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Health regeneration icon.png Health regeneration (also known as HP5) is a stat similar to mana regeneration which determines the amount of health a champion regenerates over a five-second period. This happens in half-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen.

Each champion starts with a certain base rate of health regeneration, which increases by a small amount at each level-up.

Health regeneration can be further increased by a variety of items, abilities, runes and neutral buffs. Health regeneration Additive stacking icon.png stacks additively, and each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.

Gold Value ​​​

  • Flat health regeneration has a gold value of 36 Gold 36 per point.
  • Percentage base health regeneration has a gold value of 3 Gold 3 per point.
  • Health restored by potion has a gold value of 0.233 Gold 0.233 per point.

Restoring Health

Health can also be restored through others means than health regeneration: healing, life steal, and omnivamp.

Increasing health regeneration


Item Cost Amount Availability
Bulwark of the Mountain Bulwark of the Mountain400 400 Gold100%Summoner's Rift
Ceaseless Hunger Ceaseless Hunger3300 3300 Gold250%All maps
Crystalline Bracer Crystalline Bracer650 650 Gold50%All maps
Goredrinker Goredrinker3300 3300 Gold150%All maps
Guardian's Horn Guardian's Horn950 950 Gold20Howling Abyss
Knight's Vow Knight's Vow2300 2300 Gold300%All maps
Pauldrons of Whiterock Pauldrons of Whiterock400 400 Gold100%Summoner's Rift
Rejuvenation Bead Rejuvenation Bead150 150 Gold50%All maps
Relic Shield Relic Shield400 400 Gold25%Summoner's Rift
Runesteel Spaulders Runesteel Spaulders400 400 Gold50%Summoner's Rift
Spirit Visage Spirit Visage2900 2900 Gold100%All maps
Steel Shoulderguards Steel Shoulderguards400 400 Gold25%Summoner's Rift
Targon's Buckler Targon's Buckler400 400 Gold50%Summoner's Rift
Warmog's Armor Warmog's Armor3000 3000 Gold200%All maps


Champion abilities


Neutral buffs

Decreasing health regeneration


Type Heal and shield power icon.png Heal and Shield Power Spirit Visage Spirit Visage Revitalize Revitalize* Grievous Wounds icon.png Grievous Wounds
Health regeneration icon.png Health regeneration Not Owned Owned Not Owned Owned
Life steal icon.png Life steal Not Owned Owned Owned Owned
Spell vamp icon.png Omnivamp Owned Owned Owned Owned
Life steal icon.png Physical vamp Owned Owned Owned Owned
Ravenous Hunter rune.png Drain effects Owned Owned Owned Owned
Self heals Owned Owned Owned Owned
Self shields Owned Owned Owned Not Owned
Incoming heals Not Owned Owned Owned Owned
Incoming shields Not Owned Owned Owned Not Owned
Outgoing heals Owned Not Owned Owned Not Owned
Outgoing shields Owned Not Owned Owned Not Owned
Health icon.png Bonus health Not Owned Not Owned Not Owned Not Owned

List of champions' health regeneration

Champions with the lowest or highest health regeneration before items, runes, or abilities
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. Darius Darius
1. Vi Vi
10 hp5 1. Soraka Soraka 2.5 hp5
2. Singed Singed
2. Illaoi Illaoi
9.5 hp5 2. Aatrox Aatrox 3 hp5
3. Amumu Amumu
3. Ornn Ornn
3. Ekko Ekko
3. Pantheon Pantheon
3. Nasus Nasus
3. Volibear Volibear
3. Lillia Lillia
3. Qiyana Qiyana
3. Sylas Sylas
3. Cho'Gath Cho'Gath
3. Skarner Skarner
9 hp5 3. Aphelios Aphelios
3. Xayah Xayah
3. Sivir Sivir
3. Samira Samira
3.25 hp5
4. Fiora Fiora
4. Evelynn Evelynn
4. Sejuani Sejuani
4. Shaco Shaco
4. Camille Camille
4. Nautilus Nautilus
4. Shen Shen
4. Talon Talon
4. Jax Jax
4. Braum Braum
4. Riven Riven
4. Olaf Olaf
4. Leona Leona
4. Tryndamere Tryndamere
4. Alistar Alistar
4. Blitzcrank Blitzcrank
4. Irelia Irelia
4. Shyvana Shyvana
8.5 hp5 4. Kai'Sa Kai'Sa
4. Senna Senna
4. Caitlyn Caitlyn
4. Ashe Ashe
4. Varus Varus
4. Vayne Vayne
3.5 hp5
5. Ryze Ryze
5. Graves Graves
5. Renekton Renekton
5. Jarvan IV Jarvan IV
5. Viktor Viktor
5. Poppy Poppy
5. Akali Akali
5. Kayn Kayn
5. Yorick Yorick
5. Xin Zhao Xin Zhao
5. Garen Garen
5. Galio Galio
5. Rammus Rammus
5. Rumble Rumble
5. Zac Zac
5. Dr. Mundo Dr. Mundo
5. Fizz Fizz
8 hp5 5. Kalista Kalista
5. Miss Fortune Miss Fortune
5. Jinx Jinx
5. Tristana Tristana
5. Lucian Lucian
5. Twitch Twitch
5. Kog'Maw Kog'Maw
5. Jhin Jhin
5. Draven Draven
3.75 hp5
Level 18 1. Gnar Gnar
1. Mega Gnar Mega Gnar
34.25 hp5 1. Soraka Soraka 11 hp5
2. Vi Vi 27 hp5 2. Jinx Jinx 12.25 hp5
3. Darius Darius 26.15 hp5 3. Morgana Morgana 12.3 hp5
4. Sejuani Sejuani
4. Braum Braum
25.5 hp5 4. Aphelios Aphelios
4. Sivir Sivir
4. Samira Samira
12.6 hp5
5. Sylas Sylas
5. Ekko Ekko
5. Ornn Ornn
5. Nasus Nasus
5. Qiyana Qiyana
24.3 hp5 5. Varus Varus
5. Senna Senna
5. Vayne Vayne
5. Ashe Ashe
5. Kai'Sa Kai'Sa
5. Caitlyn Caitlyn
12.85 hp5


Last updated: July 29, 2020, patch V10.15

Without using Grasp of the Undying Grasp of the Undying, Overgrowth Overgrowth, Cho'Gath's Cho'Gath's Feast Feast, Sion's Sion's Soul Furnace Soul Furnace, Swain's Swain's Ravenous Flock Ravenous Flock, Sylas Sylas with an enemy Cho'Gath Cho'Gath (or an ally Cho'Gath Cho'Gath and an enemy Sylas Sylas) or Vladimir Vladimir with Gathering Storm Gathering Storm which potentially allow for infinite amounts of health, what may be the highest health regeneration attainable is 19329 health per 5 seconds, with Dr. Mundo's Dr. Mundo's, thanks to his passive Adrenaline Rush Adrenaline Rush, and his ultimate Sadism Sadism, which both scale with maximum health.

Note that Revitalize Revitalize and Heal and shield power icon.png Heal and Shield Power do not affect health regeneration, and that Oceanic Will Oceanic Will and Ocean Dragon Soul Ocean Dragon Soul are not considered as health regeneration effects.

  • Dr. Mundo Dr. Mundo (health):
    • Items = 800 × 3 800 × 3 + 450 450 + 300 300 = 3150 health
    • Runes = Rune shard Health.png 90 = 90 health
    • Buffs = 1633.956 1633.956 + 300 300 = 1933.956 health
    • Maximum Health Multiplier = 1 + 1 1 = 2
    • Bonus Health Multiplier = 1 + 0.15 0.15 = 1.15
      • Dr. Mundo's Dr. Mundo's health = (2095.52 + (3150 + 90 + 1933.956) × 1.15) × 2 = 16091.1388 health
  • In the same situation, Dr. Mundo Dr. Mundo is at 0.01% maximum health so he has currently about 1.6 health.
    • It would take him 4.16 seconds to recover all his missing health.

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