain
3. Aatrox Aatrox
11.5 hp5
4. Mega Gnar Mega Gnar
4. Gnar Gnar
25.75 hp5 4. Lillia Lillia 11.85 hp5
5. Sejuani Sejuani
5. Braum Braum
25.5 hp5 5. Jinx Jinx 12.25 hp5

Trivia[]

Last updated: July 29, 2020, patch V10.15

Without using Grasp of the Undying Grasp of the Undying, Overgrowth Overgrowth, Cho'Gath's Cho'Gath's Feast Feast, Sion's Sion's Soul Furnace Soul Furnace, Swain's Swain's Ravenous Flock Ravenous Flock, Sylas Sylas with an enemy Cho'Gath Cho'Gath (or an ally Cho'Gath Cho'Gath and an enemy Sylas Sylas) or Vladimir Vladimir with Gathering Storm Gathering Storm which potentially allow for infinite amounts of health, what may be the highest health regeneration attainable is 19329 health per 5 seconds, with Dr. Mundo's Dr. Mundo's, thanks to his passive Adrenaline Rush Adrenaline Rush, and his ultimate Sadism Sadism, which both scale with Champions killed with Comeuppance (R)maximum health.

Note that Revitalize Revitalize and  Heal and Shield Power do not affect health regeneration, and that Oceanic Will Oceanic Will and Ocean Dragon Soul Ocean Dragon Soul are not considered as health regeneration effects.

  • Lulu Lulu:
    • Items = 175 175 + 120 × 2 120 × 2 + 120 + 80 120 + 80 + 145 145 + 136.55 136.55 = Multiple champions hit with Between Worlds (R)896.55 AP
    • Runes = 50.4 50.4 + 30 30 + 30 30 + 9 × 2 = Multiple champions hit with Between Worlds (R)128.4 AP
    • Buffs = 20 20 + 80 80 + 50 50 = Multiple champions hit with Between Worlds (R)150 AP
    • AP Multiplier = 1 + 0.4 0.4 + 0.2 0.2 + 0.16 0.16 = 1.76
      • Lulu's Lulu's AP = (896.55 + 128.4 + 150) × 1.76 = Multiple champions hit with Between Worlds (R)2067.912 AP
      • Wild Growth's Wild Growth's bonus health = 600 + 0.5 × 2067.912 = Champions killed with Comeuppance (R)1633.956 health
  • Dr. Mundo Dr. Mundo (health):
    • Items = 800 × 3 800 × 3 + 450 450 + 300 300 = Champions killed with Comeuppance (R)3150 health
    • Runes = 90 = Champions killed with Comeuppance (R)90 health
    • Buffs = 1633.956 1633.956 + 300 300 = Champions killed with Comeuppance (R)1933.956 health
    • Maximum Health Multiplier = 1 + 1 1 = 2
    • Bonus Health Multiplier = 1 + 0.15 0.15 = 1.15
      • Dr. Mundo's Dr. Mundo's health = (2095.52 + (3150 + 90 + 1933.956) × 1.15) × 2 = Champions killed with Comeuppance (R)16091.1388 health
  • In the same situation, Dr. Mundo Dr. Mundo is at Champions killed with Comeuppance (R)0.01% maximum health so he has currently about Champions killed with Comeuppance (R)1.6 health.
    • It would take him 4.16 seconds to recover all his Champions killed with Comeuppance (R)missing health.